View Full Version : LMAT (February)
cooba
Feb 1, 2006, 11:08 AM
Alright, so we're at it again. However, this time we're introducing the ability to vote for removal of other tiles if one thinks that some of the tiles should be removed. This is to make the designing process simpler and more arrived at upon consensus. While we would like people to follow them out of respect for their fellow JCF members, we can't force them as it's not like we have a copyright on the original graphics or anything.
<b><font size="4"><a href="http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=4172">Finished product, three and half a month later</a></font></b>
<hr noshade>
Rules/Restrictions/Guidelines:
Adding tiles from the previous LMAT editions is not allowed. There are no official color restrictions. You may draw in 8-bit, 16-bit, or however you want. After the tileset image will be assembled, Tilesetpal will be used to attempt to reduce the tileset to a reasonable number of colors if it is an issue. When updating the tileset, you may also edit existing tiles - this includes changing the colors, making them bigger, fixing small bugs, changing the shading, etc. You may only edit a tile if it is still recognizable as the same tile once you are done with it. Never redraw an existing tile from scratch. You may alter the tile order as little or as much as you want when updating the tileset. If you have already successfully contibuted to the tileset, and think that some of the tiles should be deleted from the main tileset image, you may initiate a vote for removal of those tiles. You have to precisely indicate which tiles (or sections of tiles) you want removed. The voting period is two days long (read: short), and a 75% (3/4) majority of YES votes is required for the desired tiles to be removed. You may not initiate a vote for another two days after the previous voting period. Do not include a Palette tile. Please refrain from posting textured backgrounds until we have an idea of what the tileset is like. Eventually, one textured background (if more than one are submitted) will be picked to be used in the tileset. If you really do not want some of your tiles to be edited, for whatever reason, specify this clearly. Don't worry about masking. I (or a helpful volunteer if one exists) will compile a mask for the tileset once the tileset image is assembled. If I (or the volunteer) am unsure of how to mask a tile, and no instructions were provided in the post that introduced the tile, the creator of the tile will be contacted about it. Logical content rules apply. Do not use the tileset to contain attacks against other people, pornographic or oherwise illegal images, links to illegal web-sites, or stuff like that. Use your common sense. Enjoy, and don't be afraid to ask questions!
<img src="http://img457.imageshack.us/img457/3676/deanset9rd.png">
cooba
Feb 1, 2006, 11:12 AM
On a less official note, we have to get a plan for this tileset. DeanSet is pretty much unusable the way it is now, and that is mostly the fault of the badly done ground... I suppose I could as well fix it.
CrimiClown
Feb 1, 2006, 11:35 AM
http://img469.imageshack.us/img469/3591/lmatfeb8kh.png
Introducing the tile-able Dean ground tile... =D
Fawriel
Feb 1, 2006, 12:01 PM
Ohohohohohoh!
I've been having a certain idea ever since I heard that there will be another LMAT..
A fantasy world, with shiny purple-ish blue-ish rock, gemstones here and there, but at the same time, vivid flora. Original Rayman style, you know. It's not THAT original, but I think it could be pretty, and the initial style of this tileset is just about dreamy and cartoony while still pretty enough..
Examples...
http://www.gameloft.com/pub/pict/03_BlueMountain_04.jpg
http://www.kmgassociates.com/rayman/screens/nlmtns2.gif
http://www.kmgassociates.com/rayman/screens/nlmtns4.gif
http://www.kmgassociates.com/rayman/screens/nlmtns1.gif
..except more colorful and shiny.
cooba
Feb 1, 2006, 12:09 PM
A fantasy world, with shiny purple-ish blue-ish rock, gemstones here and there, but at the same time, vivid flora....Diamondus D=.
n00b
Feb 1, 2006, 12:10 PM
Oohooh! A cave with lots of gold and silver sticking out!
... I'm just joking of course.
Fawriel
Feb 1, 2006, 12:11 PM
Not Diamondus. D=
Diamondus is boring. I'm talking about something much cooler here. Like, more exotic, and more fantasy-ish.. and more SHINY! I mean, Diamondus is basically a forest except that the ground is blue and there are diamonds in the ground.
n00b
Feb 1, 2006, 12:13 PM
Diamondus is only boring because people lost their clevers and just emulate Cliffy's levels when using the set. I can name a few unboring Foresty levels in video games. Feel free to prove the first sentence wrong
ThunderPX
Feb 1, 2006, 12:13 PM
That ground is dark as heck. Might just be my monitor though.
cooba
Feb 1, 2006, 12:25 PM
My crappy tiling ground ;;.
<img src="http://img378.imageshack.us/img378/2450/lmatfeb8kh9be.png">
Fawriel
Feb 1, 2006, 12:28 PM
I'd suggest adding a set of earth-ish tiles ( *cough*use my idea*cough* ) onto which the present ground tiles can be added like a moss-like layer of grass or.. moss.
I'd do it myself, but I have to leave shortly.
n00b
Feb 1, 2006, 12:36 PM
http://www.maj.com/gallery/Lijik/Letsmakeatileset/Feburary/lmatfeb.png
Tile History Lesson:
That gargoyle was going to be used in a different tileset, that I'll never finish. So I tossed in here. I also have the other two gargoyles recolored, if people want me to add them.
Violet CLM
Feb 1, 2006, 01:26 PM
Here, I tried an alternative...
<img src="http://www.tachyonlabs.com/sam/FebTiles.png">
The red markers should obviously not be left in the tileset, they just show how wide each section of ground is. Hypothetically they can be put in any order and will tile fine.
blurredd
Feb 1, 2006, 03:16 PM
There are no official color restrictions. You may draw in 8-bit, 16-bit, or however you want. At the end of February, Tilesetpal will be used to attempt to reduce the tileset to a reasonable number of colors if it is an issue.TilesetPal doesn't perform miracles though. Plus the more colors used, the harder it will be to get palette events and a textured background to work.
P¼ul
Feb 2, 2006, 02:39 AM
<img src="http://img525.imageshack.us/img525/1803/lmatfeb8wo.png">
a flower added to violet's ground and some arrows as a bonus ;)
White Rabbit
Feb 2, 2006, 08:15 AM
Make the arrows green, so there is more contrast, the sign larger, so you can see it easier, and create up/down ones too.
cooba
Feb 2, 2006, 09:30 AM
Make the arrows green, so there is more contrast, the sign larger, so you can see it easier, and create up/down ones too.Why don't you do it yourself =|.
ShadeJackrabbit
Feb 3, 2006, 12:00 PM
http://img437.imageshack.us/img437/9489/edit14eu.png
Zapper the peacemaker. Note the green to black transition? It reminds me of Jazz 1.
n00b
Feb 3, 2006, 12:42 PM
I don't see how that keeps the peace. WR and Cooba wouldn't fight over the color.
EDIT- But I must say, it is a very nice edit.
blurredd
Feb 3, 2006, 04:20 PM
I have to talk to FireSworD sometime to see if I can add some tiles he made a while ago.
Super_Jarno
Feb 4, 2006, 02:11 AM
Aha This Time I Help!!!
EDIT : To not make an doublepost...
http://img79.imageshack.us/img79/3730/edit15eu6ml.th.png (http://img79.imageshack.us/my.php?image=edit15eu6ml.png)
Click for bigger view.
If you look good i added a bigger stone down there.
