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Neobeo
Mar 3, 2006, 03:44 AM
Foreword: I don't often start threads; in fact I'm sure have never created a new thread in this forum, so I'm going to attempt my best to make sure this one is as exciting as possible.

Story: Having been around the JazzJackrabbit Community Forums (http://www.jazz2online.com/jcf) for a while, I notice that sprite rips are a very popular phenomenon. I myself have no use for these rips because I lack the time and motivation to make my own fangame. Anyway, the sprite rips also commonly spawn the discussion of another important issue, a sprite editor. Using the Search (http://www.jazz2online.com/jcf/search.php) function, I found that there was no mention of such a program on the JazzJackrabbit Community Forums (http://www.jazz2online.com/jcf). So I thought, if there exists sprites, there must have existed sprite editors in the first place. In the spirit of discovery, I decided to do my own digging. Since the level editor was called Jazz Creation Station, I decided to do a google (http://www.google.com) search for "Jazz Destruction Station". To my surprise, it returned exactly one (http://mathworld.wolfram.com/ExactlyOne.html) result. But since the server was no longer available, I turned to an alternative. I copied the address into the Wayback Machine (http://web.archive.org/web/), and surprise, it returned exactly one (http://mathworld.wolfram.com/ExactlyOne.html) result. To my dismay, the site was empty except for a few keywords. Digging around, I found that this site actually had exactly one (http://mathworld.wolfram.com/ExactlyOne.html) link. So I clicked on it. It brought me to this wonderful website which downloaded candy and lollipops into my CD tray. I clicked on every single link. One of them even printed money from my 3.25" floppy disk slot. I became a very happy man. Eventually I grew up and became a successful billionaire. I hired a team of geniuses to work on a sprite editor and a time machine. So I sent the sprite editor back to my younger self in 2006. Eveything was perfect until I finally convinced myself that this story was fake. Ouch.

Anyway, so where was I? Oh right, the sprite editor. Even though I can't draw very well, I used the sprite editor to alter a few images, and ended up with stuff that looked like this:
<table border><tr align=center><td>http://www.files.bz/files/5589/JSDth1.png (http://www.files.bz/files/5589/JSDss1.png)
Exporting Tweedle to GIF</td><td>http://www.files.bz/files/5589/JSDth3.png (http://www.files.bz/files/5589/JSDss3.png)
Spaz vs CrimiClown</td></tr><tr align=center><td>http://www.files.bz/files/5589/JSDth4.png (http://www.files.bz/files/5589/JSDss4.png)
Spaz vs Green Weasel</td><td>http://www.files.bz/files/5589/JSDth2.png (http://www.files.bz/files/5589/JSDss2.png)
Redrawing 1up sprite</td></tr></table>

As an experiment, I ran the first level (Dungeon Dilemma, castle1.j2l) using the modified sprites. Some of these sprites were inspired by currently active members in the community. There are also other modified sprites you might notice.
Guest starring, in order of appearance:
Unknown Rabbit as the Spaz Icon
Fawriel as the Turtle
Pacman as the Dragon
CrimiClown as the Bat

The result, recorded with FRAPS, looked something like this (http://www.files.bz/files/5589/castle1mod.avi) (9.95 MB). For a 2m21s video compressed under XviD (http://www.xvid.org), 10MB was the best compromise I could get between size and quality. The video is meant to be a benchmark of the sprite editor's ability. Do note however that the animations were done by hand, and therefore look ugly.

<strike>I hope I made you very confused.</strike> Nevertheless, I look forward to seeing/hearing your comments.

Torkell
Mar 3, 2006, 04:48 AM
I have to admit, I'm actually impressed by this.

ThunderPX
Mar 3, 2006, 04:50 AM
I'm confused. Is it a hoax or not? =P

Pako
Mar 3, 2006, 05:48 AM
It isn't! But is a shame that you can't import, swap or set coldpoints, hotpoints and gunpoints.

cooba
Mar 3, 2006, 05:53 AM
........for a lack of a better word I am confused now.

ThunderPX
Mar 3, 2006, 06:24 AM
I can't edit anything at all. Just view and export.

cooba
Mar 3, 2006, 06:29 AM
I can't edit anything at all. Just view and export.Go to "File" and unmark the "Read Only" option ;)

ThunderPX
Mar 3, 2006, 06:39 AM
Hmm. With some editing, Devan's sprites could easily be put in the place of Jazz or Spaz's sprites. =P

EDIT: Bah, I edited Jazz's standing sprite into a floating Jonny head and now it says Anims.j2a is corrupt.

cooba
Mar 3, 2006, 06:42 AM
Hmm. With some editing, Devan's sprites could easily be put in the place of Jazz or Spaz's sprites. =PUnless a version capable of copying and pasting frames will surface, I'm afraid replacing sprites like that will be far from easy.

DoubleGJ
Mar 3, 2006, 06:53 AM
But still possible.
This is just awesome.
Really.

ScionFighter
Mar 3, 2006, 07:02 AM
... Allright, this *is* a revolution. Very impressive, and somewhat a major step in JJ2 modding.

White Rabbit
Mar 3, 2006, 07:06 AM
... Allright, this *is* a revolution. Very impressive, and somewhat a major step in JJ2 modding.
'And as the moon rose higher the inessential houses began to melt away until gradually I became aware of the old island here that flowered once for Dutch sailors' eyes - a fresh, green breast of the new world. Its vanished trees...had once pandered in whispers to the last and greatest of all human dreams; for a transitory enchanted moment man must have held his breath in the presence of this continent, compelled into an aesthetic contemplation he neither understood nor desired, face to face for the last time in history with something commensurate to his capacity for wonder.'

3rd March, 2006, 12.30 GMT. This date will go down in the history books. Or at least ERE.

Puffie40
Mar 3, 2006, 07:18 AM
Looks good. it seems every time I look on here, our team of hackers seem to dismantle the game even more. :D

Grytolle
Mar 3, 2006, 07:53 AM
t h i s i s a h o a x

Olsen
Mar 3, 2006, 08:07 AM
EDIT: Bah, I edited Jazz's standing sprite into a floating Jonny head and now it says Anims.j2a is corrupt.

Tools -> Jazz2 Patcher

That's what you have to use first, before playing.

t h i s i s a h o a x

Or not.

Torkell
Mar 3, 2006, 08:11 AM
It's interesting to look through and see what got cut out. Amongst other stuff, I've found animations that look like part of the old 3D bonus levels in JJ1.

R3ptile
Mar 3, 2006, 08:25 AM
Nice, although I can't see how it's useful.

Odin
Mar 3, 2006, 08:33 AM
Holy crap, this is awesome. Could you send me a beta (or alpha, depending on the status of the editor thus far) version? This opens the door to many new level packs. Now all we need to do is learn how to edit the AI.

<Best thread 2006>

White Rabbit
Mar 3, 2006, 08:44 AM
gRY, nEOBEO WAS ONLY KIDDING... iT JUST SHOWS YOU HAVE LITTLE FAITH. :p

oops caps lock on

Anyway, I've edited the big rock, and here are the results:
http://img103.imageshack.us/img103/3424/jazz00011tq.png

EDIT: Odin, here: http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=4041

R3ptile
Mar 3, 2006, 08:59 AM
I wouldn't edit the whole sprites of the game just for a single level pack :roll:

White Rabbit
Mar 3, 2006, 09:33 AM
I wouldn't edit the whole sprites of the game just for a single level pack :roll:
Edit the sprites for a whole character frame by frame, pixel by pixel? Heck no. But with the 'import gif' function coming up, everything will become so much easier.

Pako
Mar 3, 2006, 09:47 AM
I wouldn't edit the whole sprites of the game just for a single level pack :roll:
Jazz X *hint*... ;)

R3ptile
Mar 3, 2006, 10:33 AM
Well, I wouldn't like the whole sprites of the game to be changed just because I downloaded a level pack. This is why I can't see how this program is useful.

...unless you could actually CREATE sprites.

n00b
Mar 3, 2006, 10:34 AM
OMG. This is the most fantaboulus Thing ever.
Hey is it possible to change the height/width?

Xobim
Mar 3, 2006, 11:22 AM
Niiiiiiiiiiiiiiiiiice!

