View Full Version : M.I.A & The Jazz3D Total Conversion
Baggers
Mar 9, 2006, 12:58 AM
Ok folks, the new project is here. The dedicated Jazz3D project is dead and a new project is born.
Introducing M.I.A , or expanded - Mod It All
This is what all this work has been about. This is what has become of the project that started as an attempt to make Jazz2 work in 3D.
MIA is a completely modable game system. It allows you not only to play games on it but also to make your own modifications and share them with every gamer who logs in....but I'm jumping ahead of myself.
The core element of MIA is total conversions (TC's) these are our games. So Jazz3D will be a total conversion for MIA. I also have a few other TC's in planning.
Any user can make their own TC, and then develop their own levels, weapons, characters and objects for that TC (we will talk of editors soon).
A user can download a TC using MIA where it will be installed and they can start playing straight away.
They can also download modifications for the TC made by other users.
If they feel creative they can make their own mods.
If you aren’t really creative, don't worry...the best bit of MIA is the fact you can play these TC's online with your mates.
Ok so let’s talk about the components of this project.
Firstly we have "MIA Core"
This is the starting place for all your work in MIA.
You begin by logging in (or registering an account)
You will be presented with a few pages:
Home, Updates, TC & Account
In home you can see the latest MIA news and also send a message to me if you have a bug to report, feature request or incident to report (e.g. Cheating or abuse of any kind).
In updates we will be shown a list of crucial updates to MIA…It’s very wise to stay updated as when playing online if you have a out of date version of MIA you will not be able to join games made by those with a more recent version.
In TC you can choose which Total Conversion you wish to play and upon activating it will be taken to a set of TC specific menus.
Account is where you can change your User Name, password, Contact details etc.
So what are these TC specific menus ?
Well they are split into TC Home, Updates, Downloads, Installed, Play & Account
TC Home is the latest news on the TC (these news items are made by the user who made the TC, not the MIA admin or moderators)
Updates shows the list of crucial updates to the Total Conversion. As before make sure you are up to date.
Downloads lets you search, find and download Mods for the TC
Installed lets you see the mods you already have installed and edit them (if you have permission), remove them or Upload one (if it’s yours) to the server so it becomes available to all users.
Play lets you start single or multiplayer games
Account is exactly the same as in the MIA specific menus.
Ok well done for reading this far…here are some pictures !
Ok this is the level editor:
http://bouncyrock.com/MIA/Screenshots/LevelEditor/LE-General.jpg
This is complete. It allows you to make your own levels. You can load in objects easily (including the ones you have downloaded)
Place them in your level
Modify their details
http://bouncyrock.com/MIA/Screenshots/LevelEditor/LE-AdjOb.jpg
Add trigger zones and give them jobs.
http://bouncyrock.com/MIA/Screenshots/LevelEditor/LE-Trigger.jpg
Add particle sources
http://bouncyrock.com/MIA/Screenshots/LevelEditor/LE-Particle.jpg
Add water (the water doesn’t look like this in-game…This is just a placeholder.
Adjust Light settings
Gravity and water settings
Add sound emitters (these are 3D sounds that loop continuously) great for ambient sounds like water dripping in a cave.
http://bouncyrock.com/MIA/Screenshots/LevelEditor/LE-SoundEmit.jpg
Waypoints for adding patrol paths to platforms and enemies
http://bouncyrock.com/MIA/Screenshots/LevelEditor/LE-Waypoints.jpg
And more…
Here is the Character editor … also complete !
Chose the (.x) model you wish to use for the character and set his main properties.
http://bouncyrock.com/MIA/Screenshots/CharacterEditor/CE-Pic1.jpg
Add moves using the move designing page (It may look complex but it will come with documentation)
http://bouncyrock.com/MIA/Screenshots/CharacterEditor/CE-Pic2.jpg
Gradually build up your character and then save….he/she is now ready to play.
The Object editor
Here you can make any kind of object that can then be loaded into the level editor and used in your games. Currently the only things missing are a load feature (this will come once the encryption system I’m writing to protect people’s media is complete) and mass & strength settings for crates (which I will add after this).
You can design any kind of objects you need for your game.
We have effector objects: These perform some task when contact is made with them. An example with Jazz is the trampoline which applies a force to an object and makes a sound.
http://bouncyrock.com/MIA/Screenshots/ObjectEditor/OE-Effector.jpg
Pickups: These perform some task when contact is made with them and then disappear. A good example is food pickups in Jazz which give you points and then disappear (get eaten)
http://bouncyrock.com/MIA/Screenshots/ObjectEditor/OE-Pickup.jpg
Crates: Soon to be renamed containers. These are an object in which other objects can be placed which are released when the object is destroyed. So barrels or crates in Jazz are containers in MIA.
Physics objects: These are objects that don’t affect Jazz in any way other than that he can push them about and interact with them as they obey the physics system.
Some objects automatically behave as physics objects e.g. crates and boulders
Platforms: The way this part of the editor works may change in future releases of MIA as this is currently a bit to Jazz orientated.
However it lets you load a (.x) objects to use as the platform and allows you to specify a texture to be used for the arm of the platform.
Static Scenery: Any object that just works as scenery. They cannot be pushed or interacted with in any real way. However they can be animated so dancing mushrooms and such are very possible!
http://bouncyrock.com/MIA/Screenshots/ObjectEditor/OE-Static.jpg
Blocks: Destroyable objects that can be used as blockages in the game. You texture them and give them a strength and can set how many stages of damage there are (i.e you can have blocks that change texture with each shot as in the 4shot blocks in Jazz. Or you could make a door which slowly degrades as you do it damage)
http://bouncyrock.com/MIA/Screenshots/ObjectEditor/OE-Blocks.jpg
What is coming:
Weapons Editor: The old one was far to limiting and Jazz orientated so I’m rewriting it…its going to be huge!
MIA Core: Obviously this needs to be written before launch
Game Engine: Should be very easy as the physics system is complete already, the
3D sound system is finished all the editors do the hard work so its just a case of loading it all in really.
A few more online scripts: They are (-) annoying to write, it’s not that PHP is a bad language…far from it but database work is (-) dull !
Release: Then we are off !
So yes lots of work but it’s nearly here and I’m very excited and hope you are too.
Ok so this is the thread where you can ask questions about MIA but primarily this is for the Jazz3D total conversion being built with MIA.
So lets hear your view folks !
ThunderPX
Mar 9, 2006, 06:35 AM
This sounds great. Just one question; if you don't have a particular TC, will running games using that TC not show up, or just not be accessible?
Marijn
Mar 9, 2006, 06:42 AM
TunderPX: I hope the default TC, will be Jazz3d ;).
I like it! I like what i see! I wonder how you are planning to design the menu's..
I was thinking of a XML - Parser ( yes.. a parser again ;). ).
The game itself will load other models and texture, the prencipt will be the same for all TC's, but the menus are'nt.. someone want a picture in the leftcornor, or animated backgrounds.
How are you going to solve this little problem ( for me it is a problem ).
ThunderPX
Mar 9, 2006, 08:02 AM
The menu background will probably just be a single file that can be easily replaced.
Baggers
Mar 9, 2006, 08:21 AM
Thanks for the responce guys, great to know it's all looking good.