KboutR
Feb 4, 2006, 02:49 AM
added some ground tiles
http://img69.imageshack.us/img69/8002/lmat3lw.png
P¼ul
Feb 4, 2006, 03:27 AM
<img src=http://img149.imageshack.us/img149/4062/lmat3lw9kn.png>
My arrows :mad:.
CrimiClown
Feb 4, 2006, 03:42 AM
http://img152.imageshack.us/img152/6272/lmatfeb4aa.png
I didn't have much time, but here are a few transitions.
P¼ul
Feb 4, 2006, 07:39 AM
http://img153.imageshack.us/img153/2872/lmatfeb4aa0pf.png
what are crimiclown's transistion tiles for btw?
CrimiClown
Feb 4, 2006, 07:48 AM
what are crimiclown's transistion tiles for btw?
To save layer 5 for being used for those cave tiles.
cooba
Feb 4, 2006, 08:08 AM
To save layer 5 for being used for those cave tiles.They're ground tiles :(.
CrimiClown
Feb 4, 2006, 08:10 AM
Hmm... Now I see... I wonder how KBoutR was planning that... =\
If needed, remove them, but they looked like good cave tiles to me.
ShadeJackrabbit
Feb 4, 2006, 09:17 AM
One question:
If the inside of the arrow is null, then it will look like whatever is behind it, how will it work?:confused:
Demonstration of my theorie:
http://img461.imageshack.us/img461/415/problem17hu.png
See how there is suddenly nothing there?
And I like Crimiclowns new tiles.
NOTE: This is meant to be constructive critiscicm, so don't jump at my throat for saying what is in this post.
CrimiClown
Feb 4, 2006, 09:29 AM
I was wondering the same thing... =\
cooba
Feb 5, 2006, 01:03 AM
That's called making tiles in a creative way =D.
CrimiClown
Feb 5, 2006, 01:50 AM
\o/
KboutR
Feb 5, 2006, 04:30 AM
added some ground tiles
:p they were meant to be used like this:
http://img76.imageshack.us/img76/4225/oo9nq.png
CrimiClown
Feb 5, 2006, 04:33 AM
:p they were meant to be used like this:
http://img76.imageshack.us/img76/4225/oo9nq.png
To me they looked like very good cave tiles. Aw well, just see what you do with the tiles I made. Remove them if needed.
KboutR
Feb 5, 2006, 04:37 AM
why not using them as ground AND cave tiles })
*gets shot*
cooba
Feb 5, 2006, 04:38 AM
why not using them as ground AND cave tiles })D=<!---->
CrimiClown
Feb 5, 2006, 04:39 AM
why not using them as ground AND cave tiles })
*gets shot*
Hmm... I actually don't see how they can be used as good ground tiles. I think they'd fit better as cave tiles.
KboutR
Feb 5, 2006, 05:24 AM
well in case we're going to use them as ground tiles, here are some ground-corner tiles
http://img374.imageshack.us/img374/7042/lmat26fm.png
example:
http://img137.imageshack.us/img137/2364/example7ri.png
ShadeJackrabbit
Feb 5, 2006, 05:29 AM
Either way is good to me.
Super_Jarno
Feb 5, 2006, 05:42 AM
http://img228.imageshack.us/img228/9640/lmat27le1nz.th.png (http://img228.imageshack.us/my.php?image=lmat27le1nz.png)
Added EU Flag tell me if any bugs.
CrimiClown
Feb 5, 2006, 05:45 AM
To be quite honest, I think you should add that flag to the red/brown pole already in the tileset.
Pageclaim.
ShadeJackrabbit
Feb 5, 2006, 05:48 AM
I agree. Maybe a slightly different colour too?
CrimiClown
Feb 5, 2006, 05:54 AM
I agree. Maybe a slightly different colour too?
Hmm... Someone should make a text sign, flag style. I'm not VERY good at making stuff from scratch, so maybe someone else could do that.
cooba
Feb 5, 2006, 05:58 AM
How about no flag :(.
CrimiClown
Feb 5, 2006, 06:00 AM
How about no flag :(.
We need a flag, because flags rule. >O
cooba
Feb 5, 2006, 06:01 AM
And... Jarno's picture seems to be grandly blurred overall for some reason.We need a flag, because flags rule. >OBut not when they're 32px wide and tall and blurred like a .jpg :( We can add one later.
CrimiClown
Feb 5, 2006, 06:03 AM
And... Jarno's picture seems to be grandly blurred overall for some reason.But not when they're 32px wide and tall and blurred like a .jpg :( We can add one later.
As long as we have SOME kind of sign, I'm okay with it. =D
cooba
Feb 5, 2006, 06:03 AM
As long as we have SOME kind of sign, I'm okay with it. =D...define "sign".
CrimiClown
Feb 5, 2006, 06:04 AM
You know... Image that indicates where the Text strings are... =\
cooba
Feb 5, 2006, 06:05 AM
Oh. I was thinking you meant a flag by saying sign and was confused.
CrimiClown
Feb 5, 2006, 06:08 AM
Oh. I was thinking you meant a flag by saying sign and was confused.
That's okay, no worries. By the way, I still don't see why we should have the flag of the European Union in it... =\
ShadeJackrabbit
Feb 5, 2006, 06:28 AM
Used the flag in a statue of Jazz, added a small and big one of those rock figures.
http://img89.imageshack.us/img89/7676/edit22vq.png
White Rabbit
Feb 6, 2006, 03:26 AM
Why does Jazz have a giant blue eye?
Or is it a dead fly on my monitor?
Anyway, I think the flag should be larger and fill all the way to the edge, top and bottom...or something. :p
I like the set! Good job guys :)
cooba
Feb 6, 2006, 06:36 AM
<img src="http://img527.imageshack.us/img527/3587/omggrid9wy.png">
Just as well... we should focus on some practical stuff rather than random and not exactly good looking eyecandy additions (aka stuff I tucked down in the lower right).
KboutR
Feb 6, 2006, 07:02 AM
http://img337.imageshack.us/img337/600/lmatalweer3eq.png
added some stuff
CrimiClown
Feb 6, 2006, 07:19 AM
SNOW! Or... SNOW!
cooba
Feb 6, 2006, 07:41 AM
<img src="http://img141.imageshack.us/img141/1971/lmatalweer3eq3di.png">
...is that thing snow?
CrimiClown
Feb 6, 2006, 07:51 AM
Those destruct blocks and the falling ice animation look rux, Cooba. =D I'll get working on it again later this week.
cooba
Feb 6, 2006, 07:53 AM
Those destruct blocks look rux, Cooba. =DKBoutR's not mine :(.
CrimiClown
Feb 6, 2006, 08:00 AM
AAH! Missed that. I'm sorry, KBoutR... ;o Nice job, anyway.
KboutR
Feb 6, 2006, 08:15 AM
Maybe I'll make some more destruct-blocks later...
