PDA

View Full Version : Jazz Jackrabbit 1 conversion list


Stijn
Sep 16, 2004, 06:07 AM
<!--Maybe this is useful for someone. Sticky it? I'll try to update it when it should be updated.-->
<div style="padding: 0.5em; width: 90%; margin: 0 auto; text-align: center; font-size: 0.7em; background: #E1E4F2; border: 1px solid #365083; color: #365083;"><a href="#jj1conv-Packs">Packs</a> • <a href="#jj1conv-Battleships">Battleships</a> • <a href="#jj1conv-Bloxonius">Bloxonius</a> • <a href="#jj1conv-Candion">Candion</a> • <a href="#jj1conv-Ceramicus">Ceramicus</a> • <a href="#jj1conv-Crysilis">Crysilis</a> • <a href="#jj1conv-Deserto">Deserto</a> • <a href="#jj1conv-Deckstar">Deckstar</a> • <a href="#jj1conv-Diamondus">Diamondus</a> • <a href="#jj1conv-Dreempipes">Dreempipes</a> • <a href="#jj1conv-Exoticus">Exoticus</a> • <a href="#jj1conv-Fanolint">Fanolint</a> • <a href="#jj1conv-Holidaius">Holidaius</a> • <a href="#jj1conv-Industrius">Industrius</a> • <a href="#jj1conv-Jungrock">Jungrock</a> • <a href="#jj1conv-Lagunicus">Lagunicus</a> • <a href="#jj1conv-Letni">Letni</a> • <a href="#jj1conv-Marbelara">Marbelara</a> • <a href="#jj1conv-Medivo">Medivo</a> • <a href="#jj1conv-Megairbase">Megairbase</a> • <a href="#jj1conv-Muckamok">Muckamok</a> • <a href="#jj1conv-Nippius">Nippius</a> • <a href="#jj1conv-Orbitus">Orbitus</a> • <a href="#jj1conv-Pezrock">Pezrock</a> • <a href="#jj1conv-Raneforus">Raneforus</a> • <a href="#jj1conv-Scraparap">Scraparap</a> • <a href="#jj1conv-Sluggion">Sluggion</a> • <a href="#jj1conv-Stonar">Stonar</a> • <a href="#jj1conv-Technoir">Technoir</a> • <a href="#jj1conv-Tubelectric">Tubelectric</a> • <a href="#jj1conv-Turtemple">Turtemple</a></div><div style="padding: 0.5em; width: 90%; margin: 0 auto; text-align: center; font-size: 0.7em; background: #E1E4F2; border: 1px solid #365083; color: #365083; border-top: 0">Ratings are correct as of <em style="font-style: normal; font-weight: bold;">29-07-2007</em></div>
<h3 id="jj1conv-Packs">Conversion packs</h3>

Lagunicus - Orbitus - Megairbase (http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=2887) by Violet CLM; rating 9.1.
Battleships - Ceramicus - Jungrock - Letni - Stonar (http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=2887) by CelL; rating 8.4.
Letni - Tubelectric (http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=4399) by NOKA; rating 8.7.
Letni - Tubelectric (http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=4398) by NOKA; rating N/A.


<h3 id="jj1conv-Battleships">Battleships</h3>

By CelL (http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=2223); rating 7.8
By CelL (http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=2223) as part of a pack; pack's rating 8.4.


<h3 id="jj1conv-Bloxonius">Bloxonius</h3>

By Labratkid (http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=3336); rating 7.7.
By JSZ Jazz (http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=1685); rating 7.0.
By Nitro (http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=913); rating 6.0.
By zapS[/b]; rating N/A.


<h3 id="jj1conv-Candion">Candion</h3>

[URL="http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=1797"]By Violet CLM (http://www.jazz2online.com/downloads/5376/jazz1-bloxonius/); rating 8.2.


<h3 id="jj1conv-Ceramicus">Ceramicus</h3>

By NOKA (http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=2873); rating 8.6.
By CelL (http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=643); rating 6.8.
By CelL (http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=640); rating 5.0.
By CelL (http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=627); rating N/A.
By CelL (http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=816) as part of a pack; pack's rating 8.4.


