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Since im so lazy, ill just make one comment on each section of the review.
Basically what you expect, not to good not to bad, around average.
Enemy placement: 5/10 Not horrible, but to many enemies in one spot, make it easier for SPaz.
Some parts were really bad, some parts were ok, but mostly they were not to bad.
Diffuclty: twas easy, even though the enemies were overused. The carrots were plentiful in some parts, and the enemies werent just placed difficultly. I think some levels were spaz biased. *Small note: The boss were area 2 (Bubba) seems to jump through the top of the walls and out of the game. This could easily be fixed, and deducts a few marks.
Pickups: Mostly overused in areas, and occasionally underused in others.
My favourite levels were probably the spacey universe ones, because the tile placmeent was usually decent, and because i am addicted to the set. Although the backrounds werent warped, and the enemy placement was awful (to many clunched up enemies) That, and i got stuck somewhere in a suckertube in the second level.
OVERALL: Some nice levels in there. Not to good of a pack, but an improvement. Keep trying!
A nice level, good music choice. I feel there could of been more eyecandy and detail in the level, as well as that it is too small. Lots of hidden powerups, nice ammo placement. Nothing really that is outstanding here, but a good CTF level to play if ur bored. 7.5, download it if you want
A CTF level by firesword. Lets review it shall we?
The music choice for the level is common, but fits. It would of been more interesting if a new tune was used, but the music fits. The backround of this level was interesting. At first, i didnt like it much, but as i played more i noticed that it added feeling and excitement into the level, unlike those dull orginal tubelectirc levels with those overused backrounds etc. The level was hard to navigate at first, but the more you play the more you get used to the layout. The eycandy sometimes annoyed me, but was well done. The ammo placement was good, al though i reccomend the seeker powerup should of been in a wall like the other 2 that i found, or you should of switched spots of the bouncer and seeker pu, because its hard avoiding powered seekerz. Anyways, the ammo was placed creativly and i have no problem with it. The full energy carrot was well placed, in the middle of the level. The bases were placed well, but i feel blue has the advantage(all the powerups are more quicker accesible by the blue team, in my opinion). Other than that, the level is fun to play, and i reccomend it to you. Great job firesword.
Ok now, i feel in a good mood, and ready to make a long review. Here goes:
Danger jungle: The backround is strange, some very nice animations. Also, the tileset has a more mechanical theme (the metal ground, etc) than a junlge theme (in my opinion). Some logs for bridge like things. Has some brown ground tiles with holes in them that i didnt like, and some averagely done braches. The golden trees look weird, not to real etc. The tileset has the needed tiles required (sucker tubes, arrows, spikes and stuff), and its nice to have a 2 themed tileset, it can make level more interesting. The texture and tiles could use a touch of work (if you compare this to one of disguise’s sets, youll see a large difference of how the tiles are drawn), but i tend to notice that mirrow usually draws tiles like this, and they’re ok. Some strange looking leaves, but im glad those were included. There are strange vine-resembling things, and cool belts. I didnt like the example level very much, to much enemies that came out of knowhere or were badly placed, but im not supppose to rate xample levels. The mask of the set could of been better.
New city: The first thing that i liked here was the 3d looking ground. I think that little carpenter guy was ripped though, but imnot sure.The raven’s look funny, flapping those little wings. The backround is ok, dont know why it wasnt made to warp in the xample level. I think that the layer 6/7 backround could of been ripped (not ALL of it) as well, but like i said, im not sure. Some cool animations, like that cement pouring down, and loads of different types of tiles to use. The houses remind me of the ones in rising sun for some reason, but look different. lots of bricks, and cool sports car.
