View Full Version : LMAT (August ][)
cooba
Aug 2, 2006, 01:37 PM
None of you saw this coming did you? :p
<ul><li>Adding tiles from the previous LMAT editions is not allowed.<li>There are no official color restrictions. You may draw in 8-bit, 16-bit, or however you want.<li>When updating the tileset, you may also edit existing tiles - this includes changing the colors, making them bigger, fixing small bugs, changing the shading, etc.<li>If you're working on something big and request people to not make additions until you're done (they won't be accepted if they will be of really low quality), you have two days to finish your addition. Else, people will be able to add tiles again.<li>If you have already successfully contibuted to the tileset, and think that some of the tiles should be deleted from the main tileset image, you may initiate a vote for removal of those tiles. You have to precisely indicate that you're initiating a vote, and which tiles (or sections of tiles) you want removed. The voting period is two days long, and a 75% (3/4) majority of YES votes is required for the desired tiles to be removed.<ul><li>You may not initiate a vote for another two days after the previous voting period.<li>If an addition is vastly below the whole tileset's quality standard, it may be removed without the voting process.<li>You may delete your own tiles at will, unless they're heavily integrated with the rest of the set.<li>The vote's outcome isn't acceptable if no one has voted.</ul><li>Do not include a Palette tile.<li>Please refrain from posting textured backgrounds until we have an idea of what the tileset is like.<li>If you really do not want some of your tiles to be edited, for whatever reason, specify this clearly, but keep in mind that people might then not use your tiles at all.<li>Logical content rules apply. Do not use the tileset to contain attacks against other people, pornographic or oherwise illegal images, links to illegal web-sites, or stuff like that. Use your common sense.<li>Enjoy, and don't be afraid to ask questions!</ul>
<img src="http://img512.imageshack.us/img512/6453/lmat02cp7.png">
These tiles go together to form this animation: <img src="http://img342.imageshack.us/img342/753/lmatanimyw5.gif">
Risp_old
Aug 2, 2006, 03:35 PM
http://www.chaos.foxmage.com/funniset1.bmp
I didn't have much to work with. It doesn't need to be the primary ground, but it does fit with the color scheme and general feel of the elevator. Could someone else expand it, with corners and T-junctions and thicker ground and such? I'm getting lazy.
EDIT: Also, how would that elevator thing work if you wanted it to span multiple tiles? Wouldn't it jump a tad bit when the platform goes off the tile?
minmay
Aug 2, 2006, 05:55 PM
Yes, it would, and only you have the power to fix it.
Risp_old
Aug 2, 2006, 06:11 PM
I'm not going to do EVERYTHING here D=
Someone else take a turn D=
Birdie
Aug 2, 2006, 06:45 PM
Added two tiles to fix the elevator, added Tjunctions.
http://img475.imageshack.us/img475/4155/lmatztl7.gif
n00b
Aug 2, 2006, 07:55 PM
http://www.maj.com/gallery/Lijik/Letsmakeatileset/Augustmk2/lamataugustmk2.png
Weakest update yet, but I've always liked levels with smashy generator thingies. It's the biproduct of playing Battery Check
Kuraj
Aug 3, 2006, 01:08 AM
<snip>
Stijn
Aug 3, 2006, 01:16 AM
Hey dude, my request was serious.
minmay
Aug 3, 2006, 11:10 AM
I'm glad I'm not you.
Risp_old
Aug 3, 2006, 11:57 AM
I just made a version of Birdie's things that waste a lot less tile space. I'll wait till Stijin posts his version then I'll just intigrate mine to it, okay?
Stijn
Aug 3, 2006, 12:30 PM
Oh sorry, I was busy so I stopped working on it but forgot to remove my STOP POSTING thingy. Go ahead.
Risp_old
Aug 3, 2006, 01:10 PM
Alright. Bam. This turned out to be a larger change then I thought it would be at first.
http://www.chaos.foxmage.com/funniset2.bmp
+ Corners
+ Four-way junctions
Now all non-end and non-block tiles have varieties both with lines down the middle and without. Use the lines as eyecandy.
Now also there aren't any unneeded repeat tiles.
Risp_old
Aug 3, 2006, 04:36 PM
Sorry for the double post, but I just noticed some of my shading was done horribly wrong. I'm fixing that right now.
