View Full Version : LMAT (August)
Violet CLM
Jul 31, 2005, 10:07 PM
Let's Make A Tileset - August!
<a href="http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=3981">Finished Product</a> (five months later).
Ok, so I did make this after all. Whatever. Anyway, we're going to try again to make a tileset, only this time you can add as much as you want!!!
Rules/Restrictions/Guidelines:
Each update to the tileset must contain at least one new tile.
There are no official color restrictions. You may draw in 8-bit, 16-bit, or however you want. At the end of August, Tilesetpal will be used to attempt to reduce the tileset to a reasonable number of colors if it is an issue.
When updating the tileset, you may also edit existing tiles - this includes changing the colors, making them bigger, fixing small bugs, changing the shading, etc. You may only edit a tile if it is still recognizable as the same tile once you are done with it. Never redraw an existing tile from scratch.
You may alter the tile order as little or as much as you want when updating the tileset.
Do not include a Palette tile. This will be added when the tileset is complete. However, it may be advisable to leave a blank tile for the palette to go into.
Please refrain from posting textured backgrounds until at least the 20th of August, so we have an idea of what the tileset is like. Eventually, one textured background (if more than one are submitted) will be picked to be used in the tileset.
If you really do not want some of your tiles to be edited, for whatever reason, specify this clearly.
Don't worry about masking. I (or a helpful volunteer if one exists) will compile a mask for the tileset at the end of August. If I (or the volunteer) am unsure of how to mask a tile, and no instructions were provided in the post that introduced the tile, the creator of the tile will be contacted about it.
Logical content rules apply. Do not use the tileset to contain attacks against other people, pornographic or oherwise illegal images, links to illegal web-sites, or stuff like that. Use your common sense.
Enjoy, and don't be afraid to ask questions!
<img src="http://www.tachyonlabs.com/sam/August1.png">
EDIT: There has recently been a complaint that there is no link in the first post. <a href="http://www.infallibull.com">To rectify this, here is a link.</a>
Fawriel
Aug 1, 2005, 01:12 AM
Are you saying that to submit tiles to the contest, we have to take the current tileset and draw our tiles in there?
Also.. I hope we don't have to stay within one theme, because what you posted reminds me awfully much of jungle. Some more originality would be good.. I'm thinking of adding some metallic parts or so for an interesting crossover..
DanYjel
Aug 1, 2005, 01:17 AM
Yes, truly, Roseta's and Disguise's style together could look... Err... No, well is not that right word. Just that. I think this can't work well.
I'll help with the masks, I like masking things.
Also, I'll be posting later today with some new tiles. I have a half started tileset that would fit nicely here. I just have to edit my tileset a bit so the connecting peices fit in the right places in this new tileset.
`N0
n00b
Aug 2, 2005, 05:32 PM
Also.. I hope we don't have to stay within one theme, because what you posted reminds me awfully much of jungle. Some more originality would be good.. I'm thinking of adding some metallic parts or so for an interesting crossover..
You better or my currently in progress tile(s) of some tribal dude with a half borg face won't make any sense.
blurredd
Aug 2, 2005, 10:29 PM
Since no one posted any tiles yet:
http://www.jazz2online.com/d3/blur-august.bmp
I like the contrast. And the best part is, the stars can be optional.
Violet CLM
Aug 2, 2005, 11:12 PM
<a href="http://imageshack.us"><img src="http://img269.imageshack.us/img269/6759/august38ak.png" border="0" width="320" alt="Image Hosted by ImageShack.us" /></a>
Slight addition to make it more technological. Drawn in a hotel in Los Angeles. :D
White Rabbit
Aug 3, 2005, 01:06 AM
Cyborgism. :o
blurredd
Aug 3, 2005, 01:18 AM
http://www.jazz2online.com/d3/blur-august02.png
I was going to make those 4 tiles fit in more, but then I gave up halfway.
cooba
Aug 3, 2005, 06:31 AM
http://img82.imageshack.us/img82/2956/coobastribute2ts.png
Ended up doing more tiles than planned.<b>
minmay
Aug 3, 2005, 07:20 AM
http://img248.imageshack.us/img248/7492/coobastribute3bx.png
Ended up doing more tiles than planned.
It's...beautiful...*sniff*
Spotty
Aug 4, 2005, 10:38 AM
http://img315.imageshack.us/img315/5341/spoyaug44ox.png (http://imageshack.us)
>)
FQuist
Aug 4, 2005, 10:42 AM
Hahaha.
minmay
Aug 4, 2005, 10:51 AM
http://img315.imageshack.us/img315/5341/spoyaug44ox.png (http://imageshack.us)
>)
Hahaha.
n00b
Aug 4, 2005, 11:10 AM
http://img315.imageshack.us/img315/5341/spoyaug44ox.png (http://imageshack.us)
>)
Though I could be wrong, but don't the tiles have to either be from the project or completely custom?
Sonyk
Aug 4, 2005, 11:33 AM
I volunteer for masking. Yay masking.
Spotty
Aug 4, 2005, 11:37 AM
Though I could be wrong, but don't the tiles have to either be from the project or completely custom?
D: really?
n00b
Aug 4, 2005, 11:54 AM
It was like that last month
Violet CLM
Aug 4, 2005, 01:55 PM
That would make sense. I didn't specifically write that, but it's a good rule. Feel free to enforce it.
Black Ninja
Aug 4, 2005, 07:16 PM
Fooruman is an important addition to the set and should be left in it ;p
blurredd
Aug 5, 2005, 05:26 AM
I'm indifferent, since Fooruman or any other tile doesn't have to be used when this tileset is (hopefully) completed.
So there are several people eager to help with the masking (which is really a one person job), but what about some more tiles first?
Spotty
Aug 8, 2005, 01:50 PM
keeping Fooruman in the set will ensure it will be used at least 200% more then it would be otherwise<s>, and it would be used in very good levels</s>
n00b
Aug 8, 2005, 02:00 PM
keeping Fooruman in the set will ensure it will be used at least 200% more then it would be otherwise<s>, and it would be used in very good levels</s>
Actually if we leave in the sprite you'll have to agree to mexican terms and have it be 'Terexin'.
