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Super_Jarno
Oct 29, 2005, 01:55 AM
if you are gonna make an episode post your screenshots here!
so people can say or thy like it or not!

~Jarno

Super_Jarno
Oct 29, 2005, 02:03 AM
Here's an screenshot of Level 2b Name : Path to the temple
Screenshot : [img=http://img492.imageshack.us/img492/826/hisk2bscreenie6qr.th.png] (http://img492.imageshack.us/my.php?image=hisk2bscreenie6qr.png)

I hope u like it

~Jarno

ThunderPX
Oct 29, 2005, 02:08 AM
This thread is useless and redundant, because screenshots will get more attention in the episode's own thread.

LittleFreak
Oct 29, 2005, 02:20 AM
Looks a bit confusing (what things are solid, which are in the background?) and the setting strongly reminds me of Invasion of Deserto. Other than that it's fine though.

I don't have any screenshots to spare.

Super_Jarno
Oct 29, 2005, 02:42 AM
And the setting strongly reminds me of Invasion of Deserto.

Well thats right LittleFreak
i used the background from it the tileset and the hills :lol:

LittleFreak
Oct 29, 2005, 02:47 AM
Bah, stealing. Don't do that.

Super_Jarno
Oct 29, 2005, 07:55 AM
Bah, stealing. Don't do that.
But i needed it... ;-) :r

R3ptile
Oct 29, 2005, 08:12 AM
This thread is useless and redundant, because screenshots will get more attention in the episode's own thread.
no no no :(

R3ptile
Oct 29, 2005, 09:46 AM
http://img406.imageshack.us/img406/4544/ownage3mc.png

LittleFreak
Oct 29, 2005, 10:35 AM
Your upcoming episode is BloodBunny's lair, R3p? =o

White Rabbit
Oct 29, 2005, 11:05 AM
He is just showing off. :(

EDIT: I bet R3p's team still lost. })

n00b
Oct 29, 2005, 02:53 PM
Bleh too bad my laptop died. I was working on an episode that used the Dam Nation tilesets.

Super_Jarno
Oct 29, 2005, 11:33 PM
Screenshot!
http://img500.imageshack.us/img500/7835/hisk2bscreenie29ta.th.png (http://img500.imageshack.us/my.php?image=hisk2bscreenie29ta.png)

CrimiClown
Oct 30, 2005, 12:39 AM
Why the 'heck' didn't you run a grammar check?!

Oh, and, why are there two suns in a sandhill...?

:confused:

Super_Jarno
Oct 30, 2005, 02:00 AM
Magic?

cooba
Oct 30, 2005, 02:10 AM
Your level looks bad.

R3ptile
Oct 30, 2005, 02:26 AM
And go use another tileset.

LittleFreak
Oct 30, 2005, 03:30 AM
I don't think it looks that bad, however, you won't get points for eyecandy just stolen from another level.

Super_Jarno
Oct 30, 2005, 06:32 AM
}> *EVIL*

Nose Soft
Nov 3, 2005, 02:42 AM
I know, no one knows me. I have just 1 upload on j2o . well, 2 actually, but the other
one is so bad, that.. :O. Anyways, im making episode called "The Secret of Bananatus"
I got 2 screens, it's not ready yet, and there is gonna be more levels in another
tilesets aswell.. :7

http://img498.imageshack.us/img498/5758/haha6sc.png
And..
http://img498.imageshack.us/img498/9094/bananatus26ni.png

White Rabbit
Nov 3, 2005, 08:23 AM
Not bad at all. But...bananas in Carrotus? :p

Nose Soft
Nov 3, 2005, 08:46 PM
yeah.. I tried to make something weird this time :D

LittleFreak
Nov 4, 2005, 01:45 AM
I guess things like apples would fit better to Carrotus, but it's not that awful.

Other than that nice screenshots, even though the eyecandy is a bit standard (pretty much like in the official levels).

Ragnarok!
Nov 5, 2005, 05:19 AM
The pack doesnt look half bad.. Just a few bland areas for EC.. ;( Work at the levels

