View Full Version : Mythbusters thread
JazzBusters
Mar 24, 2006, 07:41 AM
Hello, folks!
This is our first myth that we've putted on the forum. It is also our first re-test.
The myth about the Did You Know about that Jazz and Spaz were even better on different situations.
We've tested if that was right, but we've call it Busted. A wrong Bust?
This is from ShadowRabbit:
NONE. ARE. BETTER.
Jazz and Spaz have different advantages and disadvantages. That was the way they were created. Nobody would chose one character over the other if they had the same skills, would they?
Jump High is incorrect. It isn’t fair that Spaz gets a run-up. Jazz jumps higher, not Spaz.
Jump Far’s correct as far as I know.
Power. Did you host the level online with two equally skilled players and judges and rounded to the aproximate score of the combined ratings? Was there more than one judge? If not, well, not judged correctly.
Grand Final Laughing is just to make Spaz win, and is quite stupid. You could of at least changed that to Speed.
Please, stop this madness. You’re just saying ‘z0mg th3s3 r unsup0rt3d cl4imz l3tz re4ffirm z3m 4nd m4k3 sur3 m4h f4vs win!!!11!111!!one’ when the claims have extensive supportive evidence that they are true.
So, we decide to re-test this myth. We have started a race-tournament between Jazz and Spaz. Ten rounds with each five laps. If this myth is Confirmed, both rabbits won five times. If the one has won 4 times and the other 6 times we've call it Plausible, with another end-result it is Re-Busted.
After ten laps was this the result:
Jazz: 2 wins
Spaz: 8 wins
So, are the JazzBusters useless? Not! This myth was earlier Busted and it is Busted again! It is Busted-Busted-Busted!
End result: Myth BUSTED
Stijn
Mar 24, 2006, 07:44 AM
Hele grote caretoeter!
Besides from this totally uninteresting "myth", your testing method is completely wrong. I doubt that both players were equally skilled players who always used the Jackrabbit brother they were playing with in this test. If they were equally skilled, the score would be 5-5.
A real experiment would involve another test to see whether luck has an influence (play a Spaz vs. Spaz and a Jazz vs. Jazz round too), and take into consideration whether the level that was played in might have been more suitable for Jazz or for Spaz.
Sonyk
Mar 24, 2006, 07:46 AM
Thank you for defacing this forum. No one cares about your myths.
Not only that, but a competition to determine whcih is better is a horrible way to decide, since you're going to have different players who are at different skill levels. It's not a fair competetion at all, and to be quite frank, no one cares.
In short, the JazzBusters are useless since their methods are not only horrible, but no one really wants to hear.
edit:stijn beat me :(
JazzBusters
Mar 24, 2006, 07:46 AM
Our next myth is about the Access Violation-message.
Again, one from Did You Know:
Don't flip animated tiles in JCS. If you do, you will get an Access Violation when you play your level and it will shut down the game.
But is that right?
We have created a small level with 20 flipped animated tiles.
We have started it, but the game still ran.
End result: Myth BUSTED!
White Rabbit
Mar 24, 2006, 07:48 AM
Power. Did you host the level online with two equally skilled players and judges and rounded to the aproximate score of the combined ratings? Was there more than one judge? If not, well, not judged correctly.
How was the race played out? You've given no details about the level or the players and, most importantly, is the level equally suited to both characters?
Sonyk
Mar 24, 2006, 07:48 AM
It crashes only if you place an event such as destructive scenery on it. This is already common knowledge.
JazzBusters
Mar 24, 2006, 07:59 AM
Another myth is: is Orbitus Level 2 (from Jazz Jackrabbit 1) really possible? A lot of members have mailed us about that. 'Could you please test it?'
Well, OK. Peter has never played JJ1 again since he was angry about the fact about JJ3, but now he play it again to test this myth.
And... he was able to reach the exit! With 2.45.6 minutes left.
He wrote this walkthrough:
Go down where the first arrow pointing in that direction tells you. All
the way to the left, beyond the boatload of Toaster orbs, is the red
gem. Can you keep it throughout the remainder of the level?
Use the unicycle springboard to get back up to the top. If you don't
want to get hit by the gray eyes, use Launchers from a safe distance.
Ride the purple lift all the way up. If you let Jazz get crushed in the
ceiling, you'll hear a sound similar to Jazz getting put through a
synthesizer/cheese grater. That's how I describe it - come up with your
own fancy wording.
Take the bouncy floors over every enemy in that area. They will almost
always hit you - every single one. Don't give place to enemies that
don't merit it (in other words, don't kill anything that you don't need
to make contact with in the first place). You will only make it harder
on yourself by trying to shoot them down. Keep holding to the right so
the bouncy floors don't spring you up. You should go through small
corridors if you keep holding to the right. At the end you will be
rewarded with three carrots, which you probably need by now.
Beginning at the fast-moving purple ledges, you will find the
checkpoint. (Finally!) Keep moving right along. At the end of the first
set of purple platforms is a fallen star, although the jump required to
get it is extremely hard to execute. Try not to fall into the spikes at
all. There are bouncy floors below most of the platforms, so don't
worry too much.
At the end of these purple platforms, let the blue ledges carry you to
a 1-up. After getting it you will have to make a long jump between
narrowly set bouncy walls. The jump takes place so quickly that Jazz
will beat the scrolling screen, but if you hold either direction you'll
make it safely up to the ledge.
After a bounce between two more widely separated walls, the next drop
will lead to the exit.
So, this level is real possible!
End result: Myth CONFIRMED
White Rabbit
Mar 24, 2006, 08:02 AM
Well, the walkthrough is kinda useful. ;p There aren't many JJ1 walkthroughs around and I've only found one so far (excluding this one, which is for just one level anyway).
CrimiClown
Mar 24, 2006, 08:03 AM
... Do you really think Epic would publish a level that can't be finished? I guess not... Myth BUSTED!
Odin
Mar 24, 2006, 03:31 PM
Next myth: iCeD is the best chair
Ok, I sat on him and I got banned. Not a very nice chair.
Myth PINATA'D
Tweeter
Mar 24, 2006, 04:02 PM
OH what about that Myth that I am not completely and totally awesome?
I mean we all know that is absolutely ABSURD from just the statement but I will prove it.
I have (-). (Dang edit!) I am female.
That makes me completely and totally awesome. Myth BUSTED!
Derby: Filter bypass removal. Let the filter do its work. Bypassing the filter is prohibited.
n00b
Mar 24, 2006, 04:20 PM
OH what about that Myth that I am not completely and totally awesome?
I mean we all know that is absolutely ABSURD from just the statement but I will prove it.
I have (-). (Dang edit!) I am female.
That makes me completely and totally awesome. Myth BUSTED!