Some little trees, and the reguired tiles. Orange boxes? (seems like the author of these sets prefers orange more than brown) Loads of strange and diffent tiles to use (bricks, orange stuff, glass, cement etc) and this could make a very fun llevel. I like this set better than the last, but the masking still needs a bit of imprevoment. (like in the glass place in h\the xample, ishot the silver coin at the wall, AND instead of it staying there, it slowly started falling, like falling down steps, but the masking is ok)
Smallcastle: Lots of animating tiles like falling rocks and those saws and everything, interesting backround eyecadny. Blue bricks look ok, ropes are included. Ripped fire (why is fire almost always ripped?) Some what i think are towertops are included. Anyways, i didnt stumble into masking problems, but i still like this set the least. Its more one themed than the others, which have many themes. Also, like all of the sets in this pack, it has the required tiles. I despised the MCE’s in the xample levels though, those stupid jazz2 logos…
OVERALL: Some cartoonish drawn sets. Not as good of quality as some tileset makers like skulg, ET, disguise or agama, but still fun to use interesting sets worth the download. My rating was a 7.7, it just didnt quite make it towards that 8..
Well, i seem to be missing out on a lot here, so i downloaded this for the fun of it, and here goes my review.
Carrotus in the target:
Nice start to the level, interesting music as well. Eyecandy, in the start, was very confusing, cant tell what object is in what layer unless you go and try bumping into it. The carrot concept was amazing, i was very impressed how it was done, congratulations for good use of triggers and stuff mb. Pickup placement was good, not to underused, not to overused. Again, some of the eyecandy confused me, like the very right, i thought those blocks were solid. Greast tileset use. The ambient lighting was good, not so dark so you cant see anything. Nice puzzles and challenges included, good enemy placement. The level made me discover that if you shoot a hanging platform, it will move (really, i never knew that!) Some enemies were irritatingly placed, but the difficulty was fair and the level was really fun. Sometimes though, the lighting would make the bats blend in with the set, so required you to be alert for any rogue bats, but it added to the challenge of beating the level. Some well hidden secrets as well. The only major flaw here that the bats were to irritating, hard to beat this unless your really careful, or you just cheat. But the author tried to lighten the difficulty by adding fullnrgys, so beating the level without cheating is possible. The level style and layout was good and fun, i enjoyed playing this level, though it took me 3 lives to beat it.
Invasions of the castle:
Cool music. Again, the lighting is there, but its a bit harder to see here, i barely noticed eva was standing behind those crates. Again, lots of irritating enemies, and a bit to hard. Layout is fine, again, the secrets were well hidden. I think the two poles near the first crate were unecessary, only one pole could of been used, but thats ok. The level took me many lives to beat, but was fun as well.
The wolf rabbit:
Strange music, but it fits. The text reminded me of Lotr 2, of that orc army or something, and the storyline was great. The part were u get flinged un the forest is VERY creative and deserves a round of applause applauses.
Sunset forest: The first minor flaw is that when you start u suddenly are being attacked by a dragonfly, and its kinda crowded, byt awesome eyecandy throughout the level, feels so forest like! It also made the level great to look at and fun to play. Not particularly fond of the enemy placement though, a bit hard to avoid the enemies. Music was cool, and pickup placement was well done. The falling rocks could of been “overdone” in some areas. There is a save point here (finally), and some secrets that were well placed and not to hard to find. Again, dont know why mb puts 2 poles together (maybe some kind of trick that i dont know?). The layout and flow was ok. Good design, and not as hard as the other 2 (no ambient lighting, thank you!)
meeting with moonblaze:
Lol funny drawn rabbits, good idea of making jazz’s words be normal, and the words moonblaze is saying colorful. Good addition to the story, and nice rabbits.
Ring search: A modified version of disguise natures ruins tileset? Interesting…..(wonders if fishguise had gave mb permission (havent read readme yet)) Nice music, fits into the level/set. Backround eyecandy ok, but sometimes confuses me (blends in with foregroun). Also, some parts like that mudcave, were to dark, and i couldnt see where i was going. The arrows were life like, but were possibly moving at a very fast and hard to dodge speed, which in my opinion, is one of the things which made this the hardest level to beat so far, it almost made me cheat(The monkeys in the cave irritated me so much, that i couldnt resist using jjbird). The enemy placement was irritating and hard. Great tileset usage, and i assure you, the secrets werent forgotten in this level. Cool how getting 3 rings and going to the warp makes you win, must of taken skillz to figure that one out, great work mb!
