View Full Version : Jazz Jackrabbit Advance sprites
n00b
Jan 23, 2005, 11:15 AM
All.. most of the sprites you ever wanted but were to afraid that you'd be made fun of to ask for!
http://img.photobucket.com/albums/v520/lijik/jjasheet1.png
http://img.photobucket.com/albums/v520/lijik/jjasheet2.png
There. 2 "sheets" or unorganizedly organized sprites. I still have more sprites to add but I need to remove the background first. And I still need to rip some enemies/Jazz/ammo sprites.
DoubleGJ
Jan 23, 2005, 11:45 AM
I wouldn't call that "most", but it is an impressive number.
n00b
Jan 23, 2005, 12:10 PM
Yeah, it really isn't most. Ah well its a 'marketing strategy'
Violet CLM
Jan 23, 2005, 12:18 PM
Yay! Thanks.
Baggers
Jan 23, 2005, 02:11 PM
Nice job, now if i was only maing a jazz advanced remake !
n00b
Jan 23, 2005, 02:51 PM
You mean advance
Baggers
Jan 23, 2005, 03:17 PM
Officialy corrected !
Violet CLM
Jan 23, 2005, 07:42 PM
Nice job, now if i was only maing a jazz advanced remake !
I don't know... I kind of liked your original post better.
<img src="http://www.tachyonlabs.com/sam/J1A.png" width="320" height="200" alt="Jazz Jackrabbit 1 Advance?">
:D
DoubleGJ
Jan 24, 2005, 01:48 AM
OMG no.
Radium
Jan 24, 2005, 11:14 AM
What kind of mean person shoots an armless little dinosaur with an oversized head? It probably took that poor creature six hours just to stand up.
n00b
Jan 27, 2005, 04:31 AM
With the magic of Dark Shell's Do Not Press button, the little dinosaurs head's felt almost weightless during the game. Which is why they moce fast.
I like Violet's Idea... Time to do some stuf in Game Maker!
n00b
Feb 19, 2005, 11:18 AM
Additional sprites here (www.vipir.com/haiku/phil-bin/jazzsprites3.PNG)
These were are captured with one of those emulator sprite viewing thingies, so most of the sprites are not attached as they are in the game. Some of these are odd recolurings I found while going through the current set of sprites.
Violet CLM
Feb 19, 2005, 02:11 PM
Very interesting. If I understood GBA's better, I could probably have a field day figuring out why some of those sprites exist. In any case, I thank you again for your work.
Fawriel
Feb 19, 2005, 02:37 PM
...the producers of JJA make good tilesets, but they suck as spritists.
n00b
Feb 20, 2005, 07:18 AM
Very interesting. If I understood GBA's better, I could probably have a field day figuring out why some of those sprites exist. In any case, I thank you again for your work.
You're welcome.
The only sprites I understand for the recoloring are the orange jazz sprites. The sprite library was trying to read from both a torch and a Jazz sprite at the same time, and gave the colors of the torch to Jazz. This only happened at one area of the level I was in, and it didn't take much for me to make the game stop reading both sprites at the same time, thus canceling the effect.
The other ones were all alone in one sprite, so I have no idea what caused their recolorings.
Coney
Mar 4, 2005, 07:33 AM
Very interesting. If I understood GBA's better, I could probably have a field day figuring out why some of those sprites exist. In any case, I thank you again for your work.
if your really interested in the workings and development of the GBA try
here. (http://www.jharbour.com/gameboy)
Iam Canadian
Mar 4, 2005, 03:07 PM
For the most part, I believe the oddly recoloured sprites are just the effects of viewing the sprites with the wrong palette.
Violet CLM
Mar 4, 2005, 08:28 PM
if your really interested in the workings and development of the GBA try
here. (http://www.jharbour.com/gameboy)
Not really, but thanks for the link. I'd make GBA games if I wanted to.
n00b
Mar 5, 2005, 02:55 PM
For the most part, I believe the oddly recoloured sprites are just the effects of viewing the sprites with the wrong palette.
Which for the most part makes sense, I have a fourth sheet somewhere which shows stuff like trying to look at Jazz and Zoe at the same time, or an enemy and a carrot gate at the same time.
But sometimes it has palletes for something not in the level, which is very odd.
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