You do know that MYTH BUSTED means false right?
Try MYTH CONFIRMED
Derby: Previous quotation clearance.
Radium
Mar 24, 2006, 06:54 PM
which is for just one level anyway).But it's that level almost nobody can beat.
Iam Canadian
Mar 24, 2006, 08:56 PM
...I've never had any trouble on that level. Scary, I know.
EvilMike
Mar 24, 2006, 09:04 PM
Another myth is: is Orbitus Level 2 (from Jazz Jackrabbit 1) really possible? A lot of members have mailed us about that. 'Could you please test it?'
Well, OK. Peter has never played JJ1 again since he was angry about the fact about JJ3, but now he play it again to test this myth.
And... he was able to reach the exit! With 2.45.6 minutes left.
He wrote this walkthrough:
Go down where the first arrow pointing in that direction tells you. All
the way to the left, beyond the boatload of Toaster orbs, is the red
gem. Can you keep it throughout the remainder of the level?
Use the unicycle springboard to get back up to the top. If you don't
want to get hit by the gray eyes, use Launchers from a safe distance.
Ride the purple lift all the way up. If you let Jazz get crushed in the
ceiling, you'll hear a sound similar to Jazz getting put through a
synthesizer/cheese grater. That's how I describe it - come up with your
own fancy wording.
Take the bouncy floors over every enemy in that area. They will almost
always hit you - every single one. Don't give place to enemies that
don't merit it (in other words, don't kill anything that you don't need
to make contact with in the first place). You will only make it harder
on yourself by trying to shoot them down. Keep holding to the right so
the bouncy floors don't spring you up. You should go through small
corridors if you keep holding to the right. At the end you will be
rewarded with three carrots, which you probably need by now.
Beginning at the fast-moving purple ledges, you will find the
checkpoint. (Finally!) Keep moving right along. At the end of the first
set of purple platforms is a fallen star, although the jump required to
get it is extremely hard to execute. Try not to fall into the spikes at
all. There are bouncy floors below most of the platforms, so don't
worry too much.
At the end of these purple platforms, let the blue ledges carry you to
a 1-up. After getting it you will have to make a long jump between
narrowly set bouncy walls. The jump takes place so quickly that Jazz
will beat the scrolling screen, but if you hold either direction you'll
make it safely up to the ledge.
After a bounce between two more widely separated walls, the next drop
will lead to the exit.
So, this level is real possible!
End result: Myth CONFIRMED
Cool you wrote it in verse
JazzBusters
Mar 24, 2006, 10:31 PM
Another myth. Could you use the Queen Boss as an Bad Guy?
I have told Peter about the level 'Zagazorf Palace'.
And yes, the creator of this pack has created a level with queens as a Bad Guy!
So, Peter and myself have created a level with 21 Queens. The final one bumbs on some springs. I (Ischa) was able to make it to the exit, but Peter gave up after three queens, because everytime he needs to fight the queens again!!
So, we have decided: this myth is Plausible, but rediculious inpractical.
End result: Myth PLAUSIBLE
Greetings,
Ischa Bijl
Superjazz
Mar 24, 2006, 11:25 PM
Don't get bustED, get ED. ;)
JazzBusters
Mar 25, 2006, 12:51 AM
Good evening, folks!
This was our first myth ever. The myth is about the Uterus and mailed by a good friend of us:
‘Is it possible that the Uterus come to you before you have reach a ‘Activate Boss’- event?’
For this myth Peter and myself has used a level from Snotticus and a level full of Uterus Bosses only AND a start-position.
In the Uterus-room a lot of Uterusses appeared immediately and in the Flooding from Snotticus one Uterus appears too before the Boss-area was reached.
So, this myth is Confirmed. Click on Lori to download the files that we've used for this test.
End result: Myth CONFIRMED
:lori: (http://www.jazz2online.com/J2Ov2/downloads/download.php?levelID=3994)
ThunderPX
Mar 25, 2006, 01:43 AM
You do know that MYTH BUSTED means false right?
Try MYTH CONFIRMED
Derby: Previous quotation clearance.
The supposed "myth" was that she isn't totally awesome, etc. so if the myth is busted, that means she is totally awesome and all that.
Which still remains to be seen.
Don't blame me for not being a horny teenager.
n00b
Mar 25, 2006, 04:41 AM
The supposed "myth" was that she isn't totally awesome, etc. so if the myth is busted, that means she is totally awesome and all that.
Which still remains to be seen.
Don't blame me for not being a horny teenager.
For some reason I read her post without the 'not' in it. =p
Cpp
Mar 25, 2006, 01:30 PM
Perhaps you should test the myth that Wakeman once stated on his Jazz 2 Stuff quizz. There was a question: what is the number of fastfires you have to pick up to get full fast-fire (without cheating) and the right answer on his website was 9 (I think).
<!--Peek-a-boo! You found a super duper secret note. I have tested this myself and found the answer to be wrong. The right answer is 10.-->
Vegito
Mar 25, 2006, 02:02 PM
You know that I like these myths quite a bit =) Keep going, I'd say :P It's fun to read them when you have time :-)
JazzBusters
Mar 26, 2006, 12:11 AM
In this chapter we've tested if you can create things in JCS of JJ2 from JJ1.
Here are the results:
TUBELECTRIC: Could you create JJ1-electric walls for JJ2 in JCS?
We have tried it, but the walls only could hurt you, or you can shoot them away. Hard choice. It is only possible in JJ1.
End result: Myth BUSTED
ORBITUS: Could you create bouncy floors for JJ2 in JCS with spring-events in it, like in JJ1?
This is possible, but it is very hard. The best way is with Suck-events.
End result: Myth PLAUSIBLE
NIPPIUS: Could you make ice slippery for JJ2 in JCS?
Yes, that is possible. Don't use the Slide-event (doesn't work) Use a wind event. But if you made it to the other side and you like to go back, the ice will 'push' you back.
End result: Myth PLAUSIBLE
DREEMPIPES: Could you create a button were you can shoot on it that can change the water-height for JJ2 in JCS?
No. You should add an Water-height-event on a button. The only way to activate it, is jump at it.
End result: Myth BUSTED
BATTLESHIPS: Is it possible to create an 'end-boss-reactor-thing' at the end that you can destroy to exit the level for JJ2 in JCS?
That is possible. Put an Bubba-Boss-event on the reactor. DO NOT USE AN ACTIVATE BOSS-EVENT OR BUBBA IS BUBBA AND NOT AN REACTOR!
And in JJ2 it is not possible to see the 'health' of the reactor.
End result: Myth PLAUSIBLE
LAGUNICUS: Is it possible to create a water-height-pole that can change the water-height for JJ2 in JCS?