EDIT- Done.
http://www.chaos.foxmage.com/funniset3.bmp
Now the shading is no longer screwy. As an added bonus, there are now wrecked-up tiles as a bit more ground-based eyecandy!
minmay
Aug 3, 2006, 06:09 PM
While I am not going to actually add something to the tileset, I say someone should:
- add wrecked versions of the other tiles (c'mon, it'd come in SO HANDY)
- add darker background versions (wrecked ones, too)
Risp_old
Aug 3, 2006, 06:51 PM
One last update for today...
http://www.chaos.foxmage.com/funnisetaddition.bmp
Could someone tack this onto the tileset? It's more damaged blocks and also scaffolding-ish stuff for cave background and eyecandy and stuff. Someone else can do the damaged other tiles. Or I can do them tomorrow or something.
cooba
Aug 4, 2006, 05:23 AM
So much for my plans to give the blocks a texture D:
minmay
Aug 4, 2006, 07:38 AM
Lovely.
I still want my background-ish darker colored blocks D=
ThunderPX
Aug 4, 2006, 03:29 PM
My attempts sucked, but I think there should be some red brick wall tiles to give the set some more colour variation.
minmay
Aug 4, 2006, 04:34 PM
And electricity-conductor things.
Risp_old
Aug 4, 2006, 06:47 PM
I'm getting lazy.
blurredd
Aug 4, 2006, 08:23 PM
This is a test:
http://www.jazz2online.com/d3/liquidtest.gif
Which comes from this (http://www.jazz2online.com/d3/liquid001.png).
They are supposed to be ground tiles that go on top of the blue blocks or whatnot. I plan on making additions if people like these tiles. If this gets used, I insist the animating tiles be kept aligned in one column for ease of use.
General Hare
Aug 6, 2006, 03:17 AM
What about things that hurt (just intrested)?
cooba
Aug 6, 2006, 03:27 AM
Then draw them yourself 8)
General Hare
Aug 6, 2006, 03:35 AM
Then draw them yourself 8)
I'm not too good at drawing on PC. But also i tried showing the pic but it won't show.
zapS
Aug 8, 2006, 02:39 PM
http://www.freewebs.com/dvugglan/funniset3.bmp
I have added the extra tiles and drawn a hurt tile, hope it looks ok.
minmay
Aug 8, 2006, 02:43 PM
Nice. I think the tileset is about done now except for a background.
Risp_old
Aug 8, 2006, 02:55 PM
And destruct blocks. And sucker tubes. And signs. And non-ground eyecandy. And warps. And poles. And water blocks, maybe. I'm pretty sure I'm forgetting other things also.
minmay
Aug 8, 2006, 02:59 PM
The broken blocks would make good destruct blocks, but I will give you the rest of those things.
Risp_old
Aug 8, 2006, 04:03 PM
I made those background blocks someone requested a while ago. Also, I made warps things.
http://www.chaos.foxmage.com/funnisetaddition2.bmp
The upper animation is the warp thing. It's meant to be a collumn, and the animation is meant to be set to ping-pong. Make it transparent too.
The lower animation is ends of the collumn. Put it at the bottoms and tops of warp energy collumn things.
Excuse the crappy shading, I'm not as good with animation.
EDIT: After Rad complained that the warp collumn wasn't warp-like enough, I made a change. Use this instead. Also, the independant sparklies are one animation, I just had to break them up into two places.
http://www.chaos.foxmage.com/funnisetaddition2b.bmp
minmay
Aug 9, 2006, 06:31 AM
Yay, someone incorporate that into the tileset.
zapS
Aug 9, 2006, 08:17 AM
i can do that;)
zapS
Aug 9, 2006, 09:00 AM
Done!
http://www.freewebs.com/dvugglan/funniset3b.bmp
I also added some more blocks.:-)
Do you think we need them?
Risp_old
Aug 9, 2006, 09:08 AM
Yes, they will be helpful. Could someone arrange them better so they aren't all over the place? I'm tired at the moment, and I think the tileset's organization could use a little work, though Zaps did improve it some.
Hareoic
Aug 9, 2006, 09:19 AM
http://img387.imageshack.us/img387/1654/tilesetrc1.png
Sorry about the PNG extension. Imageshack did that automatically, shouldn't change anything.
minmay
Aug 9, 2006, 01:19 PM
The darker versions need to be a bit darker, now that I look at it.
<font size=-3>Someone make darker elevator platform things!</font>
KRSplat
Aug 9, 2006, 02:00 PM
They should be much darker IMO
Risp_old
Aug 9, 2006, 08:40 PM
The darker versions need to be a bit darker, now that I look at it.
<font size=-3>Someone make darker elevator platform things!</font>
The darker versions were meant to be unmasked versions, I thought. Unmasked elevator tiles would be... pointless at best.
zapS
Aug 10, 2006, 12:45 AM
or perhaps the lighter versions need to be a bit lighter?
zapS
Aug 10, 2006, 01:14 AM
Now i have arranged them better, what do you think?