And the snow was actually meant to be waterdrops or stars... It falls to fast for snow. :p
CrimiClown
Feb 6, 2006, 09:32 AM
Hmm... Oh yeah, now I see it too. I didn't even know it was supposed as an animation first... >.<
Looks nice! =D
ShadeJackrabbit
Feb 6, 2006, 09:36 AM
Okay, NOW I take offence at what is said about my tiles. It adds feel to the tileset, and jazz is a STATUE. His eye is a saphire. And I announce now: No one can remove my stuff. If you've got a problem with eyecandy, (which I remember you scolding me about how important it is) then don't attack my stuff. The gargoyle is just as good/bad.
cooba
Feb 6, 2006, 11:06 AM
It adds feel to the tilesetWe two seem to have a different definition of the word "feel", it seems.And I announce now: No one can remove my stuff.Rule #5 days something else ;)If you've got a problem with eyecandy, (which I remember you scolding me about how important it is) then don't attack my stuff.You didn't remember how I explained what bad eyecandy was, though.The gargoyle is just as good/bad.:roll:
Radium
Feb 6, 2006, 12:04 PM
I like the jazz statue, but someone should reshade it to have higher overall contrast like the gargoyle. Also, maybe make the eye a lighter shade of blue and make the headband teal, too.
Odin
Feb 6, 2006, 12:09 PM
I vouch for the deletion of the following tiles:
-Gargoyle
-EU Flag
-Statue w/ EU Flag
-Rock thing
-Bigger rock thing
-Sky
-Smaller sky thing
CrimiClown
Feb 6, 2006, 12:11 PM
I like the jazz statue, but someone should reshade it to have higher overall contrast like the gargoyle. Also, maybe make the eye a lighter shade of blue and make the headband teal, too.
The president has spoken! \o/
cooba
Feb 6, 2006, 12:36 PM
I don't really think that the eyecandy stuff has to be deleted... we're at an early stage of development now, so we have plenty of time to improve those tiles which need it *cough*.
KboutR
Feb 6, 2006, 11:35 PM
I don't really think that the eyecandy stuff has to be deleted... we're at an early stage of development now, so we have plenty of time to improve those tiles which need it *cough*.
I agree with this. Actually, I'm agains deleting tiles since you don't have to use them in your level if you don't like them.
Violet CLM
Feb 7, 2006, 11:09 AM
<img src="http://www.tachyonlabs.com/sam/Feb2.png">
Fixed some stuff, added a few obvious tiles.
cooba
Feb 7, 2006, 11:19 AM
...yay for the new background ;O.
n00b
Feb 7, 2006, 11:19 AM
The gargoyle is just as good/bad.
Actually the Gargoyle is better because you can tell right off the bat it has eyes. Why not make the eyes purple or something, it goes better with the green we have. In fact I'll go do that.
Jerrythabest
Feb 8, 2006, 08:43 AM
looks good! only reshade the jazz and I'm happy! mayb Ill do some work. Not sure yet.
blurredd
Feb 8, 2006, 03:29 PM
Sooner or later I will add tiles, but this partially depends on whether or not I can contact FS.
NeonPSY
Feb 9, 2006, 06:33 PM
http://img156.imageshack.us/img156/599/lmat0zq.png
Good? Not good?
Violet CLM
Feb 9, 2006, 08:30 PM
Cast my vote for good. I do think the soil edges are too plain, though... I may try something, or someone else can.
Cheese
Feb 9, 2006, 08:50 PM
Here we go. UNMASKED "forest" tiles. That go on Layer 4.
I will make ones that connect to the ground, but not right now.
http://img369.imageshack.us/img369/6205/somethingyay0rz7yf.th.png (http://img369.imageshack.us/my.php?image=somethingyay0rz7yf.png)
blurredd
Feb 10, 2006, 08:29 AM
Hmm... This tileset is getting eclectic fast.
http://www.jazz2online.com/d3/jail01.png
These tiles were originally made my FireSworD then edited by me. I'm not trying to change the general direction this LMAT tileset is heading, but I think it could use some more different types of tiles. If someone else decides to add slopes to this contribution, I suggest making stairs unless that someone can make really good slope tiles.
Jerrythabest
Feb 10, 2006, 10:10 AM
can someone please say what is new in Neon's edit?
EDIT: PAGECLAIM IN THE NAME OF A BETTER TILESET THAN THE PREV ONE!
cooba
Feb 10, 2006, 10:12 AM
can someone please say what is new in Neon's edit?Darkened the ground color and by far improved the soil texture.
Cheese
Feb 10, 2006, 11:57 AM
I have another edit.... but I temporarily can't post it because imageshack is being retarded. I am going for coffee so i'll try again when I get back.
EDIT: Well, here we go.
http://img409.imageshack.us/img409/3874/tilesetyay0rz5ry.th.png (http://img409.imageshack.us/my.php?image=tilesetyay0rz5ry.png)
I also made tiling slopes for the brick/ground place... but my computer had a.... random reboot and it wasn't saved :( but oh well.
FireSworD
Feb 10, 2006, 03:37 PM
Are you guys going to make the pipe tiles have connections the brick tiles?
Violet CLM
Feb 10, 2006, 05:36 PM
You people are, um, aware the bricks and ground are viewed at different angles?
Cheese
Feb 10, 2006, 05:59 PM
yes
Jerrythabest
Feb 11, 2006, 02:46 AM
maybe the brick tiles are good if you flip them, but maybe you need some reshading then. or we just keep them out, but I feel to like these tiles... :rolleyes:
cooba
Feb 11, 2006, 04:34 AM
Meh, after what Violet pointed out I'm back on the skeptical side. I'm not exactly sure how are the brick tiles intended to fit with their different perspective. It would be a pain in the posterior to fix the brick tiles so they used the same perspective as the soil tiles...
Also, for what it's worth, we don't really need another nature tileset WITH buildings, no matter what are the actual buildings imo. The bricks heavily remind me of the Chateau tileset, and the metal plates clash in a bad way with how are the soil tiles planned out. Ok, we had a semi-organic, semi-mechanical tileset for August, but we don't need another one, do we?
Therefore, I'm initiating the deletion vote against the tiles blur posted. Technically, they're decent, but they're just good on their own.
(Cheese, mind resubmitting your latest edit to ImageShack? It doesn't seem to load)
Jerrythabest
Feb 11, 2006, 05:48 AM
were they officially put in in the first place?
cooba
Feb 11, 2006, 05:49 AM
were they officially put in in the first place?Yes they were. Any image which could be possibly a bunch of tiles is automatically supposed to be put in the tileset unless stated otherwise.
blurredd
Feb 11, 2006, 10:40 AM
Meh, after what Violet pointed out I'm back on the skeptical side. I'm not exactly sure how are the brick tiles intended to fit with their different perspective. It would be a pain in the posterior to fix the brick tiles so they used the same perspective as the soil tiles...
Well, Disguise's Nature's Ruins and Agama's Egypt don't have perfectly-uniform perspective but people still like those tilesets. In fact, many pseudo-3D tilesets have conflicting perspectives, and in general people don't seem to mind all too much.
Also, for what it's worth, we don't really need another nature tileset WITH buildings, no matter what are the actual buildings imo. The bricks heavily remind me of the Chateau tileset, and the metal plates clash in a bad way with how are the soil tiles planned out.
The tiles I added weren't meant to be the main tiles in the tileset. It's supposed to give people more options so that every level made with the set doesn't have the same exact feel. If you want to make a level with only a forest theme, that shouldn't be a problem. And the last time I checked, colors can be adjusted (I figured this might've been an issue but I was more concerned about adding FS's tiles before many more changes were made). I'm starting to think using blue bricks instead with darker colors might be a good idea. As for the metal issue, alternative tiles could be added where metal isn't used on top of the bricks.
Ok, we had a semi-organic, semi-mechanical tileset for August, but we don't need another one, do we?