ThunderPX
Mar 3, 2006, 12:04 PM
Well, I wouldn't like the whole sprites of the game to be changed just because I downloaded a level pack. This is why I can't see how this program is useful.

...unless you could actually CREATE sprites.

The best way to do it would be to have the player back up their Anims.j2a version, then put the old one back after playing the level pack.

MSB3000
Mar 3, 2006, 12:29 PM
Holy (-) it's real.

R3ptile
Mar 3, 2006, 12:38 PM
The best way to do it would be to have the player back up their Anims.j2a version, then put the old one back after playing the level pack.
Too much effort :p

Pako
Mar 3, 2006, 12:41 PM
I found a purple RF! Set ID 83. Do one of the bosses use these?
Maybe some weird Robotnik/Eggman-like robot called BOLLY?

MSB3000
Mar 3, 2006, 01:09 PM
Maybe some weird Robotnik/Eggman-like robot called BOLLY?

That was my quote, and notice I deleted it after I realised that.

But, where are all the food stuffs?

Birdie
Mar 3, 2006, 01:14 PM
Could you possibly make it so you could import gif images as frames so you dont have to use this to edit the sprites?
oh also GG!

Neobeo
Mar 3, 2006, 01:17 PM
But, where are all the food stuffs?

SetID 68 for v1.23

Anyway, a v1.01 quick-update will be released, hopefully sometime today :). At a quick glance, it will hopefully at least support export/import PNGs.

Sonyk
Mar 3, 2006, 03:53 PM
This is probably the greatest thing ever. I'm sure it's just a matter of time before people start submitting their own custom .j2a's. I'm not exactly sure if that's a good thing or not...

Though, the idea of switching Devan with Jazz fills me with much pleasure. *gets to work*

Birdie
Mar 3, 2006, 04:15 PM
:D iam now asking that no one submit crappy J2A's :D

Neobeo
Mar 3, 2006, 05:34 PM
apparently i'm the first to report a bug in my own program (v1.00):

#1) "File --> Exit" has no code (does absolutely nothing) :D

Birdie
Mar 3, 2006, 05:49 PM
well, lots of people wouldn't even use that.

Radium
Mar 3, 2006, 05:57 PM
I haven't pressed File-> Exit since I was like 12.

Also, wow. Just wow. Neobeo, you are awesome. Later I have to screw up my J2A, but for now I'll just sit here and be amazed.

Birdie
Mar 3, 2006, 06:19 PM
a TOU J2A would be nice ;)

n00b
Mar 3, 2006, 06:35 PM
I'm going to work on a Tron Styled J2a.

MSB3000
Mar 3, 2006, 06:53 PM
http://img349.imageshack.us/my.php?image=spriteedit012mj.jpg

+9000 respect points for Neobeo.

Waiting for later versions would make it easier to make mods...

Radium
Mar 3, 2006, 07:04 PM
a TOU J2A would be nice ;)YES<tag>

And Pageclaim.

Neobeo
Mar 3, 2006, 07:55 PM
Anyway, I've edited the big rock, and here are the results:
(image)

Here's my response to that creative re-representation of the rock:
http://www.files.bz/files/5589/JSDss5.png

The first thought that comes into your mind is "the colours are a bit wrong", which is mainly because I haven't implemented dithering. There, I've answered all your questions. ;)


P.S.: And Pageclaim.
As the owner of this thread, I assassinate your pageclaim and make it mine.

Odin
Mar 3, 2006, 08:36 PM
The next version should have a crappy-j2a detector.

Grytolle
Mar 4, 2006, 04:53 AM
omfg

n00b
Mar 4, 2006, 05:06 AM
http://www.maj.com/gallery/Lijik/TOPRP/tronscreen.png
Attempt at making the Jazz-sprite Tron-like. Don't mind the Blue-enemy, he was just there from my first attempt at editing sprites.

ShadeJackrabbit
Mar 4, 2006, 05:28 AM
I thought this was a hoax. Holy (-) mother of (-) it's (-) real!

White Rabbit
Mar 4, 2006, 06:09 AM
Handling anims.j2a of several megabytes isn't practical and even thinking about uploading 9mb files on J2O for every custom anims.j2a is crazy... what JazzSD needs now are basically three things, apart from those in the readme:
1. The ability to decide where your animations are exported to and what names they will have.
2. The ability to import .png files of different names and be able to select them from other folders.
2. The ability to make an auto-patcher for anims.j2a. This, I think, is more or less the kind that's described in the readme: 'Import/Export changes made to anims.j2a as a mod, which can be shared'.

Let me explain.
When you edit anims.j2a, you should be able to select an 'Create anims.j2a patch' option under the File menu. This would read through all the edits made, which set IDs, animations, and animation frames have been edited, and put in all the graphics data, along with where they should be in anims.j2a into a file. This file could have an extension of, say, .jsd, and only JazzSD would be able to read it.

Now, the .jsd file would only include the new graphics, NOT the whole multi-mb large anims.j2a, and it would probably be no more than 100kb large. When you include it with your J2O upload, the downloader can just open JazzSD, and select the 'Patch anims.j2a' option under the file menu, then select the .jsd file from a menu, and JazzSD would edit anims.j2a for you. This is slightly slower than just copying and pasting anims.j2a, but it takes up so much less space. You could even have JazzSD create mini-versions of itself (they would be executables), which only allow the patching of anims.j2a with the added graphics.

EDIT: I've seen the new improvements and updated my review. If you read it, you'll notice that I have found that the save function becomes useless when JazzSD still keeps its old save-technique. DON'T make the program save edits automatically, without permission, when it exits. DON'T make it save, without permission, when you switch set IDs. Is it possible to just keep the edits as they are and be able to work with animations in multiple sets at the same time?

EDIT 2: 'Exporting PNG' is mentioned twice in the readme. The second one should be, well, 'Import PNG'.

n00b
Mar 4, 2006, 06:18 AM
The Only thing we need know is the .j2e maker, and it's possible to make a whole new game.

ThunderPX
Mar 4, 2006, 06:21 AM
Not really, you can't change the physics or Jazz/Spaz's abilities.

Oh, and by the way, where's the menu background?

White Rabbit
Mar 4, 2006, 06:26 AM
The menu background seems to be rendered...it's not actually a sprite.

EDIT: Another bug, which is also in the review: (It's also worth noting that the checkboxes for hot/coldspots work, but the gunspot will not disappear whether the box is checked or not).

EDIT 2: I've found other uses for JazzSD. :D
v Signature.

Sonyk
Mar 4, 2006, 06:37 AM
The Only thing we need know is the .j2e maker, and it's possible to make a whole new game.
That already exists though. So, um... yay!

n00b
Mar 4, 2006, 06:45 AM
That already exists though. So, um... yay!
Not everyone has it.

MSB3000
Mar 4, 2006, 07:54 AM
http://img450.imageshack.us/img450/3250/spriteedit028bv.jpg

Pacman yay.

Risp_old
Mar 4, 2006, 08:03 AM
The Only thing we need know is the .j2e maker, and it's possible to make a whole new game.
What about sounds?

Radium
Mar 4, 2006, 08:21 AM
I agree. Not to sound greedy (you alreasdy have a 300% awesomeness score), but a sound editor would be cool.

cooba
Mar 4, 2006, 08:22 AM
<s>And, for that matter, enemies' behavior editor.</s>

Radium
Mar 4, 2006, 08:58 AM
<s>And, for that matter, enemies' behavior editor.</s>Pushing it D=

MSB3000
Mar 4, 2006, 08:59 AM
<del>weapon behavoir</del>

White Rabbit
Mar 4, 2006, 09:17 AM
Source code.








Of JazzSD.

Do I have a right to ask for this on behalf of people who would find it more useful than I? :p

ThunderPX
Mar 4, 2006, 09:29 AM
I thought it said in the readme somewhere that there was going to be a sound editor...

Radium
Mar 4, 2006, 10:54 AM
http://foxmage.com/RUNJAZZ.gif
IMPROVED ROCK

Anyway, awesome stuff. Might I suggest an undo button and select/copy/paste tools (unless they are already there and I missed them, which is likely)?

