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View Full Version : J1CS: A bug fix


Doubble Dutch
Sep 28, 2005, 04:21 AM
Just some junk I've noticed. Anyone else figured anything out?

1.) Enemies that shoot in J1CS always end up shooting blaster bullets when the level is saved. This is because 1 place before the 'Enemy shot*' value there is a value determining what bullet is shot. The bullets animation and behaviour are referenced from outside the level. For example in Tubelectric the Enemy shot is 75 which J1CS writes as $00 $4B making the turrets shoot blasters. This should be changed to $05 $4B This is what I've found for the values:

$00 -Blaster
$01- Toaster
$02 -RF Missile
$03 -Launcher, can be modified somehow.
$04 -Tubelectric shot down
$05 -Tubelectric shot up
$06 -Boss related? Needs extra modification
$07 -Same as above


Also the multipurpose section of the events window has the following extra functions:

-For fastfeet, invincibility, defines how long in seconds the event lasts.

-For springs and other 'flip animation, no movement' objects, defines the animation that is flipped. [For springs the animation that appears when Jazz bounces on it.]

-For destructible blocks, defines the block that will replace the event when the event is destroyed.


Then there's the 'Bridge length' variable it can do two things:

-Defines the length of a bridge. The bridge will always use the same number of bridge sprites, the spacing varies.

-For shooting events, defines how far down from the top of an animation the shot appears.


And finally a list of what all those background modifiers do:

0 Tileset default color, eliminates events 128 and above
- grey background
- tubelectric animating backgrounds* don't animate but look normal
-invisible water if water used in level

1 Tileset default color
- tubelectric animating backgrounds* don't animate but look normal
-invisible water

2 'normal background'
- Tubelectric animating backgrounds animate when jazz moves up/down and are set at animation value 0
-Some tiles* look weird
-invisible water

3 normal background color without nice shading effects.
- tubelectric backgrounds are color shifted green-yellow
-Some tiles* look weird
-dark greenish water

4 normal background color without nice shading effects.
- tubelectric backgrounds are color shifted green
-Some tiles look weird
-green water

5 normal background less shading
- tubelectric backgrounds are color shifted green-purple
-Some tiles look weird

6 normal background less shading
- tubelectric backgrounds are color shifted pink
-Some tiles look weird
- purple water

7 normal background less shading
- tubelectric backgrounds are color shifted yellow
-Some tiles look weird
-yellow water

8 Tileset default color, eliminates event 128 and above, allow color tubelectric style color animation and tiles
-Invisible water

9 Tileset default color, eliminates event 128 and above
allows tubeletric style color animation and tiles
- some tiles will now color animate that don't normally
-allows 128+ events in tubelectric style levels
-invisible water

10 normal background less shading
- some tiles will now color animate that don't normally
-allows 128+ events in tubelectric style levels
-invisible water

11 normal background less shading
- tubelectric backgrounds are color shifted green-yellow
-Some tiles look weird
-Visible blue water, colours darken as jazz sinks

*[Here some tiles are those that shift as Jazz moves, like the moving backgrounds in Jazz 2; tubelectric tiles are found in tilesets that require a lot of the tiles to animate.]


Well that was a long post wasn't it?

CrimiClown
Sep 28, 2005, 09:26 AM
I have NO idea what the heck that was all about... :confused:

Violet CLM
Sep 28, 2005, 09:59 AM
I love you.

CrimiClown
Sep 28, 2005, 10:04 AM
What is he saying, what is he saying??? :confused:

Yay! I proved to be an idiot!

Sonyk
Sep 28, 2005, 10:45 AM
This is related to Jazz1 Creation Station, and a bug it has with enemies that shoot bullets, changing the shots into blasters.

http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=2534 - The program

And I would just like to beg you to look things up before asking next time.