ThunderPx: OK simply they wont be accesable, the downloads won't show any files other than those of the TC your currently using.
So if I'm in the Jazz3D TC all the jazz mods, games and updates will be visible if you are running others OITS for example (Out In The Sticks - stickman shoot-em-up with crazy physics) you will see all the updates, games etc for that.
Can't do XML parser as I dont know of one that works with DarkBasicPro. As it is I had to write all the code to handle the windows gadgets myself as I dont have the money to buy a plugin to handle this.
In future however there will be a way of modifying the menus...but that is well in the future and definately not a priority.
Thanks again people.
I have just got the plugin for networking so I will be testing out some of that soon here in the web cafe and then it will get integrated into the game engine. All is looking very groovy !
Violet CLM
Mar 9, 2006, 03:41 PM
This looks great. Congratulations and good work.
Baggers
Mar 9, 2006, 10:25 PM
Thanks.
I have just finished drawing all the menus for the Weapons Editor...(-) theres lots of work to do there !
Hopefully there will only be about 3 or 4 really tricky bits.
Seeya
[EDIT]
Got most of the windows gadgets in now. So should be able to load it up soon and start on the meat of the editor.
White Rabbit
Mar 10, 2006, 08:34 AM
I don't understand it, so it must be good. :eek:
Puffie40
Mar 10, 2006, 11:17 AM
Heh. Great work! I can already imagine what I would make with it!
Marijn
Mar 10, 2006, 11:40 AM
I'm not quit sure, i first want to see what kind of games the engine will support! But i love the Jazz TC already :D
Baggers
Mar 11, 2006, 12:40 AM
White Rabbit: Windows gadgets are things like textboxes, tickboxes etc...all those little bits that make up windows (the statement sometimes includes subwindows too)
Puffie40: Thanks, yeah I look forward to seeing all your guys creations !
Marijn: Depends how wide your imagination is...Obviously it cant do everything. I'ts for fighting games really.... know i can make guns, swords, bows and the like using the weapon editor and am sure that you can create far more.
Its all about how much time you put into using and abusing the system !
I know you could make a small chatroom for people, like just a level with no weapons.
I'll be posting lots of example ideas when its more finished.
Seeya guys !
Jerrythabest
Mar 11, 2006, 04:50 AM
sounds nice.. why did this thread start off with the message that the project is dead? It just turned another way, that's all:P now, finish soon I cant wait XD
n00b
Mar 11, 2006, 07:02 AM
PMed important post to jerry, removed useless posts.
BTW, Jerry there is a delete option when you edit your post. Use that instead of merely editing the text out
Baggers
Mar 11, 2006, 07:36 AM
Thanks n00b....you can remove the post above aswell please
n00b
Mar 11, 2006, 07:36 AM
Thanks n00b....you can remove the post above aswell please
I decided to leave the congratulation.
Did you make MIA, or is it a program you are using?
It looks neat, Good job.
Baggers
Mar 11, 2006, 08:37 AM
Thanks Ae, yeah I am writing the whole thing! it's prtty heavy going but is coming along well.
Actually talking of progress...
http://www.bouncyrock.com/MIA/Screenshots/WeaponsEditor/WepEd1.jpg
First public shot of the weapons editor. This thing is going to be big !
I have all the easy bits done. I'll probably start the harder stuff tommrow (particle effect editor [UGH!], saving and loading [Bigger UGH!] and then new and exit [easy peasey]).
I'm thinking about a week or so to get this complete.
n00b: I'd really rather you removed it...please.
ThunderPX
Mar 11, 2006, 09:03 AM
:O That weapon model is great.
By the way, what music formats will MIA support?
Marijn
Mar 11, 2006, 09:10 AM
I hope .IT because i have download a lot of it ( and of cource the levels from Jazz :D )
but also .Org, .MP3 will be a good idea,
Ohe.. I don't know really how you can edit the game, can i also override functions or is it only the tools i get from MIA.
I like all screens! Thanks ;)
Baggers
Mar 11, 2006, 10:03 AM
MIA currently only supports '.MP3' but I will probably be adding more music types in future. I'm slightly limited by the file types that DBPro lets me use.
Editing of the game is done through the editors, but to make models and such you will need other software that I do not have the skill to make.
Now before you whine that I am making you shell out hard cash I would like you to search online for:
Blender: A totaly free and very powerful modeling tool
Milkshape: A £20 and pretty simple modeling tool (nice though !)
GIMP: A totaly free piece of image editing software.
Audacity: A totaly free piece of sound/music editting software, brilliant piece of kit.
There are options. If you don't like that idea then I guess you'll just have to make a team with a modeler, wait for models to be released for free... or scoure the web for free models and textures.
Personal I recommend looking at
Turbosquid (google it !)
and there are so many free texture sites out there I have lost count.
So yeah thats how you edit the game !
Black Ninja
Mar 11, 2006, 11:04 AM
I'd have to say this looks like the greatest thing since sliced bread. Keep up the awesome work.
Marijn
Mar 11, 2006, 02:09 PM
MIA currently only supports '.MP3' but I will probably be adding more music types in future. I'm slightly limited by the file types that DBPro lets me use.
Editing of the game is done through the editors, but to make models and such you will need other software that I do not have the skill to make.
Now before you whine that I am making you shell out hard cash I would like you to search online for:
Blender: A totaly free and very powerful modeling tool
Milkshape: A £20 and pretty simple modeling tool (nice though !)
GIMP: A totaly free piece of image editing software.
Audacity: A totaly free piece of sound/music editting software, brilliant piece of kit.
There are options. If you don't like that idea then I guess you'll just have to make a team with a modeler, wait for models to be released for free... or scoure the web for free models and textures.
Personal I recommend looking at
Turbosquid (google it !)
and there are so many free texture sites out there I have lost count.
So yeah thats how you edit the game !
PLEASE! don't say that... I hate messages of "Please join my team!" XD
Super_Jarno
Mar 12, 2006, 04:10 AM
PLEASE! don't say that... I hate messages of "Please join my team!" XD
Please join my team!
Olsen
Mar 12, 2006, 04:52 AM
God, this is awesome.
Thumbs up!
Birdie
Mar 12, 2006, 09:31 AM
iam wondering how high you will be able to jump, it should be like jazz2 where you can jump very unrealisticly high
Marijn
Mar 12, 2006, 01:24 PM
iam wondering how high you will be able to jump, it should be like jazz2 where you can jump very unrealisticly high
You can jump of a cliff in JJ2 and fall very long.. without hurting yourself..
n00b
Mar 12, 2006, 01:35 PM
Thats because Cliffy and Arjan both had a hatred for games that did that to you.
Stijn
Mar 12, 2006, 02:22 PM
Yet there was falling damage in Jazz3D... Controversy!!
n00b
Mar 12, 2006, 02:26 PM
I dont think Cliff or Arjan had much say in jazz3d
Birdie
Mar 12, 2006, 02:41 PM
I hate damage when falling :(
Jerrythabest
Mar 13, 2006, 06:11 AM
in Worms 4: Mayhem it's a setting in the game styles.. would be the best thing to do
Baggers
Mar 13, 2006, 09:04 AM
You make all the moves for characters in the Character editor so you can make a character jump as high as you want....and yes falling damage is an option.
