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View Full Version : JDC - Now Accepting Submissions


blurredd
May 10, 2005, 04:11 AM
So you want to add a level to the JDC map pool without going through the pain of adding all the complicated triggers? Then now is your chance to do so. Instead of commandeering levels as usual, I thought it would be a good idea to do something a little different. All you have to do is make submissions and suggestions, and we (mostly I) will do the rest.

Keep in mind that JDC has certain standards when it comes to level quality. Furthermore, brand new levels have priority over older ones, and larger levels are preferred. And while you can submit nearly anything, we are mainly looking for levels for gametypes like Assault and Assassination. You could also suggest a Single Player level to be used for Assault if you think it can work. As for sending submissions, you could message me whenever I'm online, or just post a link in this thread.

White Rabbit
May 10, 2005, 07:29 AM
Oooooh...sounds cool. Singleplayer as assault? *scutters off to his JCS*

EvilMike
May 10, 2005, 04:03 PM
stuff

If you wind up being too busy with a flood of submissions I can probably handle a few, if you want. I like this idea because it's a convenient way to get more levels for jdc. And plus they can be used outside of jdc as well, so everyone benefets.

White Rabbit
May 11, 2005, 07:39 AM
I, however, have a few questions.

1. How much work do we have to do on our lvls? Can we submit entire lvls, without you editing it? Or do we just submit 'skeletons' and let you put in the events?

2. What kind of suggestions are you looking for? How much can be overruled by you?

3. Er... take care!

blurredd
May 11, 2005, 04:25 PM
To Evilmike: Will do.

To WR:

1.) You don't have to do anything, and it might be easier for me to edit the level myself.

2.) I would consider just about any suggestion right now.

I'm not going to put too many restrictions on suggestions and submissions aside from what I recommended. But it is just a recommendation. I should also mention regular Battle levels would be especially useful.

blurredd
May 15, 2005, 06:05 PM
Any suggestions of any kind would be nice.

Blackraptor
May 15, 2005, 06:58 PM
Sux level (http://www.hewwo.com/blacky/OLCXerox.zip)

^ I made the above level a while ago in about a day or two. It uses a horrible converted tileset (at least imo) and is not really all that great itself. It's meant for instagib.

This definately doesnt match the quality of my levels (imo), but I didnt want to just leave it there nagging at my shoulder. I didn't want to release it either because it would lower my rating, so here you go. Its generally finished. If you want to alter anything about it, please ask me beforehand.

You wanted at least something so here you go...

blurredd
May 15, 2005, 11:07 PM
It's a start. Any other takers out there? Just so you know, it doesn't necessarily have to be your level if you're making a suggestion.

Chiyu
May 16, 2005, 01:33 AM
Hmm, I might make a new assault level, sounds interesting. :)

Nielsje
May 16, 2005, 09:27 AM
Exams :(
However I could finish Assault Of The CarroNova

Ragnarok!
May 17, 2005, 11:55 AM
I was gonna turn "Ragnarok's Stronghold" into an assassination.

blurredd
May 26, 2005, 06:00 PM
I decided to just do all of the Assault work myself. Submissions for CTF and Battle levels would still be greatly appreciated.

Superjazz
May 29, 2005, 03:48 AM
After all thinking of that should I even get started I finally made a background and some common-settings for a new level which would be supposed to be an assault-level...so, if I'm able to finish the 'skeleton' within the begin of next jdc, will you still accept to edit and put it into event-maps, Blur?

blurredd
May 29, 2005, 01:48 PM
Possibly.

Tiberious
May 30, 2005, 04:00 AM
You'd be more than welcome to use my Hidden Palace stage (under tileset conversions), though having it be anything other than a standard battle level would be a bit tough to do. I'm also not sure if you need 1.23 levels/sets or if all types are welcome.

If 1.23 is needed, I have a Dust Hill set I've been sitting on for a bit that I could put finishing touches on (I'm having problems with layer 8 in my demo stage right now). I can send the source images to someone with that version and have them compile the thing, then have it moved back to my 'puter...

blurredd
Jun 29, 2008, 04:33 PM
JDC can use some more levels for custom game modes. Specifically, there could be more quality Jailbreak and Flag Run levels. It's been like this for a long time, but EvilMike and I aren't really active making levels for JDC anymore. So if someone can step up and contribute, it would really be appreciated. These levels don't have to be perfect or have great eye candy, they just need good gameplay.

Cooba reminded me about this thread. The proposal at the top of this thread still applies, and more people should be willing to convert levels nowadays.

Ragnarok!
Jun 29, 2008, 11:29 PM
Woo, how great, I'm making Assassination/Assault levels (if they're still needed) in the near future. If they're not needed, I'm still making them :(.