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Radium
Mar 18, 2006, 09:55 AM
A couple weeks ago Risp was programming artificial intelligences. I suddenly was inspired by this to try my hand at AI'ing again. I already had a history (http://www.jazz2online.com/jcf/showthread.php?t=7946) of mediocre (http://www.jazz2online.com/jcf/showthread.php?t=8915) AI-only games, so I decided to continue the old series. Eventually Risp, Dev, and Lem ended up helping, too.

Thus, http://www.foxmage.com/RadFaw3.zip . Zero-player goodness.
(A musicless version is here (http://www.foxmage.com/RadFaw3Musicless.zip), if you don't feel like downloading all of the above file.)

Discuss.

I guess I should start running ToU again now...

n00b
Mar 18, 2006, 10:47 AM
++The use of Ratchet and Clank music.
And apprently the Faws have the tendency to pwn the Radiums more often.
I demand more balanced units.

Radium
Mar 18, 2006, 10:48 AM
++The use of Ratchet and Clank music.
And apprently the Faws have the tendency to pwn the Radiums more often.
I demand more balanced units.Everyone else has said the Radiums look like they have an advantage. It's actually completely balanced, as far as I know.

n00b
Mar 18, 2006, 10:52 AM
It's actually completely balanced, as far as I know.
Yeah I kind of realized that after watching a few more matches. The Faws still won more often.

MSB3000
Mar 18, 2006, 11:11 AM
So, what's the hamburger for?

n00b
Mar 18, 2006, 11:20 AM
So, what's the hamburger for?
Faws and Rads munch on the Hamburgers to heal themselves.

Alex
Mar 18, 2006, 12:48 PM
leet pwnage game :)
too bad faws have far better accuracy in aiming for some reason?

Torkell
Mar 18, 2006, 03:21 PM
Fun! I'm now tempted to write my own. That or polish and release my Dalek vs Annedroid simulator.

Risp_old
Mar 18, 2006, 03:41 PM
leet pwnage game :)
too bad faws have far better accuracy in aiming for some reason?
If they do it's something that coded itself into the game while me and Rad weren't looking.
But seriously, both sides do the same thing for projectile attacks- they make a projectile and point it in the direction of the nearest enemy. There isn't anything that determines accuracy; the only way they can miss is if the enemy moves out of the way (which happens often, of course).

Birdie
Mar 18, 2006, 04:02 PM
If it automaticly restarted it wouldn't make a bad screensaver :)

Radium
Mar 18, 2006, 06:36 PM
If they do it's something that coded itself into the game while me and Rad weren't looking.There's also a few pieces of code we added but never determined the function of. Did we ever figure out if that script to make them help eachother if they were outnumbered actually did anything?

Alex
Mar 18, 2006, 09:16 PM
I think it does.. sort of.. I see massive group raids, only be countered by suddenly formed bigger groups. :) (not much solo fighting, but a lot of teaming up..)

Kaz
Mar 18, 2006, 11:02 PM
Very amusing to watch.

And radiums continually win on my computer. I think 8-0

Edit: Faw just won once.

I figured out how to cheat, do I get a cookie :D?

LittleFreak
Mar 18, 2006, 11:44 PM
This is completely pointless. I like it.

n00b
Mar 19, 2006, 12:23 AM
I'll be sure to have it so in my next version, typing "monkeydoll" will summon a monkey that kills everyone.
Wheres my monkey ;(

Stijn
Mar 19, 2006, 01:49 AM
It woulf be cool if a full-screen mode was added. It's sort of tiny on my 1280x800 resolution.

Sacrush
Mar 19, 2006, 01:49 AM
Wow! pretty good AI and fun watching 15 minutes or so, not really longer though.:p

It woulf be cool if a full-screen mode was added. It's sort of tiny on my 1280x800 resolution.

I think pressing F4 wil make it full screen.

Stijn
Mar 19, 2006, 02:07 AM
Indeed, thanks.

I found a bug, though. When a sprite goes nearly off the edge of the screen everyone attacking him will cease doing so.

Torkell
Mar 19, 2006, 03:39 AM
Out of curosity, what did you write this in?

White Rabbit
Mar 19, 2006, 04:03 AM
Fun game...my first battle lasted 119 seconds, with 27 Faws left. Best unit was a 'level 5 F awriel' (with the space :p). One level 4 Fawriel, still alive, lasted 98 seconds...pretty cool. :D Another battle lasted 198 seconds... :eek:

EDIT: I watched 10 games, and Fawriel won 7 of them. Are the maps randomly chosen or are they generated? Is it ok if I tell non-community people about this (as in, give the link on other forums)?