<h3 id="jj1conv-Crysilis">Crysilis</h3>

By Violet CLM (http://www.jazz2online.com/downloads/4975/crysilisv/); rating 9.7.
By FoD (http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=95); rating 7.9.


<h3 id="jjconv-Deckstar">Deckstar</h3>

By sonicnathan 1 (http://www.jazz2online.com/downloads/4882/deckstar-v3/); rating 8.5


<h3 id="jj1conv-Deserto">Deserto</h3>

By Violet CLM (http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=1672); rating 8.3.


<h3 id="jj1conv-Diamondus">Diamondus</h3>

By NOKA (http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=2866); rating 9.1.


<h3 id="jj1conv-Dreempipes">Dreempipes</h3>

By Violet CLM (http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=2190); rating 8.8.


<h3 id="jj1conv-Exoticus">Exoticus</h3>

By Violet CLM (http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=3190); rating 8.5.
By CelL (http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=679); rating 7.2.


<h3 id="jj1conv-Fanolint">Fanolint</h3>

By minmay (http://www.jazz2online.com/downloads/5726/jj1-fanolint-v12/); rating 7.6.
By Nippius Rabbit (http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=4226); rating N/A.


<h3 id="jj1conv-Holidaius">Holidaius</h3>

By Violet CLM (http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=2161); rating 8.8.


<h3 id="jj1conv-Industrius">Industrius</h3>

By Labratkid (http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=3694); rating 8.5.
By Labratkid (http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=2482); rating 8.0.
By Norbii (http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=2154); rating 6.3.


<h3 id="jj1conv-Jungrock">Jungrock</h3>

By Labratkid (http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=3258); rating 8.4.
By CelL (http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=1848); rating 7.4.
By CelL (http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=685); rating 7.1.
By CelL (http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=816) as part of a pack; pack's rating 8.4.


<h3 id="jj1conv-Lagunicus">Lagunicus</h3>

By Violet CLM (http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=2887) as part of a pack; pack's rating 9.1.


<h3 id="jj1conv-Letni">Letni</h3>

By CelL (http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=657); rating 7.5.
By NOKA (http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=4398) as part of a pack; pack's rating N/A.
By NOKA (http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=4399) as part of a pack; pack's rating 8.7.


<h3 id="jj1conv-Marbelara">Marbelara</h3>

By CelL (http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=1856); rating 8.3
By Nycky (http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=3853); rating 1.0


<h3 id="jj1conv-Medivo">Medivo</h3>

By CelL (http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=1917); rating 8.5
By CelL (http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=646); rating 6.5


<h3 id="jj1conv-Megairbase">Megairbase</h3>

By Violet CLM (http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=2887) as part of a pack; pack's rating 9.1.


<h3 id="jj1conv-Muckamok">Muckamok</h3>

By Haze (http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=973); rating 8.2


<h3 id="jj1conv-Nippius">Nippius</h3>

By Violet CLM (http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=1736); rating 8.8
By Catz (http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=876); rating 5.8


<h3 id="jj1conv-Orbitus">Orbitus</h3>

By Violet CLM (http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=2887) as part of a pack; pack's rating 9.1.


<h3 id="jj1conv-Pezrock">Pezrock</h3>

By FoD (http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=94); rating 8.7
By Violet CLM (http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=3346); rating 8.6


<h3 id="jj1conv-Raneforus">Raneforus</h3>

By JSZ Jazz (http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=1693); rating 6.9
By JSZ Jaz (http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=1905); rating 6.2


<h3 id="jj1conv-Scraparap">Scraparap</h3>

By Violet CLM (http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=2245); rating 9.1
By Violet CLM (http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=1298); rating 7.1


<h3 id="jj1conv-Sluggion">Sluggion</h3>

By Violet CLM (http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=1652); rating 8.0


<h3 id="jj1conv-Stonar">Stonar</h3>

By Labratkid (http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=2930); rating 7.9
By CelL (http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=641); rating 7.2
By CelL (http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=1827); rating 6.9
By CelL (http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=644); rating 5.8
By CelL (http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=816) as part of a pack; pack's rating 8.4.