Birdie
Mar 4, 2006, 11:01 AM
weapon from weapon pack
http://img354.imageshack.us/img354/7057/weaponp13pb.png


Oh also i found a glitch, while using a custom j2a electroblaster sprite dissapears
http://img409.imageshack.us/img409/5741/weaponp22fi.png

Neobeo
Mar 4, 2006, 11:05 AM
Source code.
...
Of JazzSD.

Do I have a right to ask for this on behalf of people who would find it more useful than I? :p
I plan to eventually release JSD as open source. (Unless this goes against the wishes of the general community)

I thought it said in the readme somewhere that there was going to be a sound editor...
I have already been able to decompress the sounds to a raw format, (PCM?). Unfortunately, I know <strike>completely nothing</strike> very little about sound formats, or anything sound-related. I'll probably have to fall back on IceMAN or Dr Eggman on this one.

Anyway, awesome stuff. Might I suggest an undo button and select/copy/paste tools (unless they are already there and I missed them, which is likely)?
This isn't fully functional yet. Actually the main reason I made a rushed release was because I thought people would only use it for the GIF exporter. I had no idea people wanted to edit the sprites so badly ;).

Anyway, I'll try to release a new update today. Thanks everyone for sharing your thoughts and comments

WaterRabbit
Mar 4, 2006, 03:41 PM
Here are couple more editor ideas:

Jazz Jackrabbit Sound Editor
Jazz Jackrabbit Language File Editor
-ablilty to make .j2s file in an easier way
-prevent JJ2 form detecting the file size of the .j2s file so it
dosen't end up telling you it is corrupted.
J2D Editor
-Behaviour Editor can be one editor within the J2D Editor
-anything that has to do with the behaviour of events (eg. enemy behaviour, weapon behaviour etc.)
-[any other editors within the J2D Editor goes here]
J2E Maker
-more formats than just .pcx (eg. jpg, gif, bmp etc.)
-graphical user interface for people who prefer a gui over a text interface

There probably would be no point in having a .j2h and a .j2i.

Neobeo
Mar 4, 2006, 04:16 PM
J2D Editor
-Behaviour Editor can be one editor within the J2D Editor
-anything that has to do with the behaviour of events (eg. enemy behaviour, weapon behaviour etc.)
-[any other editors within the J2D Editor goes here]

I haven't really worked on the J2D file yet, but I don't believe behaviours are stored in here. They are probably within the EXE itself. If I'm not mistaken the J2D simply contains another set of pictures (like startup screen/ending screen/main menu background).

Once JSD reaches a certain state of stability <strike>or gets more than 1000 downloads</strike> I'll start working on the other formats.

Birdie
Mar 4, 2006, 04:34 PM
can you edit JSD so it can add size to a frame and more frames?

Radium
Mar 4, 2006, 04:36 PM
Actually, a question: If I made an enemy or character larger or smaller than it was originally, would that affect its masking at all? I always thought at least hurt masking was based off sprites, but I'm not sure if that's the case.

Neobeo
Mar 4, 2006, 04:45 PM
Actually, a question: If I made an enemy or character larger or smaller than it was originally, would that affect its masking at all? I always thought at least hurt masking was based off sprites, but I'm not sure if that's the case.

I don't have any evidence to confirm this yet, but I believe it does. Or at least to some extent. Other than the hotspot, coldspot and gunspot (which are used to determine important points of the sprite), there are also other parts of the J2A which have not yet been revealed to the end-user. This includes the sound, as mentioned before, as well as some sort of mask data. I have yet to determine whether this mask data is that of clipping or transparency, as some sprites (mainly the menu ones) do not have this data. This is still part of my on-going research.

n00b
Mar 4, 2006, 04:47 PM
My Blue enemy is slightly taller than it's Original Helmut counterpart, and Jazz still gets hurt the second he touches the enemy from above.

Birdie
Mar 4, 2006, 04:48 PM
Uhh i found a big glitch :| if you have an empty frame it uses the whole next set of animation frames and adds them all like in a line iam not sure how you could fix this, but maybe add like 1 pixel from pallette entrie 2 if the whole thing frame is transparent

Neobeo
Mar 4, 2006, 05:01 PM
Uhh i found a big glitch :| if you have an empty frame it uses the whole next set of animation frames and adds them all like in a line iam not sure how you could fix this, but maybe add like 1 pixel from pallette entrie 2 if the whole thing frame is transparent
Moral of the story: Never leave empty frames:lol:

On a serious note, I haven't attempted to reproduce it yet, but it seems likely to be a glitch with the code which treats the height and width as zero.

Birdie
Mar 4, 2006, 05:22 PM
that would make sense

Birdie
Mar 4, 2006, 07:52 PM
(Sorry for the double post)
the hotkeys for the tools don't work

Radium
Mar 4, 2006, 08:16 PM
I think someone asked this earlier but it wasn't answered: will there later be a function to change the hotspot, gunspot, and dimensions?

Neobeo
Mar 4, 2006, 08:28 PM
I think someone asked this earlier but it wasn't answered: will there later be a function to change the hotspot, gunspot, and dimensions?

Dimensions can already be changed (Animation --> Resize Frame). Hotspot, coldspot and gunspot have been implemented, but is disabled due to ethical reasons. Why ethical? Because in an experiment I performed, I set the gunspot REALLY FAR away from the actual position, and killed someone in a multiplayer game without being near. In other words, this can be used as a cheating tool :lori:

Having been here during the "good ol' hacking days" where programs such as MegaWarp caused a lot of cheating, I was thinking it would be safer not to enable these features (yet). On the other hand, most people here are mature and don't cheat anyway. Either way I'll probably have to wait for some reassuring comments first.

Doubble Dutch
Mar 4, 2006, 09:28 PM
EDIT 2: I've found other uses for JazzSD.
v Signature.

I have two coins...

NovaStar
Mar 4, 2006, 09:34 PM
On the other hand, most people here are mature and don't cheat anyway.
Does the name "ThaSpaz" ring a bell?

cooba
Mar 5, 2006, 12:11 AM
Does the name "ThaSpaz" ring a bell?On the other hand, most people here are mature and don't cheat anyway.<!---->

Pako
Mar 5, 2006, 01:29 AM
Hotspot, coldspot and gunspot have been implemented, but is disabled due to ethical reasons. Why ethical? Because in an experiment I performed, I set the gunspot REALLY FAR away from the actual position, and killed someone in a multiplayer game without being near. In other words, this
can be used as a cheating tool :lori: That means bye bye to my dream of making Robot boss and Devan playable :(.

WaterRabbit
Mar 5, 2006, 02:54 AM
A .j2v converter would be nice. It should support more file types (eg. .mov, .avi etc.)than the original that just supported .flc and should work unlike the original whih did not work.

Also, editors that allow you to modify JCS would be nice too.

KboutR
Mar 5, 2006, 05:05 AM
An editor to edit editors O_o

n00b
Mar 5, 2006, 05:12 AM
Wait, if others can't see one's sprites in an Online game, wouldn't that mean the gunspot is wherever a player's .j2a says it is and not what another's says?

White Rabbit
Mar 5, 2006, 06:37 AM
Hm...wouldn't the game just crash if such settings were changed and the players had different anims.j2a? ;o Neobeo didn't mention any specific conditions about his test.

CrimiClown
Mar 5, 2006, 07:54 AM
Actually, a question: If I made an enemy or character larger or smaller than it was originally, would that affect its masking at all? I always thought at least hurt masking was based off sprites, but I'm not sure if that's the case.
I have some confirmation on this, though. Spaz can pick up things with his tongue, so the sprite equals the mask.

Anyway, I just discovered this and just wanna say this is THE best thing that ever happened to the community apart from the time that Snooze had his head stuck in that gate... :P

Xobim
Mar 5, 2006, 08:15 AM
Anyway, I just discovered this and just wanna say this is THE best thing that ever happened to the community apart from the time that Snooze had his head stuck in that gate... :P
That made me laugh! :lol:

Marijn
Mar 5, 2006, 09:30 AM
I really like the sprite editor! All new icons for my desktop :D

White Rabbit
Mar 5, 2006, 10:20 AM
No more animated gifs...! :eek:
If I have to, I'll remove mine...

Neobeo
Mar 5, 2006, 12:46 PM
Wait, if others can't see one's sprites in an Online game, wouldn't that mean the gunspot is wherever a player's .j2a says it is and not what another's says?

