View Full Version : Why hasn't anybody thought of this yet?
August 12th, 2001, 01:01 PM
Howabout somebody makes a level that is inda like a test, but it improves your skill. I'm not sure that anybody's made those.
August 12th, 2001, 02:20 PM
That's what tests are for.
August 12th, 2001, 02:22 PM
Dont worry. Only 300 people did this before you.. More than enough time to use this splendid (ahem)idea for yourself!
August 12th, 2001, 03:05 PM
No, I mean one that's supposed to IMPROVE your playing, not test it.
August 12th, 2001, 08:05 PM
Have you ever heard of single player? http://jazz2.nagcentral.com/forum/images/smiles/icon_wink.gif
August 12th, 2001, 08:14 PM
I've thought about something like that occasionally... I think Jazz in the Matrix had something similar... I never got far in my thoughts though :\
August 12th, 2001, 10:23 PM
All right, everyone. Rename your test levels "Improve" levels.
August 12th, 2001, 11:49 PM
I was seriously going to have an "improvement" level for the begining of my new pack. Basically it'd be some stupid arena where you fight guys somehow, but you can leave whenever you want by going to a certain place.
But, do you mean improvement in multiplayer, becuase so far the only way to do that is to actually play in multiplayer, especially against people who are much better than you. I suppose if you had the knowledge you try and make a Jazz2Bot, but I think some peeps already tried that and it wudn't too hot.
August 14th, 2001, 11:15 AM
People haven't "thought of this yet" because they want to forget it. ;P
September 1st, 2001, 04:02 AM
duke nukem 3D
had a computer controlled
bot and it sucked
no game in my mind
can handle bots computers
arent as smart we made computers didnt we?
September 1st, 2001, 05:10 AM
Well we technicaly can make bots. I have thought out a technique that should work. But it will probably never been done since I can't program (well I can a little but I don't know any language which is fast enough to control a bot).
The idea is that a program reads where the other players are and controls a player.
It's possible to locate other players using a memmory addresse that Link used in his Megawarp program.
But the biggest problem would be that the bot would walk into walls and just keep doing that until the player gets in his neighboorhood.
The solution to that is that we should program a program which would work a little like JCS, but you would set the mask (and useable events) with it.
The bot program would read the position of the program. After doing that it would read the created map for the level, and then go after the player.
Ofcourse this is very complicated. We could also try to find the memmory addresses which read the level, instead of building a whole mask map program.
I wonder is anybody understands me http://jazz2.nagcentral.com/forum/images/smiles/icon_wink.gif
September 1st, 2001, 07:13 PM
Why don't we make it to where it's sort of a feedback system...
If position X is not lowered jump/move right
If position Y and X are not lowered Press T
Type Defunction stupid bot programmed by idiot
Ah yes, and we should give the stupid thing infinitite seekers and
If player in range Fire
If bot kill goes up
Type: You lose loser! You've been slapped by a bot! diy again!
Something like that...
"With your hair, mess not, or by the time you're 800, 1,000 you will look!" -Yoda
"A little higher please," -Tortured Excel
"Animals and children tell the truth, they never lie. Which one is more human? There's a thought, you decide!" -Svg Grdn
September 2nd, 2001, 01:15 PM
September 2nd, 2001, 03:34 PM
Another way you could do it is use a bot pathing system. Has anybody here ever used UnrealEd? In that level editor, you are able to set up a path nodes that the bots will follow. That way they do not run into walls and whatnot.
Would it be possible to get a jazz2 bot to follow a trail of one of the blank events (Event 255, for example)?
September 2nd, 2001, 11:28 PM
Hmm I don't think so. But you could make a program that makes you walk/run paths and stores it.
September 25th, 2001, 01:08 PM
I'm no good at tests
November 7th, 2001, 02:26 AM
Hey dont mock my culture we bots are actally super intelegent and have a habit of blaming our malignant selves on some poor cracker then they get arrest for creating "virus" programmes
mwahahahahaha im nuts!
November 7th, 2001, 08:54 AM
Path nodes in jj2? Too hard in my opinion. I have another idea. If we can somehow detect events in the level we could remake those blank events to jump events (bots will jump if they detect this event in their pos), buttstomp event (if in air, they buttstomp), special move (kick or uppercut), ...
The bot program will automatically read the bot's pos, look for these events in the memory and do what they say.
The program should create a log like this:
Jump event on pos: 32,53
Jump event on pos: 76, 27
Buttstomp event on pos: 54, 143
Bot pos: 32, 53
All this would only be possible if we could just detect events in the level.
I haven't tried anything like this before but I think it would be possible or at least I hope so...
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