PDA

View Full Version : Shield Survival


Frozen Bunny
Apr 19, 2004, 12:56 PM
I post THIS because I'm bored to explain how the shield survival works.
That is not too much complicated but it's boring when you have to explain it to each person.
I'll start by showing you the "parts of the body" of a Shield Survival level.

______________________
| |
| 1 |
| |
|C___ _______ ______ |
____| * 2 * |_____
|W____________________________W|
| |
| |
| |
____ | 3 |_____
|w____ ____w|
| |
| |
|_____________________|


1: The Start Room. You start here.
2: The Shield Room. It's plenty of shields.
3: The Arena.You can fight here, there is a lot of weapons.

How to play:
First: You start in the Start Room ( it is logic, huh?) wait here and DON'T BREAK THE CRATE (C) .

Second : When everybody is ready, the server break the crate. It will make disappear the blocks (*) and you go down. Don't care about the server, he will go down in another way. That's normal.

Third: Now, you should be in the Shield Room. Take ONE I say only ONE shield
and go to the far left or the far right then you will touch a warp. (W)

Fourth: You are now in a Sucker Tube filled with extra time for your shield and the tube will end in the Arena.

Fifth: Your goal is to blast off the opponents' shields. You are the winner if you are the last rabbit to lose your shield! Woo hoo!

Sixth: If in any case you lose your shield before the others do, you go in the warp (w). It will transport you back to the Start Room and you wait here until someone win. DO NOT COME IN THIS WARP BEFORE YOU LOSE YOUR SHIELD. After the game is started, the server will close the exits(*) of the Start Room. If you come in this warp before you lose your shield, you are disqualified.

Anyone have questions?

R3ptile
Apr 20, 2004, 04:24 AM
.. What's your point?

Fawriel
Apr 20, 2004, 08:51 AM
What about a sort of chasing game where the server has an infinite amount of shields and the others have to stay alive under their fire aslong as possible?

DoubleGJ
Apr 20, 2004, 11:12 AM
I came up with a fun idea - the server sets game mode to CTF and plays as a bird with help of regedit and JazzForce (or XJJ2). He is blue and he appears in a room which has blue player start. He goes to side and smashes a crate, which closes this way, opens a warp for him and opens another way in the start room which leads to two CTF bases and a warp. The game server's name (not server player, but the server itself) is named "Join as red" (or something like that). Players join as red and they have start poses all around the normal play area. They have to roast the bird chosen times. I called it the "Bird Hunt" (original name, huh?).

Violet CLM
Apr 20, 2004, 11:21 AM
Why not use the Bird Morph event?

DoubleGJ
Apr 20, 2004, 11:25 AM
Not everyone has the JCS.ini fixed.

cooba
Apr 20, 2004, 11:27 AM
I just have some concept.

Now Loading :
PLZ WAIT =DDDDDDDD

Frozen Bunny
Apr 20, 2004, 12:26 PM
Nooooo everybody have a shield! You lose when you lose your shield! Your objective is: Don't let your shield disappear before the others do.

and forget about the "map" of the level, it's all messed up.

Link
Apr 20, 2004, 12:36 PM
But the shields all last for the same amount of time, so it would just depend on who got them first.

Blackraptor
Apr 20, 2004, 01:05 PM
Link: Your shield timer goes down by 5 seconds whenever you are hit or hurt by something, such as the bullet from a gun of another played, so it also depends on how good you can shoot and dogde bullets (or hide).

Violet CLM
Apr 20, 2004, 04:14 PM
Not everyone has the JCS.ini fixed.
Why would you want to play a gametype which obviously requires a lot of thinking with someone who doesn't understand how to edit a .ini file?

...and what does JCS.ini have to do with it? It's an MCE.