View Full Version : A little trivia
Bobby aka Dizzy
Nov 15, 2004, 07:12 PM
Just decided to ask a few trivia questions, if these prove to be fun I'll try and come up with a few more. If they are too hard I'll post some hints.
1. This level is one of the most popular levels today; despite dating way back it was actually not very popular until the summer 2002 or so. Name this level.
Bonus question: this level was in fact a favorite of this person, who still frequents the community, even when the level was not popular with the rest of the community. Name this person.
2. (Tricky) This level was just as popular, if not more popular, a dueling level as the standard battle1 for a during 2000 and 2001. Name this level.
3. This person takes credit for figuring out what causes flagbug. Name this person.
Bonus: These two other people helped him/her test various things in an effort to understand flagbug.
4. What exactly does respawn.exe fix? What people came up with the problem and the solution to it? What is the theory behind why this bug occurs?
5. Why do seeker holes occur? When does getting rid of them with the seeker hole remover <i>really</i> work?
6. This tournament was attempted by Syntax right before JDC started.
7. (a) Name the clan tournament attempted by Ice. (b) Name the organization for clans to help organize clanwars and such (led by Bobby and Noraa). Bonus: give the URL. (c) Name the similar clan organization later attempted by Syntax.
8. Name one of the first JCS competitions ever. Hint: it run by Onag. Can you list all of the parts? (I don't think I can do all of this myself actually)
9. What made the Simple contest special? Who won?
10. This website existed inbetween J2C and J2O. Name the website and the creator. Bonus: What controvertial website did this person create?
<b>Another couple of questions. (11/16)</b>
11. What causes the black spot when levels loop? Be sure to explain for the general shapes and sizes that occur and why multiple types exist.
12. (Easy) When jumping into water how can you get moving the fastest?
13. Explain what causes many errors in JJ2 such as a trigger crate not effecting all players in the server. You MUST explain why this happens.
Trafton
Nov 15, 2004, 07:16 PM
Guess on #1:
Bloodbunny's Lair/Derby?
Bobby aka Dizzy
Nov 15, 2004, 07:17 PM
Trafton: Yes/No.
Blackraptor
Nov 15, 2004, 07:20 PM
1st one makes me think of BBLair, and of FS.
2nd. Martin's carrotus level?
3rd: no clue
4th. respawn exe fixes stuff that doesnt make ammo spawn. Blur analyzed it and bob came up with it. Lag/packet loss?
Bobby aka Dizzy
Nov 15, 2004, 07:25 PM
BR: Yes/No
2. No
3. No
4. Be more specific/ Close enough / No
Trafton
Nov 15, 2004, 07:39 PM
1. Already guessed
2. No idea
3. No idea
4. Already answered
5. They occur when a seeker is in air and the shooter leaves. The second part, I do not know.
6. No idea
7. No idea
8. No idea
9. No idea
10. UniverseJazz by Alienator. Comedy Cafe?
Bobby aka Dizzy
Nov 15, 2004, 07:40 PM
Trafton:
5: I think you mean the correct thing. / No
10: Yes / Not what I was looking for
FireSworD
Nov 15, 2004, 08:35 PM
1. Bloodbunny's Lair and SteelTalon
2. Green Beret?
6. Champions of Champions
10. Universe Jazz by Alienator
Violet CLM
Nov 15, 2004, 10:13 PM
Haven't looked at the questions yet, but I might as well answer a few of them.
1. This level is one of the most popular levels today; despite dating way back it was actually not very popular until the summer 2002 or so. Name this level.
BBlair.
4. What exactly does respawn.exe fix? What people came up with the problem and the solution to it? What is the theory behind why this bug occurs?
Respawn.exe (which I have as "WeaponR.exe"...) fixes the bug where +3 ammo pickups fail to respawn if (I think) you run through them when you already have 50... or it might have been 48... I'll guess 50. I don't remember the crediting, but I think you made the program, and someone else wrote the article... or the other way around... bleh. Me dumb.
8. Name one of the first JCS competitions ever. Hint: it run by Onag. Can you list all of the parts? (I don't think I can do all of this myself actually)
TryMeComp?
9. What made the Simple contest special? Who won?
Entries could only use a certain tileset by Fquist in which every tile used only one color (not counting transparency for slope tiles). I'm pretty sure Bob won with this massive level where you'd hunt down green stuff while running up yellow slopes.
10. This website existed inbetween J2C and J2O. Name the website and the creator. Bonus: What controvertial website did this person create?
Universe Jazz, Alienator? I have no idea what else he did.
