|FrenchLaby.j2l||Magical Maze||5.05 kB||03 Oct 2010|
|HocusPocusEP1.j2t||HocusPocusEP1||133.96 kB||22 Nov 2006|
A level I made a few years ago, with a nice tileset found randomly in my cache directory…
It is a labyrinth. You’ll have to find out at least 100 gems in (but there are more than 750 gems in the level, if you buttstomp each wizard) before arriving at the end…
There is a little bug: invisible gems stomps are not really well-implemented for multiplayer levels… And I put a lot of them in my level.
The most difficult way needs a code with figures. It is written just above, but players seem not to being organized enough to write it on a paper and use it when falling… And when they fight, it is harder!
But it is not very difficult.
Minor update on 16 Oct 2010 at 05:26
First of all, it is a too small doorwayed level. So, camping to earn gems is too fast gained. Second of all, there are too many gems. there can minimal 5 players win with a score of 100.., so, it would be a rush, and in a small level such as this, is that almost impossible. I won’t review this long, because the eyecandy is only for layer 4. I only could said something about the gameplay. I’ll give this a 6.7. And for the DR, I don’t know. If you like messed-up-1-tile-rushes-to-find-the-exit-for-the-end-of-the-level-levels, is this a level for you ;-). (I don’t say I don’t ‘like’ this level, I only don’t like the 1 tile moves, way too campy and no places to move to..)
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