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blurredd
Jun 11, 2005, 11:42 PM
It's a semi-incomplete list I made until I get shown up by Pyromanus (which I'm 200% sure will do so soon enough). I wouldn't be surprised if there are others with a complete list, but I decided to share my findings here.

Ambient Sound Event MCE #
---------------------------------------
0...............
1...............
2...............
3...............Bees..............225
4...............Big Box...........232
5...............Big Rock..........231
6...............
7...............Bilsy Boss........114
8...............
9...............
10..............Boll Platform.....210
11..............Bonus Signpost....84
12..............
13..............Bridge............153
14..............Bubba.............199
15..............Bumble Bee........105
16..............Butterfly.........236
17..............Carrotus Pole.....203
18..............Cat (Cheshire 1)..111
19..............Cat (Cheshire 2)..112
20..............Caterpillar.......110
21..............
22..............
23..............
24..............Demon.............120
25..............
26..............Devan(Robot Boss).201
27..............Devil Devan Boss..200
28..............Diamondus Pole....205
29..............Doggy Dogg........116
30..............
31..............Dragon Fly........123
32..............Dragon............103
33..............
34..............
35..............
36..............
37..(38)........Eva...............217
38..(39)........
39..(40)........
40..(41)........Fat Chick.........125
41..(42)........Fencer............126
42..(43)........Fish..............127
43..(44)........Flag (CTF Base)...244
44..(45)........
45..(46)........
46..(47)........
47..(48)........Fruit Platform....209
48..(49)........Gem Ring..........192
49..(50)........
50..(51)........Grass Platform....211
51..(52)........Hatter............113
52..(53)........Helmut............118
53..(54)........
54..(55)........
55..(56)........
56..(57)........
57..(58)........Jungle Pole.......229
58..(59)........Lab Rat...........102
59..(60)........Lizard............104
59..(60)........Lizard (Floating).183
60..............
61..............
62..............
63..(67)........Monkey............124
63..(67)........Monkey (Standing).184
64..(68)........Moth..............128
65..(69)........
66..(70)........
67..(71)........
68..(72)........PIN: 500 Bump.....139
68..(72)........PIN: Carrot Bump..140
68..(72)........PIN: Left Paddle..137
68..(72)........PIN: Right Paddle.138
69..(73)........Pink Platform.....212
70..(74)........Psych Pole........204
71..(75)........Queen Boss........151
72..(76)........Rapier............106
73..(77)........Raven.............190
74..(78)........Robot.............202
75..(79)........Rotating Rock.....130
76..(80)........Rocket Turtle.....198
77..(81)........
78..(82)........
79..(83)........Skeleton..........115
80..(84)........Small Tree........193
81..(85)........Snow..............238
82..(86)........Sonic(Bolly) Boss.235
83..(87)........Sonic Platform....213
84..(88)........Sparks............107
85..(89)........
86..(90)........
87..(91)........
88..(92)........
89..(93)........Spike Boll........215
90..(94)........Spike Boll (3D)...223
91..(95)........Spike Platform....214
92..(96)........
93..(97)........
94..(98)........
95..(99)........Sucker............109
95..(99)........Sucker (Floating).152
96..(100).......Tube Turtle.......191
97..(101).......Tuf Boss..........101
98..(102).......Tuf Turt..........100
99..(103).......Turtle (Normal)...117
99..(103).......Turtleshell.......141
100.(104).......
101.(105).......Uterus............195
101.(105).......(Uterus) Crab.....196
102.(106).......Vine (Swinging)...42
103.(107).......
104.(108).......
105.(109).......
106.(110).......
107.(111).......
108.(112).......Witch.............197
....(113).......Xmas Bisly Boss...251
....(114).......Xmas Lizard.......249
....(114).......Xmas Lizard(Float)250
....(115).......Xmas Turtle.......248
....(116).......Addon Dog*........252
....(117).......Addon Sparks**....253

*Cat
**Blue Ghost


The numbers in parentheses are the sample sounds needed for the MCE to work in TSF. If it has no parentheses, that means the same sample sound is used for 1.23 and TSF. In case you missed it, there's a pattern (as usually, although I did need to do a little renaming) in that the event names appear alphabetically (or at least they should) and correspond to the sample sound number. After doing all this work, it feels like there is some obvious place which lists all of these events in that order.

And if you happen to be out of the loop (like I suspect many are), and don't know what Ambient Sounds have to do with MCE's, well, it's this. They give the correct sprites for whatever MCE you're using if you select the right one. So you just have to build a normal MCE, then somewhere else place an Ambient Sound event with the corresponding sample number. It's that easy.

