View Full Version : Help ^^
LittleFreak
Jul 21, 2004, 08:03 AM
Hi!
I started a single player pack (I'm just to stupid to create something other than SP with my JCS :) ). But Single player can be made in many different ways. So, because of that I'm asking the people who will (maybe :) ) download it when it's finished, What is important for you?
cooba
Jul 21, 2004, 08:06 AM
Sorry, but even if level has cool layout, super cool puzzles and it has lot of amazing stuff generally, I can't overlook bad eyecandy (that don't mean I care only about eyecandy, either.)
blurredd
Jul 21, 2004, 08:08 AM
What is important to me? New tilesets and originality. Without either of those two things, I probably won't download your pack, especially since I barely like SP as it is. And good eye candy couldn't hurt.
LittleFreak
Jul 21, 2004, 08:08 AM
Sorry, but even if level has cool layout, super cool puzzles and it has lot of amazing stuff generally, I can't overlook bad eyecandy.
So, why do you say sorry for that?
If you think eyecandy is important for you so I'm happy that you told me so I can focus on eyecandy.
cooba
Jul 21, 2004, 08:10 AM
(that don't mean I care only about eyecandy, either.)Also, I don't care about multiplayer stages as much as sp itself.
...remember to put some cameos ;(
LittleFreak
Jul 21, 2004, 08:11 AM
What is important to me? New tilesets and originality. Without either of those two things, I probably won't download your pack, especially since I barely like SP as it is. And good eye candy couldn't hurt.
I started with Labratkid's Bloxonius Conversion which is hopefully new enough for ya :D
Originality? Oh well, I guessed this would be coming :D
Does it have to be something technical new, or can originality also be created with story and stuff (such like missions, triggers and stuff)?
LittleFreak
Jul 21, 2004, 08:13 AM
Also, I don't care about multiplayer stages as much as sp itself.
...remember to put some cameos ;(
cameos? what's that? :D *My EnGlIsH sUcKs*
cooba
Jul 21, 2004, 08:20 AM
cameos? what's that?Very very secret rooms with some stuff you think is funny. Quake I has a Dopefish cameo in Crypt of Decay, CliffyB appears in Unreal Tournament, Doom II had several hanging Commander Keens on hooks, etc. (there is a secret in Tomb Rabbit Central Cave, although I *never* got there.)
I doubt you will have something really original. It's really hard to do a original puzzle (no, I won't say what I did once) or something other.
blurredd
Jul 21, 2004, 08:26 AM
Not a big fan of conversions. I really meant tilesets specifically made for your SP pack, but I could live with custom sets with innovative eye candy (just stay away from the default tilesets if anything). Also, an original story would be refreshing, but I'm not going to download something just because of that. What I had in mind were things like new concepts (like the flying rock) and inventive puzzles. By the way, if you're going use puzzles, please stay away from the random guessing games. I would prefer not to have to choose a random warp or something just to get to the next part of the level.
Strato
Jul 21, 2004, 08:44 AM
Those are all good elements. I suggest you try to combine them.
Tubz
Jul 21, 2004, 08:57 AM
Story, Difficulty, Puzzles, Eye Candy, & Action!
cooba
Jul 21, 2004, 09:04 AM
But please, don't make levels like Strato's "Grand Escape". It was original and challenging, I know, but it was boring and drove me insane and sleepy.
LittleFreak
Jul 21, 2004, 09:43 AM
Not a big fan of conversions. I really meant tilesets specifically made for your SP pack, but I could live with custom sets with innovative eye candy (just stay away from the default tilesets if anything). Also, an original story would be refreshing, but I'm not going to download something just because of that. What I had in mind were things like new concepts (like the flying rock) and inventive puzzles. By the way, if you're going use puzzles, please stay away from the random guessing games. I would prefer not to have to choose a random warp or something just to get to the next part of the level.
Well, I can't make my own tilesets (never tried, but I guess I'm not good in it :-) ), so sorry. Well, for the conversion thingy, I will finish this level with Labrat's tileset, then I will probably choose an other tileset which is no conversion. I also think I won't use the default sets, because it's difficult to create original stuff with the epic sets (because there have been so many levels using them).
Original story is also a problem, I'm not a great story maker, but I'll try to have it something other than "kill some enemies, because they are enemies, then find the exit and beat the endboss". I think I will also try to make every level have it's own mission.
Those days, where nearly everything is discovered it's hard to make new concepts and stuff. Tough, I will try to make some event combinations or something, but if so I cannot guarantee the pack will be 1.23, because I probably will use the trigger zone event. Inventive puzzles? Well, I'll see what comes in mind for me, at least I'll try. I also don't like that sort of puzzles, where you have to choose the right way to survive (or something), because they aren't about thinking, you just must have luck for making it. We'll see. Thanks for you help, anyway ;)
LittleFreak
Jul 21, 2004, 09:44 AM
But please, don't make levels like Strato's "Grand Escape". It was original and challenging, I know, but it was boring and drove me insane and sleepy.