Yes! No problem! With some trigger zones and a trigger scenery you can change the color of the pole and with Water you can change the water height. In the middle, put the Trigger Scenery, then the Trigger Zone around it and then the water around that.
End result: Myth CONFIRMED
JelZe GoldRabbit
Mar 26, 2006, 01:16 AM
In this chapter we've tested if you can create things in JCS of JJ2 from JJ1.
Here are the results:
TUBELECTRIC: Could you create JJ1-electric walls for JJ2 in JCS?
We have tried it, but the walls only could hurt you, or you can shoot them away. Hard choice. It is only possible in JJ1.
End result: Myth BUSTED
ORBITUS: Could you create bouncy floors for JJ2 in JCS with spring-events in it, like in JJ1?
This is possible, but it is very hard. The best way is with Suck-events.
End result: Myth PLAUSIBLE
NIPPIUS: Could you make ice slippery for JJ2 in JCS?
Yes, that is possible. Don't use the Slide-event (doesn't work) Use a wind event. But if you made it to the other side and you like to go back, the ice will 'push' you back.
End result: Myth PLAUSIBLE
DREEMPIPES: Could you create a button were you can shoot on it that can change the water-height for JJ2 in JCS?
No. You should add an Water-height-event on a button. The only way to activate it, is jump at it.
End result: Myth BUSTED
BATTLESHIPS: Is it possible to create an 'end-boss-reactor-thing' at the end that you can destroy to exit the level for JJ2 in JCS?
That is possible. Put an Bubba-Boss-event on the reactor. DO NOT USE AN ACTIVATE BOSS-EVENT OR BUBBA IS BUBBA AND NOT AN REACTOR!
And in JJ2 it is not possible to see the 'health' of the reactor.
End result: Myth PLAUSIBLE
LAGUNICUS: Is it possible to create a water-height-pole that can change the water-height for JJ2 in JCS?
Yes! No problem! With some trigger zones and a trigger scenery you can change the color of the pole and with Water you can change the water height. In the middle, put the Trigger Scenery, then the Trigger Zone around it and then the water around that.
End result: Myth CONFIRMED
You know, we do have a thing called common sense: we could have figured this stuff out all on our own with some thinking (and we have). Secondly, the Mythbusters don't make up myths like you do, they look for them, test them thoroughly, then publish the result. What you did with these "myths" (they're not even myths to begin with) is think them up, answer them with reasoning, and that's it.
The proper definition of a "myth" is an unconfirmed story that most people think is true, like alligators living in the sewers of some major city, or that you'd explode when consuming Pop-Rocks along with cola (both of which are busted btw). Your "myths" don't live up to that definition. In fact, we don't have myths concerning JJ2.
And now in dutch:
Weet je, we hebben iets genaamd gezond verstand: we kunnen dit alles helemaal alleen uitvogelen met wat denkwerk (en dat hebben we ook gedaan). Ten tweede verzinnen de Mythbusters geen myths zoals jij dat doet, ze zoeken mythes, onderzoeken ze grondig en komen dan het het resultaat. Wat jij doet is "mythes" verzinnen (laat staan dat de jouwe geeneens mythes zijn!), beantwoordt ze met wat logica, en klaar.
De echte definitie (of betekenis) van een mythe is "een onbevestigd verhaal waarvan mensen meestal denken dat ze waar zijn", bijv. dat alligators in het riool van sommige grote Amerikaanse steden leven, of dat je ontploft nadat je Pop-Rocks hebt gegeten terwijl je cola hebt zitten drinken (beide zijn trouwens onwaar). Jouw mythes voldoen niet aan die definitie, sterker nog we hebben er eens geen voor JJ2!
- JelZe GoldRabbit =:3
Cheese
Mar 28, 2006, 06:46 PM
Here is the newest myth!
Myth: THe Mythbusters (PA)
End result: Confirmed!
Birdie
Mar 28, 2006, 08:09 PM
In this chapter we've tested if you can create things in JCS of JJ2 from JJ1.
Here are the results:
TUBELECTRIC: Could you create JJ1-electric walls for JJ2 in JCS?
We have tried it, but the walls only could hurt you, or you can shoot them away. Hard choice. It is only possible in JJ1.
End result: Myth BUSTED
With Belts you can move events placing more then one event on the same tile so this is possible.
CrimiClown
Mar 29, 2006, 01:56 AM
With Belts you can move events placing more then one event on the same tile so this is possible.
PWNDz0rz. Birdie should take over the JazzBusters... :p
Violet CLM
Mar 29, 2006, 02:15 AM
<a href="http://www.jazz2online.com/jcsref/node.php?node=74&mode=id">Could you explain exactly how you think that would work?</a> Butterfly?
(I know how I would go about making a Tubelectric/Letni wall, but I'll try that out later... supposed to be doing homework.)
DoubleGJ
Mar 30, 2006, 06:44 AM
I would like to present a myth that I thought of a lot recently:
<b>Is a wall-less RF climb possible?</b>
Theoretically, the player should equip RFs (preferably powered up) and run in one direction, then jump and at the right height turn to the other side and shoot. If done right, rockets should fly in the same direction as the player, but make little distance. Then, the player has to be at exactly right point so he will be propelled to the other side with running speed and a bit upwards too. To this moment, I was able to accomplish the trick. But the next and every other part is darn difficult... After being thrown off the player should do the same trick, but to the other side. Then again, and again... That's theory. But practically, <u>is that even possible</u>?
White Rabbit
Mar 30, 2006, 07:12 AM
That's impossible, not even the computer could do that. ;p
CrimiClown
Mar 30, 2006, 08:32 AM
Also, I got a myth for you... Lori was claimed to be a virgin... :eek:
Grytolle
Mar 30, 2006, 09:18 AM
Haha, yeah right.
CrimiClown
Mar 30, 2006, 09:34 AM
Haha, yeah right.
My thoughts exactly... Note how Spaz always looks hungry for love... :lori:
Doubble Dutch
Mar 31, 2006, 05:02 AM
t he has his birds, he likes birds...
But the heroine trade has been a little slow lately, and well, you've got to admit at times like that certain careers become appealing to a girl.
JazzBusters
Mar 31, 2006, 05:11 AM
Heeeeeeeeeey!
I (Peter) have gets this myth suggestion from Birdie:
'Hello. I have a myth for you to bust, We have all fired seekers and pepper spary backwards, But is it possible to fire bouncys and/or blaster shots backwards.'
Well, Birdie: we'll TEST this myth. But BUST this myth immediately is not our way to do our job.
For this myth I have created a small level area that Ischa fill with weapons.
On stage one we have put normal weapons, on stage two all upgrades and on stage three the shields.