Sorry.
http://chaos.foxmage.com/aeLMAT(August).PNG
Lets us have a sword in the set
FoxBlitzz
Aug 8, 2005, 11:30 PM
http://chaos.foxmage.com/AkuKitsune/LMAT.png
FQuist
Aug 9, 2005, 02:27 AM
How is the sword intended to fit in?
Galavant
Aug 9, 2005, 04:42 AM
How upload image into post? :)
blurredd
Aug 9, 2005, 08:27 AM
Hey Violet, what happens if I add all the tiles from last month's LMAT?
(this is going to be the weirdest decent tileset ever)
cooba
Aug 9, 2005, 09:33 AM
http://img280.imageshack.us/img280/5981/tributev24fc.png
Ok, this is a quick edit. I added the soil texture just to see how would it look with its newer version from July's LMA<s>O</s>T.
R3ptile
Aug 9, 2005, 09:42 AM
I still think the sword should be edited or removed.
FoxBlitzz
Aug 9, 2005, 09:57 AM
http://chaos.foxmage.com/AkuKitsune/LMAT2.png
Made soil color much better, changed color of destructable blocks to better fit tileset, removed sword.
cooba
Aug 9, 2005, 12:08 PM
However, it may be advisable to leave a blank tile for the palette to go into.Actually... you could put it on 1, 1. It would be still there even though JCS considers it as a blank tile.
Wraith
Aug 9, 2005, 03:12 PM
http://www.halifaxchiropractor.com/ds/images/LMAT2.png
More ground tiles, although they're hardly needed...
~Wraith
FoxBlitzz
Aug 9, 2005, 03:19 PM
I don't think we need the green stuff to be larger than one tile high. It just doesn't work well in my opinion.
Radium
Aug 9, 2005, 03:24 PM
I don't think we need the green stuff to be larger than one tile high. It just doesn't work well in my opinion.
I disagree. It adds more variety. With nothing but one-tile-thick tiles, levels will end up looking very bland.
FoxBlitzz
Aug 9, 2005, 03:29 PM
I guess it adds more variety, but from looking at the tiles the way they're arranged in the tileset, I felt they would look monotonous stacked like that.
Radium
Aug 9, 2005, 04:15 PM
Would this be eligible, or did I edit the the sword in the rock too much? It started out just re-shading parts of Ae's tile and making it fit the green ground tiles, but I got carried away on the rock. The sword is still pretty much the same, though, and the plaque just had the left half raised a bit.
http://foxmage.com/TILESKAY.png
Black Ninja
Aug 9, 2005, 04:24 PM
That "rocks," Radium.
Ahahaha
But seriously, I like it. ;p
blurredd
Aug 9, 2005, 04:41 PM
Hey Radium, you should make tilesets again or something, because that rock/sword is awesome.
Risp_old
Aug 9, 2005, 05:30 PM
http://www.chaos.foxmage.com/tileset.png
The trees now have FORCE-FIELD PROJECTING CYBERNETIC IMPLANTS!
...yes, I am aware that I shade differently then everybody else who has so far contributed. Deal with it D=
Violet CLM
Aug 9, 2005, 05:53 PM
Just popping in to say everything looks great so far even though I have no idea what the tileset is supposed to be.
n00b
Aug 9, 2005, 05:56 PM
It's a SPace Jungle Wasteland.
Risp_old
Aug 9, 2005, 06:19 PM
Fooruman's mechanical space jungle wasteland.
n00b
Aug 9, 2005, 06:23 PM
No, Fooruman is visiting the SJW to get new ideas for Foo Races.
Like Wonka and Loompa Land.
FoxBlitzz
Aug 9, 2005, 06:24 PM
Maybe he wants to build a castle there. Add bricks into the tileset! :P
n00b
Aug 9, 2005, 06:35 PM
We also need Box o' Bricks and Magic Foo Bricks tiles. I am now inspired.
Risp_old
Aug 9, 2005, 06:38 PM
I think we need more eyecandy then the sword-in-stone and Fooruman, since you can only really use each of them once before looking silly.
Radium
Aug 9, 2005, 06:38 PM
I propose we call the tileset "Kansas".
http://chaos.foxmage.com/aeLMAT(August)2.png
Every tileset needs a text sign!
Fooruman needs a more fitting outfit for one visiting Kansas.
Radium
Aug 9, 2005, 06:46 PM
Out of curiosity, would he still be "Fooruman" if someone changed him to not be made of 2x2 blocks? I understand he is a community icon of sorts, but he's a completely different style.
Risp_old
Aug 9, 2005, 06:50 PM
It could be MINI FOORUMAN!
Violet CLM
Aug 9, 2005, 06:51 PM
Radium: As long as you actually edit the existing tile and do not redraw it from scratch, that would be fine. I've been meaning to do that but Paint+Laptop Touchpad is not a good medium for artistic work.
Birdie
Aug 9, 2005, 07:06 PM
http://img301.imageshack.us/img301/6128/lmat5bu.png (http://imageshack.us)
there you happy now?
Black Ninja
Aug 9, 2005, 08:48 PM
hahahahahahaha worst edit ever
Radium
Aug 9, 2005, 08:53 PM
BN is not D=
EvilMike
Aug 9, 2005, 09:14 PM
Out of curiosity, would he still be "Fooruman" if someone changed him to not be made of 2x2 blocks? I understand he is a community icon of sorts, but he's a completely different style.
Making him smaller would be hilarious. "Oh no, fooruman shrunk!" would be a great foo race. I fully support having mini fooruman in the tileset. And his new hat.
Radium
Aug 9, 2005, 09:45 PM
Okay, messed with the Fooruman sprite a bit, moved Birdie's and aliased it right, and added some animation stuff that let's Risp's tiles be used as improbable LAZAR SPIKES. If someone thinks they can do better with Fooruman, go ahead, because mine sucks.
http://www.foxmage.com/Kansas.png
FoxBlitzz
Aug 9, 2005, 11:00 PM
You forgot the two 2x2 pixels in the bottom-right corner.