When you shoot in a multiplayer game, it sends a packet that says "this weapon came out from this spot". So both you and the other part(ies) see you shooting from your altered gunspot.

n00b
Mar 5, 2006, 01:01 PM
When you shoot in a multiplayer game, it sends a packet that says "this weapon came out from this spot". So both you and the other part(ies) see you shooting from your altered gunspot.
Ah. Well then I need to bring up that the only people who would abuse it either
A) Would want someone else to edit the .J2a for them
B) Are banned/jumped off the JJ2 cruiseboat(AKA quit playing)
C)Wouldn't crash you if you banned him for abusing the system, since you had a legitimate reason to ban that player *Looking at you, Thaspaz*

And as a whole, that list only refers to 3 people. 2 of which don't even play anymore due to bannings/quittings, thus leaving 1 player, who the majority would ban and thus end the problem

Marijn
Mar 5, 2006, 01:10 PM
How do you activate the debug mode ??? ( Position.. Level name enz )

Radium
Mar 5, 2006, 02:42 PM
n an experiment I performed, I set the gunspot REALLY FAR away from the actual position, and killed someone in a multiplayer game without being near. In other words, this can be used as a cheating tool :lori: Hm, good point. Paco is right, however, it makes it near impossible to add new characters and have them work properly.

MTK
Mar 5, 2006, 02:55 PM
http://img372.imageshack.us/img372/3746/oldtimes2nf.png
I'm going to have a lot of fun with this.

Marijn
Mar 5, 2006, 08:31 PM
n an experiment I performed, I set the gunspot REALLY FAR away from the actual position, and killed someone in a multiplayer game without being near. In other words, this can be used as a cheating tool
Neobeo can block this.

MoonBlazE
Mar 6, 2006, 01:54 AM
Wouldn't this also mean you could edit Jazz and Spaz's sprites into other characters? Say Eva & Devan?

CrimiClown
Mar 6, 2006, 03:12 AM
Wouldn't this also mean you could edit Jazz and Spaz's sprites into other characters? Say Eva & Devan?
Yeah, <s>you're finally awake</s> but I doubt there are people in this lazy community willing to make sprites for them... =(

golden jazz
Mar 6, 2006, 03:51 AM
This is avsome!!!! I love it!

I can't wait to the import .gif funtion comes!!

MTK
Mar 6, 2006, 04:43 AM
Wouldn't this also mean you could edit Jazz and Spaz's sprites into other characters? Say Eva & Devan?
See two posts above your one. :)

Be a hell of a lot of work though. I may try some big replacements once sound modding becomes a reality.

CrimiClown
Mar 6, 2006, 07:29 AM
I made a little something... :)
Bigger projectiles means HARDER TO DODGE... }>
http://img223.imageshack.us/img223/7485/goku15nk.png

Evil transformation time...
http://img223.imageshack.us/img223/2529/goku26yi.png
http://img300.imageshack.us/img300/1539/anim00013tf.gif

Hah! Blond hair! :devan:
http://img92.imageshack.us/img92/8306/goku32be.png

Like... \o/

MSB3000
Mar 6, 2006, 09:11 AM
How 'bout releasing just the hotspot and coldspot editors?

golden jazz
Mar 6, 2006, 09:38 AM
Look! http://i2.tinypic.com/qsuw49.jpg

Shadow rocks!

When im done with him, i'll start on Inuasha(Spaz)!

Olsen
Mar 6, 2006, 09:42 AM
I still haven't understood how to import pictures. \o/

R3ptile
Mar 6, 2006, 09:50 AM
Blond hair!
lol what a shame it's called ssj you foo your dbz knowledge comes to 0

golden jazz
Mar 6, 2006, 09:51 AM
Shadows stand animation, is in my signature.

CrimiClown
Mar 6, 2006, 09:52 AM
lol what a shame it's called ssj you foo your dbz knowledge comes to 0
Dear R3p,

I know nearly everything about Dragonball Z. I know it's called Super Sayajin, or... 'ssj', as you call it. I just said 'Blond hair' as some sort of lame joke. Thank you very much for your time.

Marijn
Mar 6, 2006, 09:53 AM
golden jazz: I want a bigger screenshot! I like what i see :D

R3ptile
Mar 6, 2006, 09:54 AM
Dear R3p,

I know nearly everything about Dragonball Z. I know it's called Super Sayajin, or... 'ssj', as you call it. I just said 'Blond hair' as some sort of lame joke. Thank you very much for your time.
Dear CrimiClown,

I know. I was kidding. You're welcome.

golden jazz
Mar 6, 2006, 09:59 AM
golden jazz: I want a bigger screenshot! I like what i see :D
Sorry... i can't get bigger shots.

But enjoy my signature, with Shadows stand animation.

ThunderPX
Mar 6, 2006, 10:22 AM
I still haven't understood how to import pictures. \o/

You don't =p

n00b
Mar 6, 2006, 10:33 AM
You don't =p
You do.
Theres been an update if you checked the download info. at J2O
EDIT- Editing of the coldspot is HIGHLY needed for new characters, as thats where the character touches the floor(If there is any under it. The hotspot works oppositly in the the sense it checks for the ceiling.
Sorry if thats restating old info. Also, Spaz has two varitions of his normal pose.

CrimiClown
Mar 6, 2006, 11:32 AM
You do.
Theres been an update if you checked the download info. at J2O
EDIT- Editing of the coldspot is HIGHLY needed for new characters, as thats where the character touches the floor(If there is any under it. The hotspot works oppositly in the the sense it checks for the ceiling.
Sorry if thats restating old info. Also, Spaz has two varitions of his normal pose.
Hotspot is also where the seekers head to... Just saying. ;)

Also, for the few that were actually interested: Goku will replace Devil Devan Boss, be sure to back up your Anims.j2a file, rename the content of this package to Anims.j2a and overwrite the old one. (http://chaos.foxmage.com/CrimiClown/Goku.zip)

Olsen
Mar 6, 2006, 12:14 PM
You do.
Theres been an update if you checked the download info. at J2O


\o/!

ThunderPX
Mar 6, 2006, 12:44 PM
The hotspot also works to make an animation fluidly; for example, if you put the hotspot on Jazz's eye in one frame, then on Jazz's foot in the next, then Jazz's foot will be where Jazz's eye was before.

Neobeo
Mar 6, 2006, 12:54 PM
The hotspot also works to make an animation fluidly; for example, if you put the hotspot on Jazz's eye in one frame, then on Jazz's foot in the next, then Jazz's foot will be where Jazz's eye was before.

This is precisely correct. Because the different frames actually have different dimensions (due to compression and stuff), the hotspot is the key to where the frames actually link up. Also, the sprite is drawn relative to the hotspot, which is why you see the face icons (SetID 39) as having bottom-left hotspot, because that's where the sprite "starts its drawing". Well, in actual fact you can't see the hotspot, but you can imagine where it is.

Stijn
Mar 6, 2006, 01:10 PM
So in fact it works exactly like turtles in the "Logo" programming language.

Birdie
Mar 6, 2006, 01:15 PM
Thank you for the resize frame 8D
Also iam to lazy to read the read me so, could you tell me how to change the hotspot's and the cold spot's pos

Odin
Mar 6, 2006, 05:08 PM
I must say, I'm proud of our community. Just a week ago, we didn't understand (nor did we even KNOW) all of this crap about hotspots, coldspots, gunspots, and such. Hopefully, this is one step closer to building a better Jazz 2.

Neobeo
Mar 7, 2006, 01:13 AM
I must say, I'm proud of our community. Just a week ago, we didn't understand (nor did we even KNOW) all of this crap about hotspots, coldspots, gunspots, and such. Hopefully, this is one step closer to building a better Jazz 2.
Thank you very much. That really means a lot to me. :)

Anyway, a quick update: I'm working on a major rebuild of JSD. This will include a new GUI, and much faster image-processing speed. There will also be an abundance of new features :D , which I won't reveal, in order to build the suspense. Also, I was hoping to get more requests for new features. Don't worry if the features requested are impossible, I'd just like to know that I'm receiving feedback.

NB: since I have a real life, don't expect a very quick release. This will be a nice, slow, unrushed release, which I hope will take 4-5 days.

