View Full Version : Improvement.
Slugbreath
Jan 8, 2005, 05:34 PM
Hello all. I used to play JJ2 quite a lot a few years ago. Then I tried to play it online. wasn't any fun though since all the levels were badly custom-made that you had to be the creator to know how to find your way through the awful tileset and the maze of invisible warps. I've now returned a few years later and find that the levels have improved drastically. I'm now Slugbreath instead of my old nick (Freedoom) and I'll try to play when I have the time.
I just wanted to say thanks for making better levels than all those years ago.
Trafton
Jan 8, 2005, 08:00 PM
I'm not sure I remember you, but welcome back anyways.
The community definitely is producing much better levels, programs, and is a lot more - err - calm than back in the JMMB days.
Good to see an oldie around!
Lama
Jan 8, 2005, 09:16 PM
I can't say I remember you because I don't but welcome back anyway. :)
LittleFreak
Jan 9, 2005, 12:36 AM
I'm not that old to remember you, but welcome back. Levels with invisible warps? That were Tests I think. That's a custom game type. :-P
hyarion
Jan 9, 2005, 03:31 AM
I remember you Slug :p but I can't remember your nick freedom... I also remeber some crappy levels that you and benjo made :)
And now for the best part, they are still available at http://www.geocities.com/jazz2paradise/ (last update: november 2001)
FireSworD
Jan 9, 2005, 07:49 AM
Welcome Back. I like you already.
Violet CLM
Jan 9, 2005, 01:37 PM
Whoa. I'm not sure I've ever found that particular site in my searchings. Weird.
Welcome back, anyway. Glad you approve of the community.
Tubz
Jan 9, 2005, 07:16 PM
Hey, welcome back, I don't remember you, but oh well, if you remember a "Tublear"....then you know me.
I guess I would sort of be included in that statistic of great levels in the later years.
Sacrush
Jan 10, 2005, 02:20 AM
welcome back. ;-)
Slugbreath
Jan 10, 2005, 06:06 AM
Thanks for all the replies! Not so thanks Hyarion for bringing that old homepage back again... ;-) Hehe, anyway. Hmm, seems like I called myself Slugbreath back then too. I guess that I switched earlier than I thought but I am quite sure that I called myself Freedoom too. Er, never mind. It's good to be back anyway.
And by invisible warps I mean the kind that aren't in an obvious place. What I'm trying to say is that the levels back then (part from mine and Benjo's ;-) ) were compact warp mazes made in ugly tilesets that only the person who made the level could understand thus leaving the rest of the players randomly warping around.
As I said, I'm glad to see that the levels now have improved. I'll play when I have time but I don't have TSF...
Coppertop
Jan 10, 2005, 11:26 AM
WB.
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