<h3 id="jj1conv-Technoir">Technoir</h3>

By Newspaz (http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=392); rating 7.4


<h3 id="jj1conv-Tubelectric">Tubelectric</h3>

By NOKA (http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=2893); rating 8.6
By Newspaz (http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=2137); rating 8.1
By Newspaz (http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=353); rating 7.6
By NOKA (http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=4398); rating N/A
By NOKA (http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=4399); rating 8.7


<h3 id="jj1conv-Turtemple">Turtemple</h3>

By NOKA (http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=2916); rating 8.9


update on 06-10-04: erronous hyperlinks corrected and muckamok added, thanks to Derivative
update on 29-07-07: added conversions newer than 06-10-04
update on 29-07-07: massive overhaul
update on 05-02-09: added some sets

cooba
Sep 16, 2004, 06:19 AM
JES THER R MANY MORE CONVERIONSS SO I WIL POST ALL!!!!!!!!!!!!!!!!!!!!!

[PACK] LAGUNICUS - ORBITUS - MEGAIRBASE:
http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=2887

BATTLESHIPS:
http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=2223

BLOXONIUS:
http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=3336

CANDION:
http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=1797

CERAMICUS:
http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=2873

CRYSILIS:
http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=95

DESERTO:
http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=1672

DIAMONDUS:
http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=2866

DREEMPIPES:
http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=2190

EXOTICUS:
http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=3190

HOLIDAIUS:
http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=2161

INDUSTRIUS:
http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=2482

JUNGROCK:
http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=3258

LETNI:
http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=657

MARBELARA:
http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=1856

MEDIVO:
http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=1917

NIPPIUS:
http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=1736

PEZROCK:
http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=3346

RANEFORUS:
http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=1905

SCRAPARAP:
http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=2245

SLUGGION:
http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=1652

STONAR:
http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=2930

TECHNOIR:
http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=641

TUBELECTRIC:
http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=2893

TURTEMPLE:
http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=2916

There. BEST ones posted here. ;p

Stijn
Sep 16, 2004, 06:23 AM
Geez... If you don't have any input, just don't post instead of polluting other's topics.

(The links are ordered by rating, naab)

Violet CLM
Sep 16, 2004, 09:59 AM
It might be helpful if the rating was actually given... and is there really any point to listing two different conversions of the same tileset if one is better than the other?

Tubz
Sep 16, 2004, 06:38 PM
EDIT: Since he fixed his mistakes, I'll just remove these links then

Although, I have to say something. Thanks a lot for making this topic, you saved me a load of work. Maybe I will finally continue that unfinished project of mine "Unofficial Jazz Jackrabbit 3," I guess I have everything I need, I'll have to check. Well this is awesome. My very grateful thanks goes out to Noka, Cell, Violet, Newspaz, LRK, & JSZ Jazz. For all their hard work, even if I didn't download a specific artist that I named version, he still tried his best.

Violet one thing, how about adding a text sign to the Sluggion tileset?

Sorry, Flash, I liked Cooba's list better, it was more concise and clear, and had everything I needed or better stuff than the others, and...well....Violet...I don't care or go by rating. I go by what looks the best and has the best and most useful and cool stuff.

Violet CLM
Sep 16, 2004, 07:02 PM
Text sign to Slugion... hmmm.... probably not unless I redo the tileset as a whole, no.

Stijn
Sep 16, 2004, 10:59 PM
Those are in the list Tublear. I do not really understand you, Cooba simply copied my list and only left the ones with the highest rating (the ones at the top of my list) in.
And Violet, I listed them for the sake of completeness ;)

I might add the ratings later.

Tubz
Sep 18, 2004, 12:36 PM
Those are in the list Tublear. I do not really understand you, Cooba simply copied my list and only left the ones with the highest rating (the ones at the top of my list) in.
And Violet, I listed them for the sake of completeness ;)

I might add the ratings later.

Muckamok, is not in the list! It is in your post in the other topic. Technoir is wrong in both yours and Cooba's list, and basically I suppose he copied your link.