Didn't mess with the foo mister... but I did make it so those improbable lazer spikes can also be used upside down! I also added a ? block, changed the pallet on Risp's metal to match UR's metal, Started an incomplete pallete refrence thing, and got to the basic shapes of the new vine event tiles. I didn't texture the endpeices or the lightningvine because I'm out of time <strike>and I have no skill in texture</strike>. So, yeah. The URPurple colour stuff is supposed to be organic metal, and the cheap blue stuff is supposed to be animated lighting/vine. I like the basic shape, but please texture it!
http://img292.imageshack.us/img292/8539/kansas3xc.png
White Rabbit
Aug 10, 2005, 12:19 AM
I would say it looks like Merlin's garden. :p Especially with the sword in the stone.
cooba
Aug 10, 2005, 02:27 AM
http://img364.imageshack.us/img364/9261/lmatz4ws.png
Someone change lava's colors so it looks like acid plz 8(
Fawriel
Aug 10, 2005, 03:21 AM
Okay, enough for now..
Attempted to acidize the lava, turned it into..water..?.. too ( okay, it sucks.. feel free to edit/erase it if you need to ).. and added some more use to the metalpipestuff.
http://chaos.foxmage.com/lmatz4ws.png
I might add some self-made stuff next time.
Oh, and before anyone asks/objects, the addition to the pipes is supposed to be used to sort of spread thepair of pipes at their ends so you can walk on on the single pipe.. but it can have different uses, too, I guess.. and I guess I should've done more with it, but my attention span is dwindling.
And while I'm at it, the sword-in-rock by Radium looks good and all, but it doesn't fit onto any ground tiles. Something should be done about that.
And I think when this is done, someone should really give the whole thing a little more.. order.
EDIT: Actually, nevermind about Rad's rock.
P¼ul
Aug 10, 2005, 03:33 AM
http://img361.imageshack.us/img361/316/swordthing6wi.png
would fit in an assault or singleplayer imo
FQuist
Aug 10, 2005, 05:35 AM
<img src="http://frank.politiekblog.com/design/LMAT/lmatAug10FQ.png">
Attempted to do some things.. feel free to reverse everything: rearranged tiles to seperate EC and regular tiles more, added blue version of side of platform (I'm not sure it looks great, feel free to edit/delete) and an attempt at a green vine end and begin.
DoubleGJ
Aug 10, 2005, 05:42 AM
<img src="http://img354.imageshack.us/img354/3029/lmataug2xgj0jx.png">
This order is pretty handy.
ShadeJackrabbit
Aug 10, 2005, 05:47 AM
Wow, this is looking cool.
cooba
Aug 10, 2005, 05:55 AM
http://img228.imageshack.us/img228/2773/greenfirev25hd.png
The magic of 8-bit.
DoubleGJ
Aug 10, 2005, 05:57 AM
Green flame? Looks like DarkJazz visited this place.
Risp_old
Aug 10, 2005, 06:08 AM
One thing I may point out is that the fith and eigth tiles in the second row are corner tiles, but there are no vertical vine/dirt tiles for them to go with. I did make a modification that added temporary ones, but Cooba finished his before I finished mine D=
blurredd
Aug 10, 2005, 06:08 AM
The magic of updating images four times while I make edits.
Risp_old
Aug 10, 2005, 06:11 AM
We should really make announcements when we start changes, so we don't end up with several people making edits at the same time like we did here D=
blurredd
Aug 10, 2005, 06:13 AM
Doesn't matter now though, since I expected it.
White Rabbit
Aug 10, 2005, 06:14 AM
Why are there SSJ signs on the rocks?
Risp_old
Aug 10, 2005, 06:15 AM
http://img228.imageshack.us/img228/2773/greenfirev25hd.png
Oh, and may I also point out that the bottom of the rocks shouldn't be peeking out from under the vines for the second two variations?
Ragnarok!
Aug 10, 2005, 06:19 AM
I would really like to contribute, but as much as I'd like to, I don't like the theme you are working up.
Fawriel
Aug 10, 2005, 06:24 AM
I just realized that I colored the "water" incorrectly.. what I made darker should be lighter and vice-versa. XP
..and the color should be different overall. Oh well. I'll edit more tomorrow, I think.
And I really, really love this tileset. I hope the future ones will be that interesting as well, because then I would use at least one of them in my big levelpack ( if I ever make it, that is ).
ShadeJackrabbit
Aug 10, 2005, 06:28 AM
Big Levelpack? Or a big levelpack. Cause I already made The Big Levelpack.
Fawriel
Aug 10, 2005, 06:33 AM
<s>The BIG stands for QUALITY!</s>
Well, I don't want to give away the name yet. It's just going to.. be.. big. And awesome.
White Rabbit
Aug 10, 2005, 06:36 AM
So what's going to come out of that stoma-like hole? :p
cooba
Aug 10, 2005, 06:39 AM
Oh, and may I also point out that the bottom of the rocks shouldn't be peeking out from under the vines for the second two variations?http://img361.imageshack.us/img361/1794/greenfirev25hd2rx.png
Fixed.
P¼ul
Aug 10, 2005, 07:02 AM
what about there's a rotating sword hanging midair with a magical aura around it? =) it's something which I can't do by myself :(
Risp_old
Aug 10, 2005, 07:03 AM
It's another thing you'd only use once in a level. Not really worth taking up a dozen tiles to animate.
Violet CLM
Aug 10, 2005, 07:04 AM
<img src="http://img360.imageshack.us/img360/1271/kansas0cz.png">
Fawriel
Aug 10, 2005, 07:06 AM
Yay, Unknown! You spared me the work of having to do something with those green thingies at the sides of the vines myself ( which I would've done next time )!
( Oh, and good job. *ahem* )
Pageclaim for Unknown Rabbit.
blurredd
Aug 10, 2005, 07:11 AM
Hahaha, almost didn't notice the 3rd page. That makes 6 edits before I finished my work (and no, don't wait for me).
Risp_old
Aug 10, 2005, 07:13 AM
Woo =D
White Rabbit
Aug 10, 2005, 07:20 AM
Ahem.
Guys.
Slopes? ;)
Risp_old
Aug 10, 2005, 07:31 AM
And, for that matter, inside corners?
blurredd
Aug 10, 2005, 08:04 AM
http://www.jazz2online.com/d3/blur-august04.png
ARGH. Maybe I should've waited before posting this.
Risp_old
Aug 10, 2005, 08:05 AM
http://www.chaos.foxmage.com/tileset.png
Cave tiles! These ones are METAL PLATES.
EDIT- I should have waited too. Well, this won't be too hard to splice onto whatever the latest tileset is.
