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View Full Version : Moved: Razz Arena, a 3d game in progress


piet
May 7, 2004, 12:26 PM
as you can read in my spam on the other topics before this one i am making a 3d game. i seek people who want to help me with it, do you think you can help or you just want to help post a reply or visit the site for more infomation:
http://www.eckhart.a.la/jazz2/razz/

the crew how it is now:
http://www.eckhart.a.la/jazz2/razz/?page=crew

i hope WE can make a cool game, note: i can't do this by myself its just to mutch work.

i need:
modelers
mappers
modders (programer skills)
drawers
moderaters for the forum
ideas for the game, storyline etc
cool music

and evertyhing that you think that the game needs :)

TaZaR
May 8, 2004, 04:11 PM
There's not too much thing, but I think it's a promising game, and it would be really nice! I'm trust in it!

Sun Fun Dude
May 8, 2004, 08:48 PM
That Razz model is looking quite good!

Onag
May 8, 2004, 09:51 PM
This is shaping up nicely. Ever consider doing something like this, though?

Target Quake: <a href="http://avatar.telefragged.com/tq.htm">http://avatar.telefragged.com/tq.htm</a>

I don't own Quake 3, so I don't know how exactly this plays, but it definitely looks interesting.

-Nag

piet
May 9, 2004, 06:47 AM
This is shaping up nicely. Ever consider doing something like this, though?

Target Quake: <a href="http://avatar.telefragged.com/tq.htm">http://avatar.telefragged.com/tq.htm</a>

I don't own Quake 3, so I don't know how exactly this plays, but it definitely looks interesting.

-Nag

hmm interesting, but i think jazz has had it in 2D, but thanks for the tip, i never tought of that, maybe i can make it some other time, far far away from now

Stijn
May 9, 2004, 10:14 AM
This looks sooooo 1337, finally someone who actually DOES something instead of just saying "we should make a jj2 quake mod".
I'd like to help in some sort of way, however I know nothing about 3D game stuff. Also, it might be a good idea (Like shadow said) to convert the stuff to Enemy territory, which is free and the developers of that game are supporting mods actively. FYI, it runs in the Q3 engine, and as far as I know there are a few sites with info about converting things from one q3 engine game to another one, try google.

Keep up the good work :D

piet
May 9, 2004, 10:35 AM
This looks sooooo 1337, finally someone who actually DOES something instead of just saying "we should make a jj2 quake mod".
I'd like to help in some sort of way, however I know nothing about 3D game stuff. Also, it might be a good idea (Like shadow said) to convert the stuff to Enemy territory, which is free and the developers of that game are supporting mods actively. FYI, it runs in the Q3 engine, and as far as I know there are a few sites with info about converting things from one q3 engine game to another one, try google.

Keep up the good work :D

well, the thing is if i want to make the mod for ET it will still need all of the quake3 basic skills like modeling and stuff.
i know there are free games that can be used for mod making. but using the old plane Quake3 for my game has one voordeel (dutch), it can be compiled again.
that means that i can make the game stand alone and it will be mutch smaller in filesize.

maybe ET has the same thing but why do i need to use it? the only reason i can think off is that it supports objectives. but when i am ready to start modding (coding) i will try to make these things myself so i don't have to filter out al the stuff i don't need.

i hope this awnsers your question.

and sure you can help, EVERYONE can help!!!
just post a reply in the forum topic where you would like to help, we can teach you some new things if you like, in het nederlands lijkt het mij dat makelijkst gaan :P

TaZaR
May 9, 2004, 03:41 PM
This side-scrolling thing is really rocks! =) And it would be good, to make same mood for the game as JJ1-2's was...

piet
May 9, 2004, 09:28 PM
This side-scrolling thing is really rocks! =) And it would be good, to make same mood for the game as JJ1-2's was...

hmm than i am modeling 50% of my models for nothing :+

Stijn
May 10, 2004, 05:39 AM
There's one big difference between ET and Quake 3: ET is free, while Quake is not. So people without quake 3 wouldn't be able to play the mod, unless you make it standalone, but that's probably illegal (I think). Ofcourse a lot of people (including em) wouldn't care and download it anyway, but the admins here wouldn't allow us to discuss it or advertise it because it's warez, and most jj2-playing people only come here, which would mean they probably won't even know about the existance of this game :(