MTK
Mar 7, 2006, 02:15 AM
Also, I was hoping to get more requests for new features. Don't worry if the features requested are impossible, I'd just like to know that I'm receiving feedback.I'd request some new features but I don't want to be a pes--Don't worry if the features requested are impossible, I'd just like to know that I'm receiving feedback.Well, in THAT case...

- 256 Colour PNG exporting. Yeah yeah, I know that GIF importing will fill that hole, but I like to do things the tedious way. :P
- Sound extracting/editing! Oh please!
- I dunno... menu/titlescreen graphics editing? I didn't see the graphics in a quick flick through, so I'm just assuming either they're in the J2D or I'm a blind jerk.

CrimiClown
Mar 7, 2006, 04:59 AM
And, PLEASE, a select-and-drag tool. It's a real pain to remake every line pixel by pixel... :P

Whoah... Déjà vu... *searches through posts*

White Rabbit
Mar 7, 2006, 08:12 AM
2 suggestions...
When you shoot in a multiplayer game, it sends a packet that says "this weapon came out from this spot". So both you and the other part(ies) see you shooting from your altered gunspot.
1. This poses complications...but since JazzSD creates an anim.j2a incompatible with an unpatched Jazz2.exe, you could perhaps 'tag' patched .exes so that people with custom anims.j2a will only be able to play with other people with patched Jazz2s.

And what about having JazzSD autopatch anims.j2a for you whenever you select a new modification, .jsds, for anims.j2a? (I'm referring back to my suggestion on the .jsd format: http://www.jazz2online.com/jcf/showpost.php?p=350389&postcount=47 ) This could create unique tags for each patched Jazz2.exe for each edited anims.j2a so people can only play with each other if they've got the same tagged Jazz2 (and therefore the same version of anims.j2a).

2. If possible, I'd like to see some more powerful colour-changing tools. Users of Fireworks may have noticed that they can select the colours of an image, shown in a palette, and then choose which colour to replace it with:
http://img319.imageshack.us/img319/8072/fireworks7pq.png
The same could be done with JazzSD but don't ask me how.

Risp_old
Mar 7, 2006, 03:54 PM
Is it the host or the client's computer which determines if you are hit by a weapon? Because, if it's the client, couldn't the client also cheat by modifying his sprite to be 1x1 pixel, so that he is really hard to hit?

PAGECLAIM

Birdie
Mar 7, 2006, 03:57 PM
Is it the host or the client's computer which determines if you are hit by a weapon? Because, if it's the client, couldn't the client also cheat by modifying his sprite to be 1x1 pixel, so that he is really hard to hit?

PAGECLAIM
If it is the client that is a real problem also neobeo already claimed the page :p

edit:
Oh also please keep the import/export test.png as it is so you dont have to go find the file you want to import

edit2:
Look! http://i2.tinypic.com/qsuw49.jpg

Shadow rocks!

When im done with him, i'll start on Inuasha(Spaz)!
If you make inusaha ill kill you :P

Chiyu
Mar 8, 2006, 07:00 AM
This is actually pretty nice, I just wish it would have come 5 years earlier when I still created single player episodes :P.

ThunderPX
Mar 8, 2006, 08:23 AM
IIRC, an online game goes as the host sees it (which is also the cause of the ammo respawn bug, I believe.)

golden jazz
Mar 9, 2006, 04:48 AM
If you make inusaha ill kill you :P

Why? He is nice.

i'we arlreddy fund some of the pics for him.
http://www.sweetim.com/simiebar/content/emoticons/00020075.gif (http://www.sweetim.com/defaultie.asp?ref=2)

R3ptile
Mar 9, 2006, 05:37 AM
http://www.sweetim.com/simiebar/content/emoticons/00020075.gif (http://www.sweetim.com/defaultie.asp?ref=2)
:(<k>

ThunderPX
Mar 9, 2006, 06:30 AM
Why? He is nice.

i'we arlreddy fund some of the pics for him.
http://www.sweetim.com/simiebar/content/emoticons/00020075.gif (http://www.sweetim.com/defaultie.asp?ref=2)

That's not Inuyasha...

White Rabbit
Mar 9, 2006, 07:31 AM
Is it the host or the client's computer which determines if you are hit by a weapon? Because, if it's the client, couldn't the client also cheat by modifying his sprite to be 1x1 pixel, so that he is really hard to hit?

Modifying your gunspot will modify it for everyone. A client can use it to cheat as easily as the host. Well, less easily since the client can get banned or kicked if he's caught. :p Modifying your size will have no effect for either host or client.

Grytolle
Mar 9, 2006, 08:35 AM
Modifying your gunspot will modify it for everyone. A client can use it to cheat as easily as the host. Well, less easily since the client can get banned or kicked if he's caught. :p Modifying your size will have no effect for either host or client.Avoid posting bull(-) in the future, WR.:O

White Rabbit
Mar 9, 2006, 09:29 AM
It's all true. >O I've seen it with my own <s>4</s> 2 eyes, and of course Neobeo knows about it as well. But I won't say anything else since you should wait for him to post rather than trust me to interpret what he says ;p You'll see...

golden jazz
Mar 9, 2006, 09:49 AM
[/URL] That's not Inuyasha...

Hwo said that was Inuasha?!

It's just a smily.
[URL="http://www.sweetim.com/defaultie.asp?ref=2"]http://www.sweetim.com/simiebar/content/emoticons/0002006E.gif (http://www.sweetim.com/defaultie.asp?ref=2)

n00b
Mar 9, 2006, 10:35 AM
Those Big smilies are a waste of post space(and may be 56k unfriendly). Refrain from using in them in the future.

MSB3000
Mar 9, 2006, 10:37 AM
Hwo said that was Inuasha?!

It's just a smily.
http://www.sweetim.com/simiebar/content/emoticons/0002006E.gif (http://www.sweetim.com/defaultie.asp?ref=2)

You know they put viruses on your computer, right?

Odin
Mar 9, 2006, 06:07 PM
[/URL]

Hwo said that was Inuasha?!

It's just a smily.
[URL="http://www.sweetim.com/defaultie.asp?ref=2"]http://www.sweetim.com/simiebar/content/emoticons/0002006E.gif (http://www.sweetim.com/defaultie.asp?ref=2)

Enjoy your malware-infested computer at the price of a few annoying animated GIF smilies!

http://www.sweetim.com/simiebar/content/emoticons/00020075.gif, my (-).

Birdie
Mar 9, 2006, 06:13 PM
i really dislike those large animated smileys
http://img92.imageshack.us/img92/1725/stupsmiley7ac.png

Doubble Dutch
Mar 9, 2006, 08:58 PM
Thats not how you delete malware!

Go get winfixer, that'll sole *all* your problems.

Neobeo
Mar 9, 2006, 09:55 PM
It's all true. >O I've seen it with my own <s>4</s> 2 eyes, and of course Neobeo knows about it as well. But I won't say anything else since you should wait for him to post rather than trust me to interpret what he says ;p You'll see...
Sounds like you were forcing me to support you :|. Yes, I have shown my gunspot-altered sprites to a select few. Apparently, all clients are affected, because (I think I mentioned this before) you send a packet saying "I shot this bullet from this spot" rather than "I shot this bullet". It can be easily exploited to give the user a huge advantage. In my experiments, I hid under a platform while shooting above the platform. Anyway, since there exist enough cheat programs already, I figured that gunspot-hacking would cause relatively little damage to the game. For that, I will include the option to change/set hotspot, coldspot and gunspot in my next release.

<strike>Update</strike> Downdate: My new release is taking longer than expected. Unfortunately, I am still unable to do anything with the sound format. I'm thinking of just dumping the sound samples as raw binary (.bin) and see if anyone with more sound experience can help. I'll probably get my new version of JSD up by around Tuesday next week.

Grytolle
Mar 9, 2006, 10:50 PM
"Modifying your size will have no effect for either host or client."
This is obviously very untrue though.

Neobeo
Mar 9, 2006, 10:56 PM
"Modifying your size will have no effect for either host or client."
Whoops. I totally neglected the second half of White Rabbit's message. This I have yet to verify, but I believe that if your sprite is really big and you get hit, you will see yourself getting hurt, but the server (and thereby other clients) will not.