If you ask me, there should be more tilesets that don't rely on only one basic theme. I just think tilesets with more intricate themes are much more interesting.
n00b
Feb 11, 2006, 10:52 AM
If you ask me, there should be more tilesets that don't rely on only one basic theme. I just think tilesets with more intricate themes are much more interesting.
I think what Cooba is saying, is that the "Mechanical Nature" theme will quickly become overused, cliche, and boring if we keep doing it for LMAT.
cooba
Feb 11, 2006, 10:52 AM
...I am at a loss of words.
blurredd
Feb 11, 2006, 11:12 AM
The tiles I added weren't meant to add a mechanical theme as much as a general castle feel anyway.
cooba
Feb 11, 2006, 11:18 AM
The tiles I added weren't meant to add a mechanical theme as much as a general castle feel anyway.If one wanted to have a forest tileset with a castle, he could have just used Chateau. One of the parts of the theme need an enhancement... or better, both.
Violet CLM
Feb 11, 2006, 11:53 AM
I am fine with the idea of the tileset having multiple themes, but I don't think those shiny bricks are the ideal solution. The nature/castle theme is a fairly simple concept, and has been done many times, particularly in JJ1. If I wanted to make one of those levels I would probably use Exoticus or Nature's Ruins. I second the vote for the bricks not being a good addition to the tileset, although I also have nothing against them on their on own.
Stijn
Feb 11, 2006, 12:18 PM
Well, why not. It's always cool to have both inside and outside tiles.
blurredd
Feb 11, 2006, 01:01 PM
If one wanted to have a forest tileset with a castle, he could have just used Chateau.Chateau doesn't have enough of a forest element if you ask me. There aren't that many sets that do the forest/castle theme well either.
I am fine with the idea of the tileset having multiple themes, but I don't think those shiny bricks are the ideal solution. The nature/castle theme is a fairly simple concept, and has been done many times, particularly in JJ1. If I wanted to make one of those levels I would probably use Exoticus or Nature's Ruins. I second the vote for the bricks not being a good addition to the tileset, although I also have nothing against them on their on own.
It doesn't have to be just a nature/castle theme either. I mostly don't want it to be only a forest tileset (which I was assuming that's what Cooba wanted). There's not much you can add to the basic forest theme that hasn't been done in some other tileset. The metal part can be changed (though I still think it should stay in the set in some other place), and I already mentioned color adjustments. I guess I'm going to have a hard time swaying votes without first making changes to the tiles I added...
But how come deleting has to be the first choice? What ever happened to compromises?
Cheese
Feb 11, 2006, 02:05 PM
It doesn't have to be just a nature/castle theme either.
We could make a nature/castle/crysilis/labrat/beach/inferno type tiles all remixed into 1 tileset :lol: :lol:
wait, that might actually work....
cooba
Feb 11, 2006, 02:16 PM
One of the parts of the theme need an enhancement... or better, both.Here I tried suggesting an alternative for deleting the brick tiles, which is what you possibly expected by making compromises. And I disagree with your assumption that I wanted just a forest tileset. Just because I didn't agree with your idea of enhancing the tileset theme doesn't exactly mean I don't want the theme changed itself. The concept of adding buildings to a forest has been used more often than the idea of just a plain forest, and that still doesn't mean I want a typical forest tileset. I was actually quite inspired with what Moonblaze pointed out in his Forest Tileset contest.You are not limited to a specific kind of forest, so you may create any kind of forest (like as a frozen, enchanted, or haunted one)I do agree that there have been quite a few "normal" forest tilesets created, but if I recall correctly, there haven't been any frozen, enchanted, or haunted forest tilesets created yet (or lately). I was wondering that if such forest could look different enough if we went with a mix of Fawriel's and <s>Cheese's</s> n00b's idea of having a magic forest inhabited by animated gargoyles. It sounds... quite more original than the concept of yet another nature tileset with a castle in it.
Odin
Feb 11, 2006, 05:51 PM
How about we make a nature tileset with a castle...
IN SPACE?! :O :O :O :O :eek:
Cheese
Feb 11, 2006, 07:14 PM
How about we make a nature tileset with a castle...
IN SPACE?! :O :O :O :O :eek:
with a beach! and flying potato chips. mutant ones. maybe we could throw in some soy sauce too :lol:
EDIT: well, at least the beach :P
FireSworD
Feb 11, 2006, 07:29 PM
Hey, going for a weird theme isn't a bad idea.
It's original!
Cheese
Feb 11, 2006, 07:34 PM
hmm... *thinks* *brain explodes* How bout we make a nature/castle tileset in outer space with a beach and an ocean of soy sauce? and giant potato chips in the ground. but nothing michael-jackson-ish :P
Odin
Feb 11, 2006, 08:27 PM
No one got the joke.
Jerrythabest
Feb 11, 2006, 11:34 PM
yea.. what was the joke then? well, never mind just make that space thingy with beach and forest and a castle and i'll download it:):Z
cooba
Feb 12, 2006, 01:26 AM
...or let's keep with a fairly normal theme this time (http://www.jazz2online.com/jcf/showthread.php?t=13687).
Risp_old
Feb 12, 2006, 05:17 AM
http://www.chaos.foxmage.com/caveadded.png
I added ground tiles without grass, for the inside of caves. Sorry about the strange shading, but I didn't notice I was totally off perspective till after I drew all that.
And personally, I like the very plain black dirt and dirt sides.
Radium
Feb 12, 2006, 07:03 AM
...or let's keep with a fairly normal theme this time (http://www.jazz2online.com/jcf/showthread.php?t=13687).You've never been to an underwater pirate ice beach?
Birdie
Feb 12, 2006, 08:32 AM
=\ i dont really like the snow tiles i vote for them to be deleted, but i still want proper palette for the snow event
Odin
Feb 12, 2006, 08:55 AM
yea.. what was the joke then? well, never mind just make that space thingy with beach and forest and a castle and i'll download it:):Z
The joke was that I added yet another cliche theme (space) to a tileset with two cliche themes (nature and castle).
cooba
Feb 12, 2006, 09:17 AM
By the way, the votes for deletion of blur's tiles equal 66% of the total now.
CrimiClown
Feb 12, 2006, 09:49 AM
Yeah, delete those. ;)
blurredd
Feb 12, 2006, 10:30 AM
Here's one direction this tileset could go:
http://www.jazz2online.com/d3/attempt01.png
As I said before, I don't want the bricks to be the main tiles in the set (the same way the white building tiles aren't the main tiles in Blade's Oasis) but I still think they should be included to provide more options for level makers. By the way, the leaves, trees, and hills in the background aren't quite finished, but I'm working on it.
Birdie
Feb 12, 2006, 10:32 AM
Here's one direction this tileset could go:
http://www.jazz2online.com/d3/attempt01.png
As I said before, I don't want the bricks to be the main tiles in the set (the same way the white building tiles aren't the main tiles in Blade's Oasis) but I still think they should be included to provide more options for level makers. By the way, the leaves, trees, and hills in the background aren't quite finished, but I'm working on it.
:O i like it alot
n00b
Feb 12, 2006, 10:34 AM
I think there should be wooden floors instead of the stone/metal stuff we have now. Also, I don't see the point of giving more options if a 66% majority dislikes the option given. It's like a comic strip that only appeals to a minority audience.
And I'd like to see the tiles deleted.
cooba
Feb 12, 2006, 10:37 AM
Hey, who could have thought that just adjusting the colors could make the brick tiles fit a lot more? The tileset feels awesome with them now =D Consider my vote retracted.