...bleh. I know a lot more community history than some people, but I am severely handicapped by the fact that I wasn't there for much of it. :(
FQuist
Nov 16, 2004, 12:09 AM
2. Battle1modi
Bobby aka Dizzy
Nov 16, 2004, 04:24 AM
FS:
1. Yes/Yes (very good FS)
6. Yes
10. Yes
Violet:
1. Yes
4. First part yes.
8. Yes.
9. Haha, very very good Violet I was hoping no one would remember that. ;)
10. Yes/No
Fquist:
2. VERY impressive, and correct FQ.
LittleFreak
Nov 16, 2004, 04:40 AM
Isn't the answer for the first question Voldard's Cool Treasure Jungle? :D
cooba
Nov 16, 2004, 07:47 AM
Isn't the answer for the first question Voldard's Cool Treasure Jungle? :DYou could try being serious in trivias. Voldard is iCeD, foo.
1. BBLair/ST
2. Battle1?
3. BlurredD?
4. +3 ammo events/BlurredD/dunno/packet lost
5. It occurs while someone aimed by the seekers leaves the server.
6. JJ2L
7. a)? b)? c)?
8. Try-Me competition. We need someone to re-run it. :(
9. No idea.
10. Universe Jazz/Alienator/Nagcentral(?)
Bobby aka Dizzy
Nov 16, 2004, 09:11 AM
Cooba:
1. Yes/Yes (somehow I think you looked at other answers)
2. No
3. No
4. +3 ammo events/BlurredD/No/No
5. Yes, more parts to be answered
6. No
8.Yes
10. Yes/Yes/No
cooba
Nov 16, 2004, 09:58 AM
About 10, I'd consider Possum website if there ever was any.
Bobby aka Dizzy
Nov 16, 2004, 12:13 PM
Cooba:
No, but I suppose you are on the right track, kind of...
<b>Another couple of questions:</b>
11. What causes the black spot when levels loop? Be sure to explain for the general shapes and sizes that occur and why multiple types exist.
12. (Easy) When jumping into water how can you get moving the fastest?
13. Explain what causes many errors in JJ2 such as a trigger crate not effecting all players in the server. You MUST explain why this happens.
cooba
Nov 16, 2004, 12:31 PM
10. Possum Forest?
11. The dot stands still after you skip levels too quickly. It's same dot which you see extending itself after you won/lost/died in InstaKill/whatever. Anyway, it comes in various sizes (the one covering 98% of screen is the most common one, along with the few pixels big one), dependant on dot's size you saw before you skipped the level. Sorry if that confuses you.
12. Specify a little more. By jumping on water, or quickly swimming through it?
13. When a crate is destroyed during 0-baud lag, data with recorded trigger destroying will be lost during data sending. That's how I suppose lag to work. ;(
Bobby aka Dizzy
Nov 16, 2004, 12:36 PM
Cooba:
10. No - he had nothing to do with Possum AFAIK
11. Yes I think so, not the most clear explanation however.
12. When jumping into water what can you do so that you move through the water as fast as possible?
13. Not detailed enough an answer/some things incorrect.
cooba
Nov 16, 2004, 12:38 PM
Yay, I confused Alienator with Onag. yay whee fun
12. When water is made so that you can walk in it, you can run through it as well.
Monolith
Nov 16, 2004, 08:58 PM
Unfortunately I don't know any of the answers to these questions (at least not off the top of my head), but I am quite interested in hearing what they are. Particularly the technical ones.
Bobby aka Dizzy
Nov 16, 2004, 09:23 PM
Cooba:
12. Well I suppose that is true - I should have been more clear and stated that it was deep enough you would swim in it.
Mono:
I'll post answers in a few days if no one can get them.
Alister
Nov 17, 2004, 04:36 AM
10. Jazz3.com?
Tubz
Nov 17, 2004, 05:31 AM
Very hard questions, geez.
Bobby aka Dizzy
Nov 17, 2004, 05:52 AM
ToxicBunny:
10. Yes.
JJ:
Well some of the questions there are probably only remembered by a handful of people who haven't posted here since they want to see if anyone else knows it as well. However, the technical questions should be possible.
Fawriel
Nov 17, 2004, 09:40 AM
12. Jump into the water at full speed.
Wow, that's something even I know. =P
Tubz
Nov 17, 2004, 10:01 AM
For question 10, I was about to say Jazz2Cafe.
Bobby aka Dizzy
Nov 17, 2004, 12:58 PM
Fawriel:
12. No. While this is part of the correct answer it is not the key part of the correct answer.
Tubz
Nov 17, 2004, 02:26 PM
12. Holding the shift key while moving in the water, or having Caps Lock on
Bobby aka Dizzy
Nov 17, 2004, 03:55 PM
Tublear:
12. No. Maybe I should clarify the question. What do you do when going from land jumping into water to go as fast as possible?
Fawriel
Nov 18, 2004, 10:14 AM
Land in the water in an angle and not vertically with full speed?