Jerrythabest
Mar 13, 2006, 09:31 AM
Good!:cool:
Birdie
Mar 13, 2006, 04:15 PM
Milk Shape is pretty good :D
Marijn
Mar 13, 2006, 07:56 PM
Show your models! :)
Baggers
Mar 14, 2006, 12:51 AM
Marijn: Not here !..In time maybe but for now lets keep this MIA orientated.
Sorry for the lack of proper updates recently. The other day we had the worst storm this area of uganda has seen in years...was mental, alot of the matoke plantations are ruined...mummbling of famine and such...tis a hard time for some. Also the power plant got knocked out so the other day was mainly spent teaching without power (an interesting experienece !) and running around getting a generator and rigging that up to the cafe.
All is working now though so when I can get to the computer which has DBpro on it I can get back to work. Might end up being tommorow though.
I have figured out how I'm going to do the particle effect ediiting in the weapon editor so I'm ready mentally to go. Ive also been planning stuff for the engine itself and a possible future release of M.I.A
[EDIT]
Awesome...I'm on the office computer again. Been on about an hour. Ive got the the partile menu pretty much designed, I'm working on the code side of it now. Will post screenies soon'ish
Jerrythabest
Mar 14, 2006, 06:38 AM
:O holy.. :| sounds revolting... or am I overreacting?
Baggers
Mar 14, 2006, 07:41 AM
Nope your over-reacting...even the people here manage to get on with their lives without that fuss ! We just thank god no-one got killed.
Jerrythabest
Mar 14, 2006, 07:43 AM
good then :) *thanks god too*
keep the good work! *waits, not saying you must hurry cuz.. well you know*
n00b
Mar 14, 2006, 10:38 AM
Something I'm wondering, is it possible to make a gun like a Punching-glove gun (The punch glove shoots out and then pops back in), or a boomerang?
Baggers
Mar 14, 2006, 12:20 PM
Hmm...boomerang might be more awkward...
*thinks* no wait it is do-able ! Not sure how well it would work but it is possible.
As for the punching glove yeah thats easy...the hardest part is modeling it.
[EDIT]
Hey page claim in the name of this (-) particle editor which refuses to work in the (-) weapon editor.
Baggers
Mar 15, 2006, 01:39 AM
I found the problem.....I was missing a '=0' on one line of code....such a typical bug tiny and seemingly inconsequential but without it the particle system ever knew what object slots were free and so could not make the particle in case it made it into a slot of an existing object.
Ah well its fixed now and I'm working on the GUI again. Only some little tweaks.
After this malarkey its positioning on the character (hard) saving and loading (hard) and couple of easy bits. Then I'm onto the game engine itself, which will rule !
I've missed coding proper game stuff, I've spent far too long making all these editors but without them MIA would be nothing.
After the engine I'm coding M.I.A core which is the bit where you guy can log in a actually create games. The first beta release of MIA will not have a NPC editor, that will come once we have all the other bugs culled and games are running well on-line....that editor is going to be possibly the most challenging yet.
Ah well, lunch time now. After that I'm going to carry on working on this hopefully and maybe even have the particle system nearly finished by the end of the day...only time will tell.
Bye !
[EDIT]
Hooray for progress !
http://www.bouncyrock.com/MIA/Screenshots/WeaponsEditor/WepEd2.jpg
I still doubt that all the particle stuff will be done today.
[EDIT]
More progress !
http://www.bouncyrock.com/MIA/Screenshots/WeaponsEditor/WepEd3.jpg
This wont be all finished today but I think the hard stuff is out the way (particle wise).
Jerrythabest
Mar 15, 2006, 05:27 AM
looks awesome :| :o
Megaton Cat
Mar 15, 2006, 07:40 AM
Hey Baggage
Sexey progress here!
Can't wait to start making some tilesets & levels for this.
Meow!
Baggers
Mar 15, 2006, 07:47 AM
Yo man !...great to see you here.
(For the unitiated this is megaton cat...an awesome web designer dude....Also is part of the team I am in, which is made up of Jonny on modeling, megaton on modeling and web design, and myself on coding)
Well I have some small TC's planned which I will need your help with very soon. I'll email you with details soon.
Jerrythabest
Mar 15, 2006, 08:29 AM
me? lol
hmm interesting.. I honestly tought you were on this alone!
Marijn
Mar 15, 2006, 09:34 AM
mm... And you still blame here for the slow proccess!
I say HOORAY for every update! I like the weapon editor so far! Keep going like this ;)
Jerrythabest
Mar 15, 2006, 09:50 AM
I dont blame :p im just impatient
Baggers
Mar 15, 2006, 08:54 PM
Hehe yup.
No this project (M.I.A) is all me so far. I'm still using models made by hare and jonny for the Jazz TC however.
[EDIT]
I've been (-) tired today. Had an hour kip after lunch to get some energy back as I want to crack on with the weapon editor this evening.
Just found a big mistake I had made with the particle system so I am working heavily on rectifying that. Results in me undoing a fair bit of work but hey thats life !
I will warn you guys there will be a steep learning curve for these editors. Especially for those who havnt programmed before as all of this will be new. However it's all GUI based and i will be releasing some LARGE video tutorials to help you aswell.
Just don't expect to be able to dive right in a do everything, it will take some practice.....But for whenever you get bored or stuck developing your own masterpiece there will always be some online games for you to play !
I think M.I.A will be released with
Out in the Sticks - A stickman shoot-em-up with some funky weapons
<Un-named> - This is as of yet un-named but will be a fully 3D space game, take your ship and blast your way round asteroid feilds, nebula and other such funky places....should prove that M.I.A can produce a wide variety of games
Jazz will wither be released at the same time or follow shortly after in a Beta form. The main problem holdig me back is media, I really need more models ! When I'm nearer release though I'll be hiring so we shall see.
Anyway back to the 'here & now'...I have a weapon editor to write ! (and a lesson to give shortly)
Bye
[EDIT]
Well it's 9pm and I'm still teaching !....my class finished at 8 but my mate arthur came and needed a hand doing some research so I doubt I'll get much work done on the project tonight.
Seeya
[EDIT] Am doing some work...Just making some HUGE modifications to the weapon editor interface...I'm debating a slight rewrite (only slight) to make everything neater.
Baggers
Mar 17, 2006, 02:53 AM
Slight Re-write went well, system is now more expandable....New weapon features have been added mainly relating to when a projectile dies. The user can set the projectile to die on:
Terrain: Bullet dies when it hits the world or objects.
Enemies: Bullet dies when it hits enemies
Blocks: Items that can be damaged (like stomp or shoot blocks in Jazz)
Proximity <range>: Bullet dies when it enters within a set range of an enemy (awesome for proximity mines !)
Bounce Number <value>: Die when the projectile has bounced <value> number of times.
After Time <Value>: Dies after <value> ammount of time
You can also now set weapons to pierce armor or for projectiles to attach themselves to whatever they hit...can make really cool weapons:
e.g. A rocket launcher where, when the missile hits the enemy it attaches and then detonates after a certain ammount of time. Used to have one of these in StarWars darkforces II...great weapon, clamp it to an enemy and watch it run back into it's own ranks and explode! hehe
So yeah thats what I'm up to at the moment !
