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CrimiClown
Jul 26, 2005, 06:54 AM
Can anyone tell me the possible music files compatible with JJ2 and the best (free) program to change <2Mb MP3's into any of those?

Thanks in advance,

CC

MaGoo
Jul 26, 2005, 10:00 AM
I think ModPlug Tracker can do that.

Sonyk
Jul 26, 2005, 10:16 AM
Though, they must be Wavs to be loaded in ModPlug Tracker.

CrimiClown
Jul 26, 2005, 01:19 PM
But Wav files are SOOO dang large. I make MP3's in Fruity Loops 5 and I COULD save them as a wav file, but a 1.5mb MP3 would become a 15mb Wav! And I guess that's too large for JJ2 to handle.

I'd like to hear some stories about the people who use .s3m, .xm and .it files. They seem to have MP3 quality.

JelZe GoldRabbit
Jul 26, 2005, 02:52 PM
But Wav files are SOOO dang large. I make MP3's in Fruity Loops 5 and I COULD save them as a wav file, but a 1.5mb MP3 would become a 15mb Wav! And I guess that's too large for JJ2 to handle.

I'd like to hear some stories about the people who use .s3m, .xm and .it files. They seem to have MP3 quality.

Just a little advice: if you want to convert MP3's into modules, forget it.

Modules are closely related to midi's: they're both nothing more than sheets of music, which tells the computer which note to play with which instrument, the only difference Midi's have with modules is that modules have the instruments "built in" the file, while midi's must rely on wavetables that come with certain soundcards.

Wav's and MP3's are completely different: they're both recordings of the sound the music makes; they don't rely on instruments or anything like that, but on the general proporties of sound waves: frequency, wavelength and amplitude. That's why wav's and MP3's are so frickin' large: sound waves are very complex to computer standards.

Converting modules to MP3's is easy to do, but the other way around is very difficult and usually not worth the time spent on it: you'd have to find the instruments that make the sounds heard in the song, and have them play the right notes; you'd actually be recreating the music! You can imagine that's very tedious.

Take my advice: if you know how to write music, download a tracker program and stick with it. The most famous one is ModPlug Tracker, but it takes a while to get the hang of it.

On a side note, JJ2 accepts most module formats, the common ones being .mod, .xm, .it .s3m. Just make sure to keep the filesize under 1 Mb to save game memory.

- JelZe GoldRabbit =:3

CrimiClown
Jul 27, 2005, 09:52 AM
Err... Ok... I've been wasting a month on 10 MP3 loops... :( Aw well, time to learn ModPlug! 8D

Fawriel
Jul 27, 2005, 09:58 AM
Well, as far as I know it IS technically possible to convert an MP3 into a module file.. I think you can make it a wav file first and then use it as an "instrument" in the module.

White Rabbit
Jul 27, 2005, 10:04 AM
And the .wav file will be 100mb large. :lol:

Fawriel
Jul 27, 2005, 10:06 AM
...but it's <i>technically</i> possible.

Strato
Jul 27, 2005, 10:11 AM
But with quality reductions and such, it can be toned down to a little 500 kb instrument. With a small lose of quality of course.

cooba
Jul 27, 2005, 10:47 AM
Just make sure to keep the filesize under 1 Mb to save game memory.2 mb.

CrimiClown
Jul 27, 2005, 11:04 AM
Maybe if someone wants to try, AND posseses a Gmail account, I could send one of my files. If it works, tell me and I'll do the rest by myself (If you name the program used and a link where to get it, ofcourse.)

