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View Full Version : Novice JCS help plz


whitelder
May 6, 2005, 09:10 PM
How do you make the level you created solid? i try to play the very basic level I created and jazz falls through the floor how do i make it solid enough for me to finish the basic level without dying? Oh and how do I set that level so its the last level and i can see the ending sequence for JJ2 that didnr come with my version of JJ2?

Violet CLM
May 7, 2005, 12:49 AM
How do you make the level you created solid? i try to play the very basic level I created and jazz falls through the floor how do i make it solid enough for me to finish the basic level without dying?
You need to make sure that you're using masked tiles for your floor. In the upper right corner of the Tileset box in JCS, there should be a dropdown box. Switch it to "Masks" and you will be able to see which tiles Jazz can walk on. Everything black is solid, everything purple is unsolid. There is also a Masks button in the upper right corner of the Layer box, which lets you see which parts of the layer are solid.
If that isn't the problem, you are probably not placing your walls in Layer 4. Layer 4 is the only layer that Jazz can walk on.

Oh and how do I set that level so its the last level and i can see the ending sequence for JJ2 that didnr come with my version of JJ2?
Set the next level (in Level Properties) to "ending".

whitelder
May 7, 2005, 02:54 AM
ok thanxs for that unknown rabbit its working now but I cant seem to be able to exit the level. You see I have a version that is missing the help and troubleshooting file and well yeah. What layer does the exit sign have to be on to enable me to leave the level i,e, how do i get the gems to come up at the end of the level? Oh and why does it look like this? ??
http://img.photobucket.com/albums/v717/whitelder/Jazz0006.jpg

LittleFreak
May 7, 2005, 03:06 AM
You need to use the Area Exit Level event. The sign is just to show that the exit is near.

EDIT:

Oh, and just for your information, everything that has an effect on Jazz, such as enemies, grounds where you can walk on, pickups, etc. have to be placed on layer 4. The others are just layers for eyecandy.

whitelder
May 7, 2005, 03:13 AM
how do I get to the Area exit level event? dont worry I found it and finally seen the ending sequence also WOOOHOOO! thanxs to all.

JelZe GoldRabbit
May 7, 2005, 03:39 AM
Back to that picture, it looks like that because there's nothing in layer 8 (the back-most layer). And the "Area End of Level" event is in "Gameplay -> Area". There are two kinds: the regular "Area End of Level" which makes Jazz zoom off the screen, and "Area Warp EOL", with a warp animation.

Another event that may come in handy is "Jazz Start", found in "Gameplay -> Start position". Normally Jazz starts a level in the upper left corner, but with that event you can make him start anywhere you want.

- JelZe GoldRabbit =:3

LittleFreak
May 7, 2005, 03:43 AM
You could see that animation by making a level even though you don't have the ending.j2a file? Interesting.

whitelder
May 7, 2005, 03:46 AM
i have the ending .j2b file thats how i can see it

LittleFreak
May 7, 2005, 03:47 AM
ending.j2b is only the music.. that's really weird. The animation is probably encoded in the anims.j2a file somewhere I guess, I couldn't think of any other way you could watch it.

whitelder
May 7, 2005, 03:52 AM
hmm ah well at least I have the ending now and know a bit more about creating levels. Do we know whos voice it is that does Eva earlong in the ending sequence?

LittleFreak
May 7, 2005, 05:11 AM
I don't think so.

Marine1969
May 7, 2005, 05:34 AM
ok thanxs for that unknown rabbit its working now but I cant seem to be able to exit the level. You see I have a version that is missing the help and troubleshooting file and well yeah. What layer does the exit sign have to be on to enable me to leave the level i,e, how do i get the gems to come up at the end of the level? Oh and why does it look like this? ??
http://img.photobucket.com/albums/v717/whitelder/Jazz0006.jpg

This is because you didn't put in a background, therefore tehre is nothing to be rendered in that space in place of what was there before.

It's hard to explain, but you experience this with a lot of engines when you're looking at an area outside the level.

DarkSonic
May 7, 2005, 05:37 AM
Levels without layer 8 look terrible. So just put a background in layer 8. Make it textured.

FoxBlitzz
May 7, 2005, 12:56 PM
Levels without layer 8 look terrible.

That is, unless you make layer 8 have a semi-transparent tiles, which creates a motion blur effect (Look even better when the tiles have a checkerboard transparency pattern with auto-speed set to odd numbers).

What layer does the exit sign have to be on to enable me to leave the level i,e, how do i get the gems to come up at the end of the level?

There is no tile that creates enemies, items, etc. by itself. All of that must be done using Events.

Also, I would like to point out (Judging from the screenshot) that in order to make destroyable blocks, you must create an animated tile formatted a certain way, put it in the level, and add a Destruct Scenery event on top of it.

Violet CLM
May 7, 2005, 08:33 PM
I would suggest reading all of the tutorials over at <a href="http://www.jazz2online.com/jcsref/">JCSref</a> and <a href="http://zeepost.nl/~howtojcs/">Howto JCS</a>.