Marijn
Mar 17, 2006, 09:33 AM
What for models do you like ? and what is the max polycount ? Im just doing ... nothing latly ;)
Jerrythabest
Mar 17, 2006, 10:55 AM
whahah that's what they call Dunglish .. :) Never really seen anyone using it..
anyway, this weapon factory sounds really cool :D
Odin
Mar 17, 2006, 06:33 PM
What for models do you like ?
I like super models . : )
Baggers
Mar 18, 2006, 01:59 AM
Marijn: Your a modeler ?...awesome, can I see any examples of stuff youve done? You dont have to post em here, just PM or email them to me.
That would be so handy,
What kind of thing would you like to model, like I said we have 3 TC's to make, the Jazz one, The Stickman battle one and the Space one.
It's up to you, can't wait to hear from ye.
Well I came into work today but my boss is away so I cant fix her computer yet so I am free for a while so will probably be working on the level editor
Jerrythabest
Mar 18, 2006, 03:21 AM
isnt it confusing if you are making 3 games at a time? better finish one and then start the next one... well, its your choise... have fun being free ;)
Marijn
Mar 18, 2006, 03:33 AM
isnt it confusing if you are making 3 games at a time? better finish one and then start the next one... well, its your choise... have fun being free ;)
Games = TC's.
Oke. I will sent you some models as soon I can. I have a little problem with my motherboard so that is (hopefully) fixed soon. But I would like to know what to make.. I know I can make some models for the Jazz TC... but for the other 2... I don't know anything about them. I would like to see some progress of them.
I will come to you shortly with some models, but now I can only pray and hope I can work again soon. :p
Baggers
Mar 18, 2006, 04:07 AM
Marijn: Sounds great...lets have you working on the Jazz TC (if you dont mind of course) as I'd love to show some more Jazz screen shots.
I'll have a go on the StickMan one.
Jerry: Yeah sorry, as Marijn pointed out, I meant TC's when I said games. Yeah it is a bit confusing !
Jerrythabest
Mar 18, 2006, 04:26 AM
actually, I meant TCs when saying games too :p
Baggers
Mar 18, 2006, 05:10 AM
Ah !...okidokey then, our bad !
It's not actually too much work to have 3 TC's on the go. The reason being that the actual making of the game is really (-) easy using MIA's aditors...it's just getting the media is the tricky bit.
The thing that really takes up my time though is making the editors and engine.
So yeah it's not too hard.
Jerrythabest
Mar 18, 2006, 05:26 AM
great then.. I cant wait (again):P go on!
Baggers
Mar 18, 2006, 06:21 AM
Wee change of editors.
I am moving the part of the editor that lets you set how the player holds the gun over to the character editor rather than in the gun editor to aid the modding community.
The effect is that I wil be able to start on the saving and loading of the gun editor now. Finish that editor and then work on add the new features to the Character Editor.
Righto I'm off now.
Seeya
Megaton Cat
Mar 18, 2006, 06:49 AM
I would agree with Jerry - why not just have one TC going at once (Jazz3D)? Or are you intending to make 3 TC's to show of what MIA can do because you're planning to sell it? :)
ThunderPX
Mar 18, 2006, 09:07 AM
As far as I've understood it, Stickman TC will be released with MIA to show off, the Space TC will show off how you can make different things with MIA, and the Jazz TC is just Baggers' little project.
Baggers
Mar 18, 2006, 09:38 AM
M.I.A Pro will be sold...but that is only an idea at the moment as I have to see how well this free version will do. Thunder sought of has it though:
Stickman shows off and entices interest
I want to do the space one as it will show variety and is also not very media heavy
Jazz is the original project, very media heavy and so will take quite a while to finish.
It's just really to get people interested as it's so hard to entic most people with just words, they want proof they can play !
The other thing is that M.I.A is meant to be a game system, not just for those who want to create so I want to get some games for them to play aswell !
Maybe I am doing to much, we shall see as time passes. All I know at the moment is that for me to make a weapon for Jazz it takes me roughly 3 mins to get it looking good and have it ready for exporting! actualy making things with the editors is fast, but making the editors is slow...Not too much more to go though !
Seeya later.
[EDIT]
HELL YEAH !
Just finished the weapon editor ! Awesome
Right so things I have to do:
* Add the character-gun screen interaction to the character editor.
* Write the Game Engine
* Write M.I.A Core
But I am very bored of editors so I am going to start on the engine now..ahh this is great !
Right I'm off to do some heavy planning and then get coding.
Good-night people.
Marijn
Mar 18, 2006, 03:33 PM
Good-night people.
Will M.I.A PRO sold with or without models ?? ( I am lazy and i only work for the free world! :lol: )
Sleep well.
Odin
Mar 18, 2006, 07:55 PM
How much will M.I.A. Pro cost in USD (or in whatever currency you use)? What will it feature above M.I.A. Basic (that is, will M.I.A. Basic have any handicaps over Pro, feature more stock models, etc.)?
Also, I don't think games made with M.I.A. should be called TCs, because TCs are usually converted from another game. M.I.A. is more of a game base engine, like Gamebryo.
Jerrythabest
Mar 18, 2006, 11:58 PM
let's rename TC's in Bagger's ;)
Baggers
Mar 19, 2006, 03:38 AM
All: M.I.A Pro is still just an idea. I'd only really go for it if the free version of M.I.A did well. This is because I would be investing money in M.I.A Pro for extra features and I'd need to be sure that I coud make it back.
Ok that said I'll answer these questions:
Marijn: Free media for all versions of M.I.A...it's on the web, it's just knowing where to look for it. I will be providing loads of links and downloads of free media when I release M.I.A. It's not meadia I have created but media that I have found over the web while making this project.
Odin: Very undecidied about features of Pro...some i'd like to have in are pixel shader support, fully drivable vehicles, ragdoll physics, totaly redesigned GUI system....but again these are just ideas and some may arive in this free version of M.I.A.
I see your thinking....Lets have ideas from you guys to what they shuld be called. I think even just calling them 'Games' would sefice.
the idea of using Total Conversion came when this was still the Jazz3D project and I was thinking of how users could use the editors to totaly convert it into a different game...once the project became M.I.A it just stuck !
Ok so lets hear your ideas, they need to be short clear and easy to say, it must not sound too technical.
Righto I started plannign the engine lastnight so I am coding some of it today. I dont know if I'll work late tonight as I have teaching tommorow mornign and my sleep was disturbed by a mouse leaping onto my bed last night...ugh.
Bye !
Marijn
Mar 19, 2006, 04:15 AM
I don't try to make anyone confused.
But just call them games ;).
I think 3 games are not so big deal, that will keep the game flexible. Still, I subjest a website who host sub-websites..for example:
www.baggers.com/~Jazz3d/
The domain is not free, so now you have a reason to sell M.I.A Pro :D ( just kidding buddy )
I want my PC BACK! NOW!! :D.
I also would like to see some screenshots. Pietje is gone... isnt he ? ( it makes me cry ) But I think that you need a new websites, special to upload models
Baggers
Mar 19, 2006, 06:15 AM
I don't know about Piet, I'm not rushing him. He's done me such a big favour for so long I am not going to pressure him.
Games sounds good to me.
Currently working on the GameEngine, come up against a few tiny barriers and I'm working round them...just having to teach myself some new things. The problems are in aid of speed and efficiency, I'm really trying to make this very efficient.