ShadeJackrabbit
Nov 5, 2005, 07:38 AM
Heh... Here's mine.
http://img165.imageshack.us/img165/6228/pg2intro4wk.th.png (http://img165.imageshack.us/my.php?image=pg2intro4wk.png)http://img232.imageshack.us/img232/5227/pg2awake7ae.th.png (http://img232.imageshack.us/my.php?image=pg2awake7ae.png)http://img232.imageshack.us/img232/7094/pg2chaotictime5oh.th.png (http://img232.imageshack.us/my.php?image=pg2chaotictime5oh.png)http://img232.imageshack.us/img232/8378/pg2thetowngaurds0ud.th.png (http://img232.imageshack.us/my.php?image=pg2thetowngaurds0ud.png)
http://img165.imageshack.us/img165/915/pg2intromovie8hz.th.png (http://img165.imageshack.us/my.php?image=pg2intromovie8hz.png)http://img165.imageshack.us/img165/1364/pg2splash7rm.th.png (http://img165.imageshack.us/my.php?image=pg2splash7rm.png)http://img232.imageshack.us/img232/4469/pg2awake26ym.th.png (http://img232.imageshack.us/my.php?image=pg2awake26ym.png)http://img232.imageshack.us/img232/1552/pg2weirddream2zl.th.png (http://img232.imageshack.us/my.php?image=pg2weirddream2zl.png)
http://img232.imageshack.us/img232/6156/pg2mountaincabin7xz.th.png (http://img232.imageshack.us/my.php?image=pg2mountaincabin7xz.png)

(Just in case anybody asks, I didn't release the first because it wasn't very good, and had no real storyline. The only storyline is explained in level 1.)

cooba
Nov 5, 2005, 08:00 AM
 ...Myself I wouldn't call this episode "pro" by the looks of the screens themselves.

R3ptile
Nov 5, 2005, 08:02 AM
Zapper, most of the tilesets you used are extremely ugly and don't fit jj2 tbh, though the levels themselves don't look that bad :/

ShadeJackrabbit
Nov 5, 2005, 08:10 AM
It's not the tilesets that matter. I could care less if they're a bunch of squigles. As long as the level works. And they do! Especially with the "Is it a dream? Where am I? What's going on?" and all that stuff. Pretty original bosses too. And Cooba, I want to see YOU make a better episode that's better in MY opinion.

R3ptile
Nov 5, 2005, 08:25 AM
it IS the tileset that matters

and we all know that eyecandy = gameplay

LittleFreak
Nov 5, 2005, 09:42 AM
Sorry to say, but R3p is right. You should focus on better eyecandy.

Violet CLM
Nov 5, 2005, 09:58 AM
I'm not sure I'd call these upcoming, but here's a couple shots from a side project.
<img src="http://www.tachyonlabs.com/sam/Sideproject1.png">
<img src="http://www.tachyonlabs.com/sam/Sideproject2.png">

Super_Jarno
Nov 5, 2005, 10:05 AM
I'm not sure I'd call these upcoming, but here's a couple shots from a side project.
<img src="http://www.tachyonlabs.com/sam/Sideproject1.png">
<img src="http://www.tachyonlabs.com/sam/Sideproject2.png">
Well it looks.....GREAT!

Fawriel
Nov 5, 2005, 10:33 AM
...Zapper, they are right. Seriously. Some of those screenshots make my eyes hurt. Literally. I kid you not.

ShadeJackrabbit
Nov 5, 2005, 11:55 AM
(In that case people need there eyes checked...)
Okay, why does eyecandy matter so much??? I think Halo stinks compared to Jazz 2, yet you're flat out telling me that I should ditch this game, buy an Xbox, and play Halo instead!

ThunderPX
Nov 5, 2005, 11:57 AM
(In that case people need there eyes checked...)
Okay, why does eyecandy matter so much??? I think Halo stinks compared to Jazz 2, yet you're flat out telling me that I should ditch this game, buy an Xbox, and play Halo instead!

Eyecandy matters because it causes people to not exit the level in 2 minutes because it's so boring. And how the hell are you comparing this!? The eyecandy sucks and you need to improve it. How does that compare to telling you to stop JJ2 and buy Halo?

ShadeJackrabbit
Nov 5, 2005, 11:59 AM
BecaAUse it says that I should work more on eyecandy and ditch storyline, gameplay, and other great ideas! Like in Halo. Which is horribly simple, and cheesily the same as most games OTHER than the graphics. Need I go deeper?

cooba
Nov 5, 2005, 12:06 PM
BecaAUse it says that I should work more on eyecandy and ditch storyline, gameplay, and other great ideas!No one's telling you to <font color=#FF0000><b>ditch</b></font> anything. Nothing is keeping you from having both decent gameplay <font color=#FF0000><b>and</b></font> eyecandy. It's not like levels with well done eyecandy play badly.

Sacrush
Nov 5, 2005, 12:07 PM
BecaAUse it says that I should work more on eyecandy and ditch storyline, gameplay, and other great ideas! Like in Halo. Which is horribly simple, and cheesily the same as most games OTHER than the graphics. Need I go deeper?

Now you only have to add good eyecandy and your episode will be ''played''.

White Rabbit
Nov 5, 2005, 12:50 PM
You don't need eyecandy with good gameplay. It has been proven over and over again in gaming history.

As long as there are no black and white tilesets with black and white palettes, I'll play any game or, in this case, a JJ2 episode, with great gameplay and involving storyline.