I hope someone will... I made a perfect (!) looping MP3 for an ending level... 8D

Radium
Jul 27, 2005, 11:09 AM
*sigh* let me try to explain Mods and Mp3s graphically.<b>

This is a MOD file.
http://www.happyvalleytoys.com/online-store/scstore/products/8781.jpg

This is a MP3.
http://www.castlepictures.com/CARD.jpg

The MOD is broken into lots of little pieces (which can be reused in the file), meaning it takes up less space.
http://sparky.i989.net/lego/p007115.jpg

MODs are related to MIDIs. Howver, a MOD can have special customized pieces while a MIDI can only use some built-in ones.
http://www.kc18.com/photodiary/images/photo/castle.jpg

MP3s can have more of a variety of sounds (like voices), but are just one big piece that takes up lots of space.
http://www.castlepictures.com/CARD.jpg

It is easy to turn a MOD file into one big piece like a MP3.
http://www.adventuresofcraftyfox.com/images/products/GLUE.JPG

However, breaking a MP3 into little pieces like a MOD just doesn't work.
http://www.oxfam.ca/news/El_Salvador/images/r1_destroyed_building.jpg

The best way is usually to simply rebuild the MP3 song as a MOD, piece by piece.
http://www.governor.state.mn.us/kids/capitol%20image.jpghttp://www.rangefindermag.com/Magazine/july04/July04Images/RS.LEGO-model-maker.jpg


The end.
http://www.imgag.com/product/full/ap/3027998/hrtfield1cp.gif
</b>

CrimiClown
Jul 27, 2005, 11:19 AM
:D Very sweet....


Anyone? ;)

Haze
Jul 28, 2005, 02:25 AM
*sigh* let me try to explain Mods and Mp3s graphically. ...

Best. Explanation. Evar!

JelZe GoldRabbit
Jul 28, 2005, 05:51 AM
2 mb.

JJ2 can already get messed up from 1 MB ;) Besides, we prefer them small because of size and bandwidth issues for the downloads.

- JelZe GoldRabbit =:3

Black Ninja
Jul 28, 2005, 08:55 AM
And now I will tell my success story.

I CONVERTED THE MENTOS SONG (a .wav) INTO A .S3M. IT HAS BEAUTIFUL QUALITY. You can download it in the latest Foo Races pack on Foo Products. It's in the JJ2 Stuff section.

In short, that means that it is possible. The converted file isn't even that big. Just 469 kb, where the original was about 300 KB.

FoxBlitzz
Jul 28, 2005, 10:57 AM
Um... you converted it into a sample that runs at 8003 hz. That's terrible quality. That's worse than Gameboy Advance sound. And it's not even that long. You could have at least given it a better frequency. :P

CrimiClown
Jul 29, 2005, 09:08 AM
I <S>bought</S> obviously DOWNLOADED ModPlug and I'm still learning...

Is there any way to insert .mid files/convert .mid files to .mod/.it/anything?

aokmaniac13
Jul 29, 2005, 09:43 AM
MID files are extremely easy to convert to mod. Just load it up in modplug and hit save as. It may or may not sound totally right however...

Fawriel
Jul 29, 2005, 09:50 AM
And if it doesn't sound right, you can of course replace samples that sound wrong.

FoxBlitzz
Jul 29, 2005, 10:31 AM
I don't really like MIDIs that are converted to MODs without any change. They still have the lame quality of MIDIs, which is a stupid format that should have died out by now.

Fawriel
Jul 29, 2005, 10:37 AM
U DISSIN MIDIS >OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOO

Sonyk
Jul 29, 2005, 11:14 AM
Midis are good quality sound, and a great musictype. However, most people end up using Microsoft's Midi Synthesizer, which makes them sound really bad.

In short, MIDI=Good. Mircosoft=BAD.

CrimiClown
Jul 29, 2005, 01:08 PM
Well, I learned how to control ModPlug Tracker now, and I've even made a few (nice) sounds already. I might just make all the music for my next pack myself! :D Afterall, I've had 6 years experience with MP3's in FruityLoops. This can't be too hard! Thank you all, this thread may be closed!

Torkell
Jul 30, 2005, 03:51 AM
You can use <a href="http://www.un4seen.com/mid2xm.html">MID2XM</a> to convert MIDI files to XM modules. Bear in mind that you will still need to find instrument sample sets to use as well, but those can be downloaded from many places on the internet.

CrimiClown
Jul 30, 2005, 04:00 AM
You can use <a href="http://www.un4seen.com/mid2xm.html">MID2XM</a> to convert MIDI files to XM modules. Bear in mind that you will still need to find instrument sample sets to use as well, but those can be downloaded from many places on the internet.