A flame of power: I loved this level, excellent music, great and cool style which u had to protect mb and all, an expert level! Level got easier as you got more fast fires though, but it was hard in the beginning. Great work on this one! This level can also make you very greedy, seing al those fastfires, gems and carrots lying on the ground from those a\enemies, makes you want to grab them, but when you do, at about that time the enemies regenerate and give you a smacking. I think i did a good job protecting mb and stuff :)
Where bad rabbits go:
What an obvious name for the level,good eyecandy and tileset use. The level had hordes of enemies, and even all those fastfires in the previous level barely helped. I was so releived when i had the sugar rush and when i saw the save point. The level was very short though, and there was a bug were devan took the form of a yellow sign post refrains from laughing. The level was probably the hardest in the pack, reminded me of RHG. The sign said something wierd, as if the text was backwards (the sign which sometimes devan took the form of)
The credits level: Its a credits level, what more needed to say?
What a great pack….
The eyecandy was very good, sowas tile usage and stuff. The story line was good, all those cool events and stuff. Enemies didnt spare you though.
EDIT: Forgot the rating ;P
Edit: Read Violets review, its HILARIOUS;P
[This review has been edited by Blackraptor][This review has been edited by Blackraptor]
Here comes my long review. The first level has a below average or avewrage tile placement. The gameplay is around average as well. The level could use a few more springs in certain areas, and the warps were a bit confusing. Kinda hard to get around in certain areas, so this level is about average, but has a more battle like stile.
Non union computer store: Peculiar name, this one was better than the last.Tile placement could use some work, but not as bad as the previous level. Ammo and food placement could use more creativity, and i didnt like the part where it got dark, may lead to chaos if to many people are in there at once.
Lab locked: It seems as the levels keep getting better. This one has better tile usage, but i felt the tubes were drastically overused. Well placed springs, nice X and Y tricks on them. There were dead ends, and that coin in the far top right, if not accesible by a secret, may be a bit spaz biased. I would rate this level about a 6.7.
Stupid CTF: The backround thing was cool, but the level itself was to small. This was probably the worst level in the pack, because the bases are a few tiles apart, and this gets boring fast, and chaotic if more than 6 people are playing. Id rate this about a 4.5, but at least the tile use is good :)
OVERALL: A small basic pack, which deserves about a 6. I can imagine this being famous in the old days where not to many people knew how to use jcs properly. But now it’s just an average pack. Still worth a check though. 6.2
WOW, this at first, fooled me,i had no clue it was hoing to be this good. The backround eyecandy, that changing backround and thos bubbles, they ROCK. the music fits, but there are to many dead ends in the level. Cool effects like those shning lights saying Violet CLM. Lots of springs here as well, but like magoo said, they make it hard to shoot around. I have no idea why the crate was there, it just made a gemcrate fall from the sky, and gems are useless in battle. lots of good and bad points here, but its a fun level. The backround absolutely ruled!
The level was quite good. The tileset use was great, and you have to take in the consideration of what a non-user friendly tileset agama’s egypt tilesets are. The tiles fitted, and the shadows were cool, added more detail. Lots of well placed tiles which made the level more realistic, but it wasnt the best. I felt that some tiles, like the buildings, were underused, and some tiles were a bit overused. Navigation wasnt that good. It was circular and all, but there were several problems. One was that the right side of the level was open, and everyone knows that of you hide in the far right, you’ll become invinsible to shots. This problem could of easily been fixed, and downgraded the rating a bit. Also, near the bottom were the +1 carrot is, it is a complete dead end, which isnt good. There could of been a passage out (other than the one you took in) and i feel the author underlooked this, for you can easily be trapped down there being guarded by another player at the top of the stairway waiting for you to come up so you can take a beating. Some suckerz or warps could of been used instead, or at least make the carrot full energy, because there are powerups in the level which do 2 damage a shot. Bridges could cause divide by zero, but they’re ok. The right side was open at the top, again, and it could of been easily fixed just like the first open side, but it wasnt. The author could pay a bit more attention to these things, so he can get better ratings. The author used vines instead of hooks for better gameplay, and it was easy to get around. The ammo was placed well, but some people may consider it “sparce”. But it was placed in a creative matter, and matched the term “Abit above average” in my eyes. There could of been coins in the level, so you’d have more to explore, but thats my opinion. Springs are nicely placed. I have no idea why the author placed a pole where he did, but he just did. This is because what if you are being chased, and suddenly you run into a pole which takes a few seconds to spin you around, by then your foe will surely catch up and blast you. Anyways, the music fits the level, had an egyptian theme to it. I did find some bugs, but they were tile bugs, so i cant complain to the author i\of this level about that. Instead of a green spring being on the top right near the open space, there could of been a blue spring, which would of fixed the problem completely. Anyways, the cons of this level mainly lie in navigation, and the pros in the tileset use. My overall conclusion is that this is a well structured battle level, a bit on the small side though ^^;;. The author (aka Mr Magoo) overlooked some things which were important and sadly made me change the perfect 8 i was going to give it into a 7.2. I hope that the author keeps making good levels like this, and will learn from my review. That is all.