Stijn
Mar 19, 2006, 04:20 AM
Out of curosity, what did you write this in?
Game Maker IIRC

Radium
Mar 19, 2006, 07:30 AM
@Noob: Sorry, I forgot ;(. If I end up changing anything else on this, I'll throw in the monkey.
I found a bug, though. When a sprite goes nearly off the edge of the screen everyone attacking him will cease doing so.I actually added this intentionally. Originally we were having problems where too much action was happening off the map. Instead of adding a wall around the map (which would mean actually giving them collision detection) we decided to have them ignore people outside. It also drains your health to be out there, to keep anyone from hiding.

@Boggy: Stijn is correct, it was coded in Game Maker.

@Everyone else: Thanks =D

Oh, and @WR: Sure, feel free to post anywhere. But mention to send any feedback to a@foxmage.com, if possible. And maps are randomly chosen from a list, but there's a setting to make it cycle through them.

EDIT: I sill don't know if the code that makes them help eachother does much. I ran a whole bunch of high-speed tests where only one side had that enabled, and the side with it won only 51-60. That's not a big difference.

Michael
Mar 19, 2006, 09:09 AM
Cute but pointless. well done..

Camou
Mar 19, 2006, 10:06 AM
May I ask what the music files are? Not the drum and japanese sounding one, but the other XD

Otherwise, great game! I really like watching it hehe. It's pointless but fun.

Radium
Mar 19, 2006, 10:14 AM
May I ask what the music files are? Not the drum and japanese sounding one, but the other XDThe title page is from the Series of Unfortunate Events movie. The other battle music is from Ratchet and Clank 3, I believe. And the victory music is from Star Wars Episode 1. I'm glad you don't want to know where the Japanese one is from, because I forget.

Camou
Mar 19, 2006, 10:18 AM
The title page is from the Series of Unfortunate Events movie. The other battle music is from Ratchet and Clank 3, I believe. And the victory music is from Star Wars Episode 1. I'm glad you don't want to know where the Japanese one is from, because I forget.

Thanks!

Heh. *Goes to watch again*

Blackraptor
Mar 19, 2006, 10:24 AM
its nice, but what's with all the stars of david appearing everywhere? ;P (seeing corpses being blasted around the screen is pretty fun too)

Risp_old
Mar 19, 2006, 10:28 AM
They are the casting circle Rads make when they cast spells. Originally when I made them they were pentagrams but Radium asked me to change it.

Tik
Mar 19, 2006, 10:31 AM
If it automaticly restarted it wouldn't make a bad screensaver :)I had this thought, too. Just make it fullscreen and restart automatically and I'd love to have it as a screensaver. It's quite entertaining.

On my system either side won evenly, usually the last losing team would win.

Radium
Mar 19, 2006, 10:51 AM
It's not hard to turn an EXE into a screensaver, but I'm not sure everything that should change. Would you want the sound gone? It to close on mouse movement? Automatic transitions is a given, of course.

ThunderPX
Mar 19, 2006, 11:20 AM
After a few humiliating defeats at the hands of the Forces of Rad, the Faw Squad exterminated most of the Forces of Rad and drove them back into an area with a hamburger. Then some new Rads spawned and killed a lotta Faws. Eventually, it was a match between a heroic (not really) level 6 Faw who kept hogging the hamburger and some evil dark Rad thing who used Matrix movements (also hogging a hamburger.) Due to a lot of Faws spawning at once, even the uber-Rad couldn't kill all of them with uber lightning spells before he was killed.

n00b
Mar 19, 2006, 11:48 AM
I noticed that Rads tend to gang up and kill Faws eating hamburgers, while Faws tend to gang up and eat hamburgers.

Tik
Mar 19, 2006, 12:00 PM
It's not hard to turn an EXE into a screensaver, but I'm not sure everything that should change. Would you want the sound gone? It to close on mouse movement? Automatic transitions is a given, of course.Sound would be optional. You could turn it off in the 'Settings' menu most screen savers have, as well as all of the other options. Along with that you could choose, perhaps, if you want it to close via mouse movement, any key being pressed, or both. Or neither so that you have to go into task manager.