JelZe GoldRabbit
Nov 5, 2005, 01:49 PM
You don't need eyecandy with good gameplay. It has been proven over and over again in gaming history.

As long as there are no black and white tilesets with black and white palettes, I'll play any game or, in this case, a JJ2 episode, with great gameplay and involving storyline.

Hear hear! Don't knock it if you haven't tried it, every ugly duckling can turn into a beautifull swan. Zapper may be using tilesets that look like they've been made with Paint, but that what gives it it's charm. Remember Biohazard's "Bilsy's Revenge?", which used tilesets that look the same?

The most important thing with eye-candy is not how good or bad it is: it's mostly how it stands out, how it's used in creative ways. You can fill a field with all kinds of flowers and trees or just leave it empty; neither stands out. One quick look at Violet's screenshots shows it: some tiles are used in a non-standard way, but they still look good; in a style unique to the author. It makes you think: "wow, why haven't I thought of that?", and thus makes it memorable. However, stand-alone eye-candy does nothing except draw your eye to the level, as a level's rating is mostly determined by the way it's played. A nice example is WACKO!!!, a puzzling maze using only standard one-tile blocks.

The fault here is that people think eye-candy equals gameplay. By standard eye candy is merely decoration, nothing else, unless the player can interact with it, like destroying it or hiding behind it; only then is it part of the gameplay. Want an example? Turn on low-detail on JJ2 ;)

I'm working on and off on my episode myself, focussing on the way it's played and not on how it looks (untill I actually finish all levels). Maybe when I have a nice area to capture I'll post some shots if there's enough demand.

- JelZe GoldRabbit =:3

Fawriel
Nov 5, 2005, 02:04 PM
That's nice and all, but not really true.
I guess we all naturally agree that gameplay is more important than eyecandy. Duh.
But eyecandy IS important to make a level good, because it's a major factor in how playing it <i>feels</i>. A good comparison is music. If you had to play a level that's really awesome except that it features the most annoying "bleep-bleep" music ever, wouldn't that make playing it a quite less pleasent experience? On the other hand, you can turn music off. That will either become boring, or not.
It's the exact same with graphics. I've never played "Bilsy's Revenge?", but the "WACKO!!!" example doesn't really work because the blocks that were used probably at least look okay... meaning that the level's eyecandy is simple, not ugly. Big, fat difference, since simplicity can be awesome. Better than fancy, distracting eyecandy in many cases.


Pageclaim in the name of aesthetic values!

n00b
Nov 5, 2005, 02:37 PM
And Cooba, I want to see YOU make a better episode that's better in MY opinion.
Thats highly unfair. Your episode would always be better because
A) You would like your episode more since you made it.
B) You hate Cooba. It's Cooba's episode. Ifso Facto, you'd hate Cooba's episode no matter what.

LittleFreak
Nov 6, 2005, 02:37 AM
No. I don't have to like a person and can still enjoy his stuff.

A good example is film starts. You might like an actor a lot, and be a fan of his films, while his/her real personality is awful.

And I second Faw. There's a difference between ugly eyecandy and standard/boring one. Having not too much eyecandy is ok, but having it ugly isn't.

cooba
Nov 6, 2005, 03:08 AM
Having not too much eyecandy is ok, but having it ugly isn't.Having not too much eyecandy results in the level looking and feeling boring, and thus decreasing the overall fun value from the player. If the level is quite long, and still has little to no eyecandy, the player will just get frustrated and skip it. Having ugly and annoying eyecandy results in completely repulsing the player and forcing him to skip the level straight away.

So either way the player will JJNxt.

LittleFreak
Nov 6, 2005, 03:19 AM
I disagree. Let's say EM's Invasion of Deserto pack would have not very much eyecandy - just enough to make it look ok, but the awesome gameplay would still be awesome.

Of course the pack would be overall worse, but I wouldn't quit just because the eyecandy sucks.

Fawriel
Nov 6, 2005, 03:25 AM
Also, you could have a level using only about 2 colors and perhaps 3 different hues for each, and it wouldn't exactly be colorful, but if pulled off well, it can still look perfectly fine in its simplicity.
..it's hard to explain. Meh.

cooba
Nov 6, 2005, 03:25 AM
Let's say Mike's Invasion of Deserto pack would have not very much eyecandy - just enough to make it look ok, but the awesome gameplay would still be awesome.But without eyecandy the gameplay wouldn't feel as awesome as it was.Also, you could have a level using only about 2 colors and perhaps 3 different hues for each, and it wouldn't exactly be colorful, but if pulled off well, it can still look perfectly fine in its simplicity.That sounds like a neat concept for a level, actually. Also, when used together with multiple translucency effects, such a level would look great, and would be scored better in everyone's rankings since it would look good while it would be extremely simple.

(split this discussion into a separate thread?)