Oh yeah, do you have MSN? :D

piet
May 10, 2004, 06:34 AM
There's one big difference between ET and Quake 3: ET is free, while Quake is not. So people without quake 3 wouldn't be able to play the mod, unless you make it standalone, but that's probably illegal (I think). Ofcourse a lot of people (including em) wouldn't care and download it anyway, but the admins here wouldn't allow us to discuss it or advertise it because it's warez, and most jj2-playing people only come here, which would mean they probably won't even know about the existance of this game :(

Oh yeah, do you have MSN? :D

well the source files of quake3 are free.
what do you do with source files if you may not compile them???
thats right they are useless that way, so compiling the quake3 source is free.
so making a quakebased game is free. so that won't make it ilegal, but the fact that i am using some ripps of the 3d demo is an other thing to talk about.

but i don't think it will be a problem becouse there are a lot of games about jazz in the J2O download section based upon screenshots taken of JJ2. if that is ok for J2O than my game is ok. Razz Arena just looks better. (no offence to the other games)


and yes i have msn, just register at the forum on my site and check my profile :D
err, well i need more members for it so thats why

Stijn
May 10, 2004, 07:57 AM
Oh ok, I didn't know they released the q3 source as well.
I guess I'll register at the forums.

piet
May 10, 2004, 07:59 AM
Oh ok, I didn't know they released the q3 source as well.
I guess I'll register at the forums.

ok see you there.

Monolith
May 10, 2004, 05:54 PM
well the source files of quake3 are free.
what do you do with source files if you may not compile them???
thats right they are useless that way, so compiling the quake3 source is free.
so making a quakebased game is free. so that won't make it ilegal, but the fact that i am using some ripps of the 3d demo is an other thing to talk about.

The source may be free to use, and you may be free to distribute the compiled version of that code (assuming you compiled it), but that doesn't do you much good if you still require any of the original game assets. I am fairly certain that you are not free to redistribute any of the game assets, because those were not released with the code. That means, no models, no sounds, no graphics other than what you put into it yourself.

Then again, you didn't make that Jazz model either. If we're already using assets from an unreleased beta, what's a few more assets from an old game that everybody probably has anyway...

TaZaR
May 10, 2004, 08:58 PM
...and you can't use the Jazz of any other character from JJ becouse the copyright of Epic... BLŐ! But, is it a problem for us? ;-)

piet
May 10, 2004, 08:58 PM
The source may be free to use, and you may be free to distribute the compiled version of that code (assuming you compiled it), but that doesn't do you much good if you still require any of the original game assets. I am fairly certain that you are not free to redistribute any of the game assets, because those were not released with the code. That means, no models, no sounds, no graphics other than what you put into it yourself.

Then again, you didn't make that Jazz model either. If we're already using assets from an unreleased beta, what's a few more assets from an old game that everybody probably has anyway...

well i wanted to try to filter out all the quake3 sounds and models annyway, becouse they just arrent jazz style. i think you right, but as mod it is nog illegal just if i complile it, (as you said).

an and about the old demo, i have done so mutch with the model that it is hardly ripping, and why should epic care they don't use it annyway.

and we can remake or modifie it a little so it wont be the same (mesh, skin etc)

please register at my own forum for more questions, it saves the bandwidth of J2O and gives me more users,.... wow talking about traffic here comes a new e-mail of a new post somewhere on the forums

piet
May 10, 2004, 08:59 PM
...and you can't use the Jazz of any other character from JJ becouse the copyright of Epic... BLŐ! But, is it a problem for us? ;-)

ah TaZaR it was you :rolleyes:

R3ptile
May 10, 2004, 11:26 PM
mod for UT2k4 will be better.

Sun Fun Dude
May 14, 2004, 02:25 AM
Well he aint making it for UT ok? :cool:

MoonBlazE
May 14, 2004, 02:31 AM
drawers
ideas for the game, storyline etcI can help with this as soon I get my computer back from reparation. I'll have it in 2-3 weeks.

piet
May 18, 2004, 04:19 AM
I can help with this as soon I get my computer back from reparation. I'll have it in 2-3 weeks.
see you than!

Noogy
May 28, 2004, 05:23 AM
I recognize those Jazz models :) Probably because I created them.

Don't worry too much about copyrights on Razz, he's actually my design. Looks cool in 3D :)

cooba
May 28, 2004, 08:28 AM
OMG? THIS NOOGY?!