White Rabbit
Mar 10, 2006, 07:53 AM
Sounds like you were forcing me to support you :|
Ok, if I remove the 'You'll see' at the end of that post, does it sound less like you being obliged to post? ;p I didn't mean that..it was more of me asking you to reply to other people's questions since I can't answer them to such a full extent.

(Also, please let this be the last off-topic post here :p).


EDIT:
http://img231.imageshack.us/img231/4491/eva7th.png
Look where Eva's hotspot is. :D

CrimiClown
Mar 10, 2006, 11:06 AM
http://img96.imageshack.us/img96/2742/eva9px.png
Look where Eva's hotspot is. :D
:eek:

n00b
Mar 10, 2006, 11:16 AM
Bwahahha, nice

DoubleGJ
Mar 10, 2006, 11:54 AM
Nick's got the spirit! =D

Doubble Dutch
Mar 11, 2006, 02:38 AM
C'mon, we all secretly knew that =D

NeonPSY
Mar 11, 2006, 09:42 AM
This is awesome. You could make your own enemies for your level packs. BTW, Somebody should put a backup Animation file on j2o if someone screws up theirs.

R3ptile
Mar 11, 2006, 10:28 AM
Or you could just back it up yourself..

CrimiClown
Mar 11, 2006, 10:52 AM
Or you could get it off your CD... Unless you're lame and illegally downloaded the game... ;)

n00b
Mar 11, 2006, 11:02 AM
And then you just illegally download the game again.

Obviously we do not need a backup download.

CrimiClown
Mar 11, 2006, 12:29 PM
And then you just illegally download the game again.

Obviously we do not need a backup download.
WAREZ ENCOURAGING! :O

Bad n00b... >O

n00b
Mar 11, 2006, 12:57 PM
I'm sorry, I'm not the one who brought up the subject in the first place.
EDIT- editing the Logo sprites are a royal pain, the colors never appear correctly in JJ2.
This is the image imported into JSD (http://www.maj.com/gallery/Lijik/Runescapephotos/test.png)
This is what the main menu looks like with new logo (http://www.maj.com/gallery/Lijik/Runescapephotos/logo1.png)
This is what one of the demos looks like with the new logo (http://www.maj.com/gallery/Lijik/Runescapephotos/logo2.png)

Marijn
Mar 11, 2006, 02:05 PM
I'm sorry, I'm not the one who brought up the subject in the first place.
EDIT- editing the Logo sprites are a royal pain, the colors never appear correctly in JJ2.
This is the image imported into JSD (http://www.maj.com/gallery/Lijik/Runescapephotos/test.png)
This is what the main menu looks like with new logo (http://www.maj.com/gallery/Lijik/Runescapephotos/logo1.png)
This is what one of the demos looks like with the new logo (http://www.maj.com/gallery/Lijik/Runescapephotos/logo2.png)

Did you try to replace the character sprites ( and difficult levels sprite )....
Same problem, only bigger.

Are ther any (compresst) .dll of jazz2 ? Or can i hook the jazz2.exe process and use the functions as well ?

n00b
Mar 11, 2006, 06:44 PM
I'll give you one guess on who this is:
http://www.maj.com/gallery/Lijik/Runescapephotos/skitchscreen.png

Violet CLM
Mar 11, 2006, 07:56 PM
Wait... how do I change the number of frames in an animation?

Radium
Mar 11, 2006, 08:20 PM
I'll give you one guess on who this is:
/image/
He needs to be in the running position and only have one frame of animation.

Neobeo
Mar 11, 2006, 10:10 PM
Wait... how do I change the number of frames in an animation?
This isn't available yet, unfortunately. But expect this to be a new feature (among many others) in my upcoming release.

Super_Jarno
Mar 12, 2006, 12:06 AM
This isn't available yet, unfortunately. But expect this to be a new feature (among many others) in my upcoming release.

Please say the red words again!

Violet CLM
Mar 12, 2006, 12:20 AM
Which I guess means that you do know how to do it. All right, I can wait on my project a few days. :)

Pako
Mar 12, 2006, 01:28 AM
I'll give you one guess on who this is:
http://www.maj.com/gallery/Lijik/Runescapephotos/skitchscreen.png AAAHHHHH!!! Is that...? Really...? I hope hes who I think, because if he is, he isn't totally right, just some miscoloring stuff. Oh, and he lacks of a gun.
EDIT= W00t, he's NOT Crash Bandicoot, I mistook him ;P.

n00b
Mar 12, 2006, 04:23 AM
Yeah I thought about that Pako, and decided that he punches out ammo ala Stinkoman (seee the stinkoman game at www.homestarrunner.com)
And those are the best colors I could get using JJ2's pallete.

Stijn
Mar 12, 2006, 12:54 PM
He needs to be in the running position and only have one frame of animation.
The running animation was actually finished, and online. Electric Ir and maybe ToxicBunny probably still have it.

Marijn
Mar 12, 2006, 01:21 PM
Let his mouth be the gun!! hehe..

What ? I am not serieus.. But serieus, who is that guy ?

Stijn
Mar 12, 2006, 01:23 PM
Skitch Possum (http://www.jazz2online.com/J2Ov2/wiki/?Possum)

MSB3000
Mar 12, 2006, 01:36 PM
Idea, instead of an entire .j2a being uploaded, why not just upload the test.png's?

Birdie
Mar 12, 2006, 02:06 PM
because that would be terrible! and hard to reasemble

Odin
Mar 12, 2006, 04:11 PM
I think what we need to do is create a .j2a "package" file, a file significantly smaller than a .j2a file (say, anywhere from 50kb to 1mb) but has everything needed to create a new .j2a file. Also, it could be based off of how "different" it is from the original .j2a file; the more sprites changed, the bigger the .j2a package file, since the package file only contains the sprites changed.

Radium
Mar 12, 2006, 04:56 PM
I found that if someone makes blank all the weapon and explosion sprites, weapons won't work in their server (for any players). Players (except the server) still jump when hit, but take no damage.

Birdie
Mar 12, 2006, 05:10 PM
Hmm that suggests that the explosion is what does damage :O
then the fake health from RF's probably means the the RF bullet also does damage.

Odin
Mar 12, 2006, 05:15 PM
Bullets, not explosions, cause damage. The RF explosion, however, does damage as well as the bullet. That's probably where fake health comes from. Worst part is, we know how to fix it now and we can't because of a lack of source code and/or UNKNOWNFILE. Maybe we should bug him to return. Or something. :P

Birdie
Mar 12, 2006, 05:19 PM
:O odin didn't you hear rad? he said without the explosions the ammo does no damage

Neobeo
Mar 12, 2006, 05:25 PM
I think what we need to do is create a .j2a "package" file, a file significantly smaller than a .j2a file (say, anywhere from 50kb to 1mb) but has everything needed to create a new .j2a file. Also, it could be based off of how "different" it is from the original .j2a file; the more sprites changed, the bigger the .j2a package file, since the package file only contains the sprites changed.
I've been working on a .JSD format which patches the sprites that have changed, but this is proving to be quite difficult. The first alternative I had considered involved removing all sounds (which reduced anims.j2a to a whopping 2.28mb), but was not very practical.

I found that if someone makes blank all the weapon and explosion sprites, weapons won't work in their server (for any players). Players (except the server) still jump when hit, but take no damage.
I was there =D. I have to admit, this is actually a very interesting concept, and I'll probably do some research on this area of sprite modification.

Hmm that suggests that the explosion is what does damage :O
then the fake health from RF's probably means the the RF bullet also does damage.
Bullets, not explosions, cause damage. The RF explosion, however, does damage as well as the bullet. That's probably where fake health comes from. Worst part is, we know how to fix it now and we can't because of a lack of source code and/or UNKNOWNFILE. Maybe we should bug him to return. Or something. :P
:O odin didn't you hear rad? he said without the explosions the ammo does no damage
It's possible that any sprite from set1 causes damage. I guess the best way to tackle this would be to reduce each frame in set1 to complete nothingness. Regarding the bug-fixing, I don't know much about Unknownfile or his work, <strike>but I am extremely fluent in ASM and reverse engineering, and have manually decompiled (by hand) much of the JJ2 binary</strike> so I won't comment much on this.