Birdie
Mar 19, 2006, 12:07 PM
:\ I think mouse movment is probably the best idea

Black Ninja
Mar 19, 2006, 01:09 PM
That was very awesome. I think I may actually make a foos vs. unfoos game similar to this, if it's ok with you, Rad.

White Rabbit
Mar 19, 2006, 02:04 PM
Yes, you must turn this into a screensaver! :|

Radium
Mar 19, 2006, 03:49 PM
That was very awesome. I think I may actually make a foos vs. unfoos game similar to this, if it's ok with you, Rad.Feel free. I'm sure I'm not the first person to have done this.

Sound would be optional. You could turn it off in the 'Settings' menu most screen savers have, as well as all of the other options. Along with that you could choose, perhaps, if you want it to close via mouse movement, any key being pressed, or both. Or neither so that you have to go into task manager.The thing is, I don't know how to modify the settings window.

I put together a basic screensaver of it at http://www.foxmage.com/RFScreenie.scr . It doesn't have sound, music or a title page, and will automatically go to the next map after a few seconds at the victory screen. You should note, however, I wasn't sure how to make it work right in the Screensaver Settings preview window. When it should be appearing in the preview window it just starts regularly. Other than that, it should work fine.

Tik
Mar 19, 2006, 04:22 PM
So I made that my screen saver and it proceded to change my background to 'rimg0231' which was completely black..

The settings menu/preview are the two difficult aspects of making a screen saver work properly. I imagine a little googling would produce good results, though doing it in gamemaker is probably a trick.

Black Ninja
Mar 19, 2006, 06:54 PM
The screen saver owns. Also, I began work on a neat little AI game thing. If I ever finish it, it'll be cool.

Ae
Mar 19, 2006, 06:58 PM
This game is way spaz-biased, Radium.

FreeLance
Mar 19, 2006, 08:03 PM
I have to hand it to you, Rad. This is one of the sweetest little programmes ever.

Question: The Asian sounding song, what is it? It's really, really familiar to me.

My effin' page.

Edit to add: Just waded through the other posts, and see that you don't know where it's from. It's driving me nuts. It kind of reminds me of a song from a Square game.

Doubble Dutch
Mar 19, 2006, 10:04 PM
I think it's Ratchet and Clank music.

Alex
Mar 19, 2006, 10:50 PM
The use of Ratchet and Clank music.
The title page is from the Series of Unfortunate Events movie. The other battle music is from Ratchet and Clank 3, I believe. And the victory music is from Star Wars Episode 1. I'm glad you don't want to know where the Japanese one is from, because I forget.
Question: The Asian sounding song, what is it? It's really, really familiar to me.
Edit to add: Just waded through the other posts, and see that you don't know where it's from. It's driving me nuts. It kind of reminds me of a song from a Square game.
I think it's Ratchet and Clank music.
well, no, it probably isnt..

Fawriel
Mar 19, 2006, 11:04 PM
I can't play it. D=

.. I guess it has to do with my practically non-existent graphics drivers. Which do I need?

PS: The game gets 2 minus points for the icon.

White Rabbit
Mar 20, 2006, 08:17 AM
wait.....wait.... no i cant see the point

But i will suggest it to some people that i know have nothing better to do.

Fair play for being able to make games though.

Ask your friend if i can send the link to PCgamer magazine cos i bet they would love it
I am Radium's friend. O+

Fawriel
Mar 20, 2006, 09:49 AM
If you get famous and rich and stuff I demand a part of the income. ;/

Radium
Mar 20, 2006, 11:14 AM
Yay! Positive feedback.

WR (frend O+), tell him it's fine to send to whoever. I seriously think PC gamer has better things to care about, though ;o.

And Freelance, I looked through my bookmarks and found http://stellamaris.vije.net/sons/ambiances/asie/japon/. That doesn't tell me much, but it's where I got it.

Faw, you need DirectX 8 or up.

FreeLance
Mar 20, 2006, 12:00 PM
(-)! That's annoying, I recognise ALL of those songs. That means I must own whatever game they're from, and had them on my computer.
The names of the files rang a bell, and after doing some Googling I realised the most obvious answer - they're from Shogun: Total War. Which makes sense the song would be so recognizable to me, I used to play that game hours upon hours.

Thanks btw :D
It kept me awake all night trying to remember the song.

Radium
Mar 20, 2006, 12:32 PM
Also, anyone find all the cheat codes?

Ae
Mar 20, 2006, 01:09 PM
I found none

FreeLance
Mar 20, 2006, 01:24 PM
Just the obvious ones.
Mmmobviouscheatcodes.