We have shooted 3 hours non-stop with all weapons
We have discovered that if you push left and right and you shoot with the Toaster, some flames flies backwards. But with the other ones it isn't. Also with the upgrades is it inpossible. Only with RicoChet-walls you can shoot easilly backwards. (DUH)
If there bounce a Bouncer or a Bubble (from the Bubbleshield) to a wall it will bounce also backwards.
For the rest is this myth Busted.
End result: Myth BUSTED
JazzBusters
Mar 31, 2006, 10:17 AM
This is another Did You Know that we put to the test:
'Triggers dont work when the id is set to 0'
But our friend Jacky has said us that is rubbish.
So, we decided to put this mystery to the test.
We have created an level with Trigger Zones and a door. The door doesn't open after we've walked through that event.
It opened only with the ID setted on 1.
So, myth Confirmed?
Well, we thought it. But after one final control test: a ID 1 to open it and a ID0 after the door... the door closed!!!
So, Triggers DOES! work when the ID is set to 0. It is only another way, but they works.
This myth is as yet rubbish!
End result: Myth BUSTED
Fawriel
Mar 31, 2006, 11:02 AM
...I was first going to comment on the 3 hours of aimlessly shooting bullets, but this last post actually looks rather interesting. At least <i>I</i> didn't know about it, and it could mean something useful..
JelZe GoldRabbit
Mar 31, 2006, 02:06 PM
This is another Did You Know that we put to the test:
'Triggers dont work when the id is set to 0'
But our friend Jacky has said us that is rubbish.
So, we decided to put this mystery to the test.
We have created an level with Trigger Zones and a door. The door doesn't open after we've walked through that event.
It opened only with the ID setted on 1.
So, myth Confirmed?
Well, we thought it. But after one final control test: a ID 1 to open it and a ID0 after the door... the door closed!!!
So, Triggers DOES! work when the ID is set to 0. It is only another way, but they works.
This myth is as yet rubbish!
End result: Myth BUSTED
Lack of research. There are several parameters to a Trigger Zone, and there are two kinds of Triggers to begin with. Allow me to explain:
Trigger Crate: the standard trigger mechanism. Only goes one way (you can't use another crate to reset the trigger), works with ID=0.
Trigger Zone: the other trigger mechanism. Has three parameters: OnOff, Switch, ID. OnOff is what reverses the trigger: OnOff = 1 is the regular setting, OnOff = 0 resets the trigger. Switch is useless, and you know the ID parameter. Trigger Zones do not work when ID = 0, *THAT* is what the DYK? was refering to. I take it you toyed with the OnOff parameter? Wrong one.
And yes, I tried copying your "research" but didn't get the result you claimed.
What I did was this:
Experiment 1:
Trigger Sceneary with ID = 0
Trigger Zone with ID = 0, OnOff = 1
Result:
After walking through the Trigger Zone nothing happened: nothing triggered.
Experiment 2:
Trigger Scenery with ID = 1
Trigger Zone with ID = 1, OnOff = 1
Result:
This time the Scenery did trigger
Experiment 3
Trigger Scenery with ID = 0
Trigger Crate with ID = 0
Result:
After destroying the crate the Scenery was triggered.
Conclusion: Only Trigger Zones don't work when ID = 0, Trigger Crates do work.
Myth Confirmed.
- JelZe GoldRabbit =:3
NovaStar
Mar 31, 2006, 06:49 PM
Hello, folks!
This is our first myth that we've putted on the forum. It is also our first re-test.
The myth about the Did You Know about that Jazz and Spaz were even better on different situations.
We've tested if that was right, but we've call it Busted. A wrong Bust?
This is from ShadowRabbit:
NONE. ARE. BETTER.
Jazz and Spaz have different advantages and disadvantages. That was the way they were created. Nobody would chose one character over the other if they had the same skills, would they?
Jump High is incorrect. It isn’t fair that Spaz gets a run-up. Jazz jumps higher, not Spaz.
Jump Far’s correct as far as I know.
Power. Did you host the level online with two equally skilled players and judges and rounded to the aproximate score of the combined ratings? Was there more than one judge? If not, well, not judged correctly.
Grand Final Laughing is just to make Spaz win, and is quite stupid. You could of at least changed that to Speed.
Please, stop this madness. You’re just saying ‘z0mg th3s3 r unsup0rt3d cl4imz l3tz re4ffirm z3m 4nd m4k3 sur3 m4h f4vs win!!!11!111!!one’ when the claims have extensive supportive evidence that they are true.
So, we decide to re-test this myth. We have started a race-tournament between Jazz and Spaz. Ten rounds with each five laps. If this myth is Confirmed, both rabbits won five times. If the one has won 4 times and the other 6 times we've call it Plausible, with another end-result it is Re-Busted.
After ten laps was this the result:
Jazz: 2 wins
Spaz: 8 wins
So, are the JazzBusters useless? Not! This myth was earlier Busted and it is Busted again! It is Busted-Busted-Busted!
End result: Myth BUSTED
(PA)
Did you host the level online with two equally skilled players and judges and rounded to the aproximate score of the combined ratings? Was there more than one judge? If not, well, not judged correctly.
There isn't any proof that the above had been acheived, so this "re-test" is also stupid, pathetic and hopeless. Also I've noticed Jazz is very slightly faster than Spaz. You just want Spaz to win.
JazzBusters IS useless. You're just trying to say "Hey it isn't useless, you're a dumb commenter!" when it is useless. Some of the findings are incorrect too.
I'm off to make a poll. Is JazzBusters Useless? I'll be definitely saying Yes.
[Your personal attacks are useless too. Your attitude is not recommendable. You get a subwarning. - FQuist]
NovaStar
Mar 31, 2006, 07:17 PM
JCF Post of the Weekend! ^.^
PAGECLAIM IN THE NAME OF APRIL FOOL'S!
blurredd
Mar 31, 2006, 07:25 PM
Jazz is very slightly faster than Spaz.
I believe ShadowRabbit just volunteered another myth.
Doubble Dutch
Mar 31, 2006, 07:45 PM
Yays! Isn't this *interesting*
And so long as I'm not doing the actual work I really don't care how pointless or interesting the results are.
Also; I'm wondering this as I've asked this before; in JJ1 is it possible to get all of the items and enemies in Tubelectric 2 and Sluggion 2?
Kays thnx
n00b
Mar 31, 2006, 07:48 PM
Well, first I asked a hobo if he knew how to get to Sluggion, and he said no.
We tried to replicate the levels in the JCS and failed. We played the levels in JJ1 and had a great time, which was amazingly fun
In the end we said to heck with actually editing the levels in JJ1. So:
MYTH: BUSTED
JazzBusters
Apr 1, 2006, 06:59 AM
Is Spaz really the most favourite playing-character from the average JJ2-fan?