(N00b: Now it's 20%, to be accurate.)
CrimiClown
Feb 12, 2006, 10:38 AM
Well, I do like that screen a lot, but then again, wood would be more fitting, yeah.. =\
n00b
Feb 12, 2006, 10:39 AM
I typed that before the votes were added, so I couldn't redo the calculations
cooba
Feb 12, 2006, 10:40 AM
I'm also for making the metal floors wooden.
(pageclaim)
Birdie
Feb 12, 2006, 10:44 AM
Well, I do like that screen a lot, but then again, wood would be more fitting, yeah.. =\
I'm also for making the metal floors wooden.
but the metal is what makes it rux :D
n00b
Feb 12, 2006, 10:47 AM
Not in their opinion it does birdie.
CrimiClown
Feb 12, 2006, 10:50 AM
\o/ Opinions! =D
Birdie
Feb 12, 2006, 10:57 AM
\o/ Metal Floor!
n00b
Feb 12, 2006, 10:59 AM
And if you think the metal floor is what makes the image rux, then you're missing the metal floor's point.
Jerrythabest
Feb 12, 2006, 11:58 AM
lol wheres the space and beach part? Nice 'screeny' except for that, blur!
Violet CLM
Feb 12, 2006, 12:08 PM
It looks like wisetyness. But bigger.
NeonPSY
Feb 12, 2006, 01:26 PM
Um, vote for getting rid of snow, and adding rain instead?
n00b
Feb 12, 2006, 01:26 PM
Rain in a forest, or a tileset. How VERY uncliched.
Odin
Feb 12, 2006, 03:30 PM
I think it should be wooden, but have those metal bolts in it. Those are cool.
n00b
Feb 12, 2006, 03:31 PM
Thats a good idea Odin.
blurredd
Feb 12, 2006, 03:44 PM
And if you think the metal floor is what makes the image rux, then you're missing the metal floor's point.
I'm just curious, what point would that be? Anyway, what I'm now thinking is both wood and metal could be used as a transition from the grass to the brick ground while wood is used on top of the rest of the brick tiles.
Also, rain is about as cliched as destruct scenery blocks with stars on them. It's just something that takes relatively few tiles in a tileset, and people can decide for themselves whether or not to use it. Though if you want to do rain a little differently from the norm, you can always have it animate in a detailed way.
Edit: I might give Odin's idea a try as well.
ShadeJackrabbit
Feb 12, 2006, 05:07 PM
I've got an idea:
Wooden bricks.
*gets smacked across the face with a newspaper*
*waits for hordes of angry forumers*
Oh, and I love the screenshot. It fits really well. My vote says: Add the trees!
Cheese
Feb 12, 2006, 07:19 PM
Though if you want to do rain a little differently from the norm, you can always have it animate in a detailed way.
Rain animation, foos!
http://img46.imageshack.us/img46/7296/rainimation9cl.png
good for bkgd/foreground, especially if u want it to rain only in 1 area.
well it's not really an animation as you can see, it's just the frames.
This is what the animation looks like:
http://img128.imageshack.us/img128/2821/rainimation13nj.gifhttp://img128.imageshack.us/img128/2821/rainimation13nj.gifhttp://img128.imageshack.us/img128/2821/rainimation13nj.gifhttp://img128.imageshack.us/img128/2821/rainimation13nj.gifhttp://img128.imageshack.us/img128/2821/rainimation13nj.gif
http://img128.imageshack.us/img128/2821/rainimation13nj.gifhttp://img128.imageshack.us/img128/2821/rainimation13nj.gifhttp://img128.imageshack.us/img128/2821/rainimation13nj.gifhttp://img128.imageshack.us/img128/2821/rainimation13nj.gifhttp://img128.imageshack.us/img128/2821/rainimation13nj.gif
blurredd
Feb 12, 2006, 09:18 PM
I just might go only with wood after all:
http://www.jazz2online.com/d3/attempt02.png
Cheese: When I said "in a detailed way," I didn't mean to imply I wanted an animation with a simple top-right to bottom-left scrolling effect. What I had in mind would require more animations so the rain doesn't look too repetitive, for starters.
CrimiClown
Feb 12, 2006, 09:25 PM
Blur, that looks totally rux. I vote we keep em that way.
cooba
Feb 13, 2006, 05:07 AM
Um, vote for getting rid of snow, and adding rain instead?....for the last time, it's not snow :mad:
And I vote for having rain tiles instead of an animation, by the way.
Birdie
Feb 13, 2006, 05:58 AM
:D that wood is good i thought you meant sort of iffy standard type wood.
also i vote for deletion of snow and to add rain instead
cooba
Feb 13, 2006, 06:10 AM
also i vote for deletion of snow and to add rain insteadITS NOT SNOW (-)
KboutR
Feb 13, 2006, 07:16 AM
:D that wood is good i thought you meant sort of iffy standard type wood.
also i vote for deletion of snow and to add rain instead
You don't have to use it in your level if you don't want to...
ITS NOT SNOW (-)
I'll call it not-snow from now on. :p
Edit: added a link to an animated gif... It will only move for a few seconds, since I don't know how to make an animation loop with imageshack.
http://img110.imageshack.us/img110/5776/slurp31gm.gif
n00b
Feb 13, 2006, 10:31 AM
Blur that looks rux. I'm stop being a skeptical 'tard about the tiles now.
And the snow was actually meant to be waterdrops or stars... It falls to fast for snow. :p
It's not snow people.
Jerrythabest
Feb 13, 2006, 10:58 AM
I vote to keep all: rain animation, not-snow and wooden tiles
Birdie
Feb 13, 2006, 11:02 AM
You don't have to use it in your level if you don't want to...
I'll call it not-snow from now on. :p
Edit: added a link to an animated gif... It will only move for a few seconds, since I don't know how to make an animation loop with imageshack.
http://img110.imageshack.us/img110/5776/slurp31gm.gif
Wow i like that "snow" when its animated i vote to keep it now.
Jerrythabest
Feb 13, 2006, 11:07 AM
<strike>"snow"</strike> NOT-SNOW
n00b
Feb 13, 2006, 11:26 AM
At Cooba's request, here are the other two gargoyles:
http://www.maj.com/gallery/Lijik/Letsmakeatileset/Feburary/gargoyleslmat.png
Apparently it's that time when no one updates the main image anymore, or no one has added any tiles for about a page.
Jerrythabest
Feb 13, 2006, 11:57 AM
sad this month is only 28 days.. better used march with its 31!
n00b
Feb 13, 2006, 12:17 PM
We're only half way in, and the tileset is already better than September's.
Also, you have not contributed to this tileset at all, you're not one to talk about the days. Why do you need 31 days to not contribute anything Jerry? 28 isn't good enough for you?
NeonPSY
Feb 13, 2006, 02:46 PM
http://img110.imageshack.us/img110/839/lmat4dj.png
Uh, recolored the grassy plants?
Cheese
Feb 13, 2006, 03:08 PM
http://img112.imageshack.us/img112/5599/gahrgoyilz27sa.png
http://img463.imageshack.us/img463/6484/gahrgoyilz0ea.png
I am t3h 1337 edit0rz
n00b
Feb 13, 2006, 05:17 PM
Those look incredibly lame, thank you.
Ok, just to make sure (-) like that doesn't happen again, you may not edit my gargoyles.
