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View Full Version : Wierd Spring Problem...


Robowurmz
Apr 22, 2006, 03:06 AM
Hi, I have another problem, thankyou to all who helped with the moti(-)(-)(-)(-)(-)(-) probelm. It is, I can't make a spring face left. The only go right. How do I go about fixing this?

CrimiClown
Apr 22, 2006, 03:42 AM
Place it against a wall... :p

cooba
Apr 22, 2006, 03:43 AM
Change the Keep X Speed (the 2nd one in JCS) to 1.

CrimiClown
Apr 22, 2006, 03:45 AM
Change the Keep X Speed (the 2nd one in JCS) to 1.
Does that also work in mid air? That'd help a heck of a lot. :p

Cpp
Apr 22, 2006, 11:44 AM
I always thought H-springs automatically adjust their direction according to the wall that is present either in the tile on the right, or the tile on the left.

White Rabbit
Apr 22, 2006, 11:54 AM
Yes, they do, but when there is no wall, it always faces right, and Cooba, I haven't got that to work.

Odin
Apr 22, 2006, 10:23 PM
Maybe he isn't using the Hor Spring events.

Stijn
Apr 23, 2006, 12:51 AM
Change the Keep X Speed (the 2nd one in JCS) to 1.
...no, that makes the player keep their x-speed when being launched by a spring, as the event name says. Springs are supposed to change directions according to the walls they're next to.

Birdie
Apr 23, 2006, 10:12 AM
...no, that makes the player keep their x-speed when being launched by a spring, as the event name says. Springs are supposed to change directions according to the walls they're next to.
Isn't that the first keep?

cooba
Apr 23, 2006, 10:23 AM
Isn't that the first keep?No, that's the second.

Violet CLM
Apr 23, 2006, 10:33 AM
It's not really valid to say either is "first" or "second". The one on top in the JCS window is the last one listed in JCS.ini. Keep X is lower down than Keep Y but does come first in terms of programming.