I did not play that, where can I download it (to have an example what I shouldn't do ;-) )?
R3ptile
Jul 21, 2004, 09:46 AM
Funny Stuff & Originality =)
cooba
Jul 21, 2004, 09:48 AM
I did not play that, where can I download it (to have an example what I shouldn't do ;-) )?<a href=http://www.jazz2online.com/downloads/moreinfo.php?levelid=2725>Here.</a>
LittleFreak
Jul 21, 2004, 10:08 AM
@ Cooba: I played it, and didn't made it further than to the first checkpoint of the first level. I personally like this game style, because I like hard levels. But I think I won't make it as hard. :D
cooba
Jul 21, 2004, 10:09 AM
Man, I hardly survived there. I just used jjnxt a bit.
There is a very easy level, it's hidden on Grand Escape and consists of birds.
LittleFreak
Jul 21, 2004, 10:24 AM
Man, I hardly survived there. I just used jjnxt a bit.
There is a very easy level, it's hidden on Grand Escape and consists of birds.
Cool *trying it out*
Blackraptor
Jul 21, 2004, 10:50 AM
Mostly everything. whee. But most importantly, puzzles, eyecandy, and originality.
DoubleGJ
Jul 21, 2004, 11:08 AM
Action and story. Eyecandy and funny stuff on second place.
Violet CLM
Jul 21, 2004, 12:53 PM
Those days, where nearly everything is discovered it's hard to make new concepts and stuff. Tough, I will try to make some event combinations or something, but if so I cannot guarantee the pack will be 1.23, because I probably will use the trigger zone event. Inventive puzzles?
I am not quite sure what you're talking about, but the Trigger Zone has been around for well before 1.23.
LittleFreak
Jul 22, 2004, 03:38 AM
I am not quite sure what you're talking about, but the Trigger Zone has been around for well before 1.23.
If so, where can I get the 1.23 patch? Daily Carrot closed.
cooba
Jul 22, 2004, 04:05 AM
You can't downgrade 1.24 to 1.23.
NinJazz
Jul 22, 2004, 04:05 AM
Umm... Story? perhaps Puzzles? Secrets, Layouts, Eyecandy? Anything. Most I like If in Multiplayer stages like battle is boxes that you can shoot over them and crouch to get cover. I say: Puzzles.
LittleFreak
Jul 22, 2004, 04:24 AM
You can't downgrade 1.24 to 1.23.
I've two versions of JJ2 seperately installed. 1.20 and 1.24
I use 1.24 to play TSF levels and 1.20 to make levels. But because I can't get the 1.23 patch anywhere, I have to use 1.24 if I wanna use trigger zone. Get it?
LittleFreak
Jul 22, 2004, 04:26 AM
Umm... Story? perhaps Puzzles? Secrets, Layouts, Eyecandy? Anything. Most I like If in Multiplayer stages like battle is boxes that you can shoot over them and crouch to get cover. I say: Puzzles.
OK, but I'm not talking about multiplayer stages (except they get a high vote, but it doesn't look like it will get in the future).
cooba
Jul 22, 2004, 04:30 AM
I can't get the 1.23 patch anywhereI have a riddle:
What is deep, filled with treasure, large, and belongs to a haze?
LittleFreak
Jul 22, 2004, 04:39 AM
I have a riddle:
What is deep, filled with treasure, large, and belongs to a haze?
don't know, but I guess it has something to do with Trafton :D :D :D
cooba
Jul 22, 2004, 04:47 AM
Haze's Hideout, dolt.
LittleFreak
Jul 22, 2004, 09:51 AM
Does this mean I should go the Haze's hideout? If you want me to.. :D
Violet CLM
Jul 22, 2004, 11:45 AM
Both J2O and Haze's Hideout have the 1.23 patch. Probably several other sites, too. It's not hard to find.
LittleFreak
Jul 24, 2004, 12:17 AM
Both J2O and Haze's Hideout have the 1.23 patch. Probably several other sites, too. It's not hard to find.
Yes, I found it on Haze's Hideout now. :D
Thanks to you and Cooba :-)
LittleFreak
Jul 24, 2004, 12:20 AM
I still don't have the trigger zone, even tough I patched my JJ2 with 1.23 patch from Haze's Hideout. Does anybody know why?
Violet CLM
Jul 24, 2004, 12:32 AM
246=Trigger Zone |+|Trigger |Trigger|Zone|TriggerID:5|onoff:1|switch:1
Put that line into your JCS.ini. I assume you can figure out where to put it.