Like I said, it isn't finished, so if you know how to get things like the Bat and Bees to work (I couldn't get it for some reason), feel free to post how and I'll update. There's also a chance I messed up somewhere (I did a lot of assuming with the TSF samples), so please point out any mistakes. Also expect Pyro to mention things like modifying parameters in MCE events even further (like the length of the chain on a platform is changeable with the delay speed, and so on).<Ownage.>

Violet CLM
Jun 11, 2005, 11:48 PM
Also expect Pyro to mention things like modifying parameters in MCE events even further (like the length of the chain on a platform is changeable with the delay speed, and so on).<Ownage.>
Only to the extent that an ordinary generator can modify things with its delay, though, right? In which case, it's speed as well as length, and potentially sync/swing but I haven't checked.

Anyway, nice looking list. Levels are going to start getting weird now.

CrimiClown
Jun 24, 2005, 05:39 AM
Can someone explain what an MCE Event is?

LittleFreak
Jun 24, 2005, 06:02 AM
An MCE is a Multiple Combo Event. With some special event placement you can get normal events to use different sprites (graphics) to make weird things like Jazz clones or bridges out of letters, etc.

I think there's an article on J2O somewhere, which explains how to do it.

blurredd
Jun 24, 2005, 03:33 PM
My work here is done.

cooba
Jun 28, 2005, 09:47 AM
With some special event placement you can get normal events to use different sprites (graphics) to make weird things like Jazz clones or bridges out of letters, etc.Or you could use them in a practical way by putting events which don't work in multiplayer by themselves in multiplayer.<hr>Someone should try to do some research to find out why do Ambient Sounds correspond with the sprite library like this (in case if no one tried to find it out yet).

blurredd
Jun 28, 2005, 08:17 PM
I think alphabetical order explains enough if you ask me. But if you want to know more on the subject, you might as well wait for an answer from Pyro, since he made an even more comprehensive list than mine.

Jerrythabest
Aug 14, 2005, 09:28 AM
Does it matter where I put the Ambient Sound event?

And, why should you want to use MCEs if they dont use those wrong sprites? You can use simple generators too with the same effect, or am I wrong?

Also, what is the '#' in your list? There's nothing under it...

Sonyk
Aug 14, 2005, 10:15 AM
It's useful for something like getting enemies to work online. And, the # collumn is part of MCE # (Multiple Combo Event Number).

Jerrythabest
Aug 18, 2005, 12:23 AM
I always wondered how they did that with Team Foo Race 5! (Theres a turtle) thanks for saying that! but does it matter where you put the Ambient sound event?

Jerrythabest
Nov 24, 2005, 08:11 AM
you are still allowed to answer that question... how is going the research? Need help? This is pretty interesting (well, it is VERY interesting). It looks like the research stopped, but why? no time? if there is already such a list, then I would like to see it! Thanks, and Im sorry for reviving this.

Violet CLM
Nov 24, 2005, 12:03 PM
I don't think it matters where the ambient sound goes, as it's just loading sprites, but I could be wrong. As for research, last I checked MCE's are pretty much complete and we're waiting for blur to eliminate some bug or other with generating trigger crates before documentation gets released.
...but that was a long time ago so I could be wrong.

blurredd
Nov 24, 2005, 07:04 PM
I should probably do more testings sometime, assuming there is a solution.

Pyromanus
May 23, 2007, 03:20 PM
I can't believe i never posted in this thread...
Ambient Sounds.htm (http://users.pandora.be/pyromanus/JJ2/Ambient%20Sounds.htm)
positions of ambient sounds are non important btw

Jerrythabest
May 25, 2007, 07:53 AM
FINALLY ANSWERED!! UR MY GOD!!!
... GJ on that table. =D

EDIT: sound number 87 should show Spaz in 1.23, but with which event number? ;p there are more of these...

Neobeo
Nov 20, 2011, 02:57 AM
Not entirely related to MCE events, but apparently there's a whole lot of undiscovered ambient sounds, at least from this list (http://web.archive.org/web/20080204161616/http://users.pandora.be/pyromanus/JJ2/Ambient%20Sounds.htm). I have been living under a rock for a while though, so this might already be common knowledge by now.

Example: Ambient sound #200 plays the "oh thank you" sound from the ending, as long as there is ambient sound #33 somewhere else in the level.

