View Full Version : What 1.25 should have. You can post your own, too.
Pako
Oct 10, 2005, 07:18 AM
Hi! Pako the freak here.
Today, I was chatting to JerryThaBest and we started to say what we wanted in the 1.25 patch.
1. Stealth levels.
2. Smart enemies.
3. Downloadable clothes.
4. Preset furs.
5. In game fur and name change.
6. Preset names.
7. Format type chat. (using bold, italic, striked and underlined)
8. Effects for the names.
9. Smileys for the chat.
10. Automatic uncolored names in CTF.
11. Cutable, Copiable and Pasteable chat.
12. Going back and fordward in text pressing the arrow keys.
13. Autoshield when chatting.
14. No-hurt events.
15. Multiple events on one tile.
16. Tiles in front and in back of water.
17. Beach water. (with waves and stuff)
18. 16-bit coloured water.
19. Normal water and limited oxygen water.
20. Instant-death events.
21. Animated deaths ala Crash Bandicoot.
22. All the nonworking events in JCS, FIXED.
23. Regulable brightness in the light events.
24. More dynamic lights.
25. Vehicles. (like mechs, motorcycles, cars and stuff)
26. Character editor.
27. Vehicle editor.
28. Enemy editor.
29. New WEAPONS, not ammo.
30. Built-in updater.
31. Automatic turret events. (Like events what shoot things without making generators)
32. Black Hole events.
33. 8 degree turnable springs.
34. 8 degree turnable tiles.
35. Up to 5000 tiles in tilesets.
36. Automatic type level saving. (1.23 levels with 1.23, TSF levels with TSF and 1.25 levels with 1.25)
37. Toggle wallclimb on-off.
38. More game modes.
39. Events archived for each game mode, like ammo in battle folder, CTF flags in CTF folder, gems in Treasure Hunt folder, etc.
40. Event creator.
41. More realistic eating and drinking.
42. Not only 1ups, add 3ups, 5ups and 7ups.
43. Casino events.
44. Bots support.
45. Higher resolutions and 32-bit mode.
46. Shield, enemy and boss maker included in event creator.
47. Cooperation or destruction between enemys or bosses.
48. THY ENDE.
Orange: Almost possible.
Red: Possible.
Sonyk
Oct 10, 2005, 07:29 AM
http://www.jazz2online.com/jcf/showthread.php?t=1910
Pako
Oct 10, 2005, 07:33 AM
I just didn't want to bump an old topic :(
LittleFreak
Oct 10, 2005, 07:58 AM
Fixing of all bugs that have absolutely no use and nothing else. After all it's a patch, not an add-on.
Hipper
Oct 10, 2005, 08:45 AM
Clothes. - Aren't those too much for small rabbits?
Format type chat. - Quite useless.
Automatic uncolored names in CTF. - Why???
Cutable, Copiable and Pasteable chat. - For flooding!?
Autoshield when chatting. - Eh.. Not good idea, if noobs start chatting when some1 shoots them ;p
No-hurt events. - Where will go the singleplayer challenge??
Vehicles. - I think that's too much for 2D platformer
New WEAPONS, not ammo. - ....
359 degrees turnable springs. - I think 8 directions would be enough
8 degrees turnable tiles. - No....?
Not only 1ups, add 3ups, 5ups and 7ups. - too much
UNKNOWNFILE
Oct 10, 2005, 08:53 AM
Dream on, there never will be a jj2 v1.25.
Pako
Oct 10, 2005, 08:58 AM
Automatic uncolored names in CTF. - Why???
Because that way is easier to recognize the teams.
No-hurt events. - Where will go the singleplayer challenge??
Ahem... these events are like no-fire zones...
Vehicles. - I think that's too much for 2D platformer
I don't think so... *coughMetalSlugcough* ;)
8 degrees turnable tiles. - No....?
Yes...?
cooba
Oct 10, 2005, 09:13 AM
7. Format type chat. (using bold, italic, striked and underlined)As if customizable colors and spacing aren't enough.
8. Effects for the names.As in?
10. Automatic uncolored names in CTFGamma.
15. Multiple events on one tile.Belts.
16. Tiles in front and in back of water....layers 1-8?
17. Beach water. (like with waves and stuff)I'm not sure if I understand this question fully.
19. Normal water and limited oxygen water.Wouldn't make much sense if you ask me.
20. Instant-death events.InstaKill system too complicated for you?
21. Animated deaths ala Crash Bandicoot.
23. Regulable brightness in the light events.???????????????????
26. Character editor.
27. Vehicle editor.
28. Enemy editor.No :(
29. New WEAPONS, not ammo....so you want to give people weapons yet disabling people from obtaining it as there would be no ammo?