I have also made the dark ones a little bit darker.http://www.freewebs.com/dvugglan/tilesetfixdrk.bmp
now we need some buttstomp/shoot blocks and signs(and perhaps a hook?).
zapS
Aug 10, 2006, 02:05 AM
http://www.freewebs.com/dvugglan/tilesetfixdrk2.bmp
one more fix and a hook!
Camou
Aug 10, 2006, 02:16 AM
Just want to say that I like it and I'd use it :)
zapS
Aug 10, 2006, 03:10 AM
im workin on a sucker tube now:)
Hareoic
Aug 10, 2006, 03:44 AM
I have the signs in progress.
Edit: Actually, they're done already.
http://img87.imageshack.us/img87/6864/tilesetdd0.png
Tried to make them look monolithic. If somebody wants to make them look more so, be my guest.
zapS
Aug 10, 2006, 10:25 AM
what's monolithic?:confused:
Hareoic
Aug 10, 2006, 10:26 AM
what's monolithic?:confused:
Like a monolith, one of those big stone tablets that have writing on them.
zapS
Aug 10, 2006, 10:52 AM
well, here's the sucker tube.
http://www.freewebs.com/dvugglan/tileset.bmp
:-)
zapS
Aug 10, 2006, 10:54 AM
ok, i'm swedish if you wonder.
so you want it to look more like a stone tablet??
minmay
Aug 10, 2006, 01:31 PM
This tileset is officially going to be awesome.
Hareoic
Aug 10, 2006, 04:20 PM
ok, i'm swedish if you wonder.
so you want it to look more like a stone tablet??
Well, more like obsidian really. If that's possible. But still keeping with the color scheme.
zapS
Aug 11, 2006, 01:59 AM
... hrm, starting to feel quite stupid now:confused:
what's obsidian??
zapS
Aug 11, 2006, 02:05 AM
anyway...
time to do a background soon, I think.
what about a sky with stars?
the tileset looks like some sort of spacestation or what do you think?
Violet CLM
Aug 11, 2006, 08:53 AM
<a href="http://dictionary.reference.com/browse/obsidian">...obsidian.</a>
Just a thought, but you might want to spend a little more time on layer 4 before starting in on a backround... as it is, this tileset is pretty basic and unvaried. I don't really see any reason to use it for anything.
zapS
Aug 11, 2006, 09:14 AM
you've got a point there;)
Fawriel
Aug 11, 2006, 12:41 PM
Space station is the cheapest thing ever. And so are most skies with stars.
I'd say we should have some rocks of the same color as the blocks to make it look like the structures were carved into the stone. Stone spires and stuff for the background.
...we should definitely find something to vary the color-scheme a bit, though.
Risp_old
Aug 11, 2006, 01:09 PM
Yes. I didn't mean for those platforms to be the ONLY ground D=
Fawriel
Aug 11, 2006, 02:03 PM
If nobody does it before me, I will attempt to make some rock-ground tomorrow after I got some sleep, which I am in a dire need of right now.
I envision the tileset to be cave-like, however, not exactly a cave.. besides, caves are overused in any genre of games.
Imagine a mountain or canyon with extremely complex cavern systems inside. You can see mountains in the background, through cracks, big holes and openings in the mountain walls, maybe a river flowing there, a canyon would be a nice idea, I think.
And inside these caverns, some native society built their homes.
I love the idea. I should make a sketch of what I have in mind to be able to illustrate it better, I think you'd like it.
n00b
Aug 11, 2006, 07:14 PM
I envisioned the set to take place underwater. Like a Hi-tech atlantis labratory.
But since I don't have an extensive writeup like Faw, we'll have to go with his idea.
However, having a vague idea could produce much more imaginitive tiles than a more outlined one. Then again a vague plan could lead to another September mishap.
Violet CLM
Aug 11, 2006, 09:32 PM
It's a bit straight-lined and non-tilted for this, but it kind of reminds me of an abandoned factory or laboratory or something sinking into this giant lake of glowing green acid, and everything's abandoned and/or radioacitive and alive.
Fawriel
Aug 12, 2006, 12:21 AM
Hmmm, I see.
Well, for those interested, here's the sketch: http://chaos.foxmage.com/canyonthing.jpg
The numbers of course denote layers. Layers 5+6 may also be made into a single layer, I guess, but it wouldn't allow for flowing water.
Both the water and sky should be a bright blue to make a pleasent contrast to the murky colors inside. The background canyon and rocks should be of the same color as the ground, except paler, of course, which would create a sense of depth and close the tileset by showing the player that they are inside such a rock.