For this question we have opened a poll and this are the results:
Jazz Jackrabbit 21.21%
Spaz Jackrabbit 60.61%
Lori Jackrabbit 6.06%
I have no opinion / I do not wish to vote / I can't make up my mind 12.12%
It is obvious. Spaz is really the favourite one. This myth is Confirmed, with thanks to everyone that has voted! Thank you!
End result: Myth CONFIRMED
CrimiClown
Apr 2, 2006, 06:19 AM
Spaz as Favorite?
We are testing this myth.
We will reveal the results soon.
Greetings,
JazzBusters
You're wasting time. There have been plenty of polls showing that more people choose Spaz to play with because he can jump higher and has a better special attack (In their opinion). I think JazzBusters needs to be busted...
JazzBusters
Apr 2, 2006, 09:43 AM
About 75 myths are tested.
Thanks for your help!
Greetings,
JazzBusters
n00b
Apr 2, 2006, 12:48 PM
"About 75 myths are tested.
Thanks for your help!"
I think this myth is more than likely busted.
CrimiClown
Apr 2, 2006, 01:04 PM
"About 75 myths are tested.
Thanks for your help!"
I think this myth is more than likely busted.
I would post something like this, but it seemed rude... :p
Doubble Dutch
Apr 2, 2006, 11:28 PM
Oh for chrissakes stop being such a bunch of negative nancies, they're doing a (-) good job, if you can't handle the fact that they're actually willing to test these things, go post in another thread.
Fawriel
Apr 3, 2006, 02:24 AM
Ditto.
n00b
Apr 3, 2006, 04:40 AM
Oh for chrissakes stop being such a bunch of negative nancies, they're doing a (-) good job, if you can't handle the fact that they're actually willing to test these things, go post in another thread.
I'm not being a negative nancy on them personally or their Jazzbustering(which has greatly improved since the J2O downloads phase), I'm just being a negative nancy on their claim of 75 myths.
Let's make a deal: You stop being a drama llama on people being negative nancies, and I'll stop being a negative nancy on their ridiculous claim of 75 myths busted.
JazzBusters
Apr 3, 2006, 05:17 AM
RULES JAZZBUSTERS
Oops, we've forget something: the rules!
you may also test myth and place the results on our tread, but do not place rubbish. No suggestions and no complains.
each myth that you've tested needs a clear result (Busted, Plausible or Confirmed)
do not give us ideas for myths on the thread. If you want to get an answer for a myth, please send an Private Message to us or test it yourself.
That's all.
Greetz,
Peter
JelZe GoldRabbit
Apr 3, 2006, 05:31 AM
Here's the re-test of the Trigger Myth from the first page. Read and learn if you haven't done so.
There are several parameters to a Trigger Zone, and there are two kinds of Triggers to begin with. Allow me to explain:
Trigger Crate: the standard trigger mechanism. Only goes one way (you can't use another crate to reset the trigger), works with ID=0.
Trigger Zone: the other trigger mechanism. Has three parameters: OnOff, Switch, ID. OnOff is what reverses the trigger: OnOff = 1 is the regular setting, OnOff = 0 resets the trigger. Switch is useless, and you know the ID parameter. Trigger Zones do not work when ID = 0, *THAT* is what the DYK? was refering to.
(...)
What I did was this:
Experiment 1:
Trigger Scenery with ID = 0
Trigger Zone with ID = 0, OnOff = 1
Result:
After walking through the Trigger Zone nothing happened: nothing triggered.
Experiment 2:
Trigger Scenery with ID = 1
Trigger Zone with ID = 1, OnOff = 1
Result:
This time the Scenery did trigger
Experiment 3
Trigger Scenery with ID = 0
Trigger Crate with ID = 0
Result:
After destroying the crate the Scenery was triggered.
Conclusion: Only Trigger Zones don't work when ID = 0, Trigger Crates do work.
Myth Confirmed.
By the way, the key to a good and working profession is to be able to take criticism, be it good or bad (especially the bad). As I read the first rule, I get the feel you're like "We're professionals, you're just idiots, neener neener neener".
- JelZe GoldRabbit =:3
CrimiClown
Apr 3, 2006, 06:11 AM
Woo! Go JELZE! :p
Doubble Dutch
Apr 4, 2006, 06:16 AM
Let's make a deal: You stop being a drama llama on people being negative nancies, and I'll stop being a negative nancy on their ridiculous claim of 75 myths busted.
Well...you've got a point, will this deal involve candy in any way, shape or form?
JazzBusters
Apr 15, 2006, 09:47 PM
Goodmorning everyone! This time we've sended an e-mail to ourself. We like to know, is JJ2Online really a success? For this 'myth' we have revealed the member list.
We have count the members. The member list has 172 pages now.
171 with each thirty nicknames of members in it. The 172th has seventeen members.
This site has a total of 5147 members! Started in 2001 and now, on 16th April 2006, at 8.43 (Dutch time) 5147 members.
So, this myth is... CONFIRMED!
So, Bobby aka Dizzy, Captain Spam, Cheeze, Derby, Disguise, EvilMike, Fquist, Genotoxin aka iCeD, graphixJJF, Link, NebulaUOI, Newspaz, Spaztic, Trafton, Trafton AT and Violet CLM, congrats with your website. It is a big success!
:mad: :rolleyes: :cool: :p ;-) :roll: :7 :o :O :H :) :eek: *EVIL* :! :fm: :derby: >~< :| :+ :lori: :god: 8D ;) :D :lol: :Z :( :-) }> :r O+ *hypno* :devan: :crimi: })
End result: Myth CONFIRMED
Violet CLM
Apr 15, 2006, 09:56 PM
Started in 2004
*ding ding ding*
NEW MYTH!
cooba
Apr 16, 2006, 10:21 AM
Trafton, Trafton ATnew myth :O :O ???
lets see what happens.... after the advertisement break :cool:
NinJazz
Apr 16, 2006, 10:36 AM
This JazzBusters guy is SERIOUS?
CrimiClown
Apr 17, 2006, 03:37 AM
Will an admin please let me change my score in "Rate our JazzBusters" thread to 3 ktnxluvbye
For some reason, I have the strange idea that this (http://chaos.foxmage.com/CrimiClown/jcfcomic28.png) started their idea... :O
Risp_old
Apr 17, 2006, 04:34 AM
This site has a total of 5147 members! Started in 2004 and now, on 16th April 2006, at 8.43 (Dutch time) 5147 members.
So, this myth is... CONFIRMED!