DoubleGJ
May 28, 2004, 12:36 PM
Wow. Every time he arrives, somebody gets amazed.
So you won't mind if he'll starry in Devil Dash too? That's a relief.

Ninja
May 31, 2004, 01:15 PM
hey noogy, say something to me.

Noogy
Jun 8, 2004, 08:05 AM
I don't mind if Razz is used, he was a design of mine that no one owned, although the name had been created in fan circles before.

Just be careful when using Epic properties though, and respect their copyrights.

And hello Ninja, I said something to you :)

piet
Jun 9, 2004, 03:31 AM
well thanks for your reply, i am realy a fan of your drawings, not only the jazz ones.
you asked if the animations of your model where unextractable well i don't know if they are but me and my crew have found a new way to animate jazz. we can use animations of the models ID software, it look great on jazz, and now we have a playable jazz two. i think razz will be the next playable charactar. oh and is that razz drawing of yours the only one? or did you draw him more times?

Violet CLM
Jun 9, 2004, 12:20 PM
I think Razz might have been in the big group shot picture.

Ninja
Jun 10, 2004, 07:45 AM
Noogy said something to me. *Amazement.*

This is the greatest day of my life.

DoubleGJ
Jun 10, 2004, 08:41 AM
@Ninja: Go to the church and faint in the middle.

Noogy drew him two times as I noticed. But that's enough to know how he looks like on whole body.

Hare
Jun 11, 2004, 06:44 PM
Wowsers! o.o

Lookin' good ^_^. And looks like you got Noogy's attention. *looks around the room*... He's very mysterious... He could be hiding... Waiting in the shadows... ;)

I'd like to play this :). Kicks the butt of my 3D fangame I was working on. You guys are much more organized. Gotta get my bum in gear.

piet
Jun 12, 2004, 02:58 AM
well you can join the crew and give us a hand if you would like it, what are your game development skills?

McDougal
Jun 13, 2004, 10:34 PM
hoy hoy. I am doin some of the coding the the Razz Arena mod.
much of the codign done has been done by me.
soon version 0.8 will be uploaded there and the front end of the mod will get a much needed face lift. im hoping to get it uploaded by wedensday.

there were alot of changes from 0.6 - 0.7
not so many in 0.8 but may feel like it.

i also altered jazz's body abit to get Spaz out. thinkin of doin razz soon.
the bodys are all diff not identical so they can have thier own personalitys.
im hoping that some one can write out the bot chat files to give the charaters their own personality insted of the stock bot stuff. which some fits but not all..

L8s
---------
Mcdougal
---------
crazy guy w/ lots of free time.

piet
Jun 13, 2004, 10:48 PM
all say hallo the the running kernal of the geme :)

McDougal
Jun 14, 2004, 07:37 PM
really theres 2 major things left in the Game side code to get the important stuff in it.
freeze gun, and the airboard.

ive also been thinking and talkin to one of the other crew members Rizzen. and thinking that adding new weapons be more accurate to the jj games.
example. the seeker in jj is a pickable weapon. basicly its own gun.
in razz arena is a powerup.
one of the things that i had been thinkin about changing. but it can wait till all the essential elements are done in the mod.

L8s
---------
Mcdougal
---------
crazy guy w/ lots of free time.

McDougal
Jun 16, 2004, 11:31 PM
Razz Arena 0.8
Fixed Spaz model
New map. includes the editable Map file.
Plasma gun has new wall impact effect.
blood splatter has been removed from the impact of being shot. but still remains in the gib action.

NEW USER INTERFACE desing. the back ground is temp but gives a nicer feel to the start of the game.

Piet added a Feedback to the Forums. Self explanitory.

0.9 has been started and a few things has been fixed over 0.8 i just needed to upload 0.8 before i start naming what i have done to 0.8 like i did for 0.7.