<table border=1><tr><th>#</th><th>Official Sound Name</th><th>Length (s)</th><th>Anim</th></tr><tr><td>0</td><td>sWIND_WIND2A</td><td>9.775</td><td>(107)</td></tr><tr><td>1</td><td>sCOMMON_BURNIN</td><td>1.086</td><td>(22)</td></tr><tr><td>2</td><td>sSCIENCE_PLOPKAOS</td><td>4.191</td><td>(78)</td></tr><tr><td>3</td><td>sAMMO_BMP2</td><td>0.139</td><td>(0)</td></tr><tr><td>4</td><td>sAMMO_BMP3</td><td>0.13</td><td>(0)</td></tr><tr><td>5</td><td>sAMMO_BMP4</td><td>0.117</td><td>(0)</td></tr><tr><td>6</td><td>sAMMO_BMP5</td><td>0.107</td><td>(0)</td></tr><tr><td>7</td><td>sAMMO_BMP6</td><td>0.27</td><td>(0)</td></tr><tr><td>8</td><td>sAMMO_BOEM1</td><td>0.596</td><td>(0)</td></tr><tr><td>9</td><td>sAMMO_BUL1</td><td>0.064</td><td>(0)</td></tr><tr><td>10</td><td>sAMMO_BULFL1</td><td>0.322</td><td>(0)</td></tr><tr><td>11</td><td>sAMMO_BULFL2</td><td>0.168</td><td>(0)</td></tr><tr><td>12</td><td>sAMMO_BULFL3</td><td>0.286</td><td>(0)</td></tr><tr><td>13</td><td>sAMMO_FIREGUN1A</td><td>0.708</td><td>(0)</td></tr><tr><td>14</td><td>sAMMO_FIREGUN2A</td><td>0.685</td><td>(0)</td></tr><tr><td>15</td><td>sAMMO_FUMP</td><td>0.07</td><td>(0)</td></tr><tr><td>16</td><td>sAMMO_GUN1</td><td>0.164</td><td>(0)</td></tr><tr><td>17</td><td>sAMMO_GUN2</td><td>0.183</td><td>(0)</td></tr><tr><td>18</td><td>sAMMO_GUN3PLOP</td><td>0.192</td><td>(0)</td></tr><tr><td>19</td><td>sAMMO_GUNFLP</td><td>0.069</td><td>(0)</td></tr><tr><td>20</td><td>sAMMO_GUNFLP1</td><td>0.075</td><td>(0)</td></tr><tr><td>21</td><td>sAMMO_GUNFLP2</td><td>0.069</td><td>(0)</td></tr><tr><td>22</td><td>sAMMO_GUNFLP3</td><td>0.058</td><td>(0)</td></tr><tr><td>23</td><td>sAMMO_GUNFLP4</td><td>0.047</td><td>(0)</td></tr><tr><td>24</td><td>sAMMO_GUNFLPL</td><td>0.052</td><td>(0)</td></tr><tr><td>25</td><td>sAMMO_GUNJAZZ</td><td>0.06</td><td>(0)</td></tr><tr><td>26</td><td>sAMMO_GUNVELOCITY</td><td>0.376</td><td>(0)</td></tr><tr><td>27</td><td>sAMMO_ICEGUN</td><td>0.181</td><td>(0)</td></tr><tr><td>28</td><td>sAMMO_ICEGUN2</td><td>0.151</td><td>(0)</td></tr><tr><td>29</td><td>sAMMO_ICEGUNPU</td><td>0.159</td><td>(0)</td></tr><tr><td>30</td><td>sAMMO_ICEPU1</td><td>0.227</td><td>(0)</td></tr><tr><td>31</td><td>sAMMO_ICEPU2</td><td>0.262</td><td>(0)</td></tr><tr><td>32</td><td>sAMMO_ICEPU3</td><td>0.254</td><td>(0)</td></tr><tr><td>33</td><td>sAMMO_ICEPU4</td><td>0.244</td><td>(0)</td></tr><tr><td>34</td><td>sAMMO_LASER</td><td>0.238</td><td>(0)</td></tr><tr><td>35</td><td>sAMMO_LASER2</td><td>0.67</td><td>(0)</td></tr><tr><td>36</td><td>sAMMO_LASER3</td><td>0.727</td><td>(0)</td></tr><tr><td>37</td><td>sAMMO_LAZRAYS</td><td>0.364</td><td>(0)</td></tr><tr><td>38</td><td>sAMMO_MISSILE</td><td>0.856</td><td>(0)</td></tr><tr><td>39</td><td>sAMMO_SPZBL1</td><td>0.237</td><td>(0)</td></tr><tr><td>40</td><td>sAMMO_SPZBL2</td><td>0.258</td><td>(0)</td></tr><tr><td>41</td><td>sAMMO_SPZBL3</td><td>0.205</td><td>(0)</td></tr><tr><td>42</td><td>sBAT_BATFLY1</td><td>0.644</td><td>1</td></tr><tr><td>43</td><td>sBILSBOSS_BILLAPPEAR</td><td>0.908</td><td>7</td></tr><tr><td>44</td><td>sBILSBOSS_FINGERSNAP</td><td>0.383</td><td>7</td></tr><tr><td>45</td><td>sBILSBOSS_FIRE</td><td>0.911</td><td>7</td></tr><tr><td>46</td><td>sBILSBOSS_FIRESTART</td><td>2.31</td><td>7</td></tr><tr><td>47</td><td>sBILSBOSS_SCARY3</td><td>8.828</td><td>7</td></tr><tr><td>48</td><td>sBILSBOSS_THUNDER</td><td>4.151</td><td>7</td></tr><tr><td>49</td><td>sBILSBOSS_ZIP</td><td>0.197</td><td>7</td></tr><tr><td>50</td><td>sBONUS_BONUS1</td><td>0.501</td><td>11</td></tr><tr><td>51</td><td>sBONUS_BONUSBLUB</td><td