Monolith
Mar 20, 2006, 09:23 PM
Haha, this is cool. And wow, the trees fall over. I think you should keep making stuff like this, with different rules and new levels of complexity. Maybe you can even add some user tweakable settings.

[edit]
Oh, and the executable didn't seem to quit when I closed it.

Blackraptor
Mar 21, 2006, 08:40 PM
Hm...in future versions, details could be upgraded (the landscape looks relatively dull and gets repetetive after a while) and having an editor to make your own maps wouldn't be a bad idea either, imo.

White Rabbit
Mar 22, 2006, 05:47 AM
Also provide more in-game detail. This would not be adding new features but simply making available to the player/spectator the data the game already knows about. And add more end-game statistics, such as total units killed, total units on each side killed, most kills by a single character, most bites on the hamburger by a single unit/team, etc.

PhAyzoN
Mar 22, 2006, 12:06 PM
Pretty neat.
This is my new screensaver!

Michael
Mar 22, 2006, 09:08 PM
Make it 4D!!!!!!!!!!!!!!

Tik
Mar 23, 2006, 10:32 AM
When I let the screen saver run for a long time, I usually get an error something like this: <a href="http://www.jazz2online.com/spiffyjuice/pikz/radfawerr.png">error snapshot</a>. FIX.

Radium
Mar 23, 2006, 12:01 PM
I uploaded a version with a temporary-ish fix in place of the old screensaver file. Though I'm not sure why it would be having view-related problems in the screensaver, as the magnifying glass was removed. I'll look further into this later. By "I", I mean Risp.

Risp_old
Mar 23, 2006, 12:06 PM
Look like it's trying to draw a health bar for a nonexistant unit. I'm not sure why. It's not like it draws health bars at all in screensaver mode.

EDIT: Oh. I was slow.
And, don't I kind of need the source of the screensaver version to take a look at it?

Tik
Mar 23, 2006, 04:34 PM
I uploaded a version with a temporary-ish fix in place of the old screensaver file. Though I'm not sure why it would be having view-related problems in the screensaver, as the magnifying glass was removed. I'll look further into this later. By "I", I mean Risp.That's especially odd, it seems to just begin using the magnifier randomly and then produces the error.

A minor bug I noticed is that once is shows the results, the text stats produced will stay in front of the two enclosing stone things that appear when begining a new battle.

May I also suggest that it keep track of the overall record of who has won how many times.

Blackraptor
Mar 23, 2006, 06:26 PM
mmm, cheat codes.

MSB3000
Mar 25, 2006, 12:27 PM
Level editor plz =)

n00b
Mar 25, 2006, 02:39 PM
Level editor plz =)
Rad was against that for obvious reasons.
If it;s not obvious to you, go read through the thread of the first RvF.

Radium
Mar 25, 2006, 03:32 PM
Rad was against that for obvious reasons.
If it;s not obvious to you, go read through the thread of the first RvF.Actually, I'm just convinced that this version already has every possible level layout that doesn't suck. And making an editor would take effort, since I'd have to program in something to open level files and stuff. If anyone has a map idea, though, feel free to post.

n00b
Mar 25, 2006, 03:53 PM
Map idea!
http://www.foxmage.com/Ohmy.gif

MSB3000
Mar 25, 2006, 03:54 PM
Aw. I guess I don't have any ideas, anyway.

Any smart ones, that is...

How 'bout a 1v1?

Risp_old
Mar 25, 2006, 04:01 PM
You mean one generator on each side?
Radium tried that. It wasn't too exciting.

@Noob: What, the fortresses map isn't processor-suicide enough for you?

Birdie
Mar 25, 2006, 04:03 PM
Map idea!
http://www.foxmage.com/Ohmy.gif
:D that is a great map!

n00b
Mar 25, 2006, 04:12 PM
@Noob: What, the fortresses map isn't processor-suicide enough for you?
Um no, it didn't do anything to my processor at all.

Risp_old
Mar 25, 2006, 04:27 PM
Okay, I guess it isn't processor suicide enough for you then. Let's see if I can get you a stronger poison...

