View Full Version : Next Jazz game 3D or 2D?
Spazkick
Sep 30, 2005, 07:48 AM
In this forum I hear much talks about the death Jazz3D project. When I readed some posts about this I was wondering that Jazz's future would be really great into 3D. so I made this topic. What do you think?
I think Jazz's next step just needs to be a way more graphical 2D game. Maybe it's nice to have 3D character models in a 2D game, like in the new Mario game for DS. Lori needs a bigger role in my option, and Dean's Razz character should be a good character also. Online play must be back also, and the normal game has to be bigger. Now say your options!
Fawriel
Sep 30, 2005, 07:51 AM
4D!
No, actually, 2D. 2D all the way. Except with a whole bunch of layers and a whole lot more colors.
White Rabbit
Sep 30, 2005, 08:08 AM
And 3D bonus stages, because JJ2 didn't have any. :(
Spazkick
Sep 30, 2005, 08:10 AM
Good point. That was actually one of the only things that where missing in Jazz2. The secret levels they made for Jazz2 sucked though.
well i heard the're making a jj3 and a jj4! JUST WAIT SPAZKICK :D:D:D:;d;d;d;d!!!111
Xobim
Sep 30, 2005, 10:28 AM
Better AI. It would make the game much more interesting.
Sonyk
Sep 30, 2005, 11:50 AM
Some sort of mix of the two, perhaps. Like, certain levels are 3D, and others are 2D, or maybe segments of levels are different dimensions. Just a thought.
Xobim
Oct 2, 2005, 10:35 AM
Switching between 2D and 3D can become a headache for programmers and levelmakers...
ThunderPX
Oct 2, 2005, 11:15 AM
@Dx: SHUT UP. YOUR STUPIDITY IS MIND-BOGGLING.
@jazzmusic: Not really, it'd use 3D models in the 2D segments as well. Like MegaMan X, only not as sucky.
Personally, I think it should have HARD levels for a change. It should have a level-editor and mutators and such, like in UT; it's almost as good as open-source.
Fawriel
Oct 2, 2005, 12:07 PM
JJ1 had hard levels.. ;/
Baggers
Oct 3, 2005, 01:41 AM
In this forum I hear much talks about the death Jazz3D project.
I hope thats only in reference to the official Jazz3D project.... Im still trying to get a graphics card out to uganda to carry on work. However much paper work is being done !
As far as Jazz 2D or 3D ...its the question I set out to solve when I started my project. The entire premise was "would the jazz world and moreover it's style work in a 3D environment ?" so far the results are very promising. The hard part comes from the moves being dynamic enough. Jumping backwards in very hard to make fluid in 3D, in 2D you have a distant view of the action so you can predict and visualise where you intend to turn and land but in the brave world of 3D you can only see 90 degrees max of your world at any given time.
This obviously makes judging some moves very difficult.
The great thing about 3D obviously is ... ITS 3D. You can do some things you just can do in 2D and if you can still keep the speed and fluidity in there then you are onto a winner !
The hard thing is that in terms of building levels...3D is much harder than 2D... getting modelers who are willing to work on a free project and make large fun levels is the bane of my game-developing life.
So 2D or 3D ...still a very hard question...in the end it all comes down to whether you can get the style from the original into the new game.
cooba
Oct 3, 2005, 08:52 AM
JJ1 had hard levels.. ;/It's the low resolution and a large variety of enemies which made it hard IMO.
Anyway... I would go with what Sonyk posted. If there was a future Jazz game with JJ3's story, it should definitely have some 2D levels before the 3D part. Fight with Devan or doing stuff with the Dimension Warp, say.
Baggers
Oct 3, 2005, 10:13 PM
it should definitely have some 2D levels before the 3D part. Fight with Devan or doing stuff with the Dimension Warp, say.
Ahh man that would be awesome !....you begger you, i'm thinking about how to do it now !
{edit}
Maybe I could have a 2D bonus stage !..hmmmm
n00b
Oct 4, 2005, 11:16 AM
You should have some 2d stuff before the 3d to explain how Jazz changed dimensions, and then later have 2d bonus levels.
You can't really have 2d bonus levels on their own because then it's just "Woah, how did that happen"
Baggers
Oct 4, 2005, 10:11 PM
Yeah true....I just just going for irony !.....I'm not sure how much you need to explain how he changed into the third dimension....its not integral to the story, its just a progression...like in mario3D...which was a (-) good game !
Sonyk
Oct 5, 2005, 03:59 AM
You would only need to do it if we kept JJ3's story, which introduced the dimension warp. Suppousedly, Devan used a device which sent Jazz (and Spaz and Lori, I guess) into another dimension.
We never got to see any point before the game, but there might have been some playable 2D stages, or a really cool cutscene in the works before the game was canned.
cooba
Oct 5, 2005, 06:50 AM
Supposedly, Devan used a device which sent Jazz (and Spaz and Lori, I guess) into another dimension.Which noteworthily enough is a modified version of the Time Warp.
As for 2D bonus stages... that sounds like it could be quite interesting, albeit could be done easily in JCS if one had enough skills.
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