31. Automatic turret events. (Like events what shoot things without making generators)But why? ;|
32. Black Hole events.what
35. Up to 5000 tiles in tilesets.
36. Automatic type level saving. (1.23 levels with 1.23, TSF levels with TSF and 1.25 levels with 1.25)What if someone uses the aforementioned 5000 tile big tileset and saves the level as 1.23?
39. Events archived for each game mode, like beds, cinemas and that stuff in hotel part, CTF flags in CTF part, gems in Treasure Hunt part etc.:confused:
42. Not only 1ups, add 3ups, 5ups and 7ups.YES AND A 100UP LOL
43. Casino events.Pinballs + Triggers.
45. Higher resolutions and 32-bit mode.As if there was a visible difference between 16 and 32 bit modes.
52. I LOVE YOU ALL!!!!!!!ok
EDIT: Oh, to that people what say what the 1.25 patch will never be released... the day when the 1.25 patch will be released EVERYONE THAT IS AGAISNT THE 1.25 (who says that the 1.25 will never be released) WILL BE SPAMMED!!!!!1.25 will never be released.
Hipper
Oct 10, 2005, 09:19 AM
Oh yea.. I didn't notice that "-" :P
Jerrythabest
Oct 10, 2005, 09:19 AM
Whee the radical dreamer}> lol whats wrong with more flexible springs? and pako, add "Possible to set X and Y-speed in Sucker tube events" to your list, please;)
cooba
Oct 10, 2005, 09:24 AM
"Possible to set X and Y-speed in Sucker tube events" Already doable if we're thinking of the same thing. (diagonal tubes?)
Jerrythabest
Oct 10, 2005, 09:30 AM
Not at my JJ2:S I saw some people talking about an actually woking bubbler event too, but it doesnt work for me:S dunno whats wrong here, but maybe a nice fix would be fixing the parts of my JJ2 that dont work:confused::confused::confused::confused::confu sed::confused::confused::confused::confused:
LittleFreak
Oct 10, 2005, 09:37 AM
Possible to set X and Y-speed in Sucker tube events
http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=3190 (play the example level)
working bubbler event
As far as I know, it IS working. Or in case you've been trying to get the bubbler event to push you up like in Marinated Rabbit, that is done with float ups.
\o/
Violet CLM
Oct 10, 2005, 11:11 AM
3. Downloadable clothes.
I'm not even going to bother going through the rest of the list, but this caught my eye. A set of clothes for one rabbit alone with be approximately a megabyte. If you wanted it to apply to all three, that would end up being about three megabytes. How practical is this?
ThunderPX
Oct 10, 2005, 11:28 AM
this thread isnt for that, is for say ALL what u ppl hope, not for acting like a COOBA (whoa! i think what thats too much...) in the OMG MARK REIN ANSWERED TO THE 10 EMAILS WHAT I SENT TO HIM!!!! WHEEEEE!!!! LETS OPEN IT.... it says: "Stop emailing me now" OMG STUPID MARK REEEIEIIIINNNN
You're a horrible n00b with no spelling and grammar skills, and moreover, no intelligence (as far as shown in these posts.) PLEASE leave now before you lower my IQ any more.
Fawriel
Oct 10, 2005, 11:49 AM
..what was THAT for now? Give the boy a break.
UNKNOWNFILE
Oct 10, 2005, 11:58 AM
;p I still think there is no way for a 1.25 patch, unless someone could create a sort of trainer that runs in the background and stops bugs from occuring.
Nitro
Oct 10, 2005, 12:14 PM
i don't like how when you shoot someone they flash invincably for so long, you should flash for 1 second at the most.
kudos
Oct 10, 2005, 01:27 PM
While we're dreaming, I would like to see...