L8s
---------
Mcdougal
---------
crazy guy w/ lots of free time.

http://www.eckhart.a.la/jazz2/razz/

piet
Jun 19, 2004, 02:16 AM
t think its time for some screenshots:

http://www.eckhart.da.ru/jazz2/razz/downloads/screenshots/ingame/new%20model.jpg
http://www.eckhart.da.ru/jazz2/razz/downloads/screenshots/ingame/spaz%20and%20new%20castle.jpg
http://www.eckhart.da.ru/jazz2/razz/downloads/screenshots/ingame/carrots.jpg
http://www.eckhart.da.ru/jazz2/razz/downloads/screenshots/ingame/bounch.jpg

piet
Jun 19, 2004, 02:17 AM
i feel sorry for messing up JCF's layout with my large images :P

Gavie
Jul 2, 2004, 04:38 AM
Wish I could help :P
Too bad I'm only pretty good with flash animations :P

piet
Jul 2, 2004, 04:42 AM
Wish I could help :P
Too bad I'm only pretty good with flash animations :P

well can you show me some of you work?
i can use a good flash animation for the header on my site.

maybe some cartoon thingy, may be to hard for you but i ask it anayway

piet
Jul 7, 2004, 02:00 AM
http://www.eckhart.da.ru/jazz2/razz/downloads/screenshots/ingame/boost.jpg

this is the booster, you can move realy fast with it. its not done yet, we are making a system for when you can use the booster

piet
Jul 7, 2004, 02:15 AM
http://www.eckhart.da.ru/jazz2/razz/downloads/screenshots/ingame/range100.jpg

this is an ingame shot of me playing cg_thirdpersonrange 100.
i think this is the real jj2 feeling ( far away from the model )

cooba
Jul 7, 2004, 02:24 AM
Awesome screens :D

My page!

piet
Jul 7, 2004, 02:25 AM
Awesome screens :D

My page!


sorry but what do you mean by "my page"?

piet
Jul 7, 2004, 02:33 AM
http://www.eckhart.da.ru/jazz2/razz/downloads/screenshots/ingame/seekerrun.jpg
an other shot of jazz out running a few seekers. with the boost you can run just a bit faster than the seekers :)
notice the blue skin i made for jazz. (its the Elite skin of the brothers jj2 clan)

piet
Jul 7, 2004, 02:41 AM
http://www.eckhart.da.ru/jazz2/razz/downloads/screenshots/ingame/doneforit.jpg
notice the trail of the seeker!, its realy seeking target.

cooba
Jul 7, 2004, 03:03 AM
New screenies = even more awesome.

I mean that page is mine. Pages usually belongs to guys who posted first post on new page, but if they didn't say 'pageclaim' or stuff like this, the first who says it 'claims' the page. Easy?

With the new JCF feature of rating thread, I give it 4/5 (could not give a 5, though.)

EDIT : Somehow, points don't show up :/

piet
Jul 7, 2004, 06:05 AM
New screenies = even more awesome.

I mean that page is mine. Pages usually belongs to guys who posted first post on new page, but if they didn't say 'pageclaim' or stuff like this, the first who says it 'claims' the page. Easy?

With the new JCF feature of rating thread, I give it 4/5 (could not give a 5, though.)

EDIT : Somehow, points don't show up :/

haha ok now i remember but as it looks now i claimed the page

cooba
Jul 7, 2004, 06:49 AM
You should say that you did. (MORE SCREENSHOTS)

piet
Jul 7, 2004, 08:05 AM
You should say that you did. (MORE SCREENSHOTS)
i will make more now :) just for you

cooba
Jul 7, 2004, 08:08 AM
<Behold! I can HTML and you don't. ;p>

piet
Jul 7, 2004, 08:24 AM
http://www.eckhart.da.ru/jazz2/razz/downloads/screenshots/ingame/spaz_seeker2.jpg

http://www.eckhart.da.ru/jazz2/razz/downloads/screenshots/ingame/spaz_seeker1.jpg

we are working on the player classes so we can give spaz an other gun as jazz, same for razz and lori

Stijn
Jul 7, 2004, 09:15 AM
Do the seekers expldoe after a certain time if they didn't hit something? Otherwise they would be sort of overpowered I guess.

BTW, 1337 screenies 8D

piet
Jul 7, 2004, 09:18 AM
Do the seekers expldoe after a certain time if they didn't hit something? Otherwise they would be sort of overpowered I guess.

BTW, 1337 screenies 8D

at first they where overpowered, but now you can boost you can run away from them, but i think you are right they must explode after a certain time, i will talk to my local modding team :P

McDougal
Jul 7, 2004, 10:46 AM
they explode when they hit something. they turn so tight that if u can get behind a wall u have maybe a %50 chance of living. maybe ill make a video showin them off a little better.

Onag
Jul 7, 2004, 12:10 PM
maybe ill make a video showin them off a little better.

This would be good.

