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View Full Version : All Your Base CTF vs. Jungle's Edge


R3ptile
Sep 23, 2004, 11:20 PM
Many people had discussion about this. Just pick the best level for 3on3 in your opinion... Thanks. :roll:

Final maplist:
- BloodBunny's Lair
- Security Breach v2
- Happy Semiconductor CTF
- Zaitox Station 67
- The Marshland of Evil
- All Your Base CTF or Jungle's Edge

Violet CLM
Sep 24, 2004, 01:05 AM
Well, I've heard of All Your Base... but I don't like it. I just won't vote.

snzspeed
Sep 24, 2004, 01:43 AM
Jungle's edge 8D

cooba
Sep 24, 2004, 04:34 AM
AYB gets a vote.

Enigma
Sep 24, 2004, 10:30 AM
Although I like AYB better than Jungle's Edge in general, it seems to me that Jungle's Edge is way better suited for 3vs3s than AYB. So I'll vote Jungle.

cooba
Sep 24, 2004, 10:48 AM
Why no one paid attention to my suggestions to level list?

[GpW]Urbs
Sep 25, 2004, 03:02 AM
uhm well I kinda agree with enigma, jungles edge seems better suited for a 3v3, not to metino i just preffer bigger levels.
BTW jungle is teh pwange tileset:)

Superjazz
Sep 25, 2004, 08:04 AM
Yes. I always prefer more about outdoor-type levels, but now I surely give my vote for Jungle's edge because it absolutely better sized for 3vs3 than Ayb. It would get nasty if all the 6 players would go to the carrot, and I would like Jungle's Edge also, because of the bug in Ayb, that the RESPAWN-program doesn't affect the RF-Power Up. I also got a flagbug today when I were doing a 2vs2 in ayb. I began to get the " [#] Captured the flag."-message repeatly. Dunno what kind of bug was that, but it was the first time of those dozens of times I did a duel or a 2vs2 in Ayb. It stopped yet when my teammate scored.

R3ptile
Sep 25, 2004, 08:34 AM
I also got a flagbug today when I were doing a 2vs2 in ayb.
It was lag, happens. :rolleyes:

Enigma
Sep 25, 2004, 09:48 AM
I would like Jungle's Edge also, because of the bug in Ayb, that the RESPAWN-program doesn't affect the RF-Power Up.

Feel free to correct me if I'm wrong, but I thought respawn doesn't affect powerups no matter which level they're in.

Superjazz
Sep 25, 2004, 10:23 AM
Now as some people might have understood my subject wrong, I am making it clearier. I didn't mean that the RF-PU doesn't respawn at all, for first. For second, I neither meant that it wouldn't be respawning because lag always. I meant...

The RF-PU doesn't respawn for clients. I don't remember any other level at the moment, which would have a bug that a Powerup wouldn't respawn ever. I always see the same complaints in this level. The RF-PU isn't respawning, no matter was respawn on or not. And this probably wasn't the fault of the level's author. The respawn just doesn't make the Powerup to respawn somehow, and I don't know the reason to this bug. Just in some case, if RF-PU doesn't respawn in Ayb, why does it respawn well enough in other levels?

Btw, you might have been correct with the flagbug-thing. It might have been just because of lag, possibly.
But now R3ptile, you are trying to make me angrier all the time. You are annoying me. You cannot ever accept that you can be wrong. Why do you always have to comment my replies so aggressively? Now it was just even a little bug, and you are yet yelling about it. So what if I voted Jungle's Edge, I didn't vote it for that reason the most.

Bobby aka Dizzy
Sep 25, 2004, 10:27 AM
Respawn will only fix loose ammo (little things that fly and give you 3 more pieces). For powerups/morph boxes/crates you can shoot the general area for a little while and the powerup should come back in due time. JJ2 works largely over the UDP protocol. What this means is that you are <b>not guaranteed to have powerups, trigger crate activation, player location, health loss, etc sent to you.</b> While most of the time the packets do not get lost, it does happen frequently. Only downloading levels/tilesets and chatting are guaranteed to make it to every client. This works over TCP and is not implemented perfectly - servers crash when too many people talk and someone is downloading a tileset - TCP in JJ2 seems to get confused when too many different things are sent over it.

R3ptile
Sep 25, 2004, 11:45 AM
bla bla bla
Read Bob's comment... who is right now? :7

Superjazz
Sep 26, 2004, 04:47 AM
What are you talking about?

Gr33n Pl4nt
Sep 29, 2004, 09:02 AM
Yeh, so is this "thing" gonna start or what? If not, I will not participate in any further tournaments except JDC and those organised by BlurredD.

cooba
Sep 29, 2004, 10:10 AM
Okay, AYB loses, poll's over, k bai.

Ragnarok!
Sep 29, 2004, 11:34 AM
AYB, YOU MUST WIN!!!!!!!!!! No0Oo0Oo0Oo0Oo0Oo0Oo0Oo0Oo0Oo0Oo0Oo0Oo0Oo0Oo0Oo0Oo 0Oo0Oo0Oo0Oo0Oo0Oo0Oo0Oo0Oo0Oo0Oo0Oo0Oo0Oo0Oo0Oo0O o0Oo0Oo0Oo0Oo0Oo0O

cooba
Sep 29, 2004, 12:00 PM
<font style="font-size:419px;">>(</font>
AYB > Jungle's Edge

Ragnarok!
Sep 29, 2004, 12:11 PM
Yesh indeed!

R3ptile
Sep 29, 2004, 12:34 PM
This thread is closed, requested by FS. o.O

Anyway Jungle's Edge wins..

cooba
Sep 29, 2004, 12:38 PM
Good example of FS wanting as much his levels as possible. ;p

FireSworD
Sep 29, 2004, 12:53 PM
Yes indeed.

However I do agree with Enigma's point of AYB not being suited, it's too small and has limiting DW-like gameplay.

Ragnarok!
Sep 29, 2004, 01:43 PM
Huh? I never said this...

R3ptile
Sep 29, 2004, 11:05 PM
What..? Why won't it work?

That was like offtopic. ;|

Ragnarok!
Sep 30, 2004, 08:43 AM
:( GL with this, My attempt suxed, CHIPPIE NEVER MADE THE W3BSITE! :(:(:(:(:(:(:(:(

[GpW]Urbs
Sep 30, 2004, 11:53 AM
post the bloody groups, which you already told to have of the blumen community mate. and we'll start to arrange wars...

Gr33n Pl4nt
Sep 30, 2004, 02:15 PM
;o :Z :H

R3ptile
Oct 1, 2004, 02:40 AM
Urbs']post the bloody groups, which you already told to have of the blumen community mate. and we'll start to arrange wars...
The tournament isn't working like this. "I GIVE GROUPS AND YOU SET MATCHES BYE", you will see anything you should know - today or tommorow, later.