Radium
Mar 25, 2006, 04:28 PM
Um no, it didn't do anything to my processor at all.
Told you that it was just you, Risp D=

Radium
Mar 25, 2006, 04:39 PM
Okay, played around a bit trying to get a new picture like the one posted above. Between the improved spells and blocking and stuff it's much harder to have it stay neutral enough to amass that many dead bodies. The best I got was:
http://www.foxmage.com/Diedie.gif
The picture was taken at the very end of the battle (it already started to fade to black). For reference, it lasted just 61 seconds and had a 58 second, still-alive Faw as the oldest unit. Considering there were no burgers, he was just incredibly lucky.

Birdie
Mar 25, 2006, 04:42 PM
:D i want a version with that map (a burger in the center would be nice ;))

Risp_old
Mar 25, 2006, 04:48 PM
Alright! Prepared it!
Let's see how well your computer takes THIS, n00b!
www.chaos.foxmage.com/Rf32b.zip
Before starting a battle, please go to options and set it to cycle rather then shuffle so it'll start on the NEW MAP.

n00b
Mar 25, 2006, 05:08 PM
YES! I'm freaking ready!
Bring it on New Map!

n00b
Mar 25, 2006, 05:16 PM
Game ran at about 3/4 speed. About 5 minutes into the fight, realizing that the Rads would slowly win by whittling away the faws by about 4score in between respawn periods(There was a constant 100 more Rads than Faws after a while), I stopped playing

Risp_old
Mar 25, 2006, 06:03 PM
See? More isn't always better.

n00b
Mar 25, 2006, 06:11 PM
You're right 3/4 speed is so slow!
OMG IT TAKES LIKE 2 MINUTES FOR ONE SECOND OF GAME TIME TO HAPPEN!
[/sarcasm]

Radium
Mar 25, 2006, 06:15 PM
You're right 3/4 speed is so slow!
OMG IT TAKES LIKE 2 MINUTES FOR ONE SECOND OF GAME TIME TO HAPPEN!
[/sarcasm]Well, your computer is just too good. I was getting like 3 SPF when there got to be around 1000 on each side.

n00b
Mar 25, 2006, 06:19 PM
Well, your computer is just too good. I was getting like 3 SPF when there got to be around 1000 on each side.
There never got to be 1000 on each side on my playthru, and if my hypothesis and math reaosing is correct, there never would be. Considering the Rads continued to own the map.

Radium
Mar 25, 2006, 06:21 PM
There never got to be 1000 on each side on my playthru, and if my hypothesis and math reaosing is correct, there never would be. Considering the Rads continued to own the map.When there got to be a huge pile of dead bodies the voices told me to use the resurrection cheat );

CLAM PAG

Birdie
Mar 25, 2006, 06:22 PM
a bit to many generators risp :|

Risp_old
Mar 25, 2006, 06:24 PM
With just around 300 or so on each side I was getting 1 SPF. With 1200 or so it was taking maybe ten seconds to do a single frame (I got bored and started cheating).

You're right 3/4 speed is so slow!
OMG IT TAKES LIKE 2 MINUTES FOR ONE SECOND OF GAME TIME TO HAPPEN!
[/sarcasm]
What, do you want me to try harder to fry your computer?
I still have several more things I could do.

Birdie
Mar 25, 2006, 06:25 PM
:| i dont know the cheats either

n00b
Mar 25, 2006, 06:34 PM
Yeah I don't know the cheats wouldve been useful

Kaz
Mar 26, 2006, 03:09 AM
Hmm, got the evil map. Took a good half a minute for everybody to resurrect (1700 vs 1600ish).

Running a 2.26 ghz pentium M ;|. So yeah, it could be that there are too many generators.

MSB3000
Mar 26, 2006, 01:44 PM
You mean one generator on each side?
Radium tried that. It wasn't too exciting.

More like just one unit vs. another unit, if possible.

Risp_old
Mar 26, 2006, 02:13 PM
One unit versus one unit? Yeah, it'd be possible.

In fact, I just made a very quick test map. The average battle time was around 4 seconds. Does that sound EXCITING to you?

MSB3000
Mar 26, 2006, 03:52 PM
YES. GIVEMEGIVEMEGIVEME. Please.

...

=)

Tik
Apr 14, 2006, 12:47 PM
<a href="http://www.jazz2online.com/junk/tick/radfaw.png">What I woke up to this morning</a>.

Just thought I'd share. It was doing one frame every 10 seconds or so. Quite a nice pattern it produced, I wish I knew what caused it.

Radium
Apr 14, 2006, 01:36 PM
<a href="http://www.jazz2online.com/junk/tick/radfaw.png">What I woke up to this morning</a>.