>1.149</td><td>11</td></tr><tr><td>52</td><td>sBUBBA_BUBBABOUNCE1</td><td>0.293</td><td>14</td></tr><tr><td>53</td><td>sBUBBA_BUBBABOUNCE2</td><td>0.253</td><td>14</td></tr><tr><td>54</td><td>sBUBBA_BUBBAEXPLO</td><td>0.977</td><td>14</td></tr><tr><td>55</td><td>sBUBBA_FROG2</td><td>0.148</td><td>14</td></tr><tr><td>56</td><td>sBUBBA_FROG3</td><td>0.16</td><td>14</td></tr><tr><td>57</td><td>sBUBBA_FROG4</td><td>0.191</td><td>14</td></tr><tr><td>58</td><td>sBUBBA_FROG5</td><td>0.147</td><td>14</td></tr><tr><td>59</td><td>sBUBBA_SNEEZE2</td><td>0.705</td><td>14</td></tr><tr><td>60</td><td>sBUBBA_TORNADOATTACK2</td><td>2.781</td><td>14</td></tr><tr><td>61</td><td>sBUMBEE_BEELOOP</td><td>3.037</td><td>15</td></tr><tr><td>62</td><td>sCATERPIL_RIDOE</td><td>2.017</td><td>20</td></tr><tr><td>63</td><td>sCOMMON_AIRBOARD</td><td>2.488</td><td>(22)</td></tr><tr><td>64</td><td>sCOMMON_AIRBTURN</td><td>0.135</td><td>(22)</td></tr><tr><td>65</td><td>sCOMMON_AIRBTURN2</td><td>0.067</td><td>(22)</td></tr><tr><td>66</td><td>sCOMMON_BASE1</td><td>0.34</td><td>(22)</td></tr><tr><td>67</td><td>sCOMMON_BELL_FIRE</td><td>0.375</td><td>(22)</td></tr><tr><td>68</td><td>sCOMMON_BELL_FIRE2</td><td>0.186</td><td>(22)</td></tr><tr><td>69</td><td>sCOMMON_BENZIN1</td><td>0.827</td><td>(22)</td></tr><tr><td>70</td><td>sCOMMON_BIRDFLY</td><td>0.425</td><td>(22)</td></tr><tr><td>71</td><td>sCOMMON_BIRDFLY2</td><td>0.421</td><td>(22)</td></tr><tr><td>72</td><td>sCOMMON_BLOKPLOP</td><td>0.046</td><td>(22)</td></tr><tr><td>73</td><td>sCOMMON_BLUB1</td><td>0.071</td><td>(22)</td></tr><tr><td>74</td><td>sCOMMON_BUBBLGN1</td><td>0.853</td><td>(22)</td></tr><tr><td>75</td><td>sCOMMON_BURN</td><td>0.988</td><td>(22)</td></tr><tr><td>76</td><td>sCOMMON_BURNIN</td><td>1.086</td><td>(22)</td></tr><tr><td>77</td><td>sCOMMON_CANSPS</td><td>0.638</td><td>(22)</td></tr><tr><td>78</td><td>sCOMMON_CLOCK</td><td>0.2</td><td>(22)</td></tr><tr><td>79</td><td>sCOMMON_COIN</td><td>0.354</td><td>(22)</td></tr><tr><td>80</td><td>sCOMMON_COLLAPS</td><td>0.866</td><td>(22)</td></tr><tr><td>81</td><td>sCOMMON_CUP</td><td>0.208</td><td>(22)</td></tr><tr><td>82</td><td>sCOMMON_DAMPED1</td><td>0.703</td><td>(22)</td></tr><tr><td>83</td><td>sCOMMON_DOWN</td><td>0.137</td><td>(22)</td></tr><tr><td>84</td><td>sCOMMON_DOWNFL2</td><td>0.366</td><td>(22)</td></tr><tr><td>85</td><td>sCOMMON_DRINKSPAZZ1</td><td>0.367</td><td>(22)</td></tr><tr><td>86</td><td>sCOMMON_DRINKSPAZZ2</td><td>0.28</td><td>(22)</td></tr><tr><td>87</td><td>sCOMMON_DRINKSPAZZ3</td><td>0.282</td><td>(22)</td></tr><tr><td>88</td><td>sCOMMON_DRINKSPAZZ4</td><td>0.367</td><td>(22)</td></tr><tr><td>89</td><td>sCOMMON_EAT1</td><td>0.582</td><td>(22)</td></tr><tr><td>90</td><td>sCOMMON_EAT2</td><td>0.305</td><td>(22)</td></tr><tr><td>91</td><td>sCOMMON_EAT3</td><td>0.238</td><td>(22)</td></tr><tr><td>92</td><td>sCOMMON_EAT4</td><td>0.277</td><td>(22)</td></tr><tr><td>93</td><td>sCOMMON_ELECTRIC1</td><td>0.507</td><td>(22)</td></tr><tr><td>94</td><td>sCOMMON_ELECTRIC2</td><td>0.872</td><td>(22)</td></tr><tr><td>95</td><td>sCOMMON_ELECTRICHIT</td><td>0.247</td><td>(22)</td></tr><tr><td>96</td><td>sCOMMON_EXPL_TNT</td><td>0.437</td><td>(22)</td></tr><tr><td>97</td><td>sCOMMON_EXPSM1</td><td>0.4</td><td>(22)</td></tr><tr><td>98</td><td>sCOMMON_FLAMER</td><td>0.817</td><td>(22)</td></tr><tr><td>99</td><td>sCOMMON_FLAP</td><td>0.552</td><td>(22)</td></tr><tr><td>100</td><td>sCOMMON_FOEW1</td><td>0.063</td><td>(22)</td></tr><tr><td>101</td><td>sCOMMON_FOEW2</td><td>0.14</td><td>(22)</td></tr><tr><td>102</td><td>sCOMMON