Also, I tried to make clear that the rocks ought to have depth. I dislike how many tileset makers just make a texture for the ground, then give it a one or two-pixel border and call it a job well done. Borders with a real sense of depth are harder to do, but should be worth it.
Well, that's just an idea. Either of yours' could work as well.
EDIT: Actually, now that I think about it, the water should be layer 7 for the same reason why the stone spires should be layer 5.
Fawriel
Aug 12, 2006, 03:56 AM
Sorry for the double post, but...
http://chaos.foxmage.com/crystallyground.bmp
How do you like these?
...well, I'm not really fond of them myself. I'm not too experienced with tilesets. Feel free to disregard them.
zapS
Aug 12, 2006, 10:36 AM
Well, I think the idea with the abandoned factory/laboratory is good.
Because that's what the tileset looks like right now.
Fawriel
Aug 12, 2006, 11:27 AM
What it looks like right now is frankly quite unoriginal, though. So are factories and laboratories. Buildings sinking into lakes, on the other hand, are not. We have to expand the theme somehow.
zapS
Aug 12, 2006, 11:34 AM
here is a computer!
and I've put all the colors used in a little palette.
http://www.freewebs.com/dvugglan/tileset2.bmp
Hareoic
Aug 12, 2006, 11:43 AM
If it sunk, there should be cracks in the walls where water leaks in. I'd do that, but I'm not good at drawing/animating water.
cooba
Aug 13, 2006, 10:05 AM
I still think the blocks should be given a texture instead of blank grayish blue color... ;|
Fawriel
Aug 13, 2006, 10:19 AM
Not everything needs texture. Go cartoony graphics. >O
Also, I like how nobody said anything about my two recent distributions.
cooba
Aug 13, 2006, 10:33 AM
Well uh yeah.. the background as you envision it is an example of style over functionality. There won't be much possibilites with such a background, and every level will look the same therefore.
And the texture doesn't look too good, sorry D;
Fawriel
Aug 13, 2006, 10:54 AM
Well, I guess so. But except for the sky, which should be textured, all the background elements could also be exchangable and we could give alternatives. ...besides, most tileset backgrounds are kind of like that, aren't they.
zapS
Aug 14, 2006, 09:58 AM
I like fawriels idea too.
what about combining it with violets.
I think that's a good idea.
cooba
Aug 14, 2006, 10:01 AM
Uh, I wouldn't want another tileset with a lake of acid myself. <s>Even if I was responsible for the one in Kansas.</s> Just go with water.
zapS
Aug 14, 2006, 10:09 AM
ok, but abandoned laboratories inside the mountains and cavern systems.
what about that?
Hareoic
Aug 14, 2006, 12:25 PM
Uh, I wouldn't want another tileset with a lake of acid myself. <s>Even if I was responsible for the one in Kansas.</s> Just go with water.
How about oily water instead?
Although that might take too many shades of purple and such...
Unless it's just black.
Violet CLM
Aug 14, 2006, 01:47 PM
I vote for it floating in an ocean of chicken noodle soup.
Murderbeam
Aug 14, 2006, 02:33 PM
No, That would be Nonsensical.
Floating in a ocean of Sewage!
Hareoic
Aug 14, 2006, 03:59 PM
Floating in a ocean of Sewage!
Probably would require a larger palette than we would want.
Fawriel
Aug 15, 2006, 05:08 AM
Can't we just make a *pretty* set? D=
Birdie
Aug 15, 2006, 07:35 AM
Can't we just make a *pretty* set? D=
I agree =(
Olsen
Aug 15, 2006, 08:41 AM
Nice work, everyone who contributed. :)
To contribute myself, I'd say the tileset looks nice, but very bland. Too much blue/black. :E
zapS
Aug 16, 2006, 05:29 AM
Here is another ground tile:)
http://www.freewebs.com/dvugglan/groundtile.bmp
How do you like it?
(the thing to the right is just all colors used, 8 colors)
ThunderPX
Aug 16, 2006, 06:45 AM
or the pretty little grass planet in the middle of nowhere
*coughdiamonduscough*
Fawriel
Aug 16, 2006, 08:43 AM
Here is another ground tile:)
http://www.freewebs.com/dvugglan/groundtile.bmp
How do you like it?
(the thing to the right is just all colors used, 8 colors)
It's very good...
But, two things.. one, I don't think it really fits into the tileset..
Secondly, it also doesn't have.. depth.. but I guess I'm not the director of the project or anything. If people like it, it's in.
zapS
Aug 16, 2006, 11:19 AM
what do you mean with "depth"?