The link to the Battleships and stuff pack from Cell or Violet or whoever, is also wrong. And so that is why I posted those links. <s>Can I get a lay-up?</s> I really need to stop stealing all my friends' quotes.

cooba
Sep 18, 2004, 11:48 PM
Technoir is wrong in both yours and Cooba's list, and basically I suppose he copied your link.YAY YOU ARE VERY CLEVER, ADULT MAN! B)

Saphir
Oct 5, 2004, 09:43 AM
Blah. This is a really useful link...
It's just I've got all these tilesets. I'm missing good tilesets of these:
Fanolint
Deckstar
(megairbase-I've got a fairly good one there. It just doesn't look really like it)
Turtemple
Holidayus (I've got lots of sets there, but...)
Bloxonius
these are listed in no real order. And also, I am not trying to say that those who converted these tilesets are bad at it. I'm just quite fussy when it comes to converions.

cooba
Oct 5, 2004, 10:15 AM
Holidaius (http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=2161) Bloxonius (http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=3336) Turtemple (http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=2916)

We lack of good Deckstar indeed, and I remember being Fanolint somewhere on LC... AFAIK link for it in Violet's sig.

Ragnarok!
Oct 5, 2004, 12:12 PM
We need a good Deckstar and Fanolint

Iam Canadian
Oct 5, 2004, 02:55 PM
There's a Fanolint tileset, but it's very small. We need a good new one.

Stijn
Oct 6, 2004, 07:10 AM
Muckamok, is not in the list! It is in your post in the other topic. Technoir is wrong in both yours and Cooba's list, and basically I suppose he copied your link.

The link to the Battleships and stuff pack from Cell or Violet or whoever, is also wrong. And so that is why I posted those links. <s>Can I get a lay-up?</s> I really need to stop stealing all my friends' quotes.
Thank you, updated.

cooba
Oct 6, 2004, 08:55 AM
Every hyperlink with -->[pack] leads to Exoticus. Whatever, you won't listen to any arguments anyway.

Stijn
Oct 6, 2004, 09:06 AM
No I won't. HA

Slaz
Oct 7, 2004, 02:22 AM
Are all Jazz1 tilesets be conversed? :roll:

cooba
Oct 7, 2004, 05:31 AM
Yes, but quality of some is that bad that those conversions hardly count.

DoubleGJ
Oct 7, 2004, 07:56 AM
Introducing...
The Suxor Conversion List!
In order from the worst to least close to good.
1. Fanolint
2. Deckstar
3. Technoir
4. Letni
5. Raneforus

BattleSpaz
Oct 12, 2004, 09:59 AM
-->Deckstar<--

Newspaz
Oct 12, 2004, 11:07 AM
I made an exact copy of the first Tube Electric level using my tileset once. Any other of these who have that?

Could turn out pretty cool if we could clone the whole bunch of them.

Violet CLM
Oct 12, 2004, 11:24 AM
Most example levels tend to actually be made by the authors... I think the only direct conversions (not counting JelZe's pack) are that one and Diamondus 1.
By the way, you should have done the second level, too. You would have noticed some tiles that you didn't include.

Anubis
Oct 14, 2004, 03:26 AM
Good that there are many JJ1 conversions. They are a part of JJ1 living in JJ2!

Newspaz
Oct 14, 2004, 10:54 AM
By the way, you should have done the second level, too. You would have noticed some tiles that you didn't include.
Yeah, you're right there. Perhaps I'll do another version of it this spring. I should also make the blue tile animations more correct.

Disguise
Oct 14, 2004, 11:20 AM
I'm giving this a sticky. It's a good guide afterall, and maybe (just MAYBE) people will stop pumping out JJ1 conversions when they realise we have them all already. Man would that make my day! 8D

BattleSpaz
Oct 18, 2004, 04:55 AM
Lol we still need


---------> DECKSTAR <---------

cooba
Oct 18, 2004, 05:12 AM
Either do it yourself or be VERY patient. ;p

Slaz
Oct 22, 2004, 09:33 AM
It sucks that i can't make tilesets as good. :mad:
And by the way, Deckstar isn't my favorite, and i think that's why it may not be
conversed for now. I like tilesets like Candion and Diamondus. :)

White Rabbit
Nov 30, 2004, 12:19 PM
It's a nice, concise and helpful guide, Flash. :) JJ1 seems to have more variety and more planets than JJ2 so these conversions should give JJ2 the edge. :)

Tover
Dec 4, 2004, 10:51 AM
Ok, and I need Deckstar

cooba
Dec 4, 2004, 10:55 AM
Either do it yourself or be VERY patient. ;p<suc>

Violet CLM
Dec 4, 2004, 01:29 PM
I am... slowly... working on Deckstar. As in, whenever the mood takes me.

