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View Full Version : Tileset makers needed


Feline
Jun 18, 2005, 11:20 AM
I'm the the process of planning a big project that will allow people to make RPGs. I guess you could say that such a project is unnecessary because such things have been done in the past (like RPGMaker). However, I like challenges and I think I should be able to pull it off. Basically, if any of you have played Zelda: Link to the Past for gameboy, the maker will basically be able to create most of the functions in that game except for enemies on the screen (I plan to have a realtime-like battle like Final Fantasty 1) and you probably won't be picking up many special items to use on screen (like a sword).

Anyways, the ideas are almost set in terms of actually creating both the software to create the games and the software to run the games. However, I might be a programmer, but I'm not an artist, and this project would be pointless without some visuals. I need some dedicated computer graphic artists that are willing to help me complete this project. One artist need not do all the visuals and I would feel satisfied if one person made a tileset here or there. If any of you are interested in contributing to this massive project, please contact me at One.FelineREMOVETHISSILLYCHEESE@gmail.com or leave a post at the bottom of the thread.

Fawriel
Jun 18, 2005, 12:26 PM
I'm in!

If there's anyone I'd trust to be able to do something like that, it's Feline.
(Or, well, Baggers, but..oh well.)

ShadeJackrabbit
Jun 18, 2005, 02:21 PM
This should be in game development.

cooba
Jun 19, 2005, 12:29 AM
This should be in game development.No it shouldn't.

ShadeJackrabbit
Jun 19, 2005, 06:33 AM
It isn't Jazz 2 though. :confused:

Feline
Jul 2, 2005, 07:21 PM
Well, the project is progressing, but I still need tileset makers. I'm hoping this photo will spur some help, because I haven't gotten any yet.

<img src="http://frank.politiekblog.com/junk/FelineRPG.jpg">

FoxBlitzz
Jul 2, 2005, 07:25 PM
No it shouldn't.

Lol, yes it should. You are weird. :roll:

Tubz
Jul 2, 2005, 07:50 PM
It's more of a development type thread. Very interesting idea, sounds fun.

ThunderPX
Jul 3, 2005, 12:55 AM
A Link to the Past was a SNES game :P

Fawriel
Jul 3, 2005, 12:59 AM
Come on, guys, don't any of you ever make tilesets or so..?
I'd help myself, but I've got a lot of own work to do..

cooba
Jul 3, 2005, 05:10 AM
No help from my side, sorry...

...although Icey, Newspaz and TB should prove to be helpful in this field. ;P

NinJazz
Jul 3, 2005, 05:13 AM
I can make tilesets, but I am busy already lol.

n00b
Jul 3, 2005, 06:46 AM
A Link to the Past was a SNES game :P
There was also a GBA port.

Feline
Jul 3, 2005, 08:57 AM
Truth is, I don't only need tilesets, but items as well. These usually just consist of bitmaps of two tiles, so I'm sure somebody could help with that. I could technically download all of these things from RPGMaker sites, but it wouldn't be authentic. I want this to be a program from scratch.

Risp_old
Jul 3, 2005, 09:16 AM
What dimensions should item bitmaps be?

Feline
Jul 3, 2005, 09:33 AM
Item bitmaps should be 64x32 with the first tile the item itself and the second tile with a possible animation. The animation isn't necessary. Items include Treasure Chests, potions, and the like. I probably won't have weapons on screen, so making those will be pointless.

I could also use small things, such as doors, pits, and other obstacles. Those would also be the same as item tilesets, but, obviously, won't be used for items but complex, user programmable objects.

Risp_old
Jul 3, 2005, 09:34 AM
Oh, so no inventory icons for weapons? Too bad, I'm rather good at drawing them. Ah well.

Feline
Jul 3, 2005, 09:39 AM
In the inventory?...

Not a bad idea. ^^ This program is going to take ages. =D

I suppose it couldn't hurt. I probably need them anyways for use in battle (it would look funny throwing fists at something when in fact you have a 1337 Glowing Sword of Darkness).