(just want to make it better)
what color do you think the other ground tiles (on your sketch)
should have?:rolleyes:
Birdie
Aug 16, 2006, 12:20 PM
what color do you think the other ground tiles (on your sketch)
should have?:rolleyes:
I would suspect a purpleish color.
Fawriel
Aug 16, 2006, 01:12 PM
Yeah, as I said. I'd like it to look like the blocks were made out of the very same material. The color could be slightly off, but.. yeah.
And with depth.. I mean the outline. It's a little hard to explain. Take, for example, the Inferno tilesets. It has tiles where there's actual shading and stuff at the border. This creates an illusion of depth, it makes the wall look more three-dimensional.
Also, in the same tileset, you walk on some kind of layer on top of the rock. This also has depth.
However, I'd like for the rock to have a rounder edge... ...I guess I'll have to try again myself if I want to explain this. *sigh*
NovaStar
Aug 18, 2006, 03:42 AM
I'm recoloring the warpy thingy to light light green. I'll only be 10 minutes max.
cooba
Aug 18, 2006, 03:48 AM
...so I take it my piston (not elevator.....) animation could as well be taken away the tileset since it's off the theme?
NovaStar
Aug 18, 2006, 04:03 AM
Huh?
Yay, I don't have to edit my post ^_^
http://img204.imageshack.us/img204/4964/lmataug2du4.png
...I nearly spelt "post" as "pot". =)
Hareoic
Aug 19, 2006, 06:21 AM
Can't we just make a *pretty* set? D=
That's what I'm trying to make.
Doubble Dutch
Aug 19, 2006, 03:48 PM
I dunno; there's something to be said for 'ugly' tilesets.
It all just depends how well the tiles work together.
Fawriel
Aug 20, 2006, 01:04 AM
I think there are enough of those.. I can't think of many sets that I'd describe as beautiful, even just a little beautiful. Agama's sets and perhaps some by Moonblaze. Can't think of any others.
Hareoic
Aug 20, 2006, 09:13 AM
Beautiful, in my mind, is synonymous with colorful or vivid. And since there's a limited number of colors that can be used in a tileset, there aren't really very many tilesets that would qualify.
zapS
Aug 22, 2006, 03:28 AM
well, how about this one then?:)
purple color and more depth(i hope)
http://www.freewebs.com/dvugglan/groundtile2.bmp
what do you think?
cooba
Aug 22, 2006, 03:33 AM
Good enough for me.
NovaStar
Aug 23, 2006, 02:46 AM
...what's with the green on top?
zapS
Aug 23, 2006, 04:15 AM
it is just the background.
if the tile is going into the tileset we will change the bgcolor of course.;)
Hareoic
Aug 23, 2006, 06:01 AM
So the walls will be green? Or will the outside be green? Because bright green-walled caverns are uncommon for a reason.
cooba
Aug 23, 2006, 06:08 AM
So the walls will be green? Or will the outside be green? Because bright green-walled caverns are uncommon for a reason.Nothing will be green, he just used a green background to make it easier to draw the tile...
zapS
Aug 23, 2006, 11:50 AM
Nothing will be green, he just used a green background to make it easier to draw the tile...
exactly!!:D was it really that hard to figure out for the two other guys???:rolleyes:
minmay
Aug 23, 2006, 12:13 PM
And green is a typical transparent color.
zapS
Aug 23, 2006, 02:12 PM
yeah, it is...
but i still want to know what all of you think about the tile(not the bgcolor;))
Olsen
Aug 24, 2006, 12:31 PM
I like it.
NovaStar
Aug 24, 2006, 03:30 PM
Goodies!
Cheese
Aug 24, 2006, 06:30 PM
I think that there should be some white blocks along with the black ones.
Also, I have conjured up some kind of background to use on layer 7
behind some mountains or something.
http://img98.imageshack.us/img98/8350/spirecs4.png
Go ahead and edit this to fit in, and I know I did a really crappy job on the
black rocks :P
EDIT:
http://img81.imageshack.us/img81/9640/image9xn5.png
Some brick-ish tiles to go with the spire ;)
Hareoic
Aug 26, 2006, 05:12 AM
Is it coming out of the ground or out of some angry looking clouds?
''Go ahead and edit this to fit in, and I know I did a really crappy job on the
black rocks :P''
zapS
Sep 3, 2006, 07:41 AM
were the brickish tiles meant to be background stuff or layer4 blocks?
zapS
Sep 3, 2006, 07:45 AM
well, if you liked my last tile then i'm going to make some slopes and other tiles in the same style.
Cheese
Sep 3, 2006, 01:18 PM
were the brickish tiles meant to be background stuff or layer4 blocks?
Actually, either, it doesnt really matter.