Fawriel
Aug 10, 2005, 08:10 AM
Hmm.. no offense, Blur, but why did it take you so long to just recolor the lava? Or did I miss something?
cooba
Aug 10, 2005, 08:17 AM
...not sure if I like the color of the plates, Risp ;|.
Anyway I don't think that we need two versions of acid now... or maybe we could replace the water tiles with blur's version of acid? ;0
Risp_old
Aug 10, 2005, 08:20 AM
You mean shading, or that fact that I made them brown because if I didn't somebody else would edit them to be brown?
blurredd
Aug 10, 2005, 08:25 AM
Heh, a second later. Fawriel, I edited the vines under the rock, fixed up the wood things (the most irreverent method to make new tiles is simply flipping old ones--argh), and made slow decisions particularly with the lava. There was also editing my edit everytime someone uploaded a new edit.
Fawriel
Aug 10, 2005, 08:32 AM
Noted.
..by the way.. what's going to be done about the layer 8 background? I don't like the idea of having only some black with a bunch of stars...
cooba
Aug 10, 2005, 08:43 AM
http://img338.imageshack.us/img338/460/ruxx9su.png
Risp_old
Aug 10, 2005, 08:49 AM
Look, if you want to make it actually look like metal you need more contrast. At the moment the tiles look to be made of polished obsidian.
cooba
Aug 10, 2005, 08:50 AM
It's another thing you'd only use once in a level. Not really worth taking up a dozen tiles to animate.Actually, Risp, it'd make up for a nice replacement of keys in a tileset.
I mean, you must open a door with the sword and theres a stone nearby. You get the sword, get back, crash a crate (which fell from somewhere) and a sword appears in the stone.
At the moment the tiles look to be made of some sort of highly polished obsidian.Which is what I wanted to achieve anyway.
blurredd
Aug 10, 2005, 09:11 AM
http://www.jazz2online.com/d3/blur-august05.png
I lose again.
Murderbeam
Aug 10, 2005, 09:21 AM
I don't like the name Kansas. It doesnt suit the tileset at all.
Maybe Acidus? or perhaps Cyborus?
I like the tileset though. Good work.
Heh. Fooruman is in High definition now.
Anyway, i dont care if its named Kansas.
Fawriel
Aug 10, 2005, 09:23 AM
I agree. What about.. Arkansas!
Blackraptor
Aug 10, 2005, 09:24 AM
++Faw
blurredd
Aug 10, 2005, 09:28 AM
Also:
http://www.jazz2online.com/d3/lmatpreview01.png
http://www.jazz2online.com/d3/lmatpreview02.png
http://www.jazz2online.com/d3/lmatpreview03.png
Yep, they would make for horrible example levels. The first one is a somewhat likely preview. The other two I messed with the background a bit. I'm not even sure the third one is possible in JJ2. This tileset is getting the best of me.
FoxBlitzz
Aug 10, 2005, 09:30 AM
I think the edges of the brown electric things should be shaded by somebody.
White Rabbit
Aug 10, 2005, 09:39 AM
And we need slopes. :/
..ok, you need slopes. :p
blurredd
Aug 10, 2005, 09:53 AM
How about impractical but awesome looking rock slopes? (see post #99)
Birdie
Aug 10, 2005, 09:53 AM
YES we need slopes
Fawriel
Aug 10, 2005, 09:56 AM
That.. IS impractical. A good idea, though. And I'm totally for removing the plate attached to the rocks.
Birdie
Aug 10, 2005, 10:05 AM
yes but the impractical slopes would get very repeditive and they dont realy blend in with the rest of the tileset
blurredd
Aug 10, 2005, 10:12 AM
...which is why it's impractical, although I think it blends in well enough. They would look good if used seldomly. I agree with Faw about the rock, although the rock with the sword should stay the same. On a side note, see an "example levels" in post #103.
Blackraptor
Aug 10, 2005, 10:35 AM
http://www.hewwo.com/blacky/blaxisaloser%5b1%5d.png
i suck.
Risp_old
Aug 10, 2005, 10:44 AM
http://www.chaos.foxmage.com/tileset2.png
Whee, now more vine oppertunities!
http://img176.imageshack.us/img176/1773/kansas1gp.png
Risp's first... but I changed the vine-to-lightning from a little peice of lignting to a little peice of metal, so ours our in-compatable. Oh, and I also got around to shading my metal lightning maker.
Risp_old
Aug 10, 2005, 11:56 AM
It's the decision of whoever goes next which to go with, or to just combine them two.
I like mine better, as the lightning was supposed to be animated, and having the ends be little blue peices of non animated lightning doesn't work very nicely.
`N0
Risp_old
Aug 10, 2005, 01:40 PM
Well, it looks better. But it gives you less places you can put the vines, since you didn't bother to include vines that can come from the sides of walls, just vines that can come from the ends of platforms. Really, it would be the work of a minute or two to fix the problem with either, though.
FQuist
Aug 10, 2005, 01:57 PM
Well, the whole idea of what I did was that the electricity could be seen flowing into the animated bolt (hence why you also see electricity in the ground tile itself, in what I usually think of as "eye" here). Without that it seems pretty much useless to do it this way (with the electricity in the eye). Only way it might work if you do it the metal way I think if is you make the small bit of electricity in the eye animate/flicker a bit.
Radium
Aug 10, 2005, 04:06 PM
I think the blue bolts looked better without the metal thing producing the electricity (they will still animate fine). Whoever posts the next update should keep N0's shading on the metal lightning makers, though.
Also, there is no good place for the fire to connect. And am I the only one who thinks the one-pixel-thick lightning looked better?
Violet CLM
Aug 10, 2005, 04:23 PM
These images are getting really huge and frequent. Feel free to just post a few tiles in or out of context and have them be added in later. :D
http://img6.imageshack.us/img6/9323/kansas8et.png
And here is the best of both. Or something.
cooba
Aug 11, 2005, 01:43 AM
(image broke :()
Hey Risp, would you mind stopping overwritting your images? It messes stuff up if you're looking back on how did it evolve from Violet's first two tiles.
Fawriel
Aug 11, 2005, 05:01 AM
Little update here... still updating the whole image because the old water's just too ugly and spoils the look of the whole tileset. I updated it and gave the fire some tiles to be placed on.. I didn't really check whether those actually tile, but according to my calculations they..should. *scratches head*
Anyway. I'll post more later today, but right now my attention span is gone and... I'm not sure..
