|JCS Extra Stuff||Lark||Other||4.7|
Extra Stuff to do in JCS By LAb RaT kiD NOTES... All turrets act like YOUR guns in single player. This means they will destroy anything the regular gun should, except you. If you shot your self with an RF missle, which I've been able to do, using a control of speed, it wouldn't do any damage, but you'd be pushed back. In other words, a bouncy gun turret would destroy enemies, and bouncy gun destruct blocks, but not you. A freezer turret would freeze anything besides you, also, and etc. Seeker turret Thanks to Fireball Put a generator on a hook, and it will generate seekers. They don't do any damage, though, but they explode. Floating bridge Put a generator on a bridge, and you'll be able to put it in mid air. It will have minimal toughness, though, and it's easy to get stuck in the walls when using it. Multiple poles You can put generators on poles, so if you knock one over, you can knock over another. Fun to play around with. Orange toaster turret Put a generator on an H-POLE for a toaster turret. Like the seeker turret, it will not do damage. Early pepper spray turret If I'm not mistaken, putting a generator on a V-POLE will result in a non moving pepper spray bullet from the first version (non-released, though) of JJ2. Weird... Put a generator on a Reset Light event and you'll get a fully functional red gem. Fire sheild turret Put a generator on an end area event. Sometimes it generates the spark particle, and sometimes, no. You can't exit the level through it either. Plasma sheild turret Put a generator on a revert morph event. Bubble sheild turret, warning, bugs! Put a generator on an end warp event, but as the projectile dissapears, the game crashes. Laser sheild turret Thanks to BlurredD All though I figured this out myself, he used this in a level of his. Anyway, put a generator on a warp secret event. Powered up RF missle turret Put a generator on a ACC Belt L. It won't do damage, but you'll get pushed back. Also, it doesn't move. It stays in place. Powered up seeker turret Put a generator on a ACC Belt R. Electroblaster turret Put a generator on an Area Fly Off. Freezer turret Put a generator on a belt left. Powered up verticle bouncy turret Put a generator on a belt right. Verticle bouncy turret Put a generator on a hurt. Non moving blaster turret Put a generator on a one way. Non moving powered up blaster turret Put a generator on a ricochet. Putting these two next to eachother also proves that that the powered up version travels about 5 milliseconds longer =P Non moving RF missle turret Put a generator on a slide. Blue toaster turret Put a generator on a stop enemy. Smaller freezer ammo turret (non moving) Thanks to Fireball. Put a generator on a vine. Early electroblaster (or something) turret I think this is what it is, but whatever it is, it's not in the regular game. Put a generator on a wind left. Electroblaster turret I dunno if this is the powered up version or the other one is, but it's an electroblaster turret, okay? Oh, yeah, I all most forgot, put a generator on a wind right. Spikey thing? Put a generator on an echo, and for a split second, a damaging spikey thing, like on the Uterus boss will be there. Smoke ring turret (WORKING!) A working smoke ring turret. It takes a while to generator, but put a generator on a trigger rock. Bilsy boss on fire! Put a Bilsy boss in your level, and than freeze him, and you'll see what he looks like standing there if he was idle (like, for example, what a bat would look like perched).. See the Tweedle boss... An old trick in the book. Just shoot her with ice, and wait for her to defrost, and you'll see a witch for 5 milliseconds, or so. See the rocket turtle. See above. See the butterfly. See above. Invisible chesire cat Put a generator on a chesire cat 2 and he'll all ways be invisible, but he'll also all ways be "usable." Usually visible chesire cat Put a generator on a chesire cat 1 and he'll go invisible for only a quarter second and than be regular again.
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