Wow, this is good.
Its not like the eyecandy in Jman’s Carrotus:To the max, buts its not confusing and its well-done, no errors. The backround was proper, the ground was proper, so where the vines. The setting of the level was basically both inside and outside, mixed together as if they’re one. Anyways, great eyecandy, although i just felt it was missing something, dunno what thoughh. Wait, i found one eyecandy bug, but its barely noticable and doesnt affect the level much, so ill leave it.
GamePlay:5/5 Great gameplay, springs and pumkins for climbing. Good bridge use. Although you may get a divide by zero when playing this online, because bridges tend to do that. But its not your fault, so.. Didnt stumble on any dead ends, it was also quite easy to travel and navigate through the level, and it was quite fun too.
Tile Placement: Excellent, carrots placed well, pumkins placed well. This is a superior level with great tileset use. Its basic and fun, but not too creative like Violets Magic Carrot land. Anyways, great tileset use, looked like he planned the level out first. 5/5
Other: Well, the music could of been different, there are many musics out there who\ich may be better than the original carrotus music. The ammo placement was good, 4.8/5. I felt that the pepper spray powerup and the taoster powerup were a tad bit too close to each other, but the ammo placement was done in a good fun fashion, though i felt certain sectors of the level needed more ammo. Other than that, my bias is there, that single levels shouldnt get higher than a 9. If this was in a pack with similar based levels, id rate this a 9.7 or maybe even a 10! But its a simgle level, a GREAT and FUN and WELL MADE single battle level. Pretty close to my limit for single levels, but EXCELLENTLY and SUPERIORLY made. Anyways, if any of you still dont get me, just download this.
Spring thing: Interesting music, the level wasnt really long, but sometimes hard and takes skill to pass. Not sure if this will be to fun since some amateur players may complain that this level is unbeatable (but its quite beatable). Other than that, not much wrong.
Over the rives and hrough below: Music is strange, the ponds in the tileset had me going for a while. I thoughtyou’d get stuck if you fall in them (because of long delay in suckers) but its actually quite interesting and may lead to chaos with people shooting and tackling each other into the ponds to gain the upper hand. ;P At first i thought the level was to short (having no clue that those two sunfloweres where saying there was a warp there, but the level turned out to be at a good size. The bottom area with all those springs is a bit crowded (especially if to many people are in there at once) but its actually fun :) And thats basically all of this level.
Swimming laps: I didnt like this one as much. A bit crowded but its ok. The water looked real ugly though, but then again that goes for a lot of levels. The tile placement, i just didnt like it for some reason, needs more detail. The suckerz that were put on those black tiles annoyed me and reminded me of a test (tests cause to much stress for me and just make me want to go mad) Not only that, but i SUCK at swimming in jj2 and the level was a bit hard for me, and i cant imagine what it would be to some new people playing online.
Springs J2S pole: Lol funny music, and the eyecandy was not to bad. The poles annoyed me, just imagine how it would be with over 10 people playing!!! As i played it more, i found the level quite annoying (me being as high as the ice powerup then suddenly accidnetally helplessly falling all the wayto the bottom. X( The level got so hard that it pushed me to the point where i had to cheat to beat it, which wasnt good, because I NEVER cheated in race level (most of em to easy) Also, the end lap warp took me just a tile to the right, thanl god i dont have to do many laps on this. The music rocked though.