White Rabbit
Sep 3, 2006, 03:50 PM
I say we turn all the brickish tiles into British tiles. :D
Risp_old
Sep 3, 2006, 04:11 PM
Go right ahead, is what I say. This tileset needs more colour!
Cheese
Sep 3, 2006, 04:54 PM
I say we turn all the brickish tiles into British tiles. :D
http://img55.imageshack.us/img55/1023/britishblocksxk7.png
you mean like this? :rolleyes: ;-)
Risp_old
Sep 4, 2006, 05:14 PM
If it weren't for the fact that that'd look really strange if the bricks were used in any pattern besides that one, I'd say that's actually an improvement.
NeonPSY
Sep 5, 2006, 05:41 PM
http://img487.imageshack.us/img487/693/lmatyt9.png
Ok. Blue screen of death and junk that hurts and junk that doesn't. Plus a sign. You can remove the sign if you want. I don't care.
Fawriel
Sep 5, 2006, 07:21 PM
...looks like the project stopped working as soon as I suggested my complicated theme.
I apologize if that was the reason.
Risp_old
Sep 6, 2006, 03:25 AM
The reason for me was that school started.
zapS
Sep 8, 2006, 04:28 AM
same here;)
i'm done with one of the slopes now, soon the tiles are ready:).
zapS
Sep 11, 2006, 12:07 PM
now they are ready!:)
just have to get them from the other computer.
BattleSpaz
Sep 13, 2006, 07:38 AM
This is a tileset that could even be used. YOu are making great job with this... just finish it and make masks... <S>*COUGH*Icantmakemyowntilescuzisuck*COUGH*</S>
zapS
Sep 21, 2006, 10:10 AM
and here they are!!! :)
http://www.freewebs.com/dvugglan/lmatmg.bmp
really hope that you like them:)
cooba
Sep 21, 2006, 10:11 AM
Awesome!
Doubble Dutch
Sep 22, 2006, 03:32 AM
1337
Radium
Sep 22, 2006, 05:15 PM
Wow, those are pretty nice.
Someone needs to make transition tiles now.
I'll take the transition pieces, before anyone else starts working on them.
Jerrythabest
Sep 24, 2006, 01:57 AM
looks awesome so far. I really really really liked Fawriel's idea, it's a nice theme and IMO it goes well with the tiles that have been made already. if this tileset isn't going to be like that, I'd love to help faw and make another tileset with that theme. =)
cooba
Sep 24, 2006, 02:09 AM
I love how Fawriel always suggests complicated themes and then does no work on them.
Jerrythabest
Sep 24, 2006, 02:25 AM
at least he has a good idea others could work on ;) his theme is great!
Fawriel
Sep 24, 2006, 03:11 AM
I love how Fawriel always suggests complicated themes and then does no work on them.
It's a lifestyle. \o/
....well, as I presented already, I'm just not good with tilesetty stuff, especially not within the time I'm willing to spend on drawing stuff for it.
I won't ever really be able to use it anyway ( well, able to, kind of, but that's a long story ).
Jerrythabest
Sep 24, 2006, 03:24 AM
I like stories =D tell me! XD
back to the topic: this tileset could use red and green tiles too, those three colors go perfectly together
Olsen
Sep 26, 2006, 09:22 AM
Wow, nice! :)
I kind of like this tileset.
Well, I have the transistion tiles done, but imageshack isn't working or something, so could someone with a working internet or hosting site or something contact me? Like, I don't know, Radium?
-=edit=-
Imageshack is back up, so....
http://img171.imageshack.us/img171/9898/lmatsimplebg8.png
Jerrythabest
Sep 27, 2006, 08:48 AM
looks good! good job =D I like the small squares
Fawriel
Sep 27, 2006, 09:46 AM
Way to go!
So, uh, which idea are we using? I lost track.
Jerrythabest
Sep 27, 2006, 11:22 AM
all?:D give level makers something to choose!
n00b
Sep 27, 2006, 12:41 PM
Like the choice betweem TSF and 1.23?
We have about 4 different themes that at times contradict each other and each would either be too big for 1.23, or two small if we squeeze them all in.
I'd rather have 1 good tileset, than 1 terrible one with identity problems.
Grytolle
Sep 27, 2006, 01:09 PM
You rock, n00b
Jerrythabest
Sep 27, 2006, 01:17 PM
eh.. I were joking :P as said, I like faw's theme best.. but we might be able to combine some stuff
zapS
Oct 15, 2006, 05:43 AM
well i think i will try to put all these things together.
Jerrythabest
Oct 15, 2006, 05:48 AM
good luck :O
Doubble Dutch
Oct 16, 2006, 07:58 PM
Indeed, it'd only be *counts on fingers* 1.5 months late!