I used a lot of filters to make that water, so I guess the amount of colors in it is quite a lot bigger than it was before... I don't know how that's going to affect the palletting process of the tileset. I don't want to be responsible for messing that up, but I didn't find a way to reduce the colors in that area.
Also, according to Gimp, the dark color used in the metal pipes/wood is 0,0,0 , so wouldn't that make it transparent?
http://chaos.foxmage.com/electronicstylekansaslol8pd.png
blurredd
Aug 11, 2005, 05:35 AM
It used to be 0,0,1 but then the colors degraded after a while. I was going to fix all of the colors myself, but it can be fixed in PalSuite/TilesetPal when the time comes. PNG files aren't that great for making a tileset image, but it's the best choice for this kind of project.
Risp_old
Aug 11, 2005, 07:18 AM
http://www.chaos.foxmage.com/tileset3.png
A few changes. Damaged cavetiles added and ramp rocks improved.
Black Ninja
Aug 11, 2005, 08:55 AM
This thing is starting to look quite nice. I think I'll add something to it soon.
Event Checklist!
* Vine Check
* H-Poles
* V-Poles
* Hooks
* Sucker Tubes N0 calls dibs!
* Text Sign Check
* Exit Sign Check
* Arrows / Arrow Signs
* Destruct Blocks Checking
* Hurt scenery (Spikes) Check
* Water Block (Optional)
* Belts (Optional)
I'm going to get working on the Sucker Tubes... No one else take it, ok?
FoxBlitzz
Aug 11, 2005, 10:05 AM
I think the water Faw made is too blurry and has too many colors. Why not just use Colorize instead?
Birdie
Aug 11, 2005, 10:10 AM
Originally Posted by AkuKitsune
I think the water Faw made is too blurry and has too many colors.
and thats why i like it :P
Fawriel
Aug 11, 2005, 10:10 AM
Because everyone wants to have blue lava flowing in the background. Yay!
FoxBlitzz
Aug 11, 2005, 10:24 AM
What I meant was that color reduction might be a pain with that water. The image already exceeded 900 colors last time I checked- not a good sign.
DoubleGJ
Aug 11, 2005, 10:25 AM
Event Checklist!
* Vine Check
* H-Poles
* V-Poles
* Hooks
* Sucker Tubes N0 calls dibs!
* Text Sign Check
* Exit Sign Check
* Arrows / Arrow Signs
* Destruct Blocks Checking
* Hurt scenery (Spikes) Check
* Water Block (Optional)
* Belts (Optional)
I'm going to get working on the Sucker Tubes... No one else take it, ok?
Arrows are there.
FoxBlitzz
Aug 11, 2005, 10:31 AM
Maybe we should have up and down arrows too.
Birdie
Aug 11, 2005, 10:38 AM
:( 900 colors :(
byebye pretty water:(
Radium
Aug 11, 2005, 11:29 AM
What this really needs is some background things. I propose misty nebula stuff in blue and green.
Also, on a minor note, I think we should change Risp's lasers to be the same color as Cooba's fire. They're the only yellow thing in an otherwise blue, green, red, and brown tileset.
You know how much different this would look if Violet had posted something else as the first tile?
Radium
Aug 11, 2005, 11:43 AM
You know how much different this would look if Violet had posted something else as the first tile?
On the contrary, I think it would look exactly the same in every way except with a different ground tile. And less people would have entered, because vines are fun.
Thats what I meant, all the ground tiles would be different. It could have been a whole different theme.
cooba
Aug 11, 2005, 11:46 AM
http://img259.imageshack.us/img259/5530/tributions7em.png
Do we need Faw's acid tiles anymore, btw?
Risp_old
Aug 11, 2005, 11:50 AM
I say the forcefield should be blue.
cooba
Aug 11, 2005, 11:52 AM
Blue would indeed be a break from all those pale green tiles imo.
Fawriel
Aug 11, 2005, 11:56 AM
Agree.
And I think we should make the whole thing more colorful anyway.
White Rabbit
Aug 11, 2005, 12:00 PM
I say those ripped tiles should <s>be red.</s>
Risp_old
Aug 11, 2005, 12:06 PM
I say the ripped arrows should be removed and replaced by tiles that fit in.
Radium
Aug 11, 2005, 12:10 PM
I second Risp.
R3ptile
Aug 11, 2005, 12:54 PM
I second Rad.
Edit: So what's this tileset's theme again? I'm totally confused.
The theme is what you think it is. The theme is what you make it. Currently, the only summission for a title is "Kansas"
So, basicly, add whatever you feel will fit, and if it doens't, then people will edit it and make it fit.
Fawriel
Aug 11, 2005, 01:52 PM
ARkansas. >O
But I seriously think we should give it a fitting name like "Happy Land". "Fitting" as in "ironic", because this is just too weird to be taken too seriously.
FoxBlitzz
Aug 11, 2005, 03:14 PM
I just did another image color count.
With Faw's water: 477 colors
Without Faw's water: 226 colors
I think we can work on reducing the colors even further. It's definately possible. And sorry about what I said Faw. My suggestion is to make the water use just 6 colors like the others. I know Violet can reduce the tileset's colors using TilesetPal, but any kind of color reduction, no matter how good, will end up looking bad with too many colors. And as far as I know, TilesetPal doesn't support dithering, so it will look even worse.
n00b
Aug 11, 2005, 03:23 PM
I recall Lark's example of how good Tilesetpal is using 1000-something colors. Of course this wasn't a tileset that was going to be zoomed in.
blurredd
Aug 11, 2005, 03:48 PM
I personally prefer reducing colors in groups as opposed to all at once, but that might be more work than needed.
Also, Space Jungle Wasteland was sort of like a name suggestion (at least it seems like a more reasonable attempt then Kansas, but I have no idea what Violet was thinking), as well as Acidus and Cyborus. I'm leaning towards Acidus right now.
MSB3000
Aug 11, 2005, 04:02 PM
Name suggestions:
Acidius
Kansas
Cyborgus
Moose
Maybe Something Else
Risp_old
Aug 11, 2005, 04:20 PM
I vote for kansas.
Radium
Aug 11, 2005, 04:36 PM
I second Kansas. "Ius" names are overused and don't really fit here.