LittleFreak
Jul 24, 2004, 02:55 AM
thanks :-)
LittleFreak
Jul 26, 2004, 04:25 AM
I only wanted to say thanks to everybody who gave their advice and/or voted on the poll. This helps me a lot. From now on in the signature you can read how far I came.
RockyR
Jul 26, 2004, 08:19 AM
Basically try to make it clear that it is an original level. Be really creative. Don't worry if you have the standard coin warp, or even dispersement of enemies, or a boss (especially don't worry about a boss, overall you can make the level a lot more unique and challenging than jazz 2's bosses), etc. Maybe take a lesson from the first Jazz game and add multiple routes instead of a single route, that's bound to do your level good.
If you use puzzles don't go overboard or the player may get turned off to your level because there are so, so many levels with puzzles. A few are really neat, especially if the whole level's completion does not hang in their balance.
Don't worry about how many new concepts you have, that is difficult! We have been using the same game now for a while, there's onlyso far we expect you to go with your levels. But if you get a great idea, definitely go ahead with it. Try and make the whole level appear to be a really great idea. :)
LittleFreak
Jul 26, 2004, 10:30 AM
Basically try to make it clear that it is an original level. Be really creative. Don't worry if you have the standard coin warp, or even dispersement of enemies, or a boss (especially don't worry about a boss, overall you can make the level a lot more unique and challenging than jazz 2's bosses), etc. Maybe take a lesson from the first Jazz game and add multiple routes instead of a single route, that's bound to do your level good.
If you use puzzles don't go overboard or the player may get turned off to your level because there are so, so many levels with puzzles. A few are really neat, especially if the whole level's completion does not hang in their balance.
Don't worry about how many new concepts you have, that is difficult! We have been using the same game now for a while, there's onlyso far we expect you to go with your levels. But if you get a great idea, definitely go ahead with it. Try and make the whole level appear to be a really great idea. :)
Thanks :)
cooba
Jul 26, 2004, 12:12 PM
Huzzah. Great RockyR gave you best rules I have ever seen.
Pageclaim. Stuff is good.
RockyR
Jul 26, 2004, 01:03 PM
best rules I have ever seen
are you sure? I should say that I have never made a single player level before, there could be some things i'm missing. :)
cooba
Jul 26, 2004, 01:09 PM
are you sure? I should say that I have never made a single player level before, there could be some things i'm missing.You never did? I thought everyone's first level is always SP.
BTW, I meant hints, not rules. Yay.
(fix start position in a house in 'White Christmas', because players might get stuck there, and rejoining to be free again is evilest thing ever.)
blurredd
Jul 26, 2004, 04:44 PM
My first several levels were battle levels. Never really got into SP.
RockyR
Jul 27, 2004, 06:40 AM
I did work on a diamondus single player level once,
on my dad's laptop, during a flight delay.
It was real typical with the blowing leaves, turtles, etc.
I will probably construct one someday.
To agent cooba: I think I fixed the start position for the one I uploaded to J20 but maybe the one sent with Thee Secret Files is the original one with a faulty start pos.
Tell me if i am incorrect.
cooba
Jul 27, 2004, 07:51 AM
To Cooba: I think I fixed the start position for the one I uploaded to J2O but maybe the one sent with The Secret Files is the original one with a faulty start pos.
Tell me if I am incorrect.It seems so. (What stood for CLC in TSF version?)
Anyway, I never knew you made SP level.
Blur : Didn't YOU made five singleplayer levels?
blurredd
Jul 27, 2004, 08:05 AM
And I would've made a lot more levels if I really liked SP. Also, when I play SP I have a tendency to cheat by saving the game every few seconds. I usually don't invest the time to beat a single player pack when I have access the Internet and JCS.
RockyR
Jul 27, 2004, 08:23 AM
Dear agent cooba,
CLC was "cheezy level creators" started by Cheeze who, if you don't remember him, among other things laid part of the php foundation for Jazz 2 Online.
he hasn't played for a long time.
It was basically a really small group who put levels together, like a version of J2. Level Creators. I can't remember if anyone besides Cheeze and I were in it. :)
cooba
Jul 27, 2004, 08:32 AM
ROFL.
Blur, you seem to really don't like SP. I guess it's because SP levels now lack of originality, right?
LittleFreak
Jul 27, 2004, 09:51 AM
ROFL.
Blur, you seem to really don't like SP. I guess it's because SP levels now lack of originality, right?
sorry, but this is really getting offtopic :lol:
I don't know why BlurredD doesn't like SP much, but I also guess it's because of the lack of originality. Oh well..
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