_FOEW3</td><td>0.059</td><td>(22)</td></tr><tr><td>103</td><td>sCOMMON_FOEW4</td><td>0.067</td><td>(22)</td></tr><tr><td>104</td><td>sCOMMON_FOEW5</td><td>0.066</td><td>(22)</td></tr><tr><td>105</td><td>sCOMMON_GEMSMSH1</td><td>1.203</td><td>(22)</td></tr><tr><td>106</td><td>sCOMMON_GLASS2</td><td>1.229</td><td>(22)</td></tr><tr><td>107</td><td>sCOMMON_GUNSM1</td><td>0.332</td><td>(22)</td></tr><tr><td>108</td><td>sCOMMON_HARP1</td><td>1.19</td><td>(22)</td></tr><tr><td>109</td><td>sCOMMON_HEAD</td><td>0.897</td><td>(22)</td></tr><tr><td>110</td><td>sCOMMON_HELI1</td><td>0.422</td><td>(22)</td></tr><tr><td>111</td><td>sCOMMON_HIBELL</td><td>0.366</td><td>(22)</td></tr><tr><td>112</td><td>sCOMMON_HOLYFLUT</td><td>1.309</td><td>(22)</td></tr><tr><td>113</td><td>sCOMMON_HORN1</td><td>0.28</td><td>(22)</td></tr><tr><td>114</td><td>sCOMMON_ICECRUSH</td><td>0.644</td><td>(22)</td></tr><tr><td>115</td><td>sCOMMON_IMPACT1</td><td>0.3</td><td>(22)</td></tr><tr><td>116</td><td>sCOMMON_IMPACT2</td><td>0.296</td><td>(22)</td></tr><tr><td>117</td><td>sCOMMON_IMPACT3</td><td>0.242</td><td>(22)</td></tr><tr><td>118</td><td>sCOMMON_IMPACT4</td><td>0.148</td><td>(22)</td></tr><tr><td>119</td><td>sCOMMON_IMPACT5</td><td>0.218</td><td>(22)</td></tr><tr><td>120</td><td>sCOMMON_IMPACT6</td><td>0.413</td><td>(22)</td></tr><tr><td>121</td><td>sCOMMON_IMPACT7</td><td>0.378</td><td>(22)</td></tr><tr><td>122</td><td>sCOMMON_IMPACT8</td><td>0.337</td><td>(22)</td></tr><tr><td>123</td><td>sCOMMON_IMPACT9</td><td>0.179</td><td>(22)</td></tr><tr><td>124</td><td>sCOMMON_ITEMTRE</td><td>0.464</td><td>(22)</td></tr><tr><td>125</td><td>sCOMMON_JUMP</td><td>0.112</td><td>(22)</td></tr><tr><td>126</td><td>sCOMMON_JUMP2</td><td>0.314</td><td>(22)</td></tr><tr><td>127</td><td>sCOMMON_LAND</td><td>0.691</td><td>(22)</td></tr><tr><td>128</td><td>sCOMMON_LAND1</td><td>0.23</td><td>(22)</td></tr><tr><td>129</td><td>sCOMMON_LAND2</td><td>0.43</td><td>(22)</td></tr><tr><td>130</td><td>sCOMMON_LANDCAN1</td><td>0.162</td><td>(22)</td></tr><tr><td>131</td><td>sCOMMON_LANDCAN2</td><td>0.228</td><td>(22)</td></tr><tr><td>132</td><td>sCOMMON_LANDPOP</td><td>0.075</td><td>(22)</td></tr><tr><td>133</td><td>sCOMMON_LOADJAZZ</td><td>0.155</td><td>(22)</td></tr><tr><td>134</td><td>sCOMMON_LOADSPAZ</td><td>0.237</td><td>(22)</td></tr><tr><td>135</td><td>sCOMMON_METALHIT</td><td>0.386</td><td>(22)</td></tr><tr><td>136</td><td>sCOMMON_MONITOR</td><td>0.321</td><td>(22)</td></tr><tr><td>137</td><td>sCOMMON_NOCOIN</td><td>1.272</td><td>(22)</td></tr><tr><td>138</td><td>sCOMMON_PICKUP1</td><td>0.286</td><td>(22)</td></tr><tr><td>139</td><td>sCOMMON_PICKUPW1</td><td>0.348</td><td>(22)</td></tr><tr><td>140</td><td>sCOMMON_PISTOL1</td><td>0.475</td><td>(22)</td></tr><tr><td>141</td><td>sCOMMON_PLOOP1</td><td>0.542</td><td>(22)</td></tr><tr><td>142</td><td>sCOMMON_PLOP1</td><td>0.295</td><td>(22)</td></tr><tr><td>143</td><td>sCOMMON_PLOP2</td><td>0.187</td><td>(22)</td></tr><tr><td>144</td><td>sCOMMON_PLOP3</td><td>0.097</td><td>(22)</td></tr><tr><td>145</td><td>sCOMMON_PLOP4</td><td>0.068</td><td>(22)</td></tr><tr><td>146</td><td>sCOMMON_PLOPKORK</td><td>0.332</td><td>(22)</td></tr><tr><td>147</td><td>sCOMMON_PREEXPL1</td><td>0.196</td><td>(22)</td></tr><tr><td>148</td><td>sCOMMON_PREHELI</td><td>0.377</td><td>(22)</td></tr><tr><td>149</td><td>sCOMMON_REVUP</td><td>1.092</td><td>(22)</td></tr><tr><td>150</td><td>sCOMMON_RINGGUN</td><td>0.325</td><td>(22)</td></tr><tr><td>151</td><td>sCOMMON_RINGGUN2</td><td>0.718</td><td>(22)</td></tr><tr><td>152</td><td>sCOMMON_SHIELD