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WaterRabbit
Apr 8, 2005, 03:46 PM
I was planning to make a minigame level. Can you give me any ideas for some minigames. :)

Risp_old
Apr 8, 2005, 04:29 PM
Maybe a thingy where you dodge moving spikebolls as they go towards you. Like in those belt experiments Vio conducted (http://www.jazz2online.com/jcf/showthread.php?t=9735)

blurredd
Apr 8, 2005, 04:56 PM
Is it supposed to be multiplayer or what?

LittleFreak
Apr 9, 2005, 12:25 AM
It's a singleplayer episode, so it will be single player mini games I guess. ;D

I've seen something in an old game, where you have to repeat some lock combinations. Every once in a while a goodie falls down for you to pick.

That'd be difficult to make in JJ2 though.

Xobim
May 6, 2005, 08:17 AM
Maybe something with a time mechanism....
I haven't tested this, but you can make a time mechanism with a still turtleshell on a belt. At the end of the belt the shell should fall down to break a crate containing a TNT(armed) that makes a trigger crate break. That trigger cloud make a door shut or something else..... :)

Sacrush
May 6, 2005, 08:30 AM
I know something! make at the start of the level a turtle shell. You have to take the turtle shell with you because you need it somtimes to destroy destruct scenerys. And dont do any bouncer and TNT ammo in the level, or they dont need the turtle shell.

Violet CLM
May 6, 2005, 10:42 AM
Or toaster, or seekers, or RF, or electro blaster... not sure if pepper spray can go down or not.

LittleFreak
May 6, 2005, 11:15 AM
Maybe something with a time mechanism....
I haven't tested this, but you can make a time mechanism with a still turtleshell on a belt. At the end of the belt the shell should fall down to break a crate containing a TNT(armed) that makes a trigger crate break. That trigger cloud make a door shut or something else..... :)

That method is wicked. Didn't think of that.

And no, I don't think Pepperspray can go down. =P

mikeejimbo
May 6, 2005, 12:18 PM
Er, wouldn't the easiest way to have a timer mechanism be animated scenery, in which the last frame is empty?

I have a mingame level. Sort of. Anyway, it has a little pinball thing, and you should definitely put pinball in it!

LittleFreak
May 6, 2005, 12:30 PM
No. The maximum tiles allowed are 64, so the maximum time would be 64 seconds by a framerate of 1 frame per second. With the turtle shell method thing you can do it a lot longer.

Odin
May 6, 2005, 03:52 PM
No. The maximum tiles allowed are 64, so the maximum time would be 64 seconds by a framerate of 1 frame per second. With the turtle shell method thing you can do it a lot longer.

Actually, the maximum amount of animated tiles allowed is dependant on the tileset. Since the tile limit is 1024 tiles, a tileset that is 100 tiles (3200 pixels) long would have 24 animations open, since every row of tiles has exactly 10 tiles in it.

n00b
May 6, 2005, 05:25 PM
I had this idea: Combine every single minigame idea from every JJ2 level you can think off.
You start off with your turtle shell buddy, and use him in various situations which seem clever.(only to have him NEVER come back, but make it in the storyline that you get the turtle shell after some SUPER HARD accomplishment) Anyways, after that, have a mini pinball segment which sends onto this 'grind pole'(This was used in Agent Jackrabbit, a stellar JJ2 Episode BTW) which has some grinding segment, afterwards there is an optional minigameish thing where if you pick the right trigger crate, you get a reward(like a PU or something). After that(or if you skipped it) You have one of those regenerating enemies things where you fend yourself off enemies while trying to get coins to proceed. Anyways, the whole thing is timed(using Jazzmusic's idea) and if they make it, they are rewarded to a treasure room with goodies, 1ups, ammo and other things.
If not, when they reach the closed door they fall into a pit and progress through the episode.

blurredd
May 6, 2005, 06:01 PM
Just to clearify a few things:

Odin: LittleFreak was referring to the number of tiles in an animation, not the total amount of animations allowed in 1.23 JCS.

n00b: Jazzmusic's turtle shell timer idea wouldn't work because of off-screen issues.

Sonyk
May 6, 2005, 06:43 PM
->->->->->->->->->->

<-<-<-<-<-<-<-<-<-<-

->->->->->->->->->->

<-<-<-<-<-<-<-<-<-<-

->->->->->->->->->->

<-<-<-<-<-<-<-<-<-<-

Assuming it's only in one section, that kind of pattern might work...

And, that's assuming that the minigame is the whole level.

Xobim
May 7, 2005, 06:36 AM
A puzzle cloud be seen as a minigame...
You can make a puzzle with triggerzones.
If you set the triggerzones on "switch", you can use them to open doors with the right combination.

LittleFreak
May 7, 2005, 06:44 AM
Switch doesn't work, believe me.

If you want to make some sort of switching function with Trigger Zone you have to use the onoff parameter.

Odin
May 7, 2005, 07:42 AM
Switch doesn't work, believe me.

If you want to make some sort of switching function with Trigger Zone you have to use the onoff parameter.

Switch allows multiple trigger zone "hits" while the player is standing in it. This is great for making things blink like crazy, otherwise it's not very useful, unless you want to make something like roulette where you're frozen and...

IDEA!

Xobim
May 8, 2005, 06:07 AM
Hurry!
That idea cloud be very useful for a decent casino in my hotel! ;)
(Now don't go thinking I'm going to upload a hotel, it's going to be a small episode with a nice plot in it)

LittleFreak
May 14, 2005, 05:35 AM
Switch allows multiple trigger zone "hits" while the player is standing in it. This is great for making things blink like crazy, otherwise it's not very useful, unless you want to make something like roulette where you're frozen and...

IDEA!

If it is what I think it is, then I'll have to dissapoint you because Lark already did something like that some time ago.

Or if it wasn't Labratkid, then it was someone else who had used the Bloxonius set.

cooba
May 14, 2005, 05:56 AM
Or if it wasn't Labratkid, then it was someone else who had used the Bloxonius set.Blax.

Odin
May 14, 2005, 07:44 AM
If it is what I think it is, then I'll have to dissapoint you because Lark already did something like that some time ago.

Or if it wasn't Labratkid, then it was someone else who had used the Bloxonius set.

I know. I think I just discovered a way to make totally random slot machines.

Xobim
May 16, 2005, 10:38 AM
Please post a level on J2O! I really could use that idea! :cool: ;-) :)