Log in

View Full Version : Capitalism Vs. Communism


Odin
May 2, 2005, 04:13 PM
This thread idea spawned when, in FQuist's Base Construction server, Canadian suggested that the reason people were fighting for coins rather than playing CTF was because of a downside of a Capitalist society. FQuist replyed with "++communist hotels," and that was basically the end of the idea.

...until...

Quist came up with a Communist gametype, which goes like this:


Players collect coins
Players die
Host gets all their coins


Canada made up his own Communism gametype, which is as follows:


Players collect coins
Powerups become available to all players
The host has access to everything from the start


So this thread is basically made to discuss the possible gametype "Capitalism Vs. Communism." It's in Misc. because this was going to be a Misc. thread then I forgot what it was going to be about.

FireSworD
May 2, 2005, 04:35 PM
Thinking about the title, the gametype has potential. I am not too fond of Quists or Canadians ideas though, I suggest different rules. Make the gametype more evil.

Odin
May 2, 2005, 04:38 PM
Thinking about the title, the gametype(s) has potential. I am not too fond of Quists, or Canadians ideas though.

I like Canada's idea the most, but yeah.

Violet CLM
May 2, 2005, 05:45 PM
Communism, eh? Everyone is set loose in an arena and is given a certain amount of time (say a minute) to collect a certain number of coins (say 100). If players collect more than 100 coins, they give their coins to the players who collected less than 100 coins. The 100 coins are then spent on improving the layout of the arena. The game then begins again as nobody is supposed to "win" in communism.
If not enough coins are collected to give everyone 100 or some even amount over 100, those players who collected the fewest coins are given training by FS.

Sciz CT
May 2, 2005, 06:05 PM
hahahahahahaha

Seeing a topic about this makes my day. =p

Anyway.

Capitalism vs. Communism - SCT style
---------------------------------------------------
Base gametype: CTF
Possible uses: CTF, Assassination, ???

-One team composes the Capitalists. The other team is Communist.
-Both teams start out with no powerups, carrots, warps, base defenses, nothing.
-Both teams may purchase upgrades.
-Capitalists can purchase upgrades for low prices, but it only effects the player who bought it, thanks to the use of trigger zones.
-Communists purchase upgrades for significantly higher prices, but it effects the entire team. Each player pays part of the cost, until the trigger scenery/whatever blocking the upgrade in question is gone entirely.

The basic idea is mostly stolen from Quist's level, but I think it could work. At least in theory.

Sonyk
May 2, 2005, 06:15 PM
Communism... Wierd idea.

Sonyk's Awkward Communism System-
----------------------------------------------------------------------------------
Host is the dictator.
Dictator gives each person a menial and repetitive task in which they earn coins (I can see it now, rabbits buttstomping crates, ALL DAY LONG).
After enough coins are earned, that person must escape the dictator, and cross over to another country.
In the new country, they use their coins to buy weaponry, so they may combat the dictator. If they win, they are dictator.
Escapee may bring up rebels to combat dictator.
It continues, until the host "dies" of old age, i.e. time limit, at which time a new round begins, and all rabbits return to starting positions.

If a rabbit is roasted at any time, they must spend the rest of the round in detention.

For more fun, there can be a social ladder, and a buissness ladder as well.

I can also see this... Rabbits with sore bottoms!

Odin
May 2, 2005, 06:15 PM
hahahahahahaha

Seeing a topic about this makes my day. =p

Anyway.

Capitalism vs. Communism - SCT style
---------------------------------------------------
Base gametype: CTF
Possible uses: CTF, Assassination, ???

-One team composes the Capitalists. The other team is Communist.
-Both teams start out with no powerups, carrots, warps, base defenses, nothing.
-Both teams may purchase upgrades.
-Capitalists can purchase upgrades for low prices, but it only effects the player who bought it, thanks to the use of trigger zones.
-Communists purchase upgrades for significantly higher prices, but it effects the entire team. Each player pays part of the cost, until the trigger scenery/whatever blocking the upgrade in question is gone entirely.

The basic idea is mostly stolen from Quist's level, but I think it could work. At least in theory.

The communist buying part seems a bit flaky, but I think it could work.

Violet CLM
May 2, 2005, 06:19 PM
Communism... Wierd idea.

Sonyk's Awkward Communism System-
----------------------------------------------------------------------------------
Host is the dictator.
Dictator gives each person a menial and repetitive task in which they earn coins (I can see it now, rabbits buttstomping crates, ALL DAY LONG).
After enough coins are earned, that person must escape the dictator, and cross over to another country.
[...]
Communism doesn't have dictators... you may be thinking of socialist totalitarianism.

Sonyk
May 2, 2005, 06:57 PM
Communism doesn't have dictators... you may be thinking of socialist totalitarianism.
Something like that. Call it "head of govenment" then.