1</td><td>0.865</td><td>(22)</td></tr><tr><td>153</td><td>sCOMMON_SHIELD4</td><td>1.212</td><td>(22)</td></tr><tr><td>154</td><td>sCOMMON_SHIELD_ELEC</td><td>0.91</td><td>(22)</td></tr><tr><td>155</td><td>sCOMMON_SHLDOF3</td><td>0.573</td><td>(22)</td></tr><tr><td>156</td><td>sCOMMON_SLIP</td><td>1.054</td><td>(22)</td></tr><tr><td>157</td><td>sCOMMON_SMASH</td><td>0.639</td><td>(22)</td></tr><tr><td>158</td><td>sCOMMON_SPLAT1</td><td>0.621</td><td>(22)</td></tr><tr><td>159</td><td>sCOMMON_SPLAT2</td><td>0.391</td><td>(22)</td></tr><tr><td>160</td><td>sCOMMON_SPLAT3</td><td>0.557</td><td>(22)</td></tr><tr><td>161</td><td>sCOMMON_SPLAT4</td><td>0.718</td><td>(22)</td></tr><tr><td>162</td><td>sCOMMON_SPLUT</td><td>0.356</td><td>(22)</td></tr><tr><td>163</td><td>sCOMMON_SPRING1</td><td>1.08</td><td>(22)</td></tr><tr><td>164</td><td>sCOMMON_STEAM</td><td>1.138</td><td>(22)</td></tr><tr><td>165</td><td>sCOMMON_STEP</td><td>0.098</td><td>(22)</td></tr><tr><td>166</td><td>sCOMMON_STRETCH</td><td>0.133</td><td>(22)</td></tr><tr><td>167</td><td>sCOMMON_SWISH1</td><td>0.27</td><td>(22)</td></tr><tr><td>168</td><td>sCOMMON_SWISH2</td><td>0.276</td><td>(22)</td></tr><tr><td>169</td><td>sCOMMON_SWISH3</td><td>0.662</td><td>(22)</td></tr><tr><td>170</td><td>sCOMMON_SWISH4</td><td>0.186</td><td>(22)</td></tr><tr><td>171</td><td>sCOMMON_SWISH5</td><td>0.177</td><td>(22)</td></tr><tr><td>172</td><td>sCOMMON_SWISH6</td><td>0.115</td><td>(22)</td></tr><tr><td>173</td><td>sCOMMON_SWISH7</td><td>0.149</td><td>(22)</td></tr><tr><td>174</td><td>sCOMMON_SWISH8</td><td>0.278</td><td>(22)</td></tr><tr><td>175</td><td>sCOMMON_TELPORT1</td><td>0.422</td><td>(22)</td></tr><tr><td>176</td><td>sCOMMON_TELPORT2</td><td>0.691</td><td>(22)</td></tr><tr><td>177</td><td>sCOMMON_UP</td><td>0.137</td><td>(22)</td></tr><tr><td>178</td><td>sCOMMON_WATER</td><td>0.401</td><td>(22)</td></tr><tr><td>179</td><td>sCOMMON_WOOD1</td><td>0.345</td><td>(22)</td></tr><tr><td>180</td><td>sDEMON_RUN</td><td>0.312</td><td>24</td></tr><tr><td>181</td><td>sDEVILDEVAN_DRAGONFIRE</td><td>1.559</td><td>27</td></tr><tr><td>182</td><td>sDEVILDEVAN_FLAP</td><td>0.524</td><td>27</td></tr><tr><td>183</td><td>sDEVILDEVAN_FROG4</td><td>0.191</td><td>27</td></tr><tr><td>184</td><td>sDEVILDEVAN_JUMPUP</td><td>0.113</td><td>27</td></tr><tr><td>185</td><td>sDEVILDEVAN_LAUGH</td><td>1.184</td><td>27</td></tr><tr><td>186</td><td>sDEVILDEVAN_PHASER2</td><td>0.499</td><td>27</td></tr><tr><td>187</td><td>sDEVILDEVAN_STRECH2</td><td>0.334</td><td>27</td></tr><tr><td>188</td><td>sDEVILDEVAN_STRECHTAIL</td><td>0.821</td><td>27</td></tr><tr><td>189</td><td>sDEVILDEVAN_STRETCH1</td><td>0.314</td><td>27</td></tr><tr><td>190</td><td>sDEVILDEVAN_STRETCH3</td><td>0.891</td><td>27</td></tr><tr><td>191</td><td>sDEVILDEVAN_VANISH1</td><td>1.687</td><td>27</td></tr><tr><td>192</td><td>sDEVILDEVAN_WHISTLEDESCENDING2</td><td>1.372</td><td>27</td></tr><tr><td>193</td><td>sDEVILDEVAN_WINGSOUT</td><td>1.62</td><td>27</td></tr><tr><td>194</td><td>sDOG_AGRESSIV</td><td>1.178</td><td>29</td></tr><tr><td>195</td><td>sDOG_SNIF1</td><td>0.34</td><td>29</td></tr><tr><td>196</td><td>sDOG_WAF1</td><td>0.26</td><td>29</td></tr><tr><td>197</td><td>sDOG_WAF2</td><td>0.269</td><td>29</td></tr><tr><td>198</td><td>sDOG_WAF3</td><td>0.221</td><td>29</td></tr><tr><td>199</td><td>sDRAGFLY_BEELOOP</td><td>3.037</td><td>31</td></tr><tr><td>200</td><td>sENDING_OHTHANK</td><td>3.096</td><td>33</td></tr><tr><td>201</td><td>sENDTUNEJAZZ_TUNE</td><td>5.457</td><td>34</td></tr><tr><td>202</td><td>sENDTUNESPAZ_TUNE</td><td>5