Radium
Feb 13, 2006, 05:20 PM
I vote for Cheese's version.
n00b
Feb 13, 2006, 05:22 PM
Unfourtantly, Rad, you have no say in the matter.
If you really do not want some of your tiles to be edited, for whatever reason, specify this clearly.
Risp_old
Feb 13, 2006, 05:38 PM
I dislike the eyes. They look cheesy and don't fit the theme, really. It'd be interesting if they were seperate tiles (like, so if you wanted the gargoyles could be animated to open their eyes once and a while or somesuch), but even then they would get lame with overuse.
Birdie
Feb 13, 2006, 06:42 PM
i don't like the eyes either, the water fall has lines though:(
Monolith
Feb 13, 2006, 06:53 PM
The gargoyles would probably be better in a different color. Something a little more stone like. It could still be colored stone, but ..just not glowing green that's brighter than the ground. Just my two cents.
Cheese
Feb 13, 2006, 07:02 PM
I could easily do that....
it's just that i'm not allowed to edit them :roll:
Birdie
Feb 13, 2006, 07:09 PM
edit them anyways})
Violet CLM
Feb 13, 2006, 10:30 PM
I like the glowing green... it will look better when more tiles use it.
The forty-eight hour period ended in favor of FS's castle-viewed-from-a-different-angle-than-the-tileset-as-a-whole tiles, so people may start including them in the tileset in some form or other.
FQuist
Feb 13, 2006, 11:44 PM
The gargoyles would probably be better in a different color. Something a little more stone like. It could still be colored stone, but ..just not glowing green that's brighter than the ground. Just my two cents.
Seconded.
CrimiClown
Feb 14, 2006, 04:23 AM
Pageclaim. ;)
I dislike the 'new' gargoyles... =\
Birdie
Feb 14, 2006, 06:08 AM
i dislike all the gargoyles
Jerrythabest
Feb 14, 2006, 06:41 AM
I only dislike the new ones.. they dont fit in with the forest part IMO, but the bricks/metal/wood/whatever fits fine
cooba
Feb 14, 2006, 07:16 AM
The forty-eight hour period ended in favor of FS's castle-viewed-from-a-different-angle-than-the-tileset-as-a-whole tilesIt did end yesterday, I think.
And I also vote for the gargoyles in their color of green they are.
n00b
Feb 14, 2006, 10:43 AM
I only dislike the new ones.. they dont fit in with the forest part IMO, but the bricks/metal/wood/whatever fits fine
The new ones are the exact same color as the other one.
What, should I pull a Blur and post a picture with amazing eyecandy to seduce you all into liking the tiles?
Jerrythabest
Feb 14, 2006, 12:04 PM
The new ones are the exact same color as the other one.
Nope the new ones have colored eyes. I dont like them. And gargoyle simply has nothing to do with a forest. thats why they dont fit.
cooba
Feb 14, 2006, 12:05 PM
And how does a lake of ACID fit in a viney land abound with wooden pipe structures?
...and as usual, Cooba is the one who destroys the tileset's theme.
n00b
Feb 14, 2006, 12:17 PM
Nope the new ones have colored eyes. I dont like them. And gargoyle simply has nothing to do with a forest. thats why they dont fit.
Ah I thought you meant my updates not the now-unusable Cheese ones.
Also if you haven't noticed: Pizza Dough, Ice, and Fooruman don't fit in a theme either. Neither does a random Castle-ish thing in a forest.
And thats the point- To stray from cliches. Why make a tileset if it's going to be the same as someone elses? We don't need 156 choices on making a forest.
CrimiClown
Feb 14, 2006, 12:46 PM
How about more theme mixing?
http://img116.imageshack.us/img116/1605/lmatfeb9ie.png
Birdie
Feb 14, 2006, 01:10 PM
How about more theme mixing?
http://img116.imageshack.us/img116/1605/lmatfeb9ie.png
lol no thanks :p
CrimiClown
Feb 14, 2006, 01:13 PM
lol no thanks :p
You know you like it... ;)
Risp_old
Feb 14, 2006, 03:12 PM
Crimi's pyramid gave me an idea, so...
http://www.chaos.foxmage.com/pyramid.png
A pyramid-ish thing, suitable perhaps for an old altar or broken staircase or something. The lowest level fits in with normal cave ground. You could mask the tops of the higher levels and set them to one-way so that the altar can be stood on, or you could just use it as a peice of background scenery- your choice.
Birdie
Feb 14, 2006, 04:10 PM
:) if its not in the tileset i'll use it with permission of course
Risp_old
Feb 14, 2006, 04:13 PM
Oh, it was meant for the tileset. It's just a very minor thing so I didn't bother to edit the main image.
Cheese
Feb 14, 2006, 04:14 PM
Don't use the colored eye gargoyles.
about the normal gargoyles tho: a few ppl wanted it recolored, so if i was allowed recolor/make duplicates of the original version recolored, then what color should it be? just wondering.
http://img102.imageshack.us/img102/1348/gargcolors4xv.png
btw, #1 is the normal gargoyle color
and I can make more than 1 if you want. or none at all. whatever.
You guys choose. Vote k plzthx
Birdie
Feb 14, 2006, 06:20 PM
8 but a bit darker, it would match the bricks :D
Cheese
Feb 14, 2006, 08:01 PM
Personally, I think 7 or 12 would fit in nicely.
and 6 for a statue-like one.
...like I said, i can do more than 1.
fire_byrd08
Feb 14, 2006, 08:04 PM
5 or 7 IMHO
BTW yes I do have something coming, just screwed with stuff so haven't had much time
blurredd
Feb 14, 2006, 10:16 PM
http://www.jazz2online.com/d3/blur-feb01.png
I believe those are all the bricks and wood that are needed with some extra tiles for eye candy. They were poorly arranged due to lack of motivation. I still have other tiles to add (mostly background stuff), but since they will take up a lot of space, I'm going to make a preview of all the tiles first.
As for the gargoyles, either 7 or 12.
Jerrythabest
Feb 15, 2006, 04:49 AM
I say 12 for forest use and 7 for the brick part. Or even better: get the brick's colors and recoler 7 a littlebit. Saves palette space too.
cooba
Feb 15, 2006, 05:55 AM
http://img102.imageshack.us/img102/1348/gargcolors4xv.png1 and 6.
CrimiClown
Feb 15, 2006, 05:56 AM
MY PYRAMID IS GONE!!!! o_O
UNKNOWNFILE
Feb 15, 2006, 06:00 AM
MY PYRAMID IS GONE!!!! o_O
That is because it sucked. ;p
cooba
Feb 15, 2006, 06:04 AM
That is because it sucked. ;pUF is kind of right. If you are going to contribute, you can be helpful and put in something useful in the tileset.
Also, blur's edit seems to use the unedited plants rather than the recolored ones from Neon's edit. Which raises a question, should we keep them green or change them to the soil-like teal?
CrimiClown
Feb 15, 2006, 06:12 AM
You know you liked the pyramid... ;)
blurredd
Feb 15, 2006, 06:43 AM
Also, blur's edit seems to use the unedited plants rather than the recolored ones from Neon's edit. Which raises a question, should we keep them green or change them to the soil-like teal?
The new shade of teal made the plants blend into the grass way too much. The old green color looks better in my opinion, though there's probably a color better than both of those (perhaps #2 from Cheese's gargoyle colors).