- Ledge hanging (and ability to fire away from wall while hanging, like when hanging from hooks and those things in singleplayer)
- The ability to fire diagonally
Stijn
Oct 10, 2005, 01:54 PM
-MORE JCS OPTIONS. I WANT: / I WANT TO BE ABLE TO:
- Select with how much hearts the player starts
- Select the standard playing character
- More text strings :P
- Easier way to format and color your text
- More animation tiles, if possible
- Multiple events on one tile, if possible
- Customize enemies (how many hits it takes to destroy them, how many points they get you, how many damage they do to you)
- Select the number of gems that earns you an extra live at the level exit
- Make bonus/secret levels less buggy and easier to work with
- Add a "Medium" difficulty level in the event properties window, and change the dropdownbox to checkboxes (so you can select multiple difficulties an event appears on, not just one)
- Make no fire zone work in singleplayer
- Add a spelling check to the text string thingy
- Set how many tiles a spring moves you up
- Customize hotkeys
- A button that brings up a file browser where you can select the music, instead of that dodgy text field where you have to fill in the filename manually
- A somewhat easier way to set the angle a trigger rock falls on (like a window with axis where you can simply drag a line to the correct angle)
- Ambient sound selector
- Choose how long a shield lasts and how much damage your Whammo Ammo does
- More 1337 light effects
- More "auto-morph" events (not just jazz>frog and frog>jazz)
- Disable or enable (certain) cheats for a level
- Easy color selector for the textured background (though I don't need that :P)
- More background/layer movement effects
- Time limits for SP and MP levels, perform certain actions if a certain amount of points/gems is reached
- Sprite movement scripting (though this might be very difficult to make, it would be extremely cool)
- Choose how many hearts a carrot gives you back
- Customize weapons for each levels: for example, an option that prevents TNT form destroying all blocks, an option that sets the amount of damage a weapon does, etc
- More triggers and warps, and something that keeps track of which trigger/warp IDs you already used :P
- Resize the JCS window parts horizontally
- In case a level has multiple bosses, you should be able to select which one is the final boss for the level (e.g. the one that lets you finish it)
IN JJ2 ITSELF, FIX:
- Co-op mode
- The easy way of killing bosses by buttstomping/kicking
- The fact that you're invincible while buttstomping (at least most of the time)
- JJ2 crashing because of various reasons (flipepd trigger sceneries, too much sprites etc. JJ2 could also just go back to tge main menu without crashing your PC)
- The Bubba boss jumping out of the level
- Lori not being able to grab copters
- Seekers going to the wrong spot (especially in MP)
- Events not falling down when a trigger removes the masks they're standing on
- The esc-thing with the chat
- Dodgy team chat
- The CTF bug :P
- The Rocket turtle, though I have no idea how
- Non working events, like:
- Fast Feet (should increase your running speed for X time)
- Purple gem (should actually give you gems that show up when the levels end)
- Slide (some sort of belt which lets you move with the same speed you had when you stepped on it)
- Stop Enemy should work with all enemies
- Add monitors for the Laser shield and the TNT powerup (though I don't know how a TNT powerup would benefit you)
- The "scenery" events should work (which would probably need tweaked palettes for most tilesets, but whatever)
- The "bonus warp" event should work with any amount of coins
- Remove events that don't have a sprite and don't modify the gameplay (like the "dim light" event) or fix them
- Add an event that does not modify the gameplay but is just a sprite (like MCE's or the stopwatch event). You should be abel to choose which sprite it uses
AND ALSO ADD:
- A "limit y-scrolling" event
- "enable y-scrolling" and "enable x-scrolling" events (they would act as the opposite of the "limit scrolling" events)
- A time limit for Race (player who has travelled the longest distance wins when time's up)
- An instant death event
- An "empty box event" that could contain whatever you want
- Multiple bosses in one level
- More advanced HUD (for example, the F9 players list could be made easier to read and it could contain some more information)
- A layer that hides the player's name and all other HUD elements, plus the text
- More server options, like these: (all options can be disabled :P)
- Make chatting/idle players invincible
- [In-game Project Controller functions]
- Disable certain events
- Co-op and Race should be selectable game types
- Easier level chooser
- The abilty to choose Devan as a character, after beating the Single Player
- Custom cutscenes, between levels
- More supported music formats (if possible)
- Auto-update (if needed)
- More advanced Home Cooked Level browser (filters for gametype, more than 256 levels etcetera)
- "Favourite" Home-Cooked levels (easy to choose)
- J2E maker for free :P, and the abilty to disable J2E's so they wont show up on the list
- A macro recorder (you know, the demos) that has less bugs and is easier to control (also, if possible, a .avi-exporter for the demos)
That's all for now >)
Probably full of grammar and spelling errors, but whatever.
Maybe I'll add more tomorrow or something.
Risp_old
Oct 10, 2005, 02:07 PM
Make it so laser shields don't crash the game in multiplayer, or at least make it impossible to use them in multiplayer.
Sonyk
Oct 10, 2005, 02:38 PM
I think Cooba summed it up the best.
Especially the part about there never being a 1.25.
Fawriel
Oct 10, 2005, 11:44 PM
I think Cooba also said a lot of nonsense. *shrugs*
Jerrythabest
Oct 11, 2005, 06:14 AM
You're a horrible n00b with no spelling and grammar skills, and moreover, no intelligence (as far as shown in these posts.) PLEASE leave now before you lower my IQ any more.