Risp_old
Jul 3, 2005, 09:46 AM
Making a quick example...
Is this about the right format you want?
http://www.chaos.foxmage.com/specialrispstuff/itemstuffs/magicdagger.bmp
It's some sort of magic, very ornate, dirk.

ThunderPX
Jul 3, 2005, 10:02 AM
There was also a GBA port.

I know, but a GBA ain't a GB.

n00b
Jul 3, 2005, 10:05 AM
I know, but a GBA ain't a GB.
By that knowledge, you're saying Gameboy Advance isn't part of the Gamebot series? Most casual portable gamers call the system for any portable game on any gameboy: gameboy.

Feline
Jul 3, 2005, 10:23 AM
Making a quick example...
Is this about the right format you want?
http://www.chaos.foxmage.com/specialrispstuff/itemstuffs/magicdagger.bmp
It's some sort of magic, very ornate, dirk.

Yep. Those kind of files are the ones I need. The game will probably consist of daggers, blunt objects, swords, and staves. If you could make a few of each of those, I would be set (for weapons at least). Make as many as you please. Armor could also help, in fact, if you're interested.

Anyways, everything is e-mailed to the e-mail address I pasted in the main post.

Risp_old
Jul 3, 2005, 10:25 AM
Cool. I might as well start making some more. It's pretty fun, actually.

ThunderPX
Jul 3, 2005, 11:29 AM
By that knowledge, you're saying Gameboy Advance isn't part of the Gamebot series? Most casual portable gamers call the system for any portable game on any gameboy: gameboy.

Well, you have the PSP, the Virtual Boy and countless others which aren't part of the Gameboy line. But what I meant was that a GBA is NOT the same as an old 1989 Gameboy.

Risp_old
Jul 3, 2005, 11:37 AM
I like how some of these staves and swords are looking, but the shields aren't coming out well. Ah well.

Feline
Jul 3, 2005, 01:22 PM
I like how some of these staves and swords are looking, but the shields aren't coming out well. Ah well.

It's fine. They don't have to look incredible.

I know, but a GBA ain't a GB.

When I bought my first gameboy, the first game I got for it was Zelda: Link to the Past (GBC). The game is horribly addictive, but it laid some groundwork for this project. I wasn't aware the first version was for SNES.

n00b
Jul 3, 2005, 01:26 PM
Oooh, you're thinking of Link's Awakening.

Risp_old
Jul 3, 2005, 06:34 PM
Alright. I sent what I have so far. Tell me if you don't get it.

ThunderPX
Jul 3, 2005, 11:21 PM
Oooh, you're thinking of Link's Awakening.

That'd explain a lot. 's' The only GBC Zelda game with 'Link' in the name :P

Feline
Jul 29, 2005, 07:55 AM
Here's a new update. The editor is completed and the engine is 6/8s done.

The Editor:
http://img60.imageshack.us/img60/368/editor7nx.jpg

The Engine
http://img60.imageshack.us/img60/5219/engine13le.jpg
http://img60.imageshack.us/img60/6544/engine26yd.jpg
http://img60.imageshack.us/img60/8738/engine36sc.jpg
http://img60.imageshack.us/img60/6136/engine45rd.jpg

Strato
Jul 29, 2005, 08:46 AM
You're quick.

Radium
Jul 29, 2005, 01:08 PM
I love the character names.

Out of curiosity, are you going to use the default windows scheme for the in-game windows (like the sell/buy one)? Will there be an option to change it?

Feline
Jul 29, 2005, 02:05 PM
I love the character names.

Out of curiosity, are you going to use the default windows scheme for the in-game windows (like the sell/buy one)? Will there be an option to change it?


Making the custom windows themselves take ages and are annoying to program, especially since I have a lot of trial and error when testing because everything is drawn without controls there beforehand. Because of the complexity of making these screens, I was forced to go for the default windows scheme for the Buy/Sell and Status windows. However, if I had some volunteer to help me make these windows, then I would gladly switch over.