Is that really the best of methods? Shouldn't you be counting out the nonactive accounts or the accounts that don't have any posts, and all the accounts that are multis/old versions of active people's accounts? I mean, that number is kind of misleading, when you take into account how many people have old versions of their accounts which they have lost the password or email for, and how some people used to be fond of creating fake new accounts for pranks, and how many of the people were just random new people who left after making a thread or two.
R3ptile
Apr 17, 2006, 05:40 AM
Almost every person here has created at least two accounts.
JelZe GoldRabbit
Apr 17, 2006, 05:51 AM
Is that really the best of methods? Shouldn't you be counting out the nonactive accounts or the accounts that don't have any posts, and all the accounts that are multis/old versions of active people's accounts? I mean, that number is kind of misleading, when you take into account how many people have old versions of their accounts which they have lost the password or email for, and how some people used to be fond of creating fake new accounts for pranks, and how many of the people were just random new people who left after making a thread or two.
Not only that, they're taking opinions and are treating them as facts, which is a big no-no when it comes to researching. Plus, they've made another mistake of confusing "success" with "popularity". Success is when you achieve a certain expected goal, popularity is based on how many people like a certain thing. With those two in mind, let's try again:
Myth
Jazz2Online is a success (in what view? Amount of members? Downloads? Features?)
Experiment
Ask the creators if they think it's a success.
Plain and simple. Now the other:
Myth
Jazz2Online is popular (another statement influenced by opinions)
Facts
Over 4 years, J2O has 171 pages with 30 User Accounts each, plus 17 on the 172nd page. That makes a total of 5147 Accounts. (Not all of them are active however. Estimate?). The downloads section has 111 pages with 20 dowloads each, the 112nd has 2. That makes a total of 2222 downloads (Correct me if I'm wrong)
Experiment
Compare those facts with fan sites for other popular games, like Unreal, Sonic, Mario, the works.
Plain and simple.
So, Bobby aka Dizzy, Captain Spam, Cheeze, Derby, Disguise, EvilMike, Fquist, Genotoxin aka iCeD, graphixJJF, Link, NebulaUOI, Newspaz, Spaztic, Trafton, Trafton AT and Violet CLM, congrats with your website. It is a big success!
Eh, yeah. Some of them have left years ago. Can you imagine :p
- JelZe GoldRabbit =:3
Doubble Dutch
Apr 17, 2006, 07:23 AM
Jazz2Online is like a tree, on the whole it looks impressive, but 99% of it is dead.
And one day Faw will sell us all to a logging company
Marijn
Apr 17, 2006, 09:18 AM
Jazz2Online is like a tree, on the whole it looks impressive, but 99% of it is dead.
And one day Faw will sell us all to a logging company
That is but right!
FQuist
Apr 18, 2006, 02:32 AM
Jazz2Online is like a tree, on the whole it looks impressive, but 99% of it is dead.
I would want to test that myth, I think it's rather wrong - most sections are regularly updated in some way. But then again, reality is silly for intervening when a statement just sounds *good*.
NovaStar
Apr 18, 2006, 02:55 AM
Go Quisto.
Birdie
Apr 18, 2006, 11:04 AM
Doesn't it also depend on the time? If it was 6 years ago todays fan sites would have been considered higher quality.
Doubble Dutch
Apr 18, 2006, 06:59 PM
I would want to test that myth, I think it's rather wrong - most sections are regularly updated in some way. But then again, reality is silly for intervening when a statement just sounds *good*.
Well, all we need to do is count the number of accounts that have posted here in say, the last year. We call these 'alive' and we see what percentage they are.
Probbably between 10-20%, but I'm only guesstimating.
Stijn
Apr 20, 2006, 12:37 AM
Probbably between 10-20%, but I'm only guesstimating.
That are the figures for almost any big forum. It doesn't say much.
Doubble Dutch
Apr 20, 2006, 09:15 PM
It says there's a lot of dead wood that needs cutting.
DoubleGJ
Apr 21, 2006, 06:35 AM
Log out!
NovaStar
Apr 22, 2006, 08:23 PM
It says there's a lot of dead wood that needs cutting.
My Rephrasion:
A lot of dead wood that needs BURNING.
Odin
Apr 22, 2006, 08:31 PM
My Rephrasion:
A lot of dead wood that needs BURNING.
What is that supposed to mean?
JazzBusters
Apr 23, 2006, 08:05 AM
Zapper have sended us 35 gliches. We will test them for him. No description of the test, because the file will be too long then. Only the end result.
1.When you play Co-op, if one person dies, he will be standing in the next level. If he gets a 1up or carrot, he will come back to life.
End result: Myth CONFIRMED
2.If you get hurt while fighting the Tuf Turt Boss, then stand on him and sidekick as Spaz, you can keep sidekicking without getting hurt.
End result: Myth PLAUSIBLE
3.While fighting devon shell, if you shoot him and then stomp on him, he will lose about 30 - 50% of his health. He will gain it back if you shoot him.
End result: Myth CONFIRMED
4.Changing resolutions in a level with a translucent textured background may make your JJ2 crash.
End result: Myth PLAUSIBLE
5.You can place Warp Target events on any tile of a level and it will still work.
End result: Myth CONFIRMED
6.Flip an animated tile with a Trigger/Destruct/etc event on it and - wooosh - JJ2 will crash!
End result: Myth RE-BUSTED (we have tested it earlier)
7.You can stand on a big rock/box when it's infinite falling.
End result: Myth PLAUSIBLE (it is extremely inprobable)
8.If you do the "make Jazz a spaceship" thing and go near a "Fat Chick" enemie, she'll SLAP the spaceship about 100 metres, (if this were real life,) across the room!
End result: Myth BUSTED
9.animated tiles can be added to Layer 8 while using a textured background.
End result: Myth PLAUSIBLE (the game can crash)
10.Using more than four animations in a 1020 tile tileset doesn't always make JJ2 crash like you would expect it to.
End result: Myth CONFIRMED
11.If you leave Jazz2 on for about 3 hours at the Player Edit Screen, the game goes Crazy Colours! (Only works on certain video cards.)
End result: Myth BUSTED
12.When two people try to access the same h-pole at once, one of them might get stuck in the floor.
End result: Myth PLAUSIBLE
13.After a float lizard has lost its helicopter thing, but before it hits the ground, it takes many hits to kill it. And if you sidekick a ex-float lizard when it has turned into a normal lizard, you will fly up in the air as if it was still floating, not as if it was a normal lizard.
End result: Myth CONFIRMED
14.Super red gems respawn in coop. Might be intended though
End result: Myth CONFIRMED
15.Another common bug is getting stuck into horisontally v-shaped walls >
End result: Myth CONFIRMED
16.If you get hurt while grabbing a pole you can sometimes get stuck in the floor
End result: Myth CONFIRMED
17.the blue bullet bouncers going through walls is also a bug.