.457</td><td>35</td></tr><tr><td>203</td><td>sEPICLOGO_EPIC1</td><td>7.291</td><td>36</td></tr><tr><td>204</td><td>sEPICLOGO_EPIC2</td><td>4.435</td><td>36</td></tr><tr><td>205</td><td>sEVA_KISS1</td><td>0.165</td><td>37</td></tr><tr><td>206</td><td>sEVA_KISS2</td><td>0.797</td><td>37</td></tr><tr><td>207</td><td>sEVA_KISS3</td><td>0.415</td><td>37</td></tr><tr><td>208</td><td>sEVA_KISS4</td><td>0.072</td><td>37</td></tr><tr><td>209</td><td>sFAN_FAN</td><td>0.821</td><td>39</td></tr><tr><td>210</td><td>sFATCHK_HIT1</td><td>0.409</td><td>40</td></tr><tr><td>211</td><td>sFATCHK_HIT2</td><td>0.464</td><td>40</td></tr><tr><td>212</td><td>sFATCHK_HIT3</td><td>0.158</td><td>40</td></tr><tr><td>213</td><td>sFENCER_FENCE1</td><td>0.296</td><td>41</td></tr><tr><td>214</td><td>sFROG_FROG</td><td>0.33</td><td>46</td></tr><tr><td>215</td><td>sFROG_FROG1</td><td>0.19</td><td>46</td></tr><tr><td>216</td><td>sFROG_FROG2</td><td>0.148</td><td>46</td></tr><tr><td>217</td><td>sFROG_FROG3</td><td>0.16</td><td>46</td></tr><tr><td>218</td><td>sFROG_FROG4</td><td>0.191</td><td>46</td></tr><tr><td>219</td><td>sFROG_FROG5</td><td>0.147</td><td>46</td></tr><tr><td>220</td><td>sFROG_JAZZ2FROG</td><td>1.585</td><td>46</td></tr><tr><td>221</td><td>sFROG_TONG</td><td>0.444</td><td>46</td></tr><tr><td>222</td><td>sGLOVE_HIT</td><td>0.237</td><td>49</td></tr><tr><td>223</td><td>sHATTER_CUP</td><td>0.093</td><td>51</td></tr><tr><td>224</td><td>sHATTER_HAT</td><td>0.164</td><td>51</td></tr><tr><td>225</td><td>sHATTER_PTOEI</td><td>0.345</td><td>51</td></tr><tr><td>226</td><td>sHATTER_SPLIN</td><td>0.464</td><td>51</td></tr><tr><td>227</td><td>sHATTER_SPLOUT</td><td>0.61</td><td>51</td></tr><tr><td>228</td><td>sINTRO_BLOW</td><td>0.34</td><td>53</td></tr><tr><td>229</td><td>sINTRO_BOEM1</td><td>2.392</td><td>53</td></tr><tr><td>230</td><td>sINTRO_BOEM2</td><td>1.763</td><td>53</td></tr><tr><td>231</td><td>sINTRO_BRAKE</td><td>1.29</td><td>53</td></tr><tr><td>232</td><td>sINTRO_END</td><td>0.75</td><td>53</td></tr><tr><td>233</td><td>sINTRO_GRAB</td><td>0.964</td><td>53</td></tr><tr><td>234</td><td>sINTRO_GREN1</td><td>1.669</td><td>53</td></tr><tr><td>235</td><td>sINTRO_GREN2</td><td>0.822</td><td>53</td></tr><tr><td>236</td><td>sINTRO_GREN3</td><td>0.831</td><td>53</td></tr><tr><td>237</td><td>sINTRO_GUNM0</td><td>0.76</td><td>53</td></tr><tr><td>238</td><td>sINTRO_GUNM1</td><td>0.546</td><td>53</td></tr><tr><td>239</td><td>sINTRO_GUNM2</td><td>0.555</td><td>53</td></tr><tr><td>240</td><td>sINTRO_HELI</td><td>3.448</td><td>53</td></tr><tr><td>241</td><td>sINTRO_HITSPAZ</td><td>0.325</td><td>53</td></tr><tr><td>242</td><td>sINTRO_HITTURT</td><td>0.316</td><td>53</td></tr><tr><td>243</td><td>sINTRO_IFEEL</td><td>1.678</td><td>53</td></tr><tr><td>244</td><td>sINTRO_INHALE</td><td>0.175</td><td>53</td></tr><tr><td>245</td><td>sINTRO_INSECT</td><td>2.874</td><td>53</td></tr><tr><td>246</td><td>sINTRO_KATROL</td><td>1.271</td><td>53</td></tr><tr><td>247</td><td>sINTRO_LAND</td><td>0.949</td><td>53</td></tr><tr><td>248</td><td>sINTRO_MONSTER</td><td>2.257</td><td>53</td></tr><tr><td>249</td><td>sINTRO_MONSTER2</td><td>0.543</td><td>53</td></tr><tr><td>250</td><td>sINTRO_ROCK</td><td>1.189</td><td>53</td></tr><tr><td>251</td><td>sINTRO_ROPE1</td><td>0.825</td><td>53</td></tr><tr><td>252</td><td>sINTRO_ROPE2</td><td>1.146</td><td>53</td></tr><tr><td>253</td><td>sINTRO_RUN</td><td>1.005</td><td>53</td></tr><tr><td>254</td><td>sINTRO_SHOT1</td><td>0.753</td><td>53</td></tr><tr><td>255</td><td>sINTRO_SHOTGRN</td><td>1.202</td><td>53</td></tr></table>