Bobby aka Dizzy
Nov 18, 2004, 11:29 AM
Faw:
12. No. Hint: it's the same thing that you do when you find a pole underwater.
cooba
Nov 18, 2004, 11:33 AM
Move by a sucker tube at full speed?
Bobby aka Dizzy
Nov 18, 2004, 11:50 AM
Cooba:
12. No
Tubz
Nov 18, 2004, 12:11 PM
12. Mash the jump button
stripe
Nov 23, 2004, 08:55 PM
3. This person takes credit for figuring out what causes flagbug. Name this person.
Bonus: These two other people helped him/her test various things in an effort to understand flagbug.
I'm not actually sure who "figured this out", but Diz and fq and I did some pretty thorough tests to confirm rumours (I recall getting the idea from martin and maybe BloodBunny at some point) that it had to do with the walls. Afaik, we were the first ones to develop a plausible hypothesis for why it happens.
8. Name one of the first JCS competitions ever. Hint: it run by Onag. Can you list all of the parts? (I don't think I can do all of this myself actually)
lessee... I'm not sure if I have these in the right order, but I think it went something like this:
event #1 was to create a level with a lot of tricky things, like a working slide and an exit you couldn't get to.
#2 was to duplicate a passworded level (which happened to be made entirely of those round glass balls from labrat)
#3 was to make an entire episode, with the focus on plot.
#4 was to make a treasure level of certain dimensions and using an unusually small number of events.
#5 was to submit 3 levels that he judged according to general merit.
A few more "way way back" questions for fun:
1. What was the server hosted weekly right after jj2 came out? It debuted levels such as the bobo levels and Dethman's teeny inferno battle level.
2. Who was the undisputed most legendary CTF player for the first few years of jj2, and who was his brother? (good luck)
3. What was the other tournament planned by fans at the start of jj2 multiplayer, why was it special, and did it ever happen?
4. Besides the official Battle and CTF servers that Epic used to host, there was another semi-official battle server hosted in England. What level was always running?
I might not be as prompt answering these as Diz is. :)
stripe
Violet CLM
Nov 23, 2004, 09:17 PM
1. What was the server hosted weekly right after jj2 came out? It debuted levels such as the bobo levels and Dethman's teeny inferno battle level.
HiDDeN's Hideaway? Not sure what the caps were.
2. Who was the undisputed most legendary CTF player for the first few years of jj2, and who was his brother? (good luck)
Was that Merlin/Alex? I don't remember now.
3. What was the other tournament planned by fans at the start of jj2 multiplayer, why was it special, and did it ever happen?
Judgement Day, competition between developers and players of JJ2, which never happened.
No idea for the fourth one. This would be so much easier had I been playing back then, instead of having to rely on records...
Bobby aka Dizzy
Nov 23, 2004, 09:27 PM
Ohhh Violet already got everything I knew. :P
stripe:
3. I always gave you credit for the idea, but yes exactly.
8. Wow, that brings back some memories.
If no one else has any responses to my questions I'll try and post answers soon.
Ice M A N
Nov 24, 2004, 08:10 AM
Is stripe's #4 Under Siegeness? I can't remember if that was the right level, but I remember what it actually looks like.. If I had JCS I'd check.. :p
#2.. MErlin? and I thought his brother might be BeAsT or something? It hurts my head to try to remember this far back, but is still fun :p
stripe
Nov 24, 2004, 09:24 AM
Good work, Ice M A N and Unknown Rabbit. (Somehow I'm not surprised that Ice M A N got the caps right. :)
stripe
Ice M A N
Nov 24, 2004, 09:27 AM
(Somehow I'm not surprised that Ice M A N got the caps right. :)
Oh that's rich. ;p Excessive caps is better than no caps! ;)
Monolith
Dec 12, 2004, 07:17 PM
So can we get all the real answers now?
Bobby aka Dizzy
Dec 12, 2004, 08:21 PM
Here are the answers, I hope you enjoy them and tell me if I made any mistakes. :)
1. This level is one of the most popular levels today; despite dating way back it was actually not very popular until the summer 2002 or so. Name this level.
Bonus question: this level was in fact a favorite of this person, who still frequents the community, even when the level was not popular with the rest of the community. Name this person.
<b>BloodBunny's Lair. SteelTalon.</b>
2. (Tricky) This level was just as popular, if not more popular, a dueling level as the standard battle1 for a during 2000 and 2001. Name this level.
<b>Battle1modi. (Had an RF instead of the seeker and had a respawning blaster powerup.)</b>
3. This person takes credit for figuring out what causes flagbug. Name this person.
Bonus: These two other people helped him/her test various things in an effort to understand flagbug.