He's from spain, and he's 10 years old... so he's very good english, cuz in spain no-one can speak english (at least not in the places I went to), and he is not a n00b, you stupid n00b:(
LittleFreak
Oct 11, 2005, 06:14 AM
You're a horrible n00b with no spelling and grammar skills, and moreover, no intelligence (as far as shown in these posts.) PLEASE leave now before you lower my IQ any more.
And you are NOT NICE! ;_;
Grytolle
Oct 11, 2005, 06:34 AM
Bad thunder ^^
Sonyk
Oct 11, 2005, 06:53 AM
cuz in spain no-one can speak englishStereotypist.
And the last time I checked, he IS typing in English "you stupid n00b."
ThunderPX
Oct 11, 2005, 09:35 AM
He's from spain, and he's 10 years old... so he's very good english, cuz in spain no-one can speak english (at least not in the places I went to), and he is not a n00b, you stupid n00b:(
Which is no excuse, because I'm Dutch, and generally I've seen Dutch people speak crappy English 'round here. I'm twelve. So yeah.
Fawriel
Oct 11, 2005, 09:46 AM
Dutch people generally speak English well. There's a great difference between being 10 and being 12. And I could probably collect a list of things about you that I don't like. But I don't, because I have no reason to.
Now be quiet, everyone, and let's reply to the actual topic at hand. And stop being so darn pessimistic, too.
R3ptile
Oct 11, 2005, 11:09 AM
Which is no excuse, because I'm Dutch, and generally I've seen Dutch people speak crappy English 'round here. I'm twelve. So yeah.
:eek: :eek: :eek:
Stijn
Oct 11, 2005, 11:28 AM
wow thunder you rock learn me good english too. (well actually you suck and you probably know why so I'm not gonna explain)
Anyway, could someone comment on my list too? I feel like I'm being ignored :(
Spaz777
Oct 11, 2005, 11:42 AM
Ehy guys , where can I find and download the 1.25 patch?
Sonyk
Oct 11, 2005, 11:46 AM
I just want to hurt you so hard right now.
Spaz777
Oct 11, 2005, 11:54 AM
Is it in testing? If yes, when it will be released?
UNKNOWNFILE
Oct 11, 2005, 12:22 PM
Is it in testing? If yes, when it will be released?
It doesn't exist. Have a nice day!
Fawriel
Oct 11, 2005, 01:17 PM
wow thunder you rock learn me good english too. (well actually you suck and you probably know why so I'm not gonna explain)
Anyway, could someone comment on my list too? I feel like I'm being ignored :(
*patpats*
I read it all. And.. well, I was impressed at its completeness. Not much to add there. Except the usual "more music file formats" and "more colors for tilesets" and stuff.
R3ptile
Oct 11, 2005, 11:17 PM
Is it in testing? If yes, when it will be released?
never bb
LittleFreak
Oct 12, 2005, 03:02 AM
@ Spaz 777: The 1.25 patch is not going to be made. This thread is about what it should fix if it was released.
By simply reading the topic, you could have noticed that yourself.
Jerrythabest
Oct 12, 2005, 05:20 AM
Whahah, Stijn is ignored:H lol, nvm
ThunderPX
Oct 12, 2005, 08:49 AM
(well actually you suck and you probably know why so I'm not gonna explain)
... Shouldn't you be drinking nitric acid or something?
Pako
Oct 12, 2005, 09:09 AM
As in? For example, dancing letters like in the Text events, or a 3D flag effect.
...layers 1-8? YES.
I'm not sure if I understand this question fully. Water with waves and stuff, like in a beach, for eyecandy.
Wouldn't make much sense if you ask me. No? With that, there would be an entire world of possibilities! like a Escape from Flood, or something like that...
??????????????????? 1) Animated deaths: For example, die zapped by a Sparks enemy, or die bitten by a fish. 2) Customizable brightness: make the light events like pulze light or flicker light able to change it light brightness.
No :( Why?
...so you want to give people weapons yet disabling people from obtaining it as there would be no ammo? Ahem..... seems like you misunderstood that part... I didnt said remove the ammo, I said add another weapon appart of the LFG-2000, like the Gizmo gun in JJ3 demo.
But why? ;| Well, ask Jerry.
what Events that make a black hole and suck things up, including the player.
What if someone uses the aforementioned 5000 tile big tileset and saves the level as 1.23? The 1.23, 1.24 and 1.25 level saving is automatic, if someone saves a level with a 5000 tiles tileset, no matter what events it haves, its saves as 1.25 level.
:confused: Add a category of events for each leveltype.
As if there was a visible difference between 16 and 32 bit modes.Well, there would be in some way, for example on the pallette.