It works perfectly with ModPlug too. 8D

Nick [PoL]
Jul 30, 2005, 06:52 AM
You can convert little mp3- or wav-loops to sth. like .Mod, .s3m etc... Just repeat a 20second-wav-loop in mediumquality (filesize ca. 1.8mb or sth like that) a few times, and you got a 3minutes-Module-file in good quality and an ok-filesize...
But I think its really easier to learn making Music in Modplug...
so, best wishes for ya songs, Crimi :D

Tubz
Jul 30, 2005, 10:13 AM
Regardless of what has been said in this topic already, ill repeat what some people said...

Notes
-Use "ModPlug Player" / "ModPlug Tracker" to test out any of these files
-Use "ModPlug Tracker" to convert files into various formats
-Download ModPlug Player (http://www.freedownloadscenter.com/Multimedia_and_Graphics/MOD_Players_and_Editors/MODPlug_Player.html)
-Download ModPlug Tracker (http://www.freedownloadscenter.com/Multimedia_and_Graphics/MOD_Players_and_Editors/MODPlug_Tracker.html)

Compatible File Types
.mod - Amiga and PC Tracker Module
.it - Impulse Tracker Music Module
.s3m - ScreamTracker v3 Sound File
.xm - Fast Tracker 2 Extended Module
.j2b - Jazz Jackrabbit 2 Music File (Don't have to put the extension in, if you use this in JCS)

Xobim
Aug 2, 2005, 11:25 AM
Maybe Xmplay is better, it can also play mp3 files....

DoubleGJ
Aug 2, 2005, 11:37 AM
Compatible File Types
.mod - Amiga and PC Tracker Module
.it - Impulse Tracker Music Module
.s3m - ScreamTracker v3 Sound File
.xm - Fast Tracker 2 Extended Module
.j2b - Jazz Jackrabbit 2 Music File (Don't have to put the extension in, if you use this in JCS)
You forgot .mtm. >[

cooba
Aug 2, 2005, 11:40 AM
And .am, .fm, .669, too...

Radium
Aug 2, 2005, 11:59 AM
.669
I never understood why someone decided to make a "669" extention.

And Aku, the advantage to converting midis to mods directly is that they will then sound the same on all computers.

Sciz CT
Aug 2, 2005, 12:25 PM
I don't really like MIDIs that are converted to MODs without any change. They still have the lame quality of MIDIs, which is a stupid format that should have died out by now.

MIDI is the backbone of a massive amount of all music produced in last decade and even before that. Don't knock it.

Torkell
Aug 2, 2005, 04:27 PM
Yay... another convert!

4-channel MODs are natively support by XMPlay, so it's no use installing 0ldsk00l to play those (natively handled formats never get played by plugins in XMPlay). Winamp input and DSP plugins do work with XMPlay, as long as the input plugins use "winamp's sound system", and the dsp plugins don't monkey around with the sample rate or bit depth.

Blackraptor
Aug 2, 2005, 05:34 PM
Meh. Personally I use XMPlay, because I have been doing so for the past few years. Works fine for me.

Erik
Aug 3, 2005, 08:24 AM
Just a little advice: if you want to convert MP3's into modules, forget it.

Modules are closely related to midi's: they're both nothing more than sheets of music, which tells the computer which note to play with which instrument, the only difference Midi's have with modules is that modules have the instruments "built in" the file, while midi's must rely on wavetables that come with certain soundcards.

Wav's and MP3's are completely different: they're both recordings of the sound the music makes; they don't rely on instruments or anything like that, but on the general proporties of sound waves: frequency, wavelength and amplitude. That's why wav's and MP3's are so frickin' large: sound waves are very complex to computer standards.

Converting modules to MP3's is easy to do, but the other way around is very difficult and usually not worth the time spent on it: you'd have to find the instruments that make the sounds heard in the song, and have them play the right notes; you'd actually be recreating the music! You can imagine that's very tedious.

Take my advice: if you know how to write music, download a tracker program and stick with it. The most famous one is ModPlug Tracker, but it takes a while to get the hang of it.