Jerrythabest
Oct 17, 2006, 03:49 AM
you have half fingers? :lol:
Olsen
Oct 17, 2006, 06:36 AM
you have half fingers? :lol:
http://xs.to/xs.php?h=xs208&d=06422&f=handcounter.JPG
I'm bored.
Jerrythabest
Oct 17, 2006, 07:04 AM
heh funny I never thought about counting like that :lol:
so how's going? combined anything yet?
BattleSpaz
Oct 17, 2006, 09:59 AM
This LMAT yileset is really great. Can you mask it and do it as j2t so I can use it... Pwease... I'll promise to give credits and make great <s>Hotel</s><s>Test</s><s>pokemon level</s>battle or CTF
cooba
Oct 17, 2006, 10:14 AM
This LMAT yileset is really great. Can you mask it and do it as j2t so I can use it... It's not even done yet...
BattleSpaz
Oct 18, 2006, 08:29 AM
It's not even done yet...
Err, its not? Crap... Then make it! Quick! :roll:
Jerrythabest
Oct 18, 2006, 08:32 AM
how come these LMATS always die?
Olsen
Oct 18, 2006, 08:49 AM
This one haven't, it just takes some time. Quality=time, mostly.
ShadeJackrabbit
Nov 4, 2006, 02:09 PM
Is anyone still working on this?
NovaStar
Nov 4, 2006, 02:17 PM
I have no idea. Erm, why aren't my tiles in as an alternative? I got no comments or anything, it isn't an invisible post...
ShadeJackrabbit
Nov 4, 2006, 02:43 PM
This one looked cool. Can I have the tileset image if nobody else is gonna make it?
Birdie
Nov 4, 2006, 02:47 PM
it will eventually be finished, but there aren't enough tiles submitted yet really.
ShadeJackrabbit
Nov 4, 2006, 04:05 PM
Well why didn't anyone say so? What's needed?
Jerrythabest
Nov 5, 2006, 12:30 AM
First of all, a theme.
ShadeJackrabbit
Nov 5, 2006, 05:45 AM
How about a temple of some sort? For an evil lizard cult?
Olsen
Nov 5, 2006, 06:04 AM
Alright, folks.
I talked with zapS, and he has put the tileset together, he just needs to access internet and upload it. I don't know when, exactly, but soon.
He has a little message; Continue adding more things. ;)
n00b
Nov 5, 2006, 10:36 AM
How about a temple of some sort? For an evil lizard cult?
How about you come up with a theme, make a bunch of GOOD tiles that showcase that theme, thereby forcing us to use your theme.
If we all tried something like that we'd have no time wasted coming up with silly things like themes.
ShadeJackrabbit
Nov 5, 2006, 12:33 PM
Okay. i will. Can anybody give me a GOOD template for tilesets. Epic's is meh...
Birdie
Nov 5, 2006, 03:05 PM
Okay. i will. Can anybody give me a GOOD template for tilesets. Epic's is meh...
...If you need a template I HIGHLY doubt that the tiles will be very good. ;\
ShadeJackrabbit
Nov 5, 2006, 05:38 PM
The grid. How can you make properly fitting tiles without a grid.
Birdie
Nov 5, 2006, 06:06 PM
If you were using the right software it could automatically create a grid for you.
ShadeJackrabbit
Nov 6, 2006, 05:07 PM
What software can do that? (I honestly don't know.)
minmay
Nov 6, 2006, 06:20 PM
It's called a grid tool.
PurpleJazz
Nov 6, 2006, 10:02 PM
And you can use it in Photoshop and Paint Shop Pro.
Jerrythabest
Nov 7, 2006, 01:25 AM
and in the Gimp, right?
zapS
Nov 11, 2006, 11:10 AM
ok! here it is!
http://www.freewebs.com/dvugglan/lmatasdf.bmp
i was done for quite a long time ago but i couldn't upload it until now.
Violet CLM
Nov 11, 2006, 11:18 AM
Hmm... I think the purple gradient edges could be improved. They're too regular, they need more imperfections to give the impression of being made of some rocky substance.
ok! here it is!
{BITMAP!!!}
i was done for quite a long time ago but i couldn't upload it until now.
Dude, don't upload a bitmap, that is evil for those with a slower connection. Upload a PNG.
ShadeJackrabbit
Nov 12, 2006, 06:15 AM
Nevermind about the Grid. I can get it from DTR. (Disguise's Tileset Resource.) Tileset looks... odd. But if it used in the right way...
PurpleJazz
Nov 12, 2006, 11:26 AM
Looking good.