Infinity Racing: This drove me to the point of madness, all those springs and TNTs, AAAAAAAAAAAAAHHHHHHHHHHHHHHHHHH!!The tile placement could of been a bit better though. The coin warp at the end was rather annoying.
OVERALL: Some stressful and hard levels here, with zounds of obstacles. Next time, make the race levels more fun, and less difficult, because the difficulty really takes from the fun. Thats all, and sorry for the rather low rating.
Chritmas Afterthought: The level is OK. Nice music choice, has a christmasy theme. The eyecandy is also ok, some candy canes which are trasnslucent. Also some hills and etc. The backround was not made warped though. The layout bothered me. There were dead ends and stuff, and they could easily be fixed. The coin warp idea was cool, though occasionally a bit unfair (makingyou collect the same amount of coins for a useless ice powerup and some seekerz etc.) Then again, i just may be biased. Also, the left side is exposed, which leads to invincibility (agaisnt shooting) for anyone who stands at the far left. The ammo placement was a bit sparce. Also, as far as i can tell, there are only two coins (gold) in the whole level, which may lead to people “camping” right under them(well, this might happen to people who are unavare ofthe secret and may think there is only one coin in the level.You should of included some silver coins in the level. There was a secret, but only one (i only found one, and im to lazy to check if there are more. Also, the only way the carrot (fullenergy) is accesible is by the bonus warp, and i have failed to find any more carrots in the level. OVERALL: 7.0
Christmas Afterthought(The night one): Basically the same as the first level, but the backround and lighting are different, so is the music (Candion Music) and there are minor changes in the level. The small problems in the first level have not been fixed here (the left side being open, lack of carrots etc.)
OVERALL: I think ill rate this a 7. Im not sure though, and may change it to 7.2
GAMEPLAY: 1.9 IT was fun. The race levels were really long (my opinion) some were to confusing, you couldnt tell where to go, and that isnt very fun in races. Lots of cool effects, but the thing which takes from the gameplay a lot is the suckerz. There are to much sucker tubes, its boring watching you being slowly sucked by them, the least you could of done was make them a bit faster, but gameplay was well done overall.
Tile placment: 1.8
The tile placement in most levels was good. In soem the tiles didnt go together, but that was usually to either make the level have a difficult puzzle which needed those column tiles to be floating in midair, or just to confuse you. Either than that, tile placment wasnt bad. Looked like Another Jazz 2 Fan knew what he was doing. Good job on the tile placement
Although confusing on several times, the eyecadny sometimes amazed me in most places. The eyecandy was confusing, but fun and excellently made (is excellently even a word? Dont think so….) A few small problems barely unnoticable, but eyecandy was sometimes very well done, though confusing.
Not the best in the world but at least it fits.
Other: Whatever i left out, how the levels all fit and all, get a .8
OVERALL: 7.5. Good job on the levels. Next time, add some ammo and dont make the levels that confusing. Other than that, good job.
Its an ok level. Nice music, layout is good. Tileset use was great, ive yet to find a bug. Ammo placement was good too. Very nice CTF level here indeed. To tired to qrite long review…
Sorry to say, this dissapoints me a bit.
The tileset use of the level is unique and strange, but some tiles just didnt go together. Actually, tons of tiles didnt go together. I have no clue what the backround eyecandy is suppose to be (although it looks rather creative) and the backround looks like slime, but ita not to bad. The gems were used for decoration, im sure, but just looked plain strange and didnt fit in well. The transluscent tiles looked strange as well and looked like they were made out of glass. Creative, but looked kinda ugly, sorry. The sparkling carrots were VERY creative, but again, they just looked wrong. Ammo was placed unevingly, some places being VERY bare, and some places clustered with ammo. Layout wasnt to good, just looked empty and strange. Some tiles were placed extremly creative and looked cool, so they upped the mark a bit. There was ambient lighting, but it didnt make a big of a difference in the rating. The music, though irritating sometimes, fits the level. I didnt see much wrong with the base placement.