CrimiClown
Feb 15, 2006, 06:51 AM
I've been working on some vines, but my Paint won't allow me to save as .png. Usually, ImageShack would do that for me, but I'm stuck with this 1,5MB bmp file now. I uploaded it anyway, so you can take a look at it and use it for... Whatever.
1500Kb .bmp file. (http://chaos.foxmage.com/CrimiClown/lmatfeb.bmp)
Edit: I put them next to the gargoyle, to save space.
FQuist
Feb 15, 2006, 06:57 AM
Someone needs to put the valentine LMAT heart guy into this tileset.
CrimiClown
Feb 15, 2006, 07:12 AM
Someone needs to put the valentine LMAT heart guy into this tileset.
Although I think it will be deleted right away (just like my pyramid :( ), you can try... ;)
Risp_old
Feb 15, 2006, 12:19 PM
MY PYRAMID IS GONE!!!! o_O
It isn't. My pyramid thing is your pyramid. I just traced it, turned it into a sprite, and made it so that it fit into the tileset.
Also, I just noticed that my cave ledge tiles don't fit into all of the ground side tiles. Could someone look into this, try to fix it? I'm busy at the moment.
Fawriel
Feb 15, 2006, 01:15 PM
11 and 6.
This tileset needs a bit more variation in the colors. Too much green gets sickening after a while.
cooba
Feb 15, 2006, 01:29 PM
...I think I'd rather have some more green in the tileset than something with 11's shade of blue =|.
6 is good though D=
White Rabbit
Feb 15, 2006, 02:34 PM
It isn't. My pyramid thing is your pyramid. I just traced it, turned it into a sprite, and made it so that it fit into the tileset.
No, your pyramid thing is the Egyptians' pyramid. ;(
n00b
Feb 15, 2006, 02:38 PM
1 for outside, and 6 for inside.
The neon green makes contrast, and contrast is good.
Cheese
Feb 15, 2006, 04:16 PM
hmm..... 6 it is. yes, 6 won. the neon green will work too, we'll just have 2 gargoyles. and btw we can have both green and bronze for both inside/outside.
so, i will get working on it.
EDIT:
http://img327.imageshack.us/img327/5190/bronzegargoyle28dq.png
http://img327.imageshack.us/img327/3990/bronzegargoyle16hy.png
EvilMike
Feb 15, 2006, 09:00 PM
11 and 6.
This tileset needs a bit more variation in the colors. Too much green gets sickening after a while.
All that stuff blur did adds a nice amount of colour variation. Since that stuff is castleish, torches would also be a good way to add some red. I also think that part of the tileset could use roofs, but I think blur will work on that part himself. Trees would also fit well in this tileset, which would add a bit of brown.
I also think that this tileset would make for a good swamp themed level. Maybe add some water tiles? Dark blue would fit best, I think.
Stijn
Feb 16, 2006, 02:33 AM
A castle in a swamp allows for cool "mystical" levels. Maybe add some "smoke" to flow above the water too?
Fawriel
Feb 16, 2006, 02:47 AM
I'll be right on to adding some nice Will-o-Wisp animation and maybe some other pretty magical stuff as soon as I'm done with my work for today.
\o/!
Jerrythabest
Feb 16, 2006, 04:48 AM
your 'smoke' is fog? that sounds great. Good for small Auto-X-speeded layer 2!
cooba
Feb 16, 2006, 07:37 AM
Hey I wanted to make the outside part an enchanted mystical swamp too :(. I thought of somehow changing the rocks to look like enchanted, and perhaps add some magical looking warp tiles or triggers or something ;O.
...I will do the latter two things k? k.
CrimiClown
Feb 16, 2006, 07:39 AM
I'll add something nice I've been thinking about this weekend.
Pageclaim for me! =D
Jerrythabest
Feb 16, 2006, 09:15 AM
pageclaim taken by me! haha! *steals it*
Im certainly making a level with this LMAT!
CrimiClown
Feb 16, 2006, 09:32 AM
pageclaim taken by me! haha! *steals it*
Im certainly making a level with this LMAT!
You can also try to ADD stuff rather than stealing my pageclaims...
<Loser...>
CrimiClown
Feb 16, 2006, 09:40 AM
That wasn't spam. That was instructing the little fella.
CrimiClown
Feb 16, 2006, 09:55 AM
Because "instructing the little fella" helps contribute to the tileset with the 200% efficiency indeed :).
Spam! ZOMG!
cooba
Feb 16, 2006, 10:58 AM
...to compensate the few previous posts:
<img src="http://img105.imageshack.us/img105/4640/blox7bz.png">
Birdie
Feb 16, 2006, 02:33 PM
;D cool
Shade.
Feb 16, 2006, 06:47 PM
the first gargoyle looks kind of grainy :|
NovaStar
Feb 16, 2006, 11:37 PM
http://img114.imageshack.us/img114/4816/lmatfeb13ka.png
Ma add, Ma lovely lovely add, ma lovely lovely add, ma lovely lovely add, check it out!
Jerrythabest
Feb 17, 2006, 03:54 AM
you forgot to include the tiles already made! hmm those new destruction blocks look yay!
cooba
Feb 17, 2006, 05:06 AM
The arrows are supposed to be transparent in their 4th frame. The plants are supposed to go on layer 3, not 4. My waterfall is not supposed to go horizontally by any means :mad:.
That said, let's vote for deleting her edit completely ;D.
Jerrythabest
Feb 17, 2006, 09:09 AM
i like the arrows better if they are NOT transparent, the new plants can be added without removing the layer 3 ones and the waterfall horizontally looks like a good water surface to me. I vote keeping them. thats
100% keep
000% remove
cooba
Feb 17, 2006, 09:14 AM
100% keep
000% remove50% keep, 50% remove ;).
And why do you people dislike the arrows without the transparency? They're about twice as good with it rather than without it. Also, concluding from my 5-second test, the horizontal waterfall does not look like a "good water surface".
P¼ul
Feb 17, 2006, 09:17 AM
50% keep, 50% remove ;)66% for remove and 33% for keep if anything ;) And the arrows will stay transparent no matter what :mad:
Odin
Feb 17, 2006, 10:14 AM
I don't really like the transparent arrows, but then again I never use arrows in my levels.
n00b
Feb 17, 2006, 10:33 AM
I prefer my arrows transparent athenkyew.
Odin
Feb 17, 2006, 10:47 AM
That's cool, I don't really want my "vote" to count, since I don't really have an opinion on the arrows. As said before, I never use them in levels.
FQuist
Feb 17, 2006, 11:41 AM
You could just provide both types of arrows.
cooba
Feb 17, 2006, 11:43 AM
You could just provide both types of arrows.There aren't really two different types of arrows, it's just that some people want an animation frame with the arrow transparent and some don't. But people who don't want it can just as well not use it in their levels, so I'm not sure what their point is..
FQuist
Feb 17, 2006, 02:32 PM
You better <a href="http://ephesus.nshosters.com/~politiek/frank/projects/playground/jcs/">find this useful in testing the tileset and what may be needed</a>, since I wasn't in good coding shape and wasted an endless amount of time on debugging the tileset slicing script. I used Blur's image as source image since no-one after him put in a full image. I'm not going to compile them myself. Also, collaboration features are turned off so don't bother with that.
(this tileset can be incredibly hard to use btw because of the main tiles, I notice.. try easily putting in platform ends for example. also, I find the nonseperation of cave tiles/ground tiles rather ambigious)
EDIT:
What is background, what is ground?