FQuist
May 2, 2005, 07:18 PM
Just a small note, my idea was mostly just a stupid joke and not a serious gametype proposal.

I like the idea of heaving people be able to improve the level together using coins. You could make be only a secondary objective but what if people got a few coins at the start of a level and they could use them on one level upgrade, and so every time people play they can create a different playing area based on their choices, with different strategy needs.

Edit: Oh, and another small note, the BC level that is referred to is mostly made by Ragnarok, although I made up the concept.

Fawriel
May 2, 2005, 08:32 PM
omi!

blurredd
May 2, 2005, 11:02 PM
If you ask me, Sciz CT's idea is the best of all of them and would be the most fun--especially if its Assassination. The only thing I'd add is that each team can decide whether to be communists or capitalists. I would consider making this level, but it's not my idea, plus I would like to see what Sciz could do with it. Yeah, that's right, it's a challenge.

As for the gametype "Capitalism Vs. Communism" as mentioned in the first post, I don't see how enjoyable that could be. But, I am biased against hotel-like levels.

Bobby aka Dizzy
May 2, 2005, 11:07 PM
Levels made out of random challenges are the best.

ShadowGPW
May 3, 2005, 12:43 AM
i still prefer a genocide:

Kill everything in your path.

White Rabbit
May 3, 2005, 07:09 AM
How about a Capitalism vs Communism assault lvl? You should know who is trying to remove who... ;)

Er..no..no basic lvl concept yet. :p but it'll be like assault.

Sciz CT
May 3, 2005, 11:58 AM
If you ask me, Sciz CT's idea is the best of all of them and would be the most fun--especially if its Assassination. The only thing I'd add is that each team can decide whether to be communists or capitalists. I would consider making this level, but it's not my idea, plus I would like to see what Sciz could do with it. Yeah, that's right, it's a challenge.

I'll get around to this after exams and whatnot are over in a few weeks. And I'll need a guide of some sort on making the basic mechanics of an assassination level. ;p

Unhit
May 3, 2005, 12:06 PM
Yeah, that would rock. It's like blue vs red.

mikeejimbo
May 3, 2005, 12:35 PM
Go Sciz! That's basically the idea I had in mind.

However, instead of each person removing part of the scenery for the Commies, I suggest that some sort of system like the "IceBank system" in Violet's hotel be used to give all the coins to the host of the level (who will necessarily be on the Communist side). Then once he has enough he can hit a trigger crate that releases powerups for the Communists, but by a system of funky trigger ZONES, only the Communist side can get them.

And leave the Capitalists as is.

Someone made a "gem to coin" converter after I "suggested" it (by trying to make a level with it in, but there version is a third-party program) I forget who, but it gives me an idea...

Host it in Treasure hunt, but have teams anyway. Then with funky trigger zones, make the Capitalists able to buy stuff for themselves and Communists able to buy stuff collectively.

And THEN let them ask to have their gems converted to coins, but the host would only do that when they're in a certain "store." The benefit of this is that it makes the Capitalists comepete for money (by shooting each other) but the Communists, while they could shoot each other, would eventually give all their money to the host anyway, the theory being that they wouldn't bother fighting amongst each other.

Still don't know what the actual object of the game is.

White Rabbit
May 3, 2005, 12:50 PM
Easy. Capitalism and Communism are ideological enemies. None can grow without the retreat of the other. One must go down. There can be no co-existence (and plz don’t listen to Khrushchev… ;p)

I also think that it's silly that the Communists are fighting each other, according to mikejimbo. In a socialist state, all should be perpetually united against a common cause. It is in the free world that discord and arguments exist. I'd prefer it if all these new game types at least had some historical background, or we might as well not bother calling ot Capitalism vs Communism. Just blue vs red. ;P

Odin
May 3, 2005, 02:15 PM
This is supposed to be a GAMETYPE, not a debate on political structure. Back on topic.

Sciz CT
May 3, 2005, 03:05 PM
N0's Gem to Coin thing only works locally, so the server can't convert gems for anyone but himself.

Radium
May 3, 2005, 03:41 PM
Yeah, that sounds like it would be interesting. Make sure the commies are red.

mikeejimbo
May 3, 2005, 03:44 PM
White Rabbit, I think you miss-understood me.

What I was saying was that though the GAME would let the Communists fight amongst each other, it would be much better for them to work together.

Kinda like the real world, eh?

To show this, I quote myself:

...the theory being that they wouldn't bother fighting amongst each other.

White Rabbit
May 4, 2005, 05:53 AM
If the reds can fight amongst each other, why can't the blues?

mikeejimbo
May 4, 2005, 04:55 PM
Oh, they can too of course. In fact, they're more likely to.