Pros: Creativity being unimaginable, very unique and “different”
Cons: Ammo not placed the best, tiles didnt fit together a lot. Music irritated me.
OVERALL: Definately creative and unique, which is why im rating it this high. Unfortunately, the number of cons prevented me from rating this too high. Its an interesting and unique level, worth a download reccomendation.
Well, lets start.
The level is very detailed, but i felt some parts needed springs, and the pinball didnt look all that great. The powerups were occasionally to close to each other. The ammo placement was ok, maybe WR and Supersaiyan went a littlebit to overboard with the powerups, but its generally ok. The gameplay was ok, nice use of one ways. The eyecandy, was great, excellent use of it. Generally, this deserves an 8, but since you made 3 different versions, ill boost up the mark to 8.2. Overall some great levels worth a d/l recc. Good job :)
Diamond Dash or somethin.
Eyecandy too confusing, couldnt tell what was solid and what wasnt. Liked the tree maze though, and this was hosted for JDC once i think… When i played this online long ago, i got stuck in the place which said like i said, dont let yourself get pushed around, but anyways. At the end the eyecandy looked cool, and at the beginning, if you look down, u see horrible tile placement (some tiles floating in mid air for no reason??)
Nice tileset, kinda annyoing going through all those loops, because if you miss even one than you must go back and go through it or you cant pass the level. Also, when i got to the end, for some reason there was no end warp….Anyways, the level is ok.
Strange name. I didnt liek the mushroom, im anti flying mushroom. Anwyays, some short cuts and cool effects, but i didnt like this much.
Overall: 7 and a download recc. I got to go now.
Ok, this review will be quite short for im not in the mood right now.
Quick comment: Basic eyecandy, nothing that stands out much
Quick comment: To many powerups, ammo could use a touch of creativity
Tile Placement: 8/10
Quick Comment: Saw no errors (unless you count the DATS an error :P) but nothing reallly outstanding as well.
Quick Comment: To small, takes 5 seconds to get around the entire level, ok maybe 15.
Overall: Nice and fun, download reccomednation.
The tielset use and eyecandy in the first level was AMAZING. It was so ****ing cool! The lenght of the level, was to short. I notice this in most of your levels splash, they are just to short. Anyways, enemy placement was avr. and goodie placement was maybe a bit below avrage.
Second level. Water kinda looked crappy here, and hard to see. Backround was boring, and eyecandy not to intense. Overall: First level=9, second level=6.5
Toatal: about 7.7
Well, for a ‘conversion’ its good, but its missing to many things. Having the shareware (episode 1) of Hocus Pocus, (It was one of the first 10 games i had on my computer , my old one), i can compare this and the actual set in the game fairly. The backround is there, but it would of been nice to add in an extra textured warp backround for people who have trouble using a non-warp backround (This may sound like im the one having trouble, but im saying this for all you quiet people out there who are having trouble with JCS). Anyways, some tubes or destruct blocks or stuff like that would of been nice. Just because it is a ‘conversion’ doesnt mean only tiles that are ‘converted’ can be used in the tileset. Add some of your own tiles in, it will boost up the mark, i GUARANTEE it. Well, overally about that point is that the main tiles are completely missing (except the ground and stuff). The wizard’s there, that same poor one which you people blindly named fooruman just to make an idiotic version of a character in lord of the rings or something. Anyways, you CAN make a level with this, but it wont get higher than a 7, which is what im giving this. There is quality in this, but i reccomend you download violet’s conversion which contains all 4 hocus pocus episode 1 worlds. Still some tiles missing, but quality guaranteed.
To much ripped tiles, i cant really give this a download reccomendation, sorry.
Well, this is an ok tileset. The first thing that bugged me is that the example level is missing. Also, that the theme of the tileset is hard to tell, most of the tiles have little to do with each other. Some tiles are missing and the tileset isnt as easy to use. It has a lot of animating tiles, but they arent really important if you think about it. Anyways, the texture is good, but the theme could of been better. I think a 7 settles this. As well as a download reccomendation.
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