Uh, Kansas does, though.
Birdie
Aug 11, 2005, 04:40 PM
Of course kansas fits..................
Fawriel
Aug 11, 2005, 05:08 PM
..that's a little.. <i>too</i> ironic.
What about.. The Land Where Stuff Happens!
Fine, I'll shut up.
Violet CLM
Aug 11, 2005, 05:22 PM
blur: What I was thinking...? You mean when I just drew those two tiles? I didn't have too much in mind, I just wanted to draw something interesting, maybe nature related because I felt bad about Moonblaze's contest.
Spacewood!
n00b
Aug 11, 2005, 05:22 PM
I'd rather go for a more general name. For example "Space Jungle Wasteland" can be any space jungle wasteland, from "Kansas" to "Acidus". Meanwhile "Kansas" can only be Kansas.
Fawriel
Aug 11, 2005, 05:32 PM
I've got it!
Greenland!
It's ironic because it's not! =D ( Or is it..)
Radium
Aug 11, 2005, 05:41 PM
I kind of like Spacewood.
Risp_old
Aug 11, 2005, 05:47 PM
I guess that works. Not exactly enough wood, though.
Violet CLM
Aug 11, 2005, 05:54 PM
We've got over half the month to go. More wood can be added later if needed.
(bigger priority: slopes! normal looking slopes!)
Radium
Aug 11, 2005, 06:00 PM
<i>Wooden</i> normal looking slopes!
Risp_old
Aug 11, 2005, 06:04 PM
There needs to be at least background trees. Like in beta JJ2 Jungle.
Birdie
Aug 11, 2005, 06:17 PM
someone please make a "REAL" ramp tile
FoxBlitzz
Aug 11, 2005, 06:40 PM
http://chaos.foxmage.com/AkuKitsune/LMAT3.png
I made some quick wooden stairways for slopes.
Risp_old
Aug 11, 2005, 07:02 PM
I don't really like that ramp. Eh, too tired to fix at the moment.
http://www.chaos.foxmage.com/tileset4.png
Another couple of changes. Down/up signs (versions that are attached to the side of a wall would also be intelligent, but I ran out of effort), blue forcefields, and another damaged cavetile for more variety in background.
Wraith
Aug 11, 2005, 07:22 PM
http://www.halifaxchiropractor.com/ds/images/Slopes.png
Organic slopes for anyone who wants them.
~Wraith
Violet CLM
Aug 11, 2005, 07:25 PM
Not too fond of that laser.. it's too solid and pillar looking. Try lightening it up like the original.
good, wraith.
Risp_old
Aug 11, 2005, 07:26 PM
Eh, too tired to do it. Someone else do... I was trying to conform to the lightning colors, but I guess that wasn't a good idea after all.
blurredd
Aug 11, 2005, 07:27 PM
blur: What I was thinking...? You mean when I just drew those two tiles? I didn't have too much in mind, I just wanted to draw something interesting, maybe nature related because I felt bad about Moonblaze's contest.
I mean I didn't know if Kansas was what you thought the name should be or just something you randomly chose for a filename. Sorry if what I said was misleading.
I prefer the yellow version over the blue one. It doesn't have to be blue since the other lightning tiles don't even look the same.
EvilMike
Aug 11, 2005, 09:19 PM
I really think those brown "wood" tiles could benefet from being a different colour. As they are now, they clash with the green "organic" tiles in a bad way. The mockups blur posted a few pages back demonstrate this.
White Rabbit
Aug 11, 2005, 11:59 PM
Those brown pillar things are WOOD? They look like semi-shiny metal. Even I could make better-looking wood textures than that....except I've got nowhere to upload them. :p
FQuist
Aug 12, 2005, 02:06 AM
I vote for 'Kansas' since it's such an insane name.
cooba
Aug 12, 2005, 02:35 AM
The forcefield itself should be animated as well imo.
White Rabbit
Aug 12, 2005, 03:22 AM
http://adweek.blogs.com/photos/uncategorized/kansas.jpg
I bring you Kansas! :p
blurredd
Aug 12, 2005, 04:11 AM
Those brown pillar things are WOOD? They look like semi-shiny metal. Even I could make better-looking wood textures than that....except I've got nowhere to upload them.
I had a wooden raft/telephone pole log theme in mind when I first made those tiles, and I can't see it as anything else. However, the ambiguous nature of those tiles was part of the reason why it was not included in Windstorm Fortress.
I don't know... wood-like things and vine-like things should go together, but I guess all of the acid makes it lack any sense.
Fawriel
Aug 12, 2005, 04:26 AM
Those brown pillar things are WOOD? They look like semi-shiny metal. Even I could make better-looking wood textures than that....except I've got nowhere to upload them. :p
Send them to me and I'll upload them to chaos.foxmage.com for you.
fawriel @ gmail.com
And later today, I shall provide ye with background eyecandy!
Lessee.. there are 5, 6, 7 and 8... 8 is the sky ( duh ), 7 can be used for acid/water, so layers 5 and 6 are free for me to use for stuff sticking out of the liquid of choice. *nodnods*
blurredd
Aug 12, 2005, 07:20 AM
Layer 8 doesn't have to be just for the sky (several Epic tilesets like Labrat and Inferno use alternatives), but it would be best if a textured background was added anyway. The more variety for the background tiles the better.
And here's an idea. Alternate versions? I think it would be great if one version had lava instead.
Edit: Fiendish Mike might have been right. Below are some different wood tiles. Compare to this (http://www.jazz2online.com/jcf/showpost.php?p=299913&postcount=103).
http://www.jazz2online.com/d3/lmatpreview04.png
http://www.jazz2online.com/d3/lmatpreview05.png
It's unfinished as you can see.
Birdie
Aug 12, 2005, 08:51 AM
i like those wood tiles alot more :)
Fawriel
Aug 12, 2005, 08:57 AM
I don't know.. it looks so pale now.. but also a lot lighter.
Maybe make the color a little more powerful, but not as dark as before..? If it's not too much work.
Birdie
Aug 12, 2005, 09:15 AM
but it blends in more:)
Fawriel
Aug 12, 2005, 09:27 AM
That's not necessarily a good thing. Contrast is important as well. I guess you need a balance between the two... such an almost all green tileset is just ugly.