End result: Myth PLAUSIBLE
18.Devan can sometimes jump into/through walls
End result: Myth CONFIRMED
19.When you kill the Queen, the level will not end. Additionally, if you go back to near when she was, she will respawn and you will be forced back behind the "force field" that prevents you from getting past her - sometimes into walls.
End result: Myth PLAUSIBLE (if you go far enough to the right or up, it doesn't happen)
20.Turtle shells get can get stuck in springs
End result: Myth CONFIRMED
21.If you fall on a vine you can sometimes fall through it, this bug is a plague if you use the jj2 medivo tileset
End result: Myth PLAUSIBLE
22.Fish float in the air if they aren't in water, but if they could fly they would chase you out of the water too in water levels..
End result: Myth PLAUSIBLE (inprobable)
23.The Beeboys sometimes lag, sometimes don't appear, and sometimes stay still floating in the air. The raven stays still sometimes too.
End result: Myth PLAUSIBLE
24.When you warp to a tile just below/right of a wall, you will get stuck.
End result: Myth PLAUSIBLE (only value for one tile right or below the block)
25.If you have water in a level, after you activate the water, above-water lighting won't work
End result: Myth BUSTED
26.If you enter a bonus level using any other event than bonus level signpost, after you complete the bonus level, you will go back to the bonus level event in the previous level and keep re-entering the bonus level every time you complete it.
End result: Myth CONFIRMED (stupid bug. For Bonus-levels, use the Bonus Level-signpost. Shoot on it to enter the secret level)
27.When you freeze the robot boss, it will stay frozen. But I'm not sure if this is a bug.
End result: Myth BUSTED (it will not stay frozen, but it is only turned of and you can destroy it very quickly)
28.Sometimes if you end a level as a frog, you won't get to the next level before you use jjnxt
End result: Myth BUSTED (it will happen always, not sometimes. And if you finish the level with a bird, it is gameover)
29.if you got 100 gems, you supposidly go to the secret level of a stage. It doesn't work. And it says that in the manual, (for 1.23, I have it. I mean the 100 gems thing. Not the not working part.)
End result: Myth CONFIRMED
30.If you have a powerup, (like bouncer powerup,) that regenerates, you can shoot it again and again and get over the max shots! (eg. 246 x ()())
End result: Myth BUSTED
31.Lori can't use the copter event. When you try to get it, she'll fall down. (Sometimes isn't true.)
End result: Myth CONFIRMED (tip: put an Morph-event with Generator at each Copter)
32.A bug in co-op, if all players die and it's game over for all of them, the game won't go to the play or die screen (with the grave and the mushroom house). They will just lie down there and stay dead.
End result: Myth CONFIRMED
33. Sometimes, if you shoot Devon Shell as he transforms, he'll die and you beat the level.
End result: Myth PLAUSIBLE (it is only possible if you stomp it first lots of times and shoot on it when he turnes to his second form. And only that is pretty inprobable)
34.If you stomp while one of bilsy's fireballs is flying at you. You can stomp on the fireball, (only when you start to stomp,) and you won't get hurt.!
End result: Myth PLAUSIBLE
35.If you press "Esc" or "t", (the chat button,) while running or shooting, it acts like you are holding down the apropriet button!
End result: Myth BUSTED
CrimiClown
Apr 23, 2006, 08:13 AM
I didn't care to read through it all, but 35 is 'confirmed'. Try multiplayer sometime... Why else would he mention 't'...? :p
NovaStar
Apr 24, 2006, 02:45 PM
--Lack of Common Sense
Sonyk
Apr 24, 2006, 02:50 PM
You're one to speak. *coughPEcough*
Fawriel
Apr 24, 2006, 09:01 PM
*coughShouldTRYToBe<i>AbleTo</i>cough*
cooba
Apr 25, 2006, 06:09 AM
--Lack of Common SenseIt's quite ironic for you to say that.
EDIT: Sonyk beat me :(
FQuist
Apr 25, 2006, 11:29 AM
Please stop fighting, or I'll have to close this thread.
ShadeJackrabbit
Jun 7, 2006, 10:13 AM
8.If you do the "make Jazz a spaceship" thing and go near a "Fat Chick" enemie, she'll SLAP the spaceship about 100 metres, (if this were real life,) across the room!
End result: Myth BUSTED
Not true, did you actually do it? I made a level where you can't see Jazz (he is covered by a car on a layer with X Speed=0 And Y Speed=0) and just sat there as a "fat chick" came over and slapped Jazz. He flies back about 30 tiles (I estimated) but the car stays with him.
End Result: Myth UN-BUSTED
CrimiClown
Jun 7, 2006, 10:17 AM
Not true, did you actually do it? I made a level where you can't see Jazz (he is covered by a car on a layer with X Speed=0 And Y Speed=0) and just sat there as a "fat chick" came over and slapped Jazz. He flies back about 30 tiles (I estimated) but the car stays with him.
End Result: Myth UN-BUSTED
ZAPPER McHalibut saves the day!!
... sorry, couldn't resist.
cooba
Jun 7, 2006, 10:22 AM
Not true, did you actually do it? I made a level where you can't see Jazz (he is covered by a car on a layer with X Speed=0 And Y Speed=0) and just sat there as a "fat chick" came over and slapped Jazz. He flies back about 30 tiles (I estimated) but the car stays with him.Aside from the 100 metres/30 tiles issue, that's exactly what Ischa said :rolleyes:.
n00b
Jun 7, 2006, 10:25 AM
End Result: Myth UN-BUSTED
WTB, that was the dumbest thing I've ever read. By the by, you were supposed to return yesterday.
ThunderPX
Jun 7, 2006, 10:31 AM
Aside from the 100 metres/30 tiles issue, that's exactly what Ischa said :rolleyes:.
He said "Myth BUSTED," meaning he claimed it didn't work.
JazzBusters
Jul 4, 2006, 09:36 AM
From N00b:
Originally Posted by ZAPPER
End Result: Myth UN-BUSTED
If there is a myth UnBusted, we always call it Plausible or Confirmed.
When is a myth:
Busted: It is not true. It is impossible that it will happen.
Plausible: It can happen, but it is extremely improbable or not practical
Confirmed: It is true. Everything is possible.
CrimiClown
Jul 4, 2006, 10:19 AM
Nice job reviving a topic to state something which is known to mankind and dictionaries alike for years...
Speeza
Jul 4, 2006, 12:57 PM
From N00b:
Originally Posted by ZAPPER
End Result: Myth UN-BUSTED
If there is a myth UnBusted, we always call it Plausible or Confirmed.
When is a myth:
Busted: It is not true. It is impossible that it will happen.