<img src="http://ephesus.nshosters.com/~politiek/frank/misc/screenshots/jazz2/lmatpreviews/febLevel1.jpg">
blurredd
Feb 17, 2006, 08:54 PM
I just remembered a few more brick tiles I wanted to add (FQuist's image reminded me of them).
These (poorly arranged) tiles are the leaves that would go in the background with the trees shown below:
http://www.jazz2online.com/d3/leaves.png
I'm not officially adding these next sets of tiles until I get some opinions since they will take up a lot of space. I'm guessing I'm going to end up reducing the amount of tiles the trees use (it's times like this I wish everyone used TSF):
http://www.jazz2online.com/d3/bigtrees01.png
http://www.jazz2online.com/d3/hills03.png
I somehow recall these hills looking better. Oh well... If someone can do better, be my guest. The trees can be tiled, but only in a certain way.
EDIT: The grass ground tiles could tile better. In fact, they could be improved all together.
NovaStar
Feb 17, 2006, 10:35 PM
Nice.
I wish JCS for 1.23 had bigger tile limits as well.
Stijn
Feb 18, 2006, 02:35 AM
I totally lack the skills to do it (plus I uninstalled PSP recently), but it would be very cool to have castle gates etcetera in the set.
Fawriel
Feb 18, 2006, 03:37 AM
Those trees do take up a crapload of space, but they MUST be in because they look incredibly awesome. And magical.
Super_Jarno
Feb 18, 2006, 03:53 AM
Awesome tiles Blur!
:O:O
cooba
Feb 18, 2006, 04:35 AM
<img src="http://img157.imageshack.us/img157/6360/leaves32hb.png">
<img src="http://img202.imageshack.us/img202/1415/bigtrees026sf.png">
<img src="http://img462.imageshack.us/img462/2683/hills044id.png">
<img src="http://img462.imageshack.us/img462/3336/febbg8jf.png">
A few delicate changes, but I think they should do the job fairly well.
Jerrythabest
Feb 18, 2006, 06:05 AM
the trees have lots of empty tiles inbedween. You can add stuff there too, so dont worry about the tileset size too much.
Murderbeam
Feb 18, 2006, 07:36 AM
Jerry Has a Point.
(Ugh, What more to say?)
NeonPSY
Feb 18, 2006, 08:25 AM
http://img110.imageshack.us/img110/839/lmat4dj.png
Uh, recolored the grassy plants?
Did we vote against my recolored plants?
White Rabbit
Feb 18, 2006, 08:25 AM
The Agama imitation in this tileset is excellent. :p
cooba
Feb 18, 2006, 09:43 AM
Did we vote against my recolored plants?You don't need a vote to change tiles back.
EvilMike
Feb 18, 2006, 05:43 PM
blur is the new king of tilesets
ShadeJackrabbit
Feb 19, 2006, 12:29 PM
Nice stuff! Looks great. Now, I couldn't see if anypne made ladders yet, but if they didn't, here's my really bad one + gargoyles holding bowls of... something grey.
http://img491.imageshack.us/img491/2296/edit38um.png
These are just ideas, but if you like, you can add them.
n00b
Feb 19, 2006, 12:40 PM
Yes because we only need 1 color and 1 type of the gargoyles three times in a set .
cooba
Feb 19, 2006, 01:06 PM
How about we turn all the red wood into the bluish gray shade of the background trees?
FQuist
Feb 19, 2006, 01:08 PM
Imho, this tileset needs some light and happiness too. Not just dark, so I prefer this..
Fawriel
Feb 19, 2006, 01:09 PM
I wouldn't turn them into the exact same sort of color.. something inbetween the two, rather.. then again, we'd shoot way past the color limit. Hm.
EDIT: In reply to Franky, I sort of agree, but only sort of. The current color of the wood stands out a lot.. ( but if we made it the same as the trees in the background, it'd be hard to see ) and in my opinion, the tileset is pretty. Not happy-pretty, but mysterious pretty. It needs some more shininess in places.. like, well, will-o-wisps or somesuch... those would be easier for me to do if I finally managed to get more important work done.. and if I had an animation program.
cooba
Feb 19, 2006, 01:19 PM
Yeah, but it still feels quite awkward with two different kinds of wood in a tileset. Besides, I wouldn't neccessarily call this tileset dark and unhappy. IMO this tileset is neither dark or light; I think of it as a forest during an evenfall, when it's certainly not as light as during daytime but also not as dusky as just during evening. And by that I mean that the red poles/ladders/signposts are too light to fit to such color scheme, and thus should be either darkened (not the too original choice) or changed into the bg trees' color.
fire_byrd08
Feb 19, 2006, 05:10 PM
YES I know this is the wrong color, but here it is anyway
http://img402.imageshack.us/img402/2642/chicken5xn.png
This "Statue" could be attatched to a ground tile and its hands used as small platforms... Feel free to change the color and positioning. (Just don't give him any Foo hats)
Radium
Feb 19, 2006, 05:35 PM
We should leave the statue of the man screaming in pain canary yellow, so Frank gets that happy bright color he wanted.
Clam pag.
UNKNOWNFILE
Feb 19, 2006, 06:23 PM
Do not mess up the words "page claim" next time, or I shall STEAL IT FROM YOU.
Anyways, that idea is sux. >(
Radium
Feb 19, 2006, 06:32 PM
Anyways, that idea is sux. >(It was sarcasm. The purpose was to play on the fact that FQuist wanted some bright colors in the tileset to make it look happier. My solution was to impliment a brightly colored statue, but the irony in the statement was that the statue was of a man in pain. This invalidates the idea of it expressing happiness through the bright color, thus creating a humorous situation.
And I'll pag all the clams I want, thank you.
fire_byrd08
Feb 19, 2006, 07:06 PM
I'm working on a "Bunny" gargoyle-thingy... Don't ask why.
BTW: The "Screaming" one looks like he's smiling.
Cheese
Feb 19, 2006, 07:35 PM
http://img402.imageshack.us/img402/2642/chicken5xn.png
Feel free to change the color and positioning.
http://img134.imageshack.us/img134/9739/yourmother111111one7tk.png
the other one makes my eyes hurt.
Just don't give him any Foo hats
go to www.ebay.com and buy one today! now comes with a free wristwatch!
Jerrythabest
Feb 19, 2006, 11:18 PM
this is a wrong color. I dont like it. It doesnt fit:p }>
I say, keep the ladder. Can someone please update the tileset image now? WIth the old grassy plants, gargoyles in 2 colors, background tiles, ladder,.. do I forget something?
cooba
Feb 20, 2006, 04:30 AM
Hey guys, 8 days left so far, so instead of random eyecandy we could do something practical like castle/grass transitions and actually some caves for the purple dirt.
Fawriel
Feb 20, 2006, 04:35 AM
As for transitions, check out that image Franky posted. He mixed ground and brick-tiles together, which looked pretty okay already, except that the black color of the bricks was darker ( I think ) than the other ground tiles.. so I guess they should be made the same.
Birdie
Feb 20, 2006, 07:40 AM
;) purple caves^^
I also vote for deletion of the tiles zapper made
FQuist
Feb 20, 2006, 07:50 AM
Also, the nonexistance of a distinction between ground and cave tiles hasn't been addressed yet. Are you just going to provide the same tiles in a masked and unmasked version? That would be quite confusing.
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