Righto I'm off again,
Seeya
Jerrythabest
Mar 19, 2006, 11:51 AM
@Marijn: theres free .co.nr domain names at http://freedomain.co.nr!
@Baggers: you are a teacher, so teaching something yourself shouldn't be that hard for you, am I correct? :p
Marijn
Mar 20, 2006, 12:13 PM
@Marijn: theres free .co.nr domain names at http://freedomain.co.nr!
@Baggers: you are a teacher, so teaching something yourself shouldn't be that hard for you, am I correct? :p
mmm.. I haven't teach myself to read ;)
Jerrythabest
Mar 20, 2006, 12:17 PM
true :) No-one can XD
Baggers
Mar 20, 2006, 08:10 PM
Unfortunately free domains normaly suck....they have mandatory adverts I dont want. Plus I dont need web hosting space as I have been kindly given plenty. Don't worry guys, one step at a time I'll get the website sorted.
At the moment my priority lies with the engine...Which is slowly coming along. The main ting that slows me down is I need to make sure that the code I write is heavily optimised...I need this thing to me lean and clean....and as fast as possible. So I'm working on every trick I know (and some I've learnt / made up) to get this thing fast. Once it's released I will also update DBPro to the newest version (which should be out of beta by then) and will optimize further...theres some great tricks I can do in that version.
Anyway, time waits for no man and I have a class to prepare.
Bye
Baggers
Mar 21, 2006, 03:49 AM
HOT NEWS
========
M.I.A will definately support the following sound types, either at release or a sortly following update.
- Ogg Vorbis
- MP3
- FLAC
- WAV (uncompressed)
- AIFF
- MOD
- S3M
- XM
- IT
Hope it brings a smile to you...certainly did for me !
Been calculating the fastest way to handle triggers today...I'm still not totaly decided but it doesnt matter now. I'll Implement all the possibilites and test them when the engine is running.
[EDIT]
For those who didn't know, the OEM version used s3m files for the music. and they were VERY small meaning the size of the Jazz Game for MIA will drop considerably ! YAY !
Birdie
Mar 21, 2006, 08:28 AM
:) Good to see that it uses modules
Baggers
Mar 21, 2006, 08:39 AM
Yeah, makes life a hell of lot easier.
Also when you go to play a net game M.I.A will detect what objects are used in the level and obtain them for you aswell.
Anyhoo good night I'm hungry
Jerrythabest
Mar 21, 2006, 09:31 AM
Unfortunately free domains normaly suck....they have mandatory adverts I dont want.Hmm .co.nr only has a very small .gif file needed at the index page.. XD take a look at rabbitroasters.co.nr to see what I mean
Marijn
Mar 22, 2006, 05:53 AM
Hmm .co.nr only has a very small .gif file needed at the index page.. XD take a look at rabbitroasters.co.nr to see what I mean
mm.. I've you can change that gif, and it just look like the background... then I see no problem ;)
I also like the auto-download, just like quake does! :-)
Baggers
Mar 22, 2006, 06:06 AM
Marijn: Yarr 'tis handy.
Been coding some stuff for other people today and also trying to learn some more (I'm being put to shame by the oldbies !) But I have also come up with a idea of how to really get some extra boot out of my game. It's a wee bit complex to explain at the mo but when i get the hang of it I will explain.
Other than that I have spent a little time on the engine. Ive been adding the functions that allow scripts to be called by the objects that use them (triggers, pickups & effectors)
Well I'm off again...lesson time...Oh I also won't be here from friday to monday as I have business in the capital
Until then.
Seeya
Jerrythabest
Mar 22, 2006, 07:05 AM
bye:) I got made curious again:Z
Marijn
Mar 24, 2006, 03:48 PM
Yeah.. Me too.
Just for know we are going to sleep, check the site, sleep, check the site, sleep, check for updates, until we found one! :D.
Oke just kidding.. Until my PC is back there is nothing i can do here :'(
Jerrythabest
Mar 25, 2006, 12:36 AM
pageclaim =D
whats wrong with your pc?
sill wating for baggers to return :(
Marijn
Mar 25, 2006, 01:45 AM
The only page claimer is Baggers!
I really don't now.. I just want it back ( this pc sucks.. )
And we are off.. He Ho.. He ho! :D
( I will post again, until I write post with a value )
Jerrythabest
Mar 25, 2006, 07:10 AM
whahah sorry for you and baggers, I was first XD lol
lets give baggers the next post then..
**Next post is reserved for Baggers**
XD
n00b
Mar 25, 2006, 07:29 AM
Guys can you please stop spamming, ot at least write something coherent?
Jerrythabest
Mar 25, 2006, 10:59 PM
good, as long as baggers hasnt returned and thus doesnt have progress to tell us about, just say: what do you think you are gonna make with M.I.A. ? Just to have this thread up then, but with actual discussion;) Also, I wonder what's coming up for MIA then:)
ThunderPX
Mar 26, 2006, 06:04 AM
I have a few ideas, but I'd need someone to model stuff because I'm terrible at it. =P
Jerrythabest
Mar 26, 2006, 06:21 AM
what ideas then? I wonder what the gameworld look like after baggers is done
n00b
Mar 26, 2006, 01:19 PM
I've mentioned this in the old thread, but I'm going to make a remake of Battery Check with M.I.A.
Hare
Mar 26, 2006, 03:02 PM
...when you go to play a net game M.I.A will detect what objects are used in the level and obtain them for you...
Great idea baggers! I hate games that don't allow you to join servers because you don't have the right map. Such a pain. If I may add a suggestion, I think there should be an option here that I've seen on Return to Castle Wolfenstein: Enemy Territory. On that game, players don't download the maps directly from the game server, but there are seperate servers that host the maps.
What do you think?
Marijn
Mar 27, 2006, 07:28 AM
I've mentioned this in the old thread, but I'm going to make a remake of Battery Check with M.I.A.
Aah Nice! :) I already seen a nice screenshot of it :)
ThunderPX
Mar 27, 2006, 10:26 AM
I've mentioned this in the old thread, but I'm going to make a remake of Battery Check with M.I.A.
I can't believe I didn't think of that. =P
I'll attempt a Commander Keen game.
Jerrythabest
Mar 27, 2006, 11:24 PM
hmm maybe *the* RRR: TLS wil be 3D for play with M.I.A... lol I think im bothering some people with this secret thing stuff
Baggers
Mar 27, 2006, 11:41 PM
Hare: Yeah Ive been thinking about that myself. The main problem is how to let M.I.A know if & when the level has been updated.
Noob: Can't wait to see it, will be awesome
Jerry: " RRR: TLS wil be 3D for play with M.I.A" what the hell are you on about ? hehe thanks for keeping the discussion MIA related though.
Thunder: Hopefully theyll be enough free media about to help you get started.
All: Yes I'm back !...And I know already it's going to be one of those weeks. I am already ill from Kampala. I have at minimum 6 hours teachign a day (except wednesdays when it is 7 hours) and we are preparing for exams...don't expect many updates this week !
But it's great to see you all and I hope I can get back to work fairly soon.
Bye everyone !
Jerrythabest
Mar 28, 2006, 02:57 AM
RRR: TLS is a game *we* are making. It is about *it* and a 2D sidescroller. Maybe *we* spread out to 3D using M.I.A.
hmm RRR is a commercial game, but I doubt if *we* want and *we* may make the 3D version commercial too:P but that's for the year 2010
Marijn
Mar 28, 2006, 06:43 AM
Baggers! Gimmie something to think :).
