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J@[zz]
Aug 22, 2005, 07:40 PM
EDIT: I've finished the levels!!! :)

Now I need Beta-Testers.

Do you have a friend to play cooperative with? Do you have JJ2 TSF? Yes?! Yes!!!
Do you want to test BB? Test it now!

Download pack:
Levels: Basher, Basher1, Basher2, ... , Basher12
Music: No music at the moment

Have music that you want anybody hear it? Is it for JJ2? Yes?! YES!!! Send it to me and I'll add you to titlesSend it now!

Tilesets: ET Planet v3, Mez01, Mez03b

Download it on Not Badwater's webpage (http://www.jazzjack.narod.ru/badwater.htm)!

P.S.
All messages send me on Jazzjack@narod.ru (or ICQ)

NaT
Aug 22, 2005, 09:09 PM
""Leave makin' coop J+S only""

Xobim
Aug 23, 2005, 01:34 AM
There is a converter somewhere here in cyberspace, and there are some articles about converting music on the j2o site, but Jazz2 can also play music files with .mod .xm .s3m .mtm extensions. Converting them just takes time and gives the same results. (Do correct me if I'm wrong, because I think that the filesize matters.)
And converting the files into .j2b files makes them unreadable for mod-players. :(
If you're meaning to convert an mp3 file to a .j2b format, forget it, thats way too hard and time consuming.
You can download music and trackers at <a href=www.modarchive.com>modarchive</a>.

As for the tilesets.... I don't know...

JelZe GoldRabbit
Aug 23, 2005, 01:35 AM
Hi everybody. TheOnlyN0B0Dy too.

I'm making a coop (two players Jazz'n'Spaz) pack of lvls and I need help.

1st. Does anybody knows, where can I download converter to make my own tiles?
2nd. (repeating Does...converter) to jazz 2 music files?

And answer the poll...

1. Actually, you only need an art program to create the tiles, the JCS can convert them to a JJ2 readable format. See here:

Disguise's Tileset resource (http://tilesets.hewwo.com/)

Which version do you have btw? 1.23 or 1.24 (TSF)?

2. JJ2 versions 1.23 and up can play regular music modules like .mod, .xm, .s3m and .it. Just remember to include the extension in the Music field and try to keep the filesize under 1 Mb. Also, forget about converting MP3's: they're way too big and not worth it.

- JelZe GoldRabbit =:3

Sonyk
Aug 23, 2005, 11:22 AM
Co-op levels would be great, but the problem arrises that we're all sad and lonely people in a sad and lonely world, with no one to play JJ2 with. And there's this annoying bug which makes Jazz and Spaz start points work the same in multiplayer.

J@[zz]
Aug 23, 2005, 06:50 PM
And there's this annoying bug which makes Jazz and Spaz start points work the same in multiplayer.

In TSF I didn't find this bug. You just place Jazz Level Start event and Spaz Level Start event. Anythig OK! :)

J@[zz]
Aug 23, 2005, 06:53 PM
Which version do you have btw? 1.23 or 1.24 (TSF)?


TSF (1.24)

J@[zz]
Aug 23, 2005, 07:00 PM
Co-op levels would be great, but the problem arrises that we're all sad and lonely people in a sad and lonely world, with no one to play JJ2 with.

I know, but it's lame... My pack is nearly to finish. I wanted to make my own tileset, but (warning! incoming airstrike) tileset builder wrote (warning! incoming airstrike) can't open file main.bmp (warning! incoming airstrike). Can you help?

Let's go back to lonely people. If they really want to finish my pack they can (warning! incoming airstrike) (again? sux) use cheats :r .

The levels in my pack short (the most of them), but I've tried to make them hard...
Adding Lori in game means to change level 8 - I've used morph-cube to become it and made a rolling-lori (say it fast! :lol: ) to smash all dogs. But they spawn, so spaz will be hurt, when stop, but Lori can move nonstop. And there is no spawnpoint for Lori.


P. S. Hey! Why ther Lori Smile doesn't work?

JelZe GoldRabbit
Aug 24, 2005, 01:32 AM
Trouble opening a .BMP file? Keep in mind that JCS can only load 256 colour (8-bit) LBM, BMP, ANM or PCX files, sized 320 x ( (number of rows) x 32)* pixels. These are the only three criteria, so check the file again and if necessary, lower the color depth.

- JelZe GoldRabbit =:3

Notes:
* For instance, if you have a tileset with 20 rows, the size would be 320 x 640 pixels.

Fawriel
Aug 24, 2005, 04:14 AM
..air strike?

CrimiClown
Aug 24, 2005, 05:40 AM
Yeah, what's with that air strike?? :confused:

blurredd
Aug 24, 2005, 10:46 AM
I'm guessing that air strike quote comes from UT2004 or a similar game.

Anyway, if the two players don't absolutely have to play simultaneously, then I say go with the first two options. It would be a nice change for a Single Player level if you had to play with two players on one computer to finish it. The only thing is it might just become an SP version of the numerous teamwork levels out there like Team Foo Races. A little ingenuity would be needed to make your level(s) stand out.

J@[zz]
Aug 26, 2005, 08:09 PM
Trouble opening a .BMP file? Keep in mind that JCS can only load 256 colour (8-bit) LBM, BMP, ANM or PCX files, sized 320 x ( (number of rows) x 32)* pixels. These are the only three criteria, so check the file again and if necessary, lower the color depth.

- JelZe GoldRabbit =:3

Notes:
* For instance, if you have a tileset with 20 rows, the size would be 320 x 640 pixels.

Yeah, but default pallete makes jazz become toxic :)
I woun't use my own tileset, I've decided to use Et Planet. It looks good for my final map...

And more! I have an Idea :7 to make a level... Hmm... Hi-speed style (watch Unreal Tournament 2001). It would be good. Tileset? Is here any tileset drawer?!

FoxBlitzz
Aug 26, 2005, 08:14 PM
and try to keep the filesize under 1 Mb.

Make that 2 MB. I've been able to make some songs over 2 MB play but seldom do. --Galaxy Sound System, ++FMod

J@[zz]
Aug 26, 2005, 08:17 PM
I'm guessing that air strike quote comes from UT2004 or a similar game.

[Engine.Engine]
RenderDevice=D3DDrv.D3DRenderDevice
;RenderDevice=D3D9Drv.D3D9RenderDevice
;RenderDevice=Engine.NullRenderDevice
;RenderDevice=OpenGLDrv.OpenGLRenderDevice
;RenderDevice=PixoDrv.PixoRenderDevice
AudioDevice=ALAudio.ALAudioSubsystem
NetworkDevice=IpDrv.TcpNetDriver
DemoRecordingDevice=Engine.DemoRecDriver
Console=XInterface.ExtendedConsole
GUIController=GUI2K4.UT2K4GUIController
StreamPlayer=Engine.StreamInteraction
Language=int
Product=UT2004

blurredd
Aug 26, 2005, 09:07 PM
Possibly, but highly unlikely considering how often people are making tilesets outside of requests. On a side note, I can't find a good place for an example of "Hi-Speed Style."