White Rabbit
Aug 12, 2005, 09:35 AM
I think we should rename the tileset to School Soup.
Risp_old
Aug 12, 2005, 09:41 AM
The forcefield itself should be animated as well imo.
They were meant to be trigger scenery things that could be activated and deactivated. You can't both animate and make trigger scenery of stuff like that without using two/three layers for it.
blurredd
Aug 12, 2005, 10:38 AM
I don't know.. it looks so pale now.. but also a lot lighter.
Maybe make the color a little more powerful, but not as dark as before..? If it's not too much work.
Actually I reduced the lighting. I made some tentative changes:
http://www.jazz2online.com/d3/lmatpreview04b.png
And try this on for size (alternate version):
http://www.jazz2online.com/d3/lmatpreview06.png
Risp_old
Aug 12, 2005, 10:43 AM
Hmm... the alternate version isn't too bad. It makes the forcefields and sword-in-stones look better.
Blackraptor
Aug 12, 2005, 10:47 AM
Use the green one as day and the brown as night?
Risp_old
Aug 12, 2005, 10:47 AM
At night the acid becomes lava!
blurredd
Aug 12, 2005, 10:59 AM
Day and Night are such limiting names. Maybe some more longer the line of Apocalypse and Acidic, or Toasty and Corrosive.
Risp_old
Aug 12, 2005, 11:02 AM
Kansas- now in Toasty and Corrosive flavors!
minmay
Aug 12, 2005, 11:30 AM
What he said.
White Rabbit
Aug 12, 2005, 01:23 PM
It makes the forcefields look like icecream, but I do like the shading of the tiles in the night version very much. LD
Let's re-invent the tube, shall we?
http://img4.imageshack.us/img4/7020/kansastubes6me.png
How to use (http://n0.freehosting.net/stuff/kansas/)
blurredd
Aug 12, 2005, 07:11 PM
It's an interesting concept although limiting, especially if it's going to use 3 layers. I think it would be a good idea to include traditional tubes as well.
Hrm... If you don't need the masks of the tiles to walk on, then it only takes 3 and 4, but if you need the masks, then yes, it takes 3, 4, and 5. It could be limiting, but no one seems to be making background eyecandy, so it shouldn't be a problem.
I'll make the normal tubes as well. I should have them done by tomarrow night.
`N0
Fawriel
Aug 13, 2005, 01:17 AM
And later today, I shall provide ye with background eyecandy!
Lessee.. there are 5, 6, 7 and 8... 8 is the sky ( duh ), 7 can be used for acid/water, so layers 5 and 6 are free for me to use for stuff sticking out of the liquid of choice. *nodnods*
*refrains from cracking a cheesy joke about who is "nobody"*
blurredd
Aug 13, 2005, 06:04 AM
A huge update:
http://www.jazz2online.com/d3/blur-august06.png
Mostly rock and wood stuff as well as a multitude of minor fixes. I also might go on a shading frenzy so that the tiles fit in even more.
I should mention that the blue water tiles don't tile that well, so if someone decides to fix them keep that in mind. And I think the green vine-like tiles are holding the tileset back. Maybe they shouldn't have been used so much.
Birdie
Aug 13, 2005, 09:32 AM
while your on your frenzy please revamp the "Forcefeild" things that look like yellow posts
Risp_old
Aug 13, 2005, 09:36 AM
They probably are.
Oh, and why did you add the JJ1 arrows again? They don't fit whatsoever, expecially considering only the up and down versions have been added.
White Rabbit
Aug 13, 2005, 09:37 AM
What about vertical sloped tiles?
Birdie
Aug 13, 2005, 09:53 AM
what about ground without the vine stuff with the dirt instead
Risp_old
Aug 13, 2005, 09:54 AM
Yeah. So much more important then slopes and vines and hooks and other such needed tiles.
blurredd
Aug 13, 2005, 10:54 AM
http://www.jazz2online.com/d3/forcefield.png
I still like yellow over blue a bit more since it fits in better. But I suppose both could be used if there are still disagreements.
By the way, I'm not planning on doing that "shading frenzy" thing just yet, so don't wait for me.
minmay
Aug 13, 2005, 11:49 AM
Okay, enough for now..
Attempted to acidize the lava, turned it into..water..?.. too ( okay, it sucks.. feel free to edit/erase it if you need to ).. and added some more use to the metalpipestuff.
http://chaos.foxmage.com/lmatz4ws.png
I might add some self-made stuff next time.
Oh, and before anyone asks/objects, the addition to the pipes is supposed to be used to sort of spread thepair of pipes at their ends so you can walk on on the single pipe.. but it can have different uses, too, I guess.. and I guess I should've done more with it, but my attention span is dwindling.
And while I'm at it, the sword-in-rock by Radium looks good and all, but it doesn't fit onto any ground tiles. Something should be done about that.
And I think when this is done, someone should really give the whole thing a little more.. order.
EDIT: Actually, nevermind about Rad's rock.
Regarding the acid in this edit: It's unsightly. The water is cool, though.
Fawriel
Aug 13, 2005, 11:58 AM
It was intended not to look pretty.
ShadeJackrabbit
Aug 13, 2005, 12:11 PM
How bout you call it: Corossive Zone
Risp_old
Aug 13, 2005, 01:49 PM
That sounds like a sonic ripoff.
ShadeJackrabbit
Aug 13, 2005, 02:08 PM
That... was, well, the point. I like simple names. OH! You could call the tileset: Swampwater! No ripoffs!
MSB3000
Aug 13, 2005, 02:57 PM
Kansas isn't a ripoff either.
I'm almost about to do some changes myself.
Violet CLM
Aug 13, 2005, 03:54 PM
When totally erasing peoples' work, I suggest you at least ask them beforehand. The first post asked you to edit, not redraw from scratch.
cooba
Aug 18, 2005, 02:21 AM
If you ask me, the wooden pipe stuff should be changed to a metallic gray instead of green... There would be no need to worry about the brown badly contrasting with green and gray, as the pipes would be gray themselves.
..and when someone's at it, the color of the cave tiles could be changed so it looked like metal. For the same reason as above.