Tover
Dec 9, 2004, 08:12 AM
I am... slowly... working on Deckstar. As in, whenever the mood takes me.

Ok. ;) Good Work!
Eh... How I can make a screenshot in jj1, and you can send a picture about Deckstar?

:lori:

Stijn
Dec 9, 2004, 08:50 AM
Ok. ;) Good Work!
Eh... How I can make a screenshot in jj1?

http://www.jazz2online.com/jcf/showthread.php?t=11746#scr1

Tubz
Dec 9, 2004, 12:30 PM
You spelled Exoticus wrong, <s>and my name, but that doesn't matter, not</s>

Just wanted to say that for any of the peeps, who want to use that name somewhere or the other. No to correct your spelling...

Blobby
Dec 12, 2004, 10:41 AM
I can't wait to play JJ1 on JJ2! The thing is, I don't knwo where the disc for JJ2 is!!!

Birdie
May 31, 2005, 06:44 PM
Originally Posted by Unknown Rabbit
I am... slowly... working on Deckstar. As in, whenever the mood takes me. please hurry up

DONT FORGET INVISIBLE TILES!

ShadeJackrabbit
Jun 1, 2005, 08:25 AM
Ever hear of Wombat Game Tools? You can extract tilesets from games like Jazz 1,

Violet CLM
Jun 1, 2005, 01:01 PM
Yes, we know, it's been posted several times. So can J1CS. But it's a lot more complicated than just taking the original tileset image and putting it into JCS, like what was done with the conversions that come with JJ2.

Birdie
Jun 3, 2005, 06:46 PM
AWW you done yet?

Sonyk
Jun 3, 2005, 07:34 PM
Until it's posted on J2O, no. Stop asking.

Oh, and pageclaim

Violet CLM
Jun 3, 2005, 09:57 PM
Unless someone is willing to create a program which automatically generates palette swapped tiles for animations, it probably won't be done anytime soon, as Deckstar has a lot of animations which is annoying.

Ice M A N
Jun 4, 2005, 05:23 PM
Unless someone is willing to create a program which automatically generates palette swapped tiles for animations, it probably won't be done anytime soon, as Deckstar has a lot of animations which is annoying.

just did it.. however, I'm not going to be releasing anything quite yet because I don't know if the ranges for animating colors are the same across all tilesets (I only had a few screenshots of diamondus to work with..) and since I use a Mac it'll be a little while before I get a chance to check on JJ1 on a pc.. but if you'd either check for the specific ranges of animations for deckstar and tell me the blocks.### file I'll pump it out for you (a series of jj1 screenshots in deckstar would also suffice..)

The program also generates the "black background" for all tiles with transparent pixels (although I guess you could just use layer 5 in jj2, but does that not show up in low detail mode? I can't remember, but I thought I used to have a reason for including those kinds of tiles in tilesets)

Tomorrow I'll try to get the actual gradient background generated..

I'm just practicing playing with jj1 tilesets before I have one final go at the tileset compiler which I'm 99% certain I'll finish this time ;P

<a href="http://icemania.servehttp.com/blocks000.png">preview image of diamondus</a> (Please tell me if anything looks messed up.. I wrote all the code this afternoon and I wouldn't doubt there are bugs)

Later I'll add blank tiles so it's like 1 animation per row or something..

Odin
Jun 4, 2005, 06:29 PM
As I have said countless times before, someone needs to create a better Crysilis tileset. The one we have now is stup and inaccurate.

Also, I looked at the preview image, and something's wrong: 2188 (the height of the image in pixels) divided by 32 (the height of one Jazz tile in pixels) gives 68.375, which doesn't make much sense.

Ice M A N
Jun 4, 2005, 06:34 PM
As I have said countless times before, someone needs to create a better Crysilis tileset. The one we have now is stup and inaccurate.