-Nag

Violet CLM
Jul 7, 2004, 01:23 PM
The seekers are way too small compared to Jazz. You also need a lot more variety and graphic quality in the textures, and not so much flatness if possible. The world does not have flat edges.

piet
Jul 7, 2004, 01:50 PM
The seekers are way too small compared to Jazz. You also need a lot more variety and graphic quality in the textures, and not so much flatness if possible. The world does not have flat edges.

don't worry the game is still in progress so the maps will be better, and a lot larger
seeker may look better if its bigger i will give it a try soon

piet
Jul 8, 2004, 04:42 AM
http://www.eckhart.da.ru/jazz2/razz/downloads/screenshots/ingame/frozen.jpg

http://www.eckhart.da.ru/jazz2/razz/downloads/screenshots/ingame/frozen2.jpg

McDougal did a nice job on the freezer!

DoubleGJ
Jul 8, 2004, 06:45 AM
They're awesome. But Violet is right, the seekers are way too small. Make them, like, 3 times bigger. Spaz is ugly. You can see shading left after Jazz's headband, and you can see toes through socks. He also should be thiner. You can see on Jazz2 artworks how much thiner he is than Jazz. I like the freeze effect a lot, though.

piet
Jul 8, 2004, 06:53 AM
They're awesome. But Violet is right, the seekers are way too small. Make them, like, 3 times bigger. Spaz is ugly. You can see shading left after Jazz's headband, and you can see toes through socks. He also should be thiner. You can see on Jazz2 artworks how much thiner he is than Jazz. I like the freeze effect a lot, though.

that spaz player was just a tryout. we are still making other things working like maps and weapons, than we can fine tune things like the players and things like the seekers

R3ptile
Jul 10, 2004, 03:13 AM
Whee. That's time for a short review. This mod seems to be nice, give us a link to download it! By the way, is it based on Enemy Territory? I'm an ET addict and I used to be 1337 player there then I might rux in Razz Arena as well. Make all the weapons x3 bigger and work a bit more on graphics and stuff. By the way, Castle shouldn't have grass. =P

cooba
Jul 10, 2004, 03:21 AM
R3p, it's not ready. <s>Wait a year to your 17th birthday and it might be your present.</s>

NinJazz
Jul 10, 2004, 04:04 AM
don't mind but I am veryveryveryveryveryveryveryveryveryveryveryveryve ryveryvery interested to your Razz Arena game. I am now doing 3D Jazz adventure game.
Do you mind if I do it?

Sun Fun Dude
Jul 10, 2004, 04:25 AM
don't mind but I am veryveryveryveryveryveryveryveryveryveryveryveryve ryveryvery interested to your Razz Arena game. I am now doing 3D Jazz adventure game.
Do you mind if I do it?

You DO realise br>piet doesn't own any rights to Jazz at all, so go ahead.

R3ptile
Jul 10, 2004, 04:33 AM
R3p, it's not ready. <s>Wait a year to your 17th birthday and it might be your present.</s>
Don't make me a birthday boy! :(

NinJazz
Jul 10, 2004, 05:09 AM
Hey Sun Fun Dude, I know he doesn't but I thought it is amicable thing if I first ask him...

NinJazz
Jul 10, 2004, 06:24 AM
Can I paly Razz Arena somehow?
I mean I read your site that I need
Quake and I don't have it. Can I still
download it somewhere? Why don't
you do it to version everybody can
use without Quake?

DoubleGJ
Jul 11, 2004, 10:37 AM
By the way, Castle shouldn't have grass. =P
Why not? It's Carrotus Castle. You could see in the JJ2 outro that it stands on grass.

Violet CLM
Jul 11, 2004, 11:50 AM
It should be noted that the part of Carrotus seen in Rabbit in Training/Dungeon Dilemma/Knight Cap is just the DUNGEONS of Castle (the normal part looks more like the castles in Stonar). It is entirely possible there is grass around the castle, which is where some of these screenshots are probably set.