What is your next think on the list?
Baggers
Mar 28, 2006, 06:55 AM
Well I just really have to carry on with the game engine...I'm getting all the preliminary work done at the moment (mostly setting up arrays and having long discussions on the fastest ways of doing things) after that is load in a level correctly, then getting objects working, then characters and finally weaponary.
Then I have to code the multiplayer section which will be very interesting.
But thats all a way off yet...I have a class in 5 mins, my last one of the day (Ive taught 2 so far) so I have to go !
ThunderPX
Mar 28, 2006, 08:18 AM
hmm RRR is a commercial game, but I doubt if *we* want and *we* may make the 3D version commercial too:P but that's for the year 2010
That brings up an interesting point. If I made a 3D modding engine and someone sold a game made with it, I'd demand my share =P
Baggers
Mar 28, 2006, 08:56 AM
Commericial projects are something I would look into at a later date but for now you will not be able to make commericial games using MIA.
Risp_old
Mar 28, 2006, 05:10 PM
Especially since, at this moment, we can't make anything with MIA since we don't have it and all.
Jerrythabest
Mar 29, 2006, 03:39 AM
haha yeah dont worry *we* wont start selling things without permission ;)
Baggers
Mar 29, 2006, 03:44 AM
Dude whats with all the stars ?
...anyway I've been doing a tiny bit more work on the engine...but only got in about 10 mins as I had to head for lunch and prepare for the next lesson.
Bye!
Jerrythabest
Mar 29, 2006, 04:43 AM
secret things:P lol never mind them:P we are moving offtopic
Baggers
Mar 29, 2006, 10:34 AM
indeed... well lessons are finished for the day (hooray for 13 hours at work !) so I'm going soon. Probably will be spending tommorow fixing a laptop that has inexplicably died on me ....typical timing.
Anyway good night
Megaton Cat
Apr 1, 2006, 08:27 AM
Dunno if Jonny told you already or not, back up your Jazz stuff today as we're moving servers.
And keep up that excellent slave labour-er-work! :)
Baggers
Apr 2, 2006, 12:29 AM
Crap !....Ok
Jerry, please check things with the rest of your team before you say them :P
We will not be using "M.I.A." in RRR:TLS and that is final ;)
Marijn
Apr 2, 2006, 11:01 AM
right.. What have THAT has to do with anything ??
mm.. can we look into the jazz files :)
Baggers
Apr 2, 2006, 11:40 PM
Riiiiight.....Ok then whatever.
Exams are on today, so by tommorow all will be marked and results given and I can start getting on with coding again.
I think I have finished the new particle system now. 'THINK' as it hasnt been tested and won't be until levels are loading (which is the part i'll be working on soon).
However if all goes well the particle system should be blisteringly fast compared to the last version.
Well best be off. Got some relaxing to do before next exam ! Bye
piet
Apr 3, 2006, 10:23 AM
http://www.eckhart.da.ru/baggers/
site is working again :)
i will start on new layout soon :P
Jerrythabest
Apr 3, 2006, 10:28 AM
Jerry, please check things with the rest of your team before you say them :P
We will not be using "M.I.A." in RRR:TLS and that is final ;)
Great, then I will make my own RRR: TLS non-commercial MIA fangame;) so go on baggers;) another game planned for your system:P I wonder what the site will look like btw;) make it something nice;)
Baggers
Apr 3, 2006, 10:25 PM
Children chill !
Piet: Awesome news mate...good to see you back again !
Birdie
Apr 4, 2006, 02:37 PM
:) good the site is back up.
Hare
Apr 5, 2006, 06:56 PM
Children chill !
:lol:
Children chill !
I find this unfunny ;\
piet
Apr 6, 2006, 12:57 PM
I find this unfunny ;\
i find it funny you find this unfunny
Birdie
Apr 6, 2006, 04:48 PM
Children chill !I find this unfunny ;\i find it funny you find this unfunny
I find is unfunny that you find him funny for finging Children chill ! unfunny
Baggers
Apr 6, 2006, 11:07 PM
I...I.....*Explodes*
Jerrythabest
Apr 7, 2006, 04:07 AM
I find it funny that you guys find that funny, cuz I dunno what he meant with it, but 'Children chill !' sounds funny...
any news?
Baggers
Apr 7, 2006, 04:47 AM
Not really, lots still going on here thats keeping me busy but I'll keep you posted.
Jerrythabest
Apr 8, 2006, 10:40 PM
pageclaim =D
kay =D
Jerrythabest
Apr 15, 2006, 11:18 AM
why don't you post? I won't believe you if you say you havent done ANYTHING;) How's goin?
n00b
Apr 15, 2006, 11:22 AM
We've been through this Jerry:
This topic is NOT the official news source for the game. His Website is the official news source.
If you forgot:
You can access his website by clicking the image in his sig.
Jerrythabest
Apr 16, 2006, 12:03 AM
you are right.. I forgot the site XD *checks* :lol: :lol:
Baggers
Apr 18, 2006, 01:26 AM
Jerry: Sod off.....seriously, I refuse to believe that everyone appart from you can manage to understand that I have a life aswell.
Ive put so much of my free time for the past 2 (-) years into making this game and I'm stll getting (-) from you.
all: Holiday time now, I am off to rwanda today. Going t be great. Sorry I havnt been updating as muc as i did before but a great friend of mine was in hospital and we were there looking after her.
Ok best be off.
See you soon.
Chris
Marijn
Apr 18, 2006, 03:33 AM
Noob: Nicely sad =)
Baggers: (PA) Enjoy your holiday!
[Personal Attack Edit (not against Baggers fyi) . - FQuist]
Jerrythabest
Apr 18, 2006, 05:03 AM
against me, FQ? well, I dont care then:) It's gone...
dont think I forgot you have a life;) but still, after that much activity I can't really imagine you suddenly completely stopped and did nothing:lol: sorry if I seem impatient again, I think it's my way of writing:p anyway, have fun in rwanda!
Baggers
Jun 5, 2006, 09:55 PM
Unfortunately not, it's not going to be for a while either. life is currently teaching me how to be busy.
The other site still gets update when stuff happens but it has been few and far between. I'm sorry for gettin your hopes up about the completion date, if things had continued how they were before I would be near finishing by now but they haven't, so it isnt.
Please guys don't post "It's not gonna get finished" posts because thats just not true, this is my project and I am dying to complete it but just havnt had the time.
Thanks for understanding
Chris
Falcury
Jun 5, 2006, 11:19 PM
Awesome project. I really can't wait to see this finished. Don't hurry though, take it easy! :)
Baggers
Jun 5, 2006, 11:37 PM
Thanks Mate! If you have a peek on the news site...
http://www.eckhart.da.ru/baggers/
...you can find more info there.
Jerrythabest
Jun 6, 2006, 04:55 AM
I wonder how many % is done :) it'll give a nice view on how many things still have to be done
Baggers
Jun 6, 2006, 05:33 AM
It would wouldnt it...
Baggers
Jun 8, 2006, 04:21 AM
Those who are interested in what is happening, please check the news site. Things are running along beautifully at the moment.