Plausible: It can happen, but it is extremely improbable or not practical
Confirmed: It is true. Everything is possible.
(-) we don't care,please let the thread die.
minmay
Jul 4, 2006, 01:12 PM
...let this accursed thread die. Please.
Stijn
Jul 4, 2006, 01:13 PM
Kids kids kids, the best way to let a thread die is to stop posting in it, so how about doing that?
Neobeo
May 28, 2007, 12:15 AM
Hey guys!
I've always thought JazzBusters was such a cool idea. It is unfortunate that many in the community did not agree with their ideas though. As such, I have brought it upon myself to bring back the good name of the JazzBusters.
Today's Myth
My RF crate never seems to respawn properly. Is it because of lag?
In the style of the old JazzBusters, our main investigator Neobeo decides to take a look.
Equipment needed:
Jazz Creation Station (JCS)
One Jazz2 running as server (v1.23)
One Jazz2 running as client (v1.23)
Test level used:
http://img517.imageshack.us/img517/9940/jazzbustersyo8.png
How the test proceeded:
The server was started using the test level shown above. The client then joined the server. The initial level was actually made without the ham. However, the first thing that Neobeo noticed was that the Full NRG carrot would be missing. So a piece of ham was added to the level, then server and client restarted. This time, the ham disappeared. What was going on?
Finding #1:
The last event in the level does not get initialized for the client. By not initialized, this means that the ham would be shown if it was not run by a generator. This effect holds the same for trigger or destruct sceneries. As shown by the ham, "last event" is searched top to bottom first, then left to right. While this was just a side effect of the experiment, it shows that events can disappear without it having to be lag.
Proceeding with the test:
Even though the client could not see any ham, all the other events seem to be loaded ok. Being a greedy player, the client sidekicked through the entire horde of goodies. (Of course he got himself injured first so that he could take Full Energy Carrot.) It turns out, the seeker crate and Full NRG respawned, but not the RF crate or the Invincibility. What was going on?
Finding #2:
Not all events will regenerate after they are consumed. This time, lag was not a factor since the parameters tested were very small. Upon some investigation, the aforementioned items actually respawned on the server's Jazz2. The fact that it generates properly on the server but not on the client shows that there is miscommunication. It is tempting to think it is lag, but the same experiment done with buttstomping the RF crate produced the same outcome. This shows that events might not respawn, simply because Jazz2 is bugged.
Proceeding with the test:
http://img517.imageshack.us/img517/1156/jazzbusters2gl3.png
When the client shot however, the RF crate regenerated. However this time, the seeker crate did not, since the server did not even see it disappear. Some investigation was done, and because of the RF crate being present in the server, it turns out the server saw "the client shooting an RF crate", which means the seeker crate was not smashed in the server.
Finding #3:
Shooting an RF crate can get it to respawn. At the same time, shooting a crate while having the server think you shot something else will cause a respawn failure. Again, this is not lag.
Proceeding with the test:
Just for completeness, the server and client restarted, with the server taking the horde this time. However, this time, the client did not even see the RF crate disappear. A re-test with the server buttstomping on the create confirmed the results. Also, the invincibility carrot scored a 50-50. Sometimes the client would see the server taking it, and other times he wouldn't. But once it disappeared, it disappeared forever.
Finding #4:
Remember how the server did not send a respawn instruction to the client for RF crates and Invincibility? Maybe it is the same reason why the server did not inform the client that either event was being smashed/consumed. As a side note, shooting the RF crate is unseen to the client as well. Once again, this definitely cannot be lag.
Proceeding with the test:
Well, it seems that there is nothing else to show in such a tiny level. So some tests were done on the ham instead. Apparently, if the client jumps on it (empty air), nothing happens. But if the server takes it, it will respawn for the client, and then function normally from there.
Finding #5:
Probably not so much related to lag, but still good to know that this minor bug has nothing to do with not being able to respawn, and thus, is not really relevant to this myth.
Possible improvements:
Could have tested with more clients than one. Unfortunately, resources were unavailable. (see post-experiment notes below)
Conclusion:
Well, well, haven't we answered the big question? "My RF crate never seems to respawn properly. Is it because of lag?" It turns out, the RF crate event itself is buggy. If the client smashes it, it does not respawn. And if the server smashed it, the client never knows it happened. The invincibility carrot is also buggy, but that probably isn't as important. Anyway, since it happened even without lag as a factor, there can be no doubt to the conclusion.
MYTH BUSTED
Post-experiment notes:
In order to minimise lag, both network-wise and cpu-wise, it was decided that a network was to be used. One computer would be the server, and the other the client. Of course, it is also possible to have both the server and client on the same computer. Also, the test was done with v1.23. Due to the lack of resources, it cannot be said whether the same effect will show in a TSF server.
Grytolle
May 28, 2007, 08:25 AM
good findings man
i like this show
ShadeJackrabbit
May 28, 2007, 01:51 PM
Yeah, it's awesome.
I've got a myth:
When your score is full, (as in all the zeros are nines,) and I get one more point, Jazz 2 will crash.
Birdie
May 28, 2007, 05:20 PM
That myth is completely false, it will go into negatives once another point is gained and then all the way back to positives.
ShadeJackrabbit
May 28, 2007, 05:22 PM
Why don't we test both myths? Mine and yours.
Birdie
May 28, 2007, 05:34 PM
Because awhile ago I already did somthing like this, It was in one of those high score threads and I claimed to have a high score of 4294967295. (That number is the exact maximum of four bytes, the amount of bytes that stores the score variable) of course usually that number would be negative (with a signed byte) so as the score went up that value would have the gained points added to it, and because of the way four signed bytes work it would eventually become negative (about at halfway.). JJ2 would still just add more to it, and after it became negative it would get closer to zero as points got added (but the actual four bytes would keep increasing) and at 4294967295 it would be -1 where if another point was added it would go back to zero. Just so you know, the way I got that screenshot of me with 4294967295 points was by using the value in the highscore menu instead as it was unsigned.
Neobeo
May 28, 2007, 10:55 PM
MYTH BUSTED.
Pretty much what birdie said. There is no reason why it should crash, as that would show an utter disregard for sprintf().
SPAZ18
May 29, 2007, 02:49 AM
This is a great thread.
Now, I have a Myth. The Secret Level events don't always work. I was playing fearofdark's "War of the Rabbits" pack about 2 weeks ago. I went to the secret level event to go to the 2 Industrius levels.
After completing them though, I was not warped back to where I found the Secret.
Instead, it went to the Turtemple intro. After trying to go to the next level I was sent back to where the secret was.
Why did this happen? Is it just buggy?
vBulletin® v3.8.2, Copyright ©2000-2025, Jelsoft Enterprises Ltd.