Violet CLM
Aug 19, 2005, 06:38 PM
<img src="http://www.tachyonlabs.com/sam/Kansasrocks.png">
Increased functionality. :D
Radium
Aug 19, 2005, 06:51 PM
.. wow. You were busy. =O
CrimiClown
Aug 19, 2005, 11:29 PM
I LOVE this tileset. Too bad I can't draw that well, or edit... or... Anything... :(
*Waits for the final version*
(Someone PM me when it's done please... :D )
Firewall
Aug 20, 2005, 08:56 AM
if its finisht i am full standing ready too make a example level
blurredd
Aug 20, 2005, 03:55 PM
http://www.jazz2online.com/d3/metal.png
A fairly quick edit and an alternative to the other tiles. I thought the tileset needed it.
(The colors seem to clash more after I reset the Color Correction on my monitor. Oh well.)
Also, great job on the edit, Violet.
Risp_old
Aug 20, 2005, 04:30 PM
..and when someone's at it, the color of the cave tiles could be changed so it looked like metal. For the same reason as above.
You were the one who made them look like obsidian D=
http://img363.imageshack.us/img363/7253/kansastubes9jr.png
Alright... What else does this set need... uh... (Looks up Event List)
Violet CLM
Aug 21, 2005, 04:09 PM
A few suggestions for things that might be interesting to add, but which I will not have the time to unless I work on the 31st:
Some more background/foreground layers (duh).
A bottom for the tree tiles which actually looks like it's turning into roots and stuff.
Some tiles with the green vines hanging off of the trees.
Some useful small background pipes like in "Wasteland".
Some way of turning one of the random lava edits into a Water Block pool.
More technology stuff! Computer terminals are always good.
Fans? Fans are cool.
Also:
* H-Poles
* V-Poles
* Hooks
* Water Block
* Belts
I'll do a textured background once it's finished. My free time is slipping away, however. School starts Tuesday.
fire_byrd08
Aug 22, 2005, 12:23 PM
How do I post images?
I figured out the V-Poles
Risp_old
Aug 22, 2005, 12:38 PM
Since Blurred has apparently made my metal/stone/whatever plates solid, transition tiles between the plates and the normal ground would be nice. If nobody else wants to, I could make simple ones.
Risp: They don't look solid to me! Still look like cave tiles...
FireBird: http:\\www.imageshack.us
Then put the "Direct Link to Image" link inbetween [<spaceremover>IMG] and [<spaceremover>/IMG] tags.
Risp_old
Aug 22, 2005, 01:12 PM
Oh, I thought I saw blurred adding cavetiles to it in that picture... nevermind, then. Still, it'd be nice to be able to put them behind normal ground without using layer 5.
fire_byrd08
Aug 24, 2005, 11:47 AM
http://img288.imageshack.us/img288/6316/poles7bv.png
Would this work for poles?
n00b
Aug 24, 2005, 01:39 PM
Currently being done stuff-
Islandish BG characters, each with a mechanical version
Technological stuff like computer terminals,fancy chairs, Spheres with alien text flying around it, etc. etc.
http://img288.imageshack.us/img288/6316/poles7bv.png
Would this work for poles?
That actually makes really good H Poles. I'm inpressed. Make some V Poles as well, ok?
FoxBlitzz
Aug 25, 2005, 06:27 PM
I'd make them a bit thinner.
Birdie
Aug 25, 2005, 06:31 PM
i would like them thinner aswell
n00b
Aug 25, 2005, 06:52 PM
And I'd like your sig to be less flashy and eplitec(I need to find out the correct spelling of that) prone. I'm looking at it out of the corner of my eye and my head is already hurting badly.
Birdie
Aug 25, 2005, 07:01 PM
:P changed it :D and now it has uber spelling ;D
(it needs the framerate i gave it though it was slowed down some how)
FIX THE POLES!!!
DoubleGJ
Aug 26, 2005, 03:05 AM
Dang, deadline is getting close and I still haven't finished my addition.
Stijn
Aug 26, 2005, 05:34 AM
http://www.jazz2online.com/d3/lmatpreview06.png
CTF-LAVAGIANT
fire_byrd08
Aug 28, 2005, 11:32 AM
Here V-poles and H-poles
http://img240.imageshack.us/img240/9409/polesv26ez.png
Stijn
Aug 28, 2005, 12:02 PM
nice ...thumbnail
White Rabbit
Aug 28, 2005, 01:39 PM
What about H poles that stick up from the ground?
fire_byrd08
Aug 28, 2005, 02:07 PM
In case nobody noticed I just shrunk the wood tiles to 25% to make the poles really not much effort
They do look good though
Birdie
Aug 28, 2005, 04:36 PM
>( they are still to thick
fire_byrd08
Aug 29, 2005, 03:37 PM
Fine. I'll make a thinner version.
fire_byrd08
Aug 29, 2005, 03:44 PM
http://img377.imageshack.us/img377/8819/polesv219tz.png
If that's better please say so I think it $ucks
Fawriel
Aug 29, 2005, 09:06 PM
I prefer the thicker version, too.
Also, I've really finally gotta work on those background tiles. *mutters*
Pameclaig.
Keep with the thick ones.
Stijn
Aug 30, 2005, 12:37 AM
How about using something else than a tile that is already in the set for poles!
CrimiClown
Aug 30, 2005, 02:03 AM
How about using something else than a tile that is already in the set for poles!
But that'd mean that there need to be new ground tiles, ground-to-new-ground-tiles and way more of that stuff... Too much, I guess...
fire_byrd08
Aug 30, 2005, 11:39 AM
I suck at drawing just good at editing (not great at that either :lol: )
Fawriel
Aug 30, 2005, 12:24 PM
Tuh-dah! Background trees for layers 5 and 6 to stick out of flowing lava/acid/water!
http://chaos.foxmage.com/treebg.png
ShadeJackrabbit
Aug 30, 2005, 03:09 PM
Why is nobody updating the main tileset anymore?
fire_byrd08
Aug 30, 2005, 03:30 PM
Great work!
Now we need sucker tubes, hooks, and REAL vines (all I see are lightning vines)
Though we could be like diamondus and have open space for sucker tubes
n00b
Aug 30, 2005, 06:12 PM
Why is nobody updating the main tileset anymore?
Because at one point we were having a surge of tiles, and updating the main tileset became a hassle as some tiles were left out etc. etc.
Violet CLM
Aug 30, 2005, 09:42 PM
ALMOST OVER, kiddos!!!!!! Post your stuff NOW.
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