EDIT
Sorry for posting again but I'm in a great mood as the following things work brilliantly in the game engine.
* Terrain
* Background Music
* Static Objects
* Platforms (there are two types, those that follow waypoints around a set path, and the traditional ones that rotate on the end of an arm)
* Pickups (so all the food items are spinning and bobbing !
Ah it all looks grand !....Now off to add some physics information to the objects so they interact properly with 'physics objects' (objects that can just be knocked about by forces) and the characters.
Bye
Birdie
Jun 9, 2006, 06:02 AM
Food That spins and bobbles! ^^
Jerrythabest
Jun 9, 2006, 09:20 AM
whow, I've never seen my food do so!
Birdie
Jun 9, 2006, 10:03 AM
Would you mind making a little movie of a watermelon slice doing that?
Megaton Cat
Jun 9, 2006, 01:40 PM
Hey Baggers
Sorry for the long dry period. Been...busy. With too much stuff to list off.
Glad to see you are still making regular progress...I am still positive this project will be awsome. Anyway, we'll talk more later! :)
-Roman
Jerrythabest
Jun 10, 2006, 01:01 AM
will be? in my opinion it IS awesome already :-) :)
Baggers
Jun 10, 2006, 05:09 AM
Birdie: Just let me get the engine working again and I will...got some weird problem at the mo!
Megaton: Thanks man, yeah I'll see you around
Jerry: Hardly awesome just yet....when the character is in this will start to rock though !
n00b
Jun 10, 2006, 05:24 AM
Jerry is just very,very easy to please. Just give him a copy of an unfnished Super Mario 64 and he'll be amazed
Jerrythabest
Jun 10, 2006, 05:27 AM
nope, i've got the finished version already ;p
and how do you THINK you know such things about me? :lol:
dont do like you don't find this project amazing ;p
Baggers
Jun 10, 2006, 06:35 AM
*looks up*
.
.
.
Right...moving on
The wee vid you requested...very tiny and very uninteresting but thats what ye asked for!...You will see that the objects move rather jerkily....well they dont actually but a funny effect from the engine and fraps being together causes this:
Ive coded my engine to adapt the speed it refreshes objects, the screen...and various other things, based on the load on the processer. Bacially it optimises itself so it runs at a good speed at all times....however Fraps also adjusts itself to the speed of the computer....So as one adjusts the other adjusts to it...and then they do this repeatedly!...wihout fraps on it runs very smoothly.
Anyway after all that it appears that although I have uploaded the video... that I cant get it...grrrr
Birdie, if you PM me your email address, then I'll email it to you.
Ok back to work
Bye
Baggers
Jun 10, 2006, 07:45 AM
HAHA what a (-) typical programming problem....Just been hunting through 1500 lines of code to try and find a bug and it turns out that in one place I had
=
instead of
<=
...Thats it.....
...I need a better hobby !
[EDIT]
Perfect !...'tis fixed now. Back to the physics business I was meant to be doing now.
Thats probably all the work I'll get done today though as I'm going for a meal at some friend's house in half and hour.
Bye
Jerrythabest
Jun 10, 2006, 07:56 AM
no, please dont get a better hobby! then this'll never become what it should become!
Baggers
Jun 10, 2006, 08:24 AM
WEEEEE just had a load of crates tumble off a ledge using real time decent physics...(-) it rocks !
Thatll be a short vid worth posting
Birdie
Jun 10, 2006, 08:29 AM
the frame rate is a little jumpy, but other than that it is really cool.
Jerrythabest
Jun 10, 2006, 09:00 AM
eek I wanna c it too :'(
Torkell
Jun 10, 2006, 11:01 AM
Been there, done that.
The last one of those I did was using "||" when I meant to use "|". A logical and a bitwise OR are two different things, and "FD_READ || FD_WRITE || FD_ACCEPT" does not work particularly well.
Took me a good hour to track that one down.
Jerrythabest
Jun 10, 2006, 01:02 PM
I'm glad I don't have to do that :O
Baggers
Jun 11, 2006, 06:12 AM
Torkell: Ouch !...yeah it sucks !
All: been working on more code today, basically cleaning things up...and trying to add physics objects, however I'm having some large coder problems at the sec cause the game to crash silently (without an error) so I'm now digging to try and find the problem.
Marijn
Jan 21, 2007, 09:28 AM
THE SITE IS DOWN !! NOooooooooooooooooooo...
Is he still active ?
Violet CLM
Jan 21, 2007, 10:56 AM
<a href="http://www.jazz2online.com/jcf/showthread.php?t=16430">thanks for read !</a>
ThunderPX
Jan 21, 2007, 10:20 PM
Granted though, that thread's not easy to find =P
piet
Jan 21, 2007, 10:34 PM
THE SITE IS DOWN !! NOooooooooooooooooooo...
Is he still active ?
my domain (eckhart.da.ru) is down.
you can use this backup domain :)
http://hacker.hopto.org/baggers/
sorry i forgot i hosted baggers page :(
i should have posted this right away.
have fun
Marijn
Jan 22, 2007, 02:50 AM
<a href="http://www.jazz2online.com/jcf/showthread.php?t=16430">thanks for read !</a>
All that hard work for nothing.. except from some good relations and nice movies/pictures :D
Baggers
Jan 28, 2007, 12:57 AM
Yeah...Seriously man, it was getting there.
I got Jazz loaded in and jumping about collecting stuff a riding the platforms (sounds like Ive gone backwards since the early videos but trust me there was 100 times more code in making MIA as it had to be able to handle any kind of character) and I was just having a really weird bug in the weapon system when life stepped in.
Theres no doubt I want this to go somewhere, and the fact that I have a uni place for a games programming course for the next four years means I will be able to play with this some more.
laters
ThunderPX
Jan 28, 2007, 01:15 AM
That's fantastic news!
Jerrythabest
Jan 28, 2007, 10:51 AM
sounds awesome =)
n00b
Jan 28, 2007, 05:30 PM
Indeed, this sounds great.
Hell even better- you could outsource the work to students!!
Haha, I kid. After playing Bad Day LA, I'm not sure outsourcing to an emerging source is all that good of an idea.
FreeFull
Feb 10, 2007, 02:30 AM
It's surely going to be better than Jazz 3 by Epic. Ok, it is already better:).
Hare
Feb 12, 2007, 03:10 AM
You know, I may have to agree. No clue what Epic has in mind for JJ, but seems they want to rework his character. This is like, classic Jazz Jackrabbit.
I'm looking forward to this :).
GoldRabbit
Feb 27, 2007, 08:55 AM
so,any new news?
...or no?
ShadeJackrabbit
Feb 27, 2007, 09:37 AM
...can somebody give a link to my "Goodbye for now, Baggers," type thread?
ThunderPX
Feb 27, 2007, 11:14 AM
As seen on the last page. (http://www.jazz2online.com/jcf/showthread.php?t=16430)
mike231
Mar 12, 2007, 02:26 PM
Ah. this is nice, things seem to be going well here.
CONGRATS! Can't wait to see it completed.
Birdie
Mar 12, 2007, 04:51 PM
Read through the whole thing mike, you'll find out baggers stopped because he didn't have time anymore.