The Anim column indicates which extra anim needs to be loaded (i.e. another ambient sound), if it's parenthesised means it's already loaded. Also, this is for v1.23, so #110 and #111 will cause a crash.

Jgke
Nov 20, 2011, 08:52 AM
No, that is not common knowledge. Thank you.

Jerrythabest
Nov 21, 2011, 09:03 AM
Hahahahahahaha! The RF Impact sound is called "BOEM"!!!!! :D How funny that is.

Very nice list Neo. How did you make it? Would it be possible to couple it to MCE sprite loading information?

Neobeo
Nov 21, 2011, 10:32 AM
They're pretty much in the order given in Anims.j2a data4 which, contrary to the ERE, has already been fully figured out. I could probably write up a quick GUI in <strike>VB6</strike> C#/.NET to play through all 256 sounds for people too lazy to listen to them one by one on JJ2.

Also, there are another 200++ sounds which unfortunately cannot be played by ambient sound.

Violet CLM
Nov 21, 2011, 10:49 AM
They're pretty much in the order given in Anims.j2a data4 which, contrary to the ERE, has already been fully figured out.
I'm guessing this is meant to be a criticism of the ERE somehow, but I have never seen any proof of this statement. If it has been figured out, it is not figured out in any sort of public manner. Moreover, the ERE is editable by anyone.

Neobeo
Nov 21, 2011, 11:06 AM
I'm guessing this is meant to be a criticism of the ERE somehow, but I have never seen any proof of this statement. If it has been figured out, it is not figured out in any sort of public manner. Moreover, the ERE is editable by anyone.

My apologies if it sounded like criticism -- it wasn't intended that way. I'll probably fill up the relevant information on the ERE sometime. But it's basically just PCM data (unsigned 8-bit, mono) with some headers (frequency, length).