Also, I looked at the preview image, and something's wrong: 2188 (the height of the image in pixels) divided by 32 (the height of one Jazz tile in pixels) gives 68.375, which doesn't make much sense.

yeah.. small bug with padding tiles at the end but it doesn't effect the actual tileset.. I'll fix it in the morning

Violet CLM
Jun 4, 2005, 10:01 PM
if you'd either check for the specific ranges of animations for deckstar and tell me the blocks.### file I'll pump it out for you (a series of jj1 screenshots in deckstar would also suffice..)
Seems to be 112-115, 116-123 and 124-126... blocks 035.
(You are good person)

Ice M A N
Jun 5, 2005, 06:14 AM
112-115, 116-123 and 124-126

Awesome.. they're the same ranges..

anyway.. the current version of the output (converted to png) is <a href="http://icemania.servehttp.com/blocks035.png">here.</a>

some of those animations are so subtle I'm wondering if there are redundant ones or something.. if I get my hands on a pc I'll check in JCS how/if they work (I'm not writing a program to animate them for me, that's for sure ;p)

also note that there are 2 copies of the initial frame of animation: 1 in the beginning of the tileset to preserve the tileset placement/arrangement, and 1 with the animations so you don't have to Get initial frame, Get rest of frames, repeat..

EDIT3: <a href="http://icemania.servehttp.com/blocks035bg.png">BG1</a> and <a href="http://icemania.servehttp.com/blocks035bg2.png">BG2</a>. They look suspiciously identical, but nevertheless, they were both in the blocks file. Unfortunately backgrounds don't use the same palette as the tileset (JJ1 remaps the palette to contain the currently viewable background colors).. so when converting to JJ2 you'll have to make some palette magic (mono's new program sounds promsiing, but once again.. no pc)

Next step: extract masks from level files.. don't expect this today.. I have other stuff to do :P

Birdie
Jun 5, 2005, 11:27 AM
YOUR AMASING!

cooba
Jun 5, 2005, 11:31 AM
YOUR AMASING!His amasing what?

Violet CLM
Jun 5, 2005, 11:41 AM
Interesting... but way too many frames to be practical.

Ice M A N
Jun 5, 2005, 11:46 AM
Interesting... but way too many frames to be practical.

perhaps.. do you have a systematic method for skipping frames?

Violet CLM
Jun 5, 2005, 05:12 PM
No, I don't... no other tileset is like this.

DoubleGJ
Jun 6, 2005, 12:19 PM
Or make it TSF and have 3/4 of levelmakers suffer.

Birdie
Jun 7, 2005, 03:40 PM
Originally Posted by?JSZ¿ JaZz!
Or make it TSF and have 3/4 of levelmakers suffer.
well thats mean

aokmaniac13
Jun 7, 2005, 03:46 PM
Or make it TSF and have 3/4 of levelmakers suffer.
Yes,please :P

well thats mean
too bad? ??:(??

Michael
Aug 18, 2006, 11:01 AM
Can this be downloaded as a pack?

WerBack3>>
Nov 22, 2006, 09:00 AM
I'm new for the community so I wanna say this:
I'm making new levels so I need a new tilesets:
Diamandus and Letni JJ1 combine tileset
Marbelara, Junglerock and Diamondus JJ1 in one tileset

~thanks

<!-- / message --><!-- sig -->

ThunderPX
Nov 22, 2006, 09:45 AM
I'm new for the community so I wanna say this:
I'm making new levels so I need a new tilesets:
Diamandus and Letni JJ1 combine tileset
Marbelara, Junglerock and Diamondus JJ1 in one tileset

~thanks

Do it yourself.

Red_Wraith
Feb 10, 2007, 02:54 PM
Can this be downloaded as a pack?

Yeah, is there a link where all these levels can be downloaded as a pack?

EDIT: Oh I realized that these aren' t converted JJ1 levels but "only" the tiles. Are there already some converted levels?

Erik
Feb 10, 2007, 11:48 PM
Yeah, is there a link where all these levels can be downloaded as a pack?

EDIT: Oh I realized that these aren' t converted JJ1 levels but "only" the tiles. Are there already some converted levels?

wait 'til august

cooba
Feb 11, 2007, 03:16 AM
wait 'til augustthat's level remakes, not conversions :|

Violet CLM
Feb 11, 2007, 08:05 AM
http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=849
http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=2137