<b>I'd give stripe credit. FQ and I tested stuff with him.</b>
4. What exactly does respawn.exe fix? What people came up with the problem and the solution to it? What is the theory behind why this bug occurs?
<b>Respawn.exe fixes only loose ammo (+3) pickup. After clients get 50 pieces of ammo the loose ammo will no longer respawn for clients. Loose ammo will appear to still be there for the server and it will only come back for clients once if the server happens to pick it up.
BlurredD and I came up with this.
The general theory which I support is that this bug relates to the previous versions of JJ2. If you go back to 1.20 or so you will notice that after you have 50 pieces of ammo it is still valid to pick more up. This being the case, I believe that the counter in place that counts only up to 50 had something to do with why ammo no longer respawns for clients. I believe that somehow by making it so that you were not able to take ammo when you have 50 pieces that Epic forgot to change a few lines of code and this bug now exists. In their defence this bug went on for a number of years before no one noticed.</b>
5. Why do seeker holes occur? When does getting rid of them with the seeker hole remover really work?
<b>Seeker holes appear after a client exits the game. The player location is still stored in memory by JJ2 and the seekers will fly to the spot of his death. Getting rid of seeker holes with a program will only remove them for the current player. If you are a client and someone left the server leaving a seeker hole and you remove seeker holes the server will still have seekers flying to this and your attemps at hurting people near that location will be futile.
Getting rid of seekers only really works when you are the server. Clients may see seekers stay in holes but they won't really stay there.
Just so you know, many of the problems in JJ2 relate to the failure to remove old player data from memory. (If you leave on the flag you can rejoin and capture the flag just as you join back)</b>
6. This tournament was attempted by Syntax right before JDC started.
<b>CoC3. A CTF tournament similar to JJ2WC with random teams. People never showed up and the teams were kinda random.</b>
7. (a) Name the clan tournament attempted by Ice. (b) Name the organization for clans to help organize clanwars and such (led by Bobby and Noraa). Bonus: give the URL. (c) Name the similar clan organization later attempted by Syntax.
<b>JPL (Jazz Players League). JACA. http://skyscraper.fortunecity.com/hudsucker/702/jaca/ (oh the bad music)
The similiar clan organization attempted by Syntax was JJCH.</b>
8. Name one of the first JCS competitions ever. Hint: it run by Onag. Can you list all of the parts? (I don't think I can do all of this myself actually)
<b>Try Me Comp.</b>
9. What made the Simple contest special? Who won?
<b>The simple contest required that you use a very basic tileset that had only solid colored shapes. I won it with something like a test puzzle of today (it was an interesting idea when made though).</b>
10. This website existed inbetween J2C and J2O. Name the website and the creator. Bonus: What controvertial website did this person create?
<b>Universe Jazz created by Alienator. He also created jazz3.com creating quite the problem since the project was not yet really announced.</b>
Another couple of questions. (11/16)
11. What causes the black spot when levels loop? Be sure to explain for the general shapes and sizes that occur and why multiple types exist.
<b>Black spots are caused by lag generally. Too many packets are received at once and the black spot that fills the screen when you go to the next level stays around since it didn't complete loading before. This accounts for the circular and often partially shaded spot you get - just like the spot when the level loops.</b>
12. (Easy) When jumping into water how can you get moving the fastest?
<b>When you jump into water you should push the <i>opposite direction</i> right before you land and you will move much faster right when you enter. Same idea when you have a pole underwater. If you move the opposite direction you will go <i>much</i> faster. (Go play Bjarni's water race level What rabbit swimming fastest)</b>
13. Explain what causes many errors in JJ2 such as a trigger crate not effecting all players in the server. You MUST explain why this happens.
<b>Most communication in JJ2, except for chat, downloading levels/tilesets all operate over the UDP protocol not TCP. This implies that the order and reception of packets <i>is not guaranteed</i>. You are not going to always receive notice that you were hurt, killed, or a crate was stomped. While communication is almost fine, packets can get lost in the internet or backed up.
A few interesting tidbits that go along, the TCP netcode in JJ2 seems to be rather buggy. When someone is downloading a tileset from the server and other packets start getting sent over TCP (chat) JJ2 can easily freeze up, however if no one talks things will be fine.
Killing and capturing takes place over UDP so you are not always guaranteed to know when you die. When you see the messages saying that someone was killed that is not chat text.</b>
Hope you enjoy. :)
White Rabbit
Dec 13, 2004, 12:28 AM
When you jump into water you should push the opposite direction right before you land and you will move much faster right when you enter. Same idea when you have a pole underwater. If you move the opposite direction you will go much faster. (Go play Bjarni's water race level What rabbit swimming fastest)
Explain plz.
Monolith
Dec 13, 2004, 12:10 PM
Thanks for the answers. :)
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