McDougal
Jul 11, 2004, 04:08 PM
Why not? It's Carrotus Castle. You could see in the JJ2 outro that it stands on grass.


lol ok thats real funny to me. if it is close to that then i got lucky. cause i had that castle face since the days of quake1 92-93 area. piet did the inside i just added the face and added a few things to have more combat though the map thought it still leaves about 1/3 out.

i can make them mod standalone but at the same time i cant. i can for personal use ONLY and i cant distribute it that way. also it would void online play unless sertain functions were changed on the server side.

i have already made some changes added new stuff for the next release but i still see that weeks in work b4 i feel it fitting for a 1.0 release. i have started a knight model for maps which is almost done, also been working on a outdoor style map using that castle again but COMPLEATLY redone. still using the face but diff textures, inside simular layout but different. piet has a pik of of it in the editor which still needs to be finnished. Theres still work to be done im just slowing down trying to make it more complete.

when i joined in i think it was ver .5. from there it was a weekly update till .8 cause it was all quick stuff to me which i have done before on personal mod projects. each rel whas a good improvement over the last. full workin animations for jazz though they are temp i still gota go though and rework some of it. Spaz came in as a player and animated, and the file size and stucture was fixed from what piet was putting out. that just a few things that brought the mod up from just forced charaters required and jaz having basicly a run animation and a fall over dead one. and the files got smaller.

to much text for now im done.
NEXT@!
forum img quota is full so no preview like pik

DoubleGJ
Jul 21, 2004, 11:05 AM
What's up with your website server?

McDougal
Jul 24, 2004, 11:05 PM
What's up with your website server?
peit runs it from his place i believe. and hes on vacation. i dont know how long. i think monday will be week3.
ive talked to a acctual host and got the ok. just need peit to return and get it all setup.

side note: i found a cheap and awsome game engin that once i get it all figured out the possability of a real JJ3 3d could work out. the engin i found has severl features found in doom3 and in the U3 game engin being developed. i just got the demo engin and the tools i just need to study it and learn its ins and outs. code isnt as strait forward as the quake3arena source.

Hare
Jul 31, 2004, 05:07 PM
Wow, really? What engine? :)

McDougal
Aug 1, 2004, 12:23 AM
i was looking at this one
http://www.4drulers.com/amp.html
but after playing another game that was built on it. ive been second thinking about it. the gameplay is very stiff not very fluid. as to the quake 3 arena engin the play is confortable and fluid.
it could be the engin, the game i played based on the engin or both. im gona try and find another game based on that engin though.

McDougal
Aug 1, 2004, 10:15 PM
Piet has the site back up. he says hes home but still in vacation.

piet
Aug 7, 2004, 01:24 PM
Piet has the site back up. he says hes home but still in vacation.

back now

FoxBlitzz
Aug 7, 2004, 09:54 PM
That's actually coming along quite nicely. Will players be able to change colors like in JJ2 when the game is finished? Might help distinguish between the different players.

Odin
Aug 8, 2004, 01:09 AM
Looks great. Can't wait for a demo.

-ThO

McDougal
Aug 8, 2004, 01:09 AM
im workin on charater specific abilitys right now. some reason i havnt been able to get a charater universal codage so right now its just basicly red,blue, and normal.
it wont be like JJ2 color chosing. im figuring on a nice selection of colors to chose.
ive got 2 basic character abilitys done. if i can manage a wall run ability then there will be 3 so far. 4th will be easy. right now i have a double tap system for spaz. as in double tap jump get a double jump. dbl tap forward,back, left or right and ya get shot in that direction. though its a little buggy on the dbl tap direction, it works but its more like hold foward and 1 sec later tap it and u launch foward at a high rate. also can be combined forward held and tap a diff direction. works in jump but u cant double jump and use the dbl tap function.
2nd class is just a off hand grapple hook. which will be char only too.
3rd hard to setup. wall run. may be a powerup ability in junction of the boost or fast run system
4th i need to start on is jazz jump and float thing. i have a rough idea on how to set it up.

doom3 came out in the usa on aug3rd i got it day it came out. so ive been playin that for a while taking my time. almost done with it.

Im not lazy.. ok kinda.. to much work on one thing so fast can burn ur self out.

(dem0? maybe. i have made my own standalone) ops.

piet
Aug 8, 2004, 08:00 AM
how do you make a stand alone?
just delete all ussless quake3 files? hehe.

i am back at home now.

NinJazz
Aug 8, 2004, 09:22 AM
cool game, can't say else

cooba
Aug 8, 2004, 10:05 AM
Please some more screens.

My page again.

McDougal
Aug 8, 2004, 10:41 AM
i spend alota time redoing the pack files changing and deleting pieces. q3a is about 400mb, my revamp is about 127mb. even so 1.0 is still out there some where.