Just thought I'd share. It was doing one frame every 10 seconds or so. Quite a nice pattern it produced, I wish I knew what caused it.
Wow. I have no idea how that happened, but it is quite pretty. Pretty for a row of dead bodies, that is.

Black Ninja
Apr 14, 2006, 02:20 PM
Holy crap Spaztic, that must have been a very intense fight ;p

n00b
Apr 14, 2006, 03:29 PM
That one Rad would so rambo the apparently Highly advanced army of Faws.

Radium
Apr 14, 2006, 04:29 PM
That one Rad would so rambo the apparently Highly advanced army of Faws.Advanced because they were in formation? Those Faws in the rows were all <i>dead</i>. They were already <i>Rambo'd</i> by that Rad.

n00b
Apr 14, 2006, 04:35 PM
Advanced because they were in formation? Those Faws in the rows were all <i>dead</i>. They were already <i>Rambo'd</i> by that Rad.
Oh, I thought they were alive.

Risp_old
Apr 14, 2006, 06:02 PM
I would assume the formations of Faws would be Faws that were blown away from that Rad by ring spells, and killed in the process.

White Rabbit
Apr 15, 2006, 04:04 AM
It's like in the Neo vs Smith in Reloaded, except the Faws died. :(
Do you remember how long game lasted? Who was the highest level unit? Longest surviving unit?

Tik
Apr 15, 2006, 11:29 AM
Do you remember how long game lasted? Who was the highest level unit? Longest surviving unit?When I got up this is what I found, so I have no idea when that round began. Also, as said, it was taking a few seconds to do any individual frame, so I didn't plan on sitting there for ages to see the end result.

My only guess is that one Rad was extremely lucky and managed to level up to the point where any Faw that was generated would get killed easily by what Risp makes me assume are called ring spells. Why there are 3000 something Faws when I don't see more than 10 alive on the screen is beyond me.

Radium
Apr 15, 2006, 12:29 PM
I might have it figured out. That little black spot on the left side is a Rad. If all the opponents are outside the screen, the units by default walk towards the middle. Being off the borders for too long also kills a unit, however. More likely than not that Rad is just the right amount off the screen that the Faws can't see him but he isn't taking damage. So, he probably spent the whole night shooting Faws one-by-one while they all clumped in the middle (that pile in the middle evidently consists of 3000). The wave pattern is from when he levelled up, increasing how far they went.
So, considering it was one invisible person shooting at three thousand enemies, the battle probably never would have been won. Though considering he had been safely sniping for what was probably several hours, he had likely leveled to God-like status by then.

Risp made that map. I never liked it much.

Fawriel
Apr 15, 2006, 12:40 PM
DBZ'd! =O

Radium
Apr 15, 2006, 12:54 PM
It strikes me more as LOTR'D, really.

Risp_old
Apr 15, 2006, 01:46 PM
Blaming it on me, then? That kind of thing could have happened on any map, with the right string of amazing coincidences.

Birdie
Apr 15, 2006, 06:19 PM
:D that is my favorate map.

Torkell
Apr 16, 2006, 08:21 AM
Out of curosity, what are the different spells and levels for the characters?

Risp_old
Apr 16, 2006, 09:01 AM
You have the projectile attack spell, which is always available and costs 80 energy. It's the little fireballs and blasts of lightning and such you see flying around everywhere.

At level 3 and above, units can use the ring spell and the strike spell. The ring spell costs 90 energy, to hurt all nearby people and knock them all away.
The strike spell calls down a pillar of fire/lightning bolt to hurt the enemy and lower his stats, also at the cost of 90 energy.
For both of these spells, the caster is at the center of a pillar of light while casting.

As for level powers... every time a unit gets a level it gets a glowing aura thing. As it progresses these get larger and deeper in color, which is why powerful rads glow black and powerful faws have a faint golden glow. Once a unit is level 3 or higher, it begins to create explosions whenever it lands melee attacks. These explosions are merely graphical. When a unit gains level 4 and any level past level 4, it instantly casts a ring spell for free (to keep high level units in heavy melees from being killed instantly). Theoretically there is no limit to the level a character can get, but there are practical limits. There aren't any special powers past level 4 or so that I remember.

Radium
Apr 16, 2006, 09:19 AM
For both of these spells, the caster is at the center of a pillar of light while casting.Actually, I think it's just for Strikes, unless you added it for Rings too.

And about half the units can only cast normal projectile spells once they reach Level 2.