A 2-nd Level CTF Pack

Rating
7.8
Reviews:
4
Downloads:
199

Download details

Re-upload/Edit Level
Author
FireSworD (More uploads by FireSworD)
Date uploaded
30 Jun 2011 at 02:48
Type
Capture the flag
Credits
Levels by Myself. Tilesets by DoubleGJ (Jazz Paradise Lite) and Dethman (MeZmErIzE). Music by Atlas Plug (Truth be Known) and Icicle (Organic.). Thanks to all of my testers, most notably PurpleJazz, CelL, Toni, Vegito, Sperry, FawFuL and others I've probably forgot to mention.
Version
1.23+ (This file requires JJ2+)
Average satisfaction
100%
Download
a2-ndlctfp.zip (258.29 kB)
Screenshots

File contents

olcgames.j2l Games: Alive Sky-High 7.97 kB 26 Sep 2011
olctrf.j2l Tyuka's Realm Forsaken 5.93 kB 21 May 2012
Jazz Paradise Lite.j2t Jazz Paradise Lite 115.41 kB 28 Aug 2006
mezmerize.j2t MeZmErIzE 125.09 kB 17 Jan 2000

Description

IMPORTANT, PLEASE READ DESCRIPTION:

This pack is a sequel to A Two Level CTF Pack. It has been a while, that was back in 2003. Obviously, the “2-nd” in the pack name is a reference to this being a 2nd installment with 2 levels, how convenient.

Tyuka’s Realm Forsaken and Games: Alive Sky-High are included within the pack.

Tyuka’s Realm is designed mainly for duels, also for SJ’s DT Contest. It uses a variant of the “base system” I used in One Spot. Unlike the base system in One Spot, you cannot camp at the base area with absolute control (although you could camp above it at the entrance with uncertain control), you can, however, use the copter to camp at the base area for a brief period of time. So, this is basically a “pretty much” balanced ctf level with a varied layout.

Another notable aspect is the c placement: Basically, a +1 is placed directly above the other +1. The one at the top can be shot either to the left or right side to prevent it from being shot directly to the very bottom of the level; If the +1 at the top is shot directly to the bottom of the level, then both cs can be controlled like a full nrg. So, the c placement can be thought of as a full nrg being “split”, meaning this can have a full nrg or 2 +1s, but not both. That can cater to players who like “strong” c control, but also those who don’t want “strong” c control depending on how it’s played. Basically, lots of variations to the c placement here.

By the way, I know exactly what “Tyuka” means. Also, fun fact: the filename “olctrf” is a complete coincidence, since trf sounds like “turf”, which can mean things like territory or domain, hence the name “Tyuka’s Realm Forsaken”.

EPILEPSY WARNING: DO NOT VIEW THIS LEVEL IF YOU HAVE THIS DISORDER, I AM NOT RESPONSIBLE FOR ANY DAMAGE THIS LEVEL MIGHT INDUCE:

Games: Alive Sky-High has another variant of the One Spot system, although this one can be best described as more elaborate. Basically, there’s an entire symmetrical base “area” (like an entire level) that has an outer area. The outer area supports the base area and is quite varied by comparison. While the level is relatively average in size, the design caters to very large games (at least 3vs3), a “super-versatile” level. Basically, this is a bright, colorful, celebration themed level designed for events. I, myself, am not sure if this is a suitable effort for them just yet though.

Ha, the re-occuring theme here is about things done in some way concerning twos. Total coincidence!

Music

Please play these online before reviewing. I’d appreciate comments, short reviews, long reviews, ratings, no ratings etc. Hope you have fun!

Yay for releasing something again when I thought I’d quit jcs.

EDIT: Fixed the statue problem in TRF. Also, fixed the copter scoring problem and adjusted some ec in that level as well (Fixed ec again).

Minor update on 4 Feb 2013 at 01:08

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Quick Reviews Average: 8.7

RecommendedToni_ rated 8.7

Haha, when I was hosting this, I thought that Tyuka’s Realm Forsaken was a battle level. I see where the bases are now. I like the idea in both levels. In this level I like the bases placement, and in another one I like the Inside-Outside system.

RecommendedRagnarok! rated 8.6

Has to be a quick review and my opinion isn’t as worthy since I haven’t properly duelled in TRF yet.

TRF provides fun and original gameplay possibilities and a great style of a level. The other level seems a lot more party based, and while easily criticizable, boasts rather fun and quirky gameplay too. Worth checking out.


User Reviews (Sort by Helpful Index or Date Posted) Average: 7.6

RecommendedReview by Blackraptor

Posted:
11 Oct 2011, 09:21
Way better than Aiko (833 Points)
Number of reviews with ratings448 Featured reviews31 Average helpfulness96%
Rating
8.0

I played both of these online with a couple of people, and thought they could use another review. So i’ll quickly state my impressions on both of the levels and how they played.

Tyuka’s Realm Forsaken

I had a duel in here, and it’s a really hectic level. The scores just kept piling up with both me and my opponent trying to out-rush each other in a really crazy way. When we both captured the map became a lot more strategic, with a lot of anticipating the opponent’s moves and hit and run tactics. I really liked the base placement, I think it adds a different element to the level and certainly makes for very unique tactics when playing. The fact that it only takes a couple of seconds to reach both bases, and that both of them can be camped simultaneously through the middle area makes it a pretty important area to control esp. to prevent rush tactics. It also makes the pacing of this level wicked fast, which I found to be a really good thing. The level of detail was also well done and I liked the method you’ve chosen to decorate the eyecandy with esp. with the use of the crystal shards. Music choice also boosted the level’s atmosphere and made it more aesthetically appealing. Overall, a nicely made level with a unique gameplay that’s fun as hell to play in. My first impressions were that it is deserving of an 8 or so, but after properly dueling in it I’m inclined to boost that up to an 8.5-8.7 range because of the playability of the level.

Games: Alive Sky-High

This level is substantially bigger than the former so I ran a 2vs2 in it instead of a duel. First impressions are that this is more of a party-based level than one for serious matches for a number of reasons. Although the level is fairly large, the bases are located a very short distance apart from each other. The powerups, shield and also the full energy on the other hand is located on the outside perimiter of the level, meaning that you are basically helpless to defend the base while you are collecting powerups/health. I’ve seen my team member score 3 flags in a row because all of red team was on the outer rim of the level and couldn’t get back in time :P.
Also, the carrot placement I find kind of strange. The Full NRG is easily campable and is kind of awkwardly placed, imo. I’m assuming its there to counter-balance the seeker powerup but the entire area it is in is just a bit strange. The tileset choice is interesting, and very quirky with some quirky eyecandy and a quirky theme. Can’t say I love/hate it like some of the other reviewers but it’s definitely interesting in the fact that its strange and different. I’m not sure what to rate this level, its not bad in larger servers but I would definitely never play a duel or even a team game in this that would be taken seriously. This would probably score around a 7 if I were to critique it as a serious, balanced map meant for 2vs2s or larger.

Finally, I just wanna say that despite of what my comments may sound like I did have fun playing both of these levels, especially Tyuka’s Realm Forsaken, and would certainly rather see them hosted instead of all the overhosted crap like semi etc. that people just play over and over. I really hope you do decide to make more levels in the future as well, FS.

-Blacky

3 of 3 users found this a good review.

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