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|ASFactory.j2l||Nuclear Factory Assault||26.78 kB||14 Dec 2006|
|CyberSpaz Tileset2v.j2t||CyberSpaz Tileset2v||170.25 kB||18 Jan 2000|
|ASFactory.txt||4.67 kB||24 Dec 2006|
|DontReadThis.txt||0.04 kB||24 Dec 2006|
|FURY-TECKNO.MOD||Fury-Teckno||48.79 kB||03 Apr 1996|
|ASFactoryLayout.png||102.13 kB||09 Dec 2006|
The only assault level I’ll ever finish. “Finished” about a year and a half ago, final touches added rather recently, and released in time for Christmas/New Year (since I release something around this time every year).
Visual Appeal – 5 out of 5
Long story short, this level makes the best use of the CyberSpaz2 tileset. I have never seen such eyecandy in a level using this set. Said set is basically a few random tech-themed tiles thrown together, but this level does a very good job at not looking awkward. Everything looks as it should, there are no tilebugs and there’s also some inventive tile use (the digits). I also like how this has an in-door feel, as opposed to most of the CyberSpaz2 levels.
The music is a very good piece, it sounds good and fits this level like nothing else would. Bonus points for not using Mechanism 8 in an Assault level, too. The background fade helps the fast-paced atmosphere, and the slowly moving background layers nicely contrast with the quick gameplay. Overall, I really like the eyecandy here.
Playability – 4 out of 5
I’ll start with the layout. It’s shaped like a rectangle, with horizontal paths cutting it through. Occasionally the paths fork and merge with other paths, so one can move around freely. The corridors are a little enclosed, but it helps out the gameplay because the pace would be slower if the level was more open.
This level also has carrots. I’m not really a fan of carrots in assault levels, but this one makes good use of them. They’re placed in pairs (fully heals the player in CTF) and in places where people are likely to get ambushed. At times I found this level a little lacking in ammo (the attackers don’t start with anything, and the defenders get a Bouncer PU), though it shouldn’t become too much of a problem.
The included map of the layout (PNG file) makes it easier to remember, which is a definite plus because this layout might be a little complicated. It’s easy enough to get the hang of it, though, in my opinion at least.
A very good assault level by Blacky which is on par with Assault3, in my opinion.
Go to heck if you disagree. I liked playing here, and if I like something, then it means something. Go play this level now. BR put a lot of effort in it, so don’t neglect it.
5 of 5 users found this a good review.
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