Birdie
Mar 12, 2006, 05:28 PM
This isn't available yet, unfortunately. But expect this to be a new feature (among many others) in my upcoming release.
Would you also be able to add animations to a set (don't ask me why i want to) or would this cause just alot of bugs?

Edit:
oh i just noticed that you play in 8 bit :|

Radium
Mar 12, 2006, 05:57 PM
:O odin didn't you hear rad? he said without the explosions the ammo does no damageI don't think I said this above. If you mean in the server, I said that only explosions were hurting because the explosions were the only thing I didn't remove, and Odin was hurting me with RF explosions.

Birdie
Mar 12, 2006, 06:00 PM
Oh, ok

Violet CLM
Mar 12, 2006, 07:02 PM
Edit:
oh i just noticed that you play in 8 bit :|
...what does that have to do with anything?

Anyway, I don't think adding animations to sets would serve any real purpose, as there would still need to be code to play the animations in the first place.

Marijn
Mar 12, 2006, 08:40 PM
I've been working on a .JSD format which patches the sprites that have changed, but this is proving to be quite difficult. The first alternative I had considered involved removing all sounds (which reduced anims.j2a to a whopping 2.28mb), but was not very practical.
...

I will try to help, Thinking of a format i just would like to see a comprest folder, with all images and a plain text who gives the place of the images in the anim.j2a:

Example:
http://129.125.101.130/~Marijn/screenshots/jazzjackrabbit/jazzsduitleg.png
Here you can see 2 images, and a text-file map.txt! It is selfexplaining I think...
Call this babe mushroom.JSD, make a function that opens the *.JSD file, and open the map.txt file inside it.
Just read the filename, read the ID, Animation and Frame number, line by line, and add them to the file anims.j2b

with -> more i mean: hotspot, gunspot, and so on.

I hope that helps!

Grytolle
Mar 12, 2006, 09:10 PM
Exactly what I thought of aswell (:

Super_Jarno
Mar 13, 2006, 01:28 AM
I really need that import file thing!
;-) ;-)

golden jazz
Mar 13, 2006, 03:32 AM
I fund a bug!

I can't stomp on metal boxes and tiny dragons with shadow!!

Grytolle
Mar 13, 2006, 04:21 AM
(-)?

CrimiClown
Mar 13, 2006, 04:35 AM
I fund a bug!

I can't stomp on metal boxes and tiny dragons with shadow!!
Probably the hotspot or coldspot aren't alligned with the sprites. I had this too with Goku. He turns around when flying with a 5 tile jump to the other side... =\

Birdie
Mar 13, 2006, 06:12 AM
:\ that kind of sux

n00b
Mar 13, 2006, 10:41 AM
I fund a bug!

I can't stomp on metal boxes and tiny dragons with shadow!!
Looks like something just stopped Jazz from turning into Shadow.

R3ptile
Mar 13, 2006, 11:52 AM
:\ that kind of sux
yeah kinda

CrimiClown
Mar 13, 2006, 12:36 PM
Looks like something just stopped Jazz from turning into Shadow.
Myth busted!

Birdie
Mar 13, 2006, 03:10 PM
Good, no more Inuasha anims.

Neobeo
Mar 14, 2006, 04:54 AM
Quick update, and I mean really quick update. v1.02 is out, after some anticipation. This isn't the major rebuild though. I was working on the C++ version for the last 7 days but got nowhere (nowhere: (adv.) creating other useful apps when one should be making JSD), so for the time being I just updated my old VB code. The C++ version is more robust, but I might need some help with it, so this is a call for any programmers who are interested.

Birdie
Mar 14, 2006, 06:03 AM
i'am interested but i'am just learning C++ now :\

Pako
Mar 14, 2006, 06:53 AM
Thanks, Neobeo, for pimping my game! (http://img465.imageshack.us/my.php?image=pakomoddedstuff16id.png)
EDIT: Found an huge bug! When you click "Resize Frame", and then "Cancel", the program crashes!

CrimiClown
Mar 14, 2006, 07:07 AM
Quick update, and I mean really quick update. v1.02 is out, after some anticipation. This isn't the major rebuild though. I was working on the C++ version for the last 7 days but got nowhere (nowhere: (adv.) creating other useful apps when one should be making JSD), so for the time being I just updated my old VB code. The C++ version is more robust, but I might need some help with it, so this is a call for any programmers who are interested.
Are there any changes besides the new export option? =P

Marijn
Mar 14, 2006, 07:24 AM
Are there any changes besides the new export option? =P
export of the Jazz Color table! All my colors change (-) in game!

Neobeo
Mar 14, 2006, 11:21 AM
<strike>If anyone actually bothered to read the updated "Level description:"...</strike> ...you can use Ctrl+RightMouse to change hotspot, Shift+RightMouse to change coldspot and Ctrl+Shift+RightMouse to change gunspot. ...

zapS
Mar 14, 2006, 12:18 PM
why does the program quit when i use the pick color tool??
and why does it say "error" when i want to save?
is it because i use windows 98?

Birdie
Mar 14, 2006, 02:42 PM
Windows 98! the only thing that makes floppies Explode!
- Twinsoul

Odin
Mar 14, 2006, 03:46 PM
Windows 98! the only thing that makes floppies Explode!
- Twinsoul

That was the most unfunny quote to ever grace the JCF.

Sorry.

Birdie
Mar 14, 2006, 04:29 PM
I know that odin, but it was relevent to the question.

Odin
Mar 14, 2006, 04:55 PM
Oh. Nevermind then.

Birdie
Mar 14, 2006, 05:18 PM
Could you hurry up with the add frame feature? i already need it :D

Violet CLM
Mar 14, 2006, 05:37 PM
Do you know if it's possible to tell other sprites never to change their directions, like the 1up, or is that hardcoded into the .exe or .j2d or whatever?

Birdie
Mar 14, 2006, 05:55 PM
iam pretty sure it's hard coded ;(

Neobeo
Mar 14, 2006, 07:18 PM
I can't verify this yet... there are still some parts of the j2a i haven't completely figured out yet, could be somewhere in there

golden jazz
Mar 15, 2006, 06:38 AM
Im not stopping making, just becuse 1 bug!!

No i mean it, can anyone help me?

Speeza
Mar 15, 2006, 09:37 AM
um a spirite editor,we need a gansta spirate like 50 cent

Birdie
Mar 15, 2006, 10:27 AM
um a spirite editor,we need a gansta spirate like 50 cent
Half bake that yourself :p

n00b
Mar 15, 2006, 10:33 AM
Im not stopping making, just becuse 1 bug!!
Thats one huge bug. Who wants to play as Shadow if he can't even get past a normal JJ2 level?

Pako
Mar 15, 2006, 12:43 PM
Im not stopping making, just becuse 1 bug!!

No i mean it, can anyone help me?
...you can use Ctrl+RightMouse to change hotspot, Shift+RightMouse to change coldspot and Ctrl+Shift+RightMouse to change gunspot. ...
What are eyes for, if not for seeing things?

Birdie
Mar 15, 2006, 02:11 PM
Skin Braclet And Little peices of the boot that are currently using the CTF flagpole colors should be normal yellow so you can change em if you ever play MP with it :\

BossJazz
Mar 15, 2006, 03:47 PM
This is all quite impressive.(especially considering that the old method of viewing sprites, such as Tweedle, was 1.23 only)

Goodbye, Bubba!
http://i4.photobucket.com/albums/y128/MithosYggdrasil/anim0000.gif

Birdie
Mar 15, 2006, 03:55 PM
Please dont put that in your sig.

BossJazz
Mar 15, 2006, 05:25 PM
Found a problem with JSD.

The patcher will not work with Christmas Chronicles.

Neobeo
Mar 15, 2006, 05:32 PM
Found a problem with JSD.

The patcher will not work with Christmas Chronicles.
That's not really a "problem" as you put it. I explicitly stated in the readme that I have only implemented support for 1.23 and TSF, because those are the only versions I have. If you really want to patch other versions of JJ2, you could try patching it yourself with ASM, and then I'll add it to JSD.

Olsen
Mar 15, 2006, 10:19 PM
why does the program quit when i use the pick color tool??
and why does it say "error" when i want to save?
is it because i use windows 98?