ThunderPX
Oct 12, 2005, 10:00 AM
Dont insult my 155 IQ brain, please.
...
AHAHAHAHAAHAHAHAHAAAAAA!!!!!!!! BEST JOKE EVEEERRR!!!!!!!
'Nuff said.
Stijn
Oct 12, 2005, 10:55 AM
... Shouldn't you be drinking nitric acid or something?
Nope!
CrimiClown
Oct 12, 2005, 11:33 AM
I just noticed I haven't posted here yet, so, there.
8D
As for the 7up... Yum... :)
White Rabbit
Oct 13, 2005, 04:01 AM
Hm...the ability to create your own menu graphics. Compare the graphics of Christmas Chronicles and normal TSF/1.23. Even the loading picture is different for C-C.
I'd also like to see the 'Order info' screen for the shareware and HH98 versions used for episode introductions (so you would read through x pages of the story, with pictures...that'd be quite nice :p ).
Jerrythabest
Oct 13, 2005, 11:32 AM
How about putting a new button on the main menu called: Edit source code:p:lol::lol::lol:
CrimiClown
Mar 6, 2006, 12:54 PM
Pageclaim.
I re-read this topic. With the new Sprite editor, a lot of the things listed here are now actually possible, for example new weaponary etc.
ThunderPX
Mar 7, 2006, 07:26 AM
Pageclaim.
I re-read this topic. With the new Sprite editor, a lot of the things listed here are now actually possible, for example new weaponary etc.
1) They would need to replace existing weaponry.
2) They would act the same as the original weapon.
CrimiClown
Mar 7, 2006, 08:15 AM
1) They would need to replace existing weaponry.
2) They would act the same as the original weapon.
Although you can edit size... ;) And as soon as we can edit hotspot too, you could make a 'big gun'... Like Gun9 covering the whole screen and shooting through everything... ;P
Pako
Mar 10, 2006, 09:24 AM
Although you can edit size... ;) And as soon as we can edit hotspot too, you could make a 'big gun'... Like Gun9 covering the whole screen and shooting through everything... ;P
Gun9 doesn't have any sprites, it's a particle effect.
ThunderPX
Mar 11, 2006, 09:14 AM
Pepperspray plus fastfire plus ridiculously large sprites?
Yeah, I can see that.
Birdie
Mar 11, 2006, 01:24 PM
While we're dreaming, I would like to see...
- Ledge hanging (and ability to fire away from wall while hanging, like when hanging from hooks and those things in singleplayer)
- The ability to fire diagonally
Ledge hanging was disabled because it made for slower gameplay
you can shoot diagonally with pepper spray
oh also id just want a hacked JCS that doesn't crash when tiles are added to layers above 8 :(
Edit:
Gun9 doesn't have sprite, it's a particle effect.
it does have a sprite, when making a custom J2A it dissapears yes the trail is rendered but, there is a sprite
Pako
Mar 12, 2006, 01:58 AM
Ledge hanging was disabled because it made for slower gameplay Earthworm Jim ;-).
White Rabbit
Mar 12, 2006, 02:00 AM
By the way, if you browse the animations from either within JazzSD or through ICE Man's sprite rips, you will be able to see ledge hanging sprites of Jazz and Spaz. The idea was long abandoned by the time TSF was released, so Lori has no such sprites.
n00b
Mar 12, 2006, 04:30 AM
Earthworm Jim ;-).
That game has always felt slower than JJ2 IMO.
Grytolle
Mar 12, 2006, 10:56 PM
oh also id just want a hacked JCS that doesn't crash when tiles are added to layers above 8 :(JJ2 would be able to run that? ;o
Birdie
Mar 13, 2006, 03:16 PM
Well, theres a lot of things what Cooba said, like using programs, belts and stuff. What i want, is to be able to do WITHOUT PROGRAMS OR USING COMPLICATED TRICKS , to the people who isnt too advanced in JCS
I can imagine overusage of these tricks O.o Thats why they must not be for the be for the non advanced to do.
Violet CLM
Mar 13, 2006, 08:55 PM
Umm... no, the reason JCS tricks are complicated is not so some people won't be able to do them. They're just complicated, usually because they exploit a bug which can only be exploited using a certain combination of factors.
Speeza
Mar 15, 2006, 08:51 AM
i think there could be a 1.25
Super_Jarno
Mar 18, 2006, 01:26 AM
i think there could be a 1.25
Not all ppl do...:mad:
NovaStar
Mar 18, 2006, 10:35 PM
I could start on some clothes in BMPs, I had a few Lori scarves and dresses somewhere on my computer.
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