LittleFreak
Nov 6, 2005, 05:28 AM
But without eyecandy the gameplay wouldn't feel as awesome as it was.

That's the point. It wouldn't get as high rated, but it would still get a good score, wouldn't it?

ShadeJackrabbit
Nov 6, 2005, 06:22 AM
Hear hear! Don't knock it if you haven't tried it, every ugly duckling can turn into a beautifull swan. Zapper may be using tilesets that look like they've been made with Paint, but that what gives it it's charm. Remember Biohazard's "Bilsy's Revenge?", which used tilesets that look the same?

The most important thing with eye-candy is not how good or bad it is: it's mostly how it stands out, how it's used in creative ways. You can fill a field with all kinds of flowers and trees or just leave it empty; neither stands out. One quick look at Violet's screenshots shows it: some tiles are used in a non-standard way, but they still look good; in a style unique to the author. It makes you think: "wow, why haven't I thought of that?", and thus makes it memorable. However, stand-alone eye-candy does nothing except draw your eye to the level, as a level's rating is mostly determined by the way it's played. A nice example is WACKO!!!, a puzzling maze using only standard one-tile blocks.

The fault here is that people think eye-candy equals gameplay. By standard eye candy is merely decoration, nothing else, unless the player can interact with it, like destroying it or hiding behind it; only then is it part of the gameplay. Want an example? Turn on low-detail on JJ2

I'm working on and off on my episode myself, focussing on the way it's played and not on how it looks (untill I actually finish all levels). Maybe when I have a nice area to capture I'll post some shots if there's enough demand.

Look like? Yes... uh... they onlly LOOK lie that. (This is awkward)
Anyways, the idea of my level in question, is a dream. And we all know dreams can be weird and... bad... looking. I once had a dream where I was surrounded and attacked by polygons! (DON'T ask why.) I'll make it look better if it is heavily demanded, but unless it is, I won't change it. And by heavely I mean 50 people all rating it and saying it sucks BECAUSE of the eye-candy. And Cooba, I like Rabbit Honour Gaurd, and I think it's better than mine. And I may not be friends with you, but that doesn't mean I would treat you unfairly. Why does every thread I post in become a battleground between me and Cooba?

ThunderPX
Nov 6, 2005, 07:17 AM
What does RHG have to do with this?

Murderbeam
Nov 6, 2005, 08:05 AM
It is'nt the eyecandy alone or the gameplay that matter, its BOTH that count.
If EVERY level was like zappers levels OR just a picture, Then JJ2 would be Dead as A Doornail Already.

What more can i say besides that a level needs a equal balance of both.

cooba
Nov 6, 2005, 09:21 AM
And Cooba, I like Rabbit Honor Guard, and I think it's better than mine.I like it as well. It has some neat stuff (most of which are quite old but very very underused tricks), and the level design is very fun. However, Overlord doesn't like the official tilesets, and that's why he didn't really focus on eyecandy when making those.

ShadeJackrabbit
Nov 6, 2005, 03:52 PM
I hate the official levels! They're boring...

n00b
Nov 6, 2005, 04:25 PM
If the JJ2 levels were boring you must think excellent level packs are mildly entertaining.
There are better reasons to hate the official levels,<s>especially since your screenshots look worse than the official levels</s>

EvilMike
Nov 6, 2005, 04:34 PM
Well thats right LittleFreak
i used the background from it the tileset and the hills :lol:
People have already told you this, but it would best come from me.

Don't do this. If you want to use something I created, ask me first.

LittleFreak
Nov 7, 2005, 06:25 AM
If you find the JJ2 levels boring, you're playing them the wrong way. Play fast, with capslock on. If you do it the right way, they'll be a lot more fun.

Super_Jarno
Nov 7, 2005, 06:29 AM
People have already told you this, but it would best come from me.

Don't do this. If you want to use something I created, ask me first.

iam very sorry evilmike but if i put you into the credits :confused:

cooba
Nov 7, 2005, 07:29 AM
iam very sorry evilmike but if i put you into the creditsHe says no. So no.

Super_Jarno
Nov 7, 2005, 08:14 AM
He says no. So no.
I dont like you anymore :|

n00b
Nov 7, 2005, 11:48 AM
For stating the truth?
What a horrible reason to hate someone.

EvilMike
Nov 7, 2005, 03:33 PM
He says no. So no.
I am able to speak for myself.

iam very sorry evilmike but if i put you into the credits
Just tell me next time you decide to borrow something. I would appreciate being credited for anything that I made which goes into your level pack.

Super_Jarno
Nov 9, 2005, 06:45 AM
ahh ok ill make an new episode :O

but you wanna make an episode with me?

Gizmaluke
Nov 11, 2005, 07:43 AM
I haven't updated my episode page for while