On a side note, JJ2 accepts most module formats, the common ones being .mod, .xm, .it .s3m. Just make sure to keep the filesize under 1 Mb to save game memory.

- JelZe GoldRabbit =:3

In short, formats s3m, xm, it, and mod are modules, and mp3, ogg, wav, etc. are streamed formats. And jj2 doesn't support streamed formats.

"The most famous one is ModPlug Tracker, but it takes a while to get the hang of it." I doubt that. FastTracker 2 is the most widely used. ModPlug Tracker makes the suckiest files, which are different than the original file format allows. But FastTracker 2 is for DOS. So i'm using ModPlug.

People who use Winamp's built-in MikMOD engine to play MODs should be banned from listening to MODs permanently.

Duh, that's why we use the in_bass.dll! (That's the same player as in XMPlay)

Tubz
Aug 3, 2005, 10:08 PM
You forgot .mtm. >[

What the hell is that and Cooba's extensions. I've never heard of 'em / seen them used in a JJ2 level. What level?

Erik
Aug 4, 2005, 01:37 AM
What the hell is that and Cooba's extensions. I've never heard of 'em / seen them used in a JJ2 level. What level?
I guess it has something to do with MadTracker. (another good tracker btw. BUT IT'S SHAREWARE)

DoubleGJ
Aug 4, 2005, 03:45 AM
A good example is Night5.mtm used in Agama's <a href="http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=391">Night World.</a>

Erik
Aug 4, 2005, 05:39 AM
No it's not. ;(
SPC and GYM files for jj2 would be cool. Very cool.</offtopic>

Tubz
Aug 4, 2005, 07:57 AM
Oh yes, excellent idea. I can whip out my Top Gear and Knuckles Chaotix music.

fiendmm++
Aug 9, 2005, 06:12 PM
Wav's and MP3's are completely different: they're both recordings of the sound the music makes; they don't rely on instruments or anything like that, but on the general proporties of sound waves: frequency, wavelength and amplitude. That's why wav's and MP3's are so frickin' large: sound waves are very complex to computer standards.


Actually Mp3's have mpeg encoding meaning the files are compressed and encoded, while wav's use a lossless rather than a lossy encoding.

Torkell
Aug 11, 2005, 01:58 AM
Actually Mp3's have mpeg encoding meaning the files are compressed and encoded, while wav's use a lossless rather than a lossy encoding.
Your point being? JG was talking about the difference between MIDI files, module files (including .mod/.xm/.it/.s3m) and stream files (including .wav/.mp3/.ogg). Wave and MP3 files are similar in that they encode the entire audio stream in some way, while module files contain a bunch of short sound snippets and the instructions on how to play them.

You're also wrong, in that wave's do not necessarily use a lossless encoding. MP3 is a mpeg container format, generally containing audio compressed with mpeg-2 layer 3, while wave is a riff container format containing audio in many possible formats (uncompressed PCM, ADPCM, u-law, a-law, ogg, mp3, ac3 or whatever you want). Almost all wave formats are lossy, however waves usually use uncompressed PCM.

CrimiClown
Aug 24, 2005, 05:37 AM
Sorry to revive the topic.

My first .mod file (apart from that lame one you learn in the tutorial...) is finally complete. Download it here! (http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=3814)

And I shall call it... Owned in Tubelectric! 8D :+

Trafton got in the credits! :p

Xobim
Aug 24, 2005, 05:46 AM
There's a really odd squeky sound in the mod, and it annoys me really badly! D=

CrimiClown
Aug 24, 2005, 05:58 AM
There's a really odd squeky sound in the mod, and it annoys me really badly! D=

I know, fixed it with volume downs. Does anyone know how to avoid ^^ (Note cut) being changed into B-8 on every save???

CrimiClown
Aug 24, 2005, 06:26 AM
The "^^" type of note cut is not supported in .MOD files (ECx is, though). Use C00 (effect) instead.

Also, if you want to preserve Amiga compatibility in a .MOD file you should set it to four channels and never go beyond the octave range of 4-6 (3-5 for some other trackers, 0-2 for ProTracker).

Yay! I can live again!