Avram
Mar 19, 2007, 06:02 AM
This was very nice idea. It's just too bad it died... actually it's on hold :) I don't have permission to post new threads just yet but I'll ask here: Are there any free jazz 3d models to download?
No, I'm not yet another kid which thinks that he can make brand new Jazz3d. I know what are my skills, and I am aware that I can't make whole game, I'm just yet another Delphi programmer and I want to play around with Jazz model (if available) in Delphi :)
Baggers
Aug 27, 2007, 12:46 PM
Right Guys...been a long time and I'm afraid I don't have good news.
I have just reloaded DarkBasicPro and went to start editing MIA and found that much of the code is outdated due to core updates in darkbasic. This would mean going through all the code trying to hunt down the thousands of new bugs.
Frankly looking through the code I realize how far I have come in this project, I feel like I was a newbie at the beginning and the cracks in my coding are beginning to show.
I feel at this point I would like to close this chapter and start afresh. I want to apologize to all of you as I did truly believe I would be able to finish this project.
I understand that you may not wish me well after this and I accept that.
Once again thank you for all the help you guys have given me over the years and I wish you all well.
ShadeJackrabbit
Aug 27, 2007, 12:59 PM
OH MY GOD. He's alive! Hello Baggers! No problem, do what you must!
*dies*
Jerrythabest
Aug 27, 2007, 01:20 PM
You mean you start all over again again? Well, if it has to... Good to see you back tho.
Marijn
Aug 30, 2007, 07:13 AM
A rewrite is a good thing to do I gues, also remember that you dont make the same mistakes and improve the engine more with just a clean rewrite :)
Violet CLM
Aug 30, 2007, 07:31 AM
I feel at this point I would like to close this chapter and start afresh. I want to apologize to all of you as I did truly believe I would be able to finish this project.
I understand that you may not wish me well after this and I accept that.
Once again thank you for all the help you guys have given me over the years and I wish you all well.
Um, this doesn't really sound like "I'm still going to work on it, just starting over" to me...
Marijn
Aug 30, 2007, 10:57 AM
Agreed. But I think its more like "Oohw yeah.. thnx, - bye" .. I think a lot of people want to build a fan game alone and wouldn't like to share! The Jazz 3d project was going very good ( my opinion ) and suddenly the project called MIA and it looks like the real jazz3 project is dead. I don't accuse Baggers for choosing it, but, again, there is nothing to continue. Its likely such a project ever complete if anyone tries to mind his own business.
Jerrythabest
Aug 31, 2007, 11:10 AM
At first I personally 'disagreed' with the idea of renaming the Jazz3D project to MIA but after some more reading about it MIA actually looked great. But I must agree with UR, my previous post was more a question than a conclusion.
Dermo
Aug 31, 2007, 09:00 PM
Wait so this is a dumped project??? :(
FreeFull
Sep 6, 2007, 11:22 AM
Going on very slowly
Jerrythabest
Sep 6, 2007, 12:27 PM
How do you know?
Dermo
Sep 6, 2007, 02:28 PM
Yeah, what Jerry said, how do you know?
n00b
Sep 6, 2007, 02:43 PM
I beleive Baggers has said multiple time that he sometimes works on it during the scraps of free time he gets while teaching.
Jerrythabest
Sep 7, 2007, 03:42 AM
Maybe he should teach how to make it so his class can help him ;p
Hare
Sep 17, 2007, 07:55 AM
Aww, *salutes* Good Shot, Baggers. No hard feelings, glad it was a growing experience for you. It was awesome just to work on the JJ model :).
Marijn
Sep 17, 2007, 12:35 PM
Im a sad panda.
Love & Thunder
Sep 27, 2011, 06:09 PM
Is this project still alive, or am I a bit late to the party?...
Right Guys...been a long time and I'm afraid I don't have good news.
I have just reloaded DarkBasicPro and went to start editing MIA and found that much of the code is outdated due to core updates in darkbasic. This would mean going through all the code trying to hunt down the thousands of new bugs.
Frankly looking through the code I realize how far I have come in this project, I feel like I was a newbie at the beginning and the cracks in my coding are beginning to show.
I feel at this point I would like to close this chapter and start afresh. I want to apologize to all of you as I did truly believe I would be able to finish this project.
I understand that you may not wish me well after this and I accept that.
Once again thank you for all the help you guys have given me over the years and I wish you all well.
Aww. Oh well, maybe you could recreate it? It's not all bad, let's face it, it's better to have a fully-functional MIA with no bugs than a broken MIA with loads of bugs.
Wait, hold on, Baggers hasn't been on since... Okay... This project's dead. :( It was good while it lasted. :( I wish this project would've stayed around a bit longer, or that the code hadn't become obsolete.
Hey, I've got an idea! Wait, no, no, it would never work. Besides, where would I find a chicken dancing on a beach in a swimsuit this time of year? Forget I said that, now I will mysteriously disappear! (Puff of smoke)... Agh, darn it. I've got to work on those mysterious disappearances.
luke11685
May 22, 2016, 07:54 AM
Well actually I just converted some Jazz Jackrabbit 3 maps from .unr map files to.t3d from Unreal Editor 1/Unreal Engine 1.In UE4 it just import in blank map just utility modifiers of ue1 editor icons nothing else in UDK imported .t3d map files have blank vertices aka map view just lots of wireframes not like lightmap viewports from ue1.
Baggers
May 22, 2016, 11:59 PM
Holy hell, blast from the past. I'm bummed I never finished this. Hubris of youth and feature creep unfortunately. When I got to Uni I was basically advised to put this down to focus on studies.
I still have massive amounts of love for Jazz Jackrabbit, I would love to have time to dive back into this but that doesnt look likely right now.
Big hugs to anyone who supported this, sorry about the result.
SAMI
May 23, 2016, 01:19 AM
Maybe its possible to finish it if you find some people and work in groups. Lets say, group of 10~15 people?
luke11685
May 23, 2016, 06:39 AM
Maybe its possible to finish it if you find some people and work in groups. Lets say, group of 10~15 people?
Even Adsolution fangamress developer has 4 people not more,but it's person from another forum.What about cliche of 1 developer of fangame and 40 fangame developers speaking of arabean fairy tales.Some trivia for Unreal Engine:
T3D is format for BSP geometry
they are so called BRUSHES and when you import T3D file into scene those will look as wireframe until you BUILD GEOMETRY (in UDK)
Love & Thunder
May 23, 2016, 08:12 AM
Oh hey, look it's one of my first posts! I remember making that post and then realising "Oh crap, this thread is old!" And then hastily editing it to not make me look like an ass, only to realise hours later that it just made me look like even more of an ass than it would have if I'd just left it. XD
Anyway, nice to know that there's still a chance of this being worked on eventually. I remember being really excited about this back in my lurker days. Would be nice to have a Jazz fan project finished for a change (although, this trend seems to be changing since Louis K's JJ3DX was released, and Project Carrot seems to be coming along nicely, so who knows...).
Darkhog
Aug 31, 2016, 07:24 PM
Any chances of OP releasing sources on github or whatever? With more coders and other people working on it it could be possibly made faster. As the luck has it, I have experience in Dark Basic (and game basics in general) so I could try and help making it. And maybe other people could go in as well.
With the power of Open Source, work goes faster when people with right skillset are willing to help. Until then, the project is unfortunately MIA (pun intended).
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