Could you further explain what happened? This question seemed to go rather unnoticed. :)

Violet CLM
Mar 15, 2006, 11:12 PM
<a href="http://www.jazz2online.com/jcf/showthread.php?t=14974">Being discussed here.</a>

Hare
Mar 16, 2006, 01:43 AM
Ah the "3D" sprites :)... Wait a minute... And we could have had 3D levels. Ah well. Thanks for the extra resources Epic. These could go to some good use.

http://i25.photobucket.com/albums/c100/Ashton_JX/spaz_rotate.gif

So, any plans for an external Mod loader that switches animation files dynamically? Could be useful for synching custom graphics over internet games or loading the correct animation files for each mission pack.

Birdie
Mar 16, 2006, 06:07 AM
It could probably be useful to do that but, i bet it would have alot of problems

Marijn
Mar 16, 2006, 10:39 AM
I get a lot of junk whene i seach for "ASM (http://www.google.nl/search?hl=nl&q=ASM&meta=)".

So what does it mean ?

[Edit] I seach longer, and i found information about a decompiler!! hehe.. I seach for converters now ( I can't assambly... )

n00b
Mar 16, 2006, 10:41 AM
Please dont put that in your sig.
Why not? You have an equally annoying animation in your sig.

Birdie
Mar 16, 2006, 10:48 AM
The one in your sig is 4 times more annoying :p

n00b
Mar 16, 2006, 10:57 AM
That has nothing to do with the discussion.
it's quite hippocritical to say "Dont use that animation in your sig" if you have an animation yourself. Why can't he use it, other than the fact you don't like it? And does it really matter to him at all you don't like the animation? That should not affect his choice of putting it in his sig or not. A signature is based on one's personal taste, and you have no right to interfere with someone's taste simply because you dont like it.

Grytolle
Mar 16, 2006, 11:02 AM
His is transparent.

Birdie
Mar 16, 2006, 11:07 AM
Rawr, n00b did you add those to your sig just to annoy me?

n00b
Mar 16, 2006, 11:08 AM
Yes, stop being an arbiter of Signatures.

cooba
Mar 16, 2006, 11:10 AM
Make love not war :(

O+

Doubble Dutch
Mar 16, 2006, 07:30 PM
Make sprites, not sigs!

[ANd the love will happen by itself, just give me a gold coin and turn out the lights]

golden jazz
Mar 17, 2006, 09:41 AM
What are eyes for, if not for seeing things?

I have tried... maby i did set it in a rong place.

Odin
Mar 17, 2006, 10:46 AM
Maybe you should get someone else to arrange the shadow sprites, because if your signature is any indication, you have no concept of hotspots.

golden jazz
Mar 17, 2006, 11:32 PM
hmmm....

Black Ninja
Mar 19, 2006, 01:19 PM
I don't really want to read all of the above, so I won't. However, I have an interesting question. Wouldn't it theoretically be possible to make JJ2 read animation files with different names using a launcher?

Neobeo
Mar 19, 2006, 01:26 PM
I don't really want to read all of the above, so I won't. However, I have an interesting question. Wouldn't it theoretically be possible to make JJ2 read animation files with different names using a launcher?
Yes.

Odin
Mar 19, 2006, 02:41 PM
That would make JJ2 mods possible, opening the door for all kinds of crap.

Doubble Dutch
Mar 19, 2006, 09:32 PM
You fool! You have unleashed Shadow mods apon this community!

Marijn
Mar 20, 2006, 12:02 PM
Yes.
Interresting.. I would like you doing that without changing the .exe ;)

Thinking of it.... I would be easy to make a level launger.. because it is just a parameter.. for the anims.j2a.. I think its hardcoded. Don't you think ?

some dude, I don't tell who, give a advice of renaming the orginal Anims.j2b, play the level pack, and rename the file again...

I subject to build a mod loader... like max payne has!

Neobeo
Mar 20, 2006, 02:04 PM
Thinking of it.... I would be easy to make a level launger.. because it is just a parameter.. for the anims.j2a.. I think its hardcoded. Don't you think ?
It is hardcoded, but a launcher would be able to patch the program's memory before it starts to execute.

Marijn
Mar 21, 2006, 08:09 AM
It is hardcoded, but a launcher would be able to patch the program's memory before it starts to execute.

Oke. I have download Jazz Demo ( this is not my PC :'( ) and Tseach and I seach for the .j2a file, Found it...

After that I used the "Jazz Destruction Station" ;) on the Animssw.j2a,
The first sprite just load fine, after that I get a error...

Big deal, but i need to test it with the real game and a other anims.j2a, my plan is to just change anims.j2a in the memory with a other name.

See what for effect is has.. properly nothing because the code is alreade used, but the movies need to give me some time ( I don't know when the anims.j2a file get loaded, after the movies ?? I hope so :D )

Birdie
Mar 21, 2006, 08:27 AM
Oke. I have download Jazz Demo ( this is not my PC :'( ) and Tseach and I seach for the .j2a file, Found it...
Tsearch = rux :)

Michael
Mar 21, 2006, 09:04 AM
Wow (yeah I am late). Who needs the source code now! [:

MSB3000
Mar 21, 2006, 01:39 PM
To make grenade launcers =D

<del>And I hope your sig strictly means the ones at parties. Or the Muppet(s).</del>

...

*fish dance*

Marijn
Mar 23, 2006, 05:35 AM
Wow (yeah I am late). Who needs the source code now! [:

You "can't" change the physics for jumping and that kind of stuff.. You need the source for that.

Grytolle
Mar 23, 2006, 06:47 AM
You "can't" change the physics for jumping and that kind of stuff.. You need the source for that.No, (-). You don't *need* the source for anything.

EDIT: Oh you had quotation marks... maybe... whatever.

Torkell
Mar 23, 2006, 08:08 AM
No, (-). You don't *need* the source for anything.
True, but having the source code makes it a *lot* easier.

Marijn
Mar 23, 2006, 09:59 AM
True, but having the source code makes it a *lot* easier.
No.. People will (-) the game up. Don't try to get the source. Just play the game, make levels, play some more and so on. You will get all strange rip-off games like Sonic...

CrimiClown
Mar 23, 2006, 10:14 AM
You will get all strange rip-off games like Sonic...
You know that Jazz is a Sonic rip-off, right? And a rip-off of many other games, too, of which I can only remember Earth Worm Jim right now... :eek:

http://chaos.foxmage.com/CrimiClown/derbysign07.png

n00b
Mar 23, 2006, 10:35 AM
No.. People will (-) the game up. Don't try to get the source. Just play the game, make levels, play some more and so on. You will get all strange rip-off games like Sonic...
If it wasn't for strange ripoff games, Jazz wouldn't exist.

Plus for every lame ripoff there'd be about 6 original ideas. I'm sure this community is creative enough to get their own original projects rolling, and we'll leave the sonic stuff to Golden Jazz.

CrimiClown
Mar 23, 2006, 10:38 AM
and we'll leave the sonic stuff to Golden Jazz.
http://chaos.foxmage.com/CrimiClown/derbysign06.png

R3ptile
Mar 23, 2006, 10:50 AM
I still haven't tried this myself but I've been wondering... could you already make it so when you get sugar rush people could actually SEE it?

n00b
Mar 23, 2006, 10:53 AM
I still haven't tried this myself but I've been wondering... could you already make it so when you get sugar rush people could actually SEE it?
No, that'd have to change some of the coding. This only edits sprites

Birdie
Mar 23, 2006, 10:55 AM
I still haven't tried this myself but I've been wondering... could you already make it so when you get sugar rush people could actually SEE it?
I've got it so you can see an effect on yourself, the others can't see it though :\

R3ptile
Mar 23, 2006, 10:56 AM
Hmm...

ThunderPX
Mar 23, 2006, 12:07 PM
You will get all strange rip-off games like Sonic...

Wait...

...what?

EDIT: They're all Pitfall rip-offs, end of story.

n00b
Mar 23, 2006, 01:15 PM
Wait...

...what?
http://www.maj.com/gallery/Lijik/LitigationJackson/strrangsonicgame.bmp

Birdie
Mar 23, 2006, 02:55 PM
>( that is the worse sonic ripoff i've ever seen