I can make a textured background.
Stijn: Merged consecutive posts
P¼ul
Nov 13, 2006, 08:17 AM
I kind of liked this tileset better without Cheese's influence
Camou
Nov 13, 2006, 09:07 AM
I think the pillar should be darker... right now it doesn't fit in with the rest imo...
Jerrythabest
Nov 13, 2006, 09:40 AM
better make a second one, which is darker, so that the JCSer can choose if the pillar must be very bright or that it must be a bit in the background, that it doesnt jump right out of your screen
Stijn
Nov 13, 2006, 09:44 AM
The obelisk's perspective just looks weird to me, don't really know why.
ThunderPX
Nov 13, 2006, 10:22 AM
It doesn't 'end' in the same perspective at the bottom as the top. In other words, it isn't right, but I guess the user is expected to make it drop off the bottom of the level.
n00b
Nov 13, 2006, 12:55 PM
-quote-
I'm just wondering where Cooba said that since I can't find that quote anywhere in this thread.
Violet CLM
Nov 13, 2006, 05:45 PM
The obelisk is drawn to end in the black rock/cloud stuff.
PurpleJazz
Nov 13, 2006, 09:38 PM
Originally Posted by Cooba
Do not include a Palette tile.
In the rules it says to not have a palette tile, and there is one!
zapS
Nov 14, 2006, 02:59 AM
sorry!
just thought it could be useful to see which colors are used and how many more colors we can add.
feel free to remove it.
Olsen
Nov 14, 2006, 06:29 AM
In the rules it says to not have a palette tile, and there is one!
Still, a palette in a tileset being worked on isn't too much of a harm, is it? :)
PurpleJazz
Nov 14, 2006, 08:06 AM
Still, a palette in a tileset being worked on isn't too much of a harm, is it? :)
Suppose so.
zapS
Jan 2, 2007, 11:07 AM
why doesn't anyone do something to this tileset?
Jerrythabest
Jan 2, 2007, 12:30 PM
because we are either lazy, do not care or are contented with the tileset as it is
PurpleJazz
Jan 2, 2007, 01:11 PM
I'd like to help.
Jerrythabest
Jan 3, 2007, 07:53 AM
no, you should wait until it's done and then make a + version of it :P
Saphir
Jan 27, 2007, 12:08 PM
Bump.
I could try making some tiles here but not if I'm the only one interested.
Jerrythabest
Jan 28, 2007, 11:03 AM
I'll make something ;) I really wonder what it's going to be
so you are not the only one interested ;) go ahead =D
cooba
Jan 28, 2007, 12:49 PM
Or, how about starting a new LMAT?
PurpleJazz
Jan 28, 2007, 12:55 PM
Sounds like a good idea.
Saphir
Jan 28, 2007, 10:13 PM
Well yea, but it's a shame to abandon all these neat tiles :(
cooba
Jan 29, 2007, 06:03 AM
I assume you could finish this one, too.
Starting now.
Jerrythabest
Jan 29, 2007, 08:39 AM
sign up to the LMAL project too :p its being dead now ;(:O
PurpleJazz
Jan 29, 2007, 09:31 AM
http://img251.imageshack.us/img251/3201/lmat2007startcy5.png
That grass is from Diamondus Beta BTW.
Credits go to Pyro. =D
n00b
Jan 29, 2007, 02:32 PM
Brilliant Purplespaz, now instead of working on additions to the ground such as diagonals we must waste precious time making it tile
PurpleJazz
Jan 30, 2007, 08:26 AM
I've just tested it, and it does tile!
Jerrythabest
Jan 30, 2007, 08:29 AM
after all these months I think time isnt an issue anymore, so just waste time if you want :P
CrimiClown
Jan 30, 2007, 08:36 AM
I've just tested it, and it does tile!
If you looked closely, it doesn't. There's a stroke of black that doesn't tile... Look.
http://img184.imageshack.us/img184/570/foutsy5.png
And here is the fixed one:
http://img184.imageshack.us/img184/4236/grastu9.png
PurpleJazz
Jan 30, 2007, 08:40 AM
Brilliant Purplespaz, now instead of working on additions to the ground such as diagonals we must waste precious time making it tile
Purplejazz actually. Ignore my Avatar. I was going to be called Purplespaz but someone else that that nick-name on J2O already. And Purplejazz sounds cooler. ;D
Just because my nick-name has "Jazz" in it, I don't nessacarily have to play as Jazz. ;-)
PurpleJazz
Jan 30, 2007, 08:57 AM
http://img178.imageshack.us/img178/8008/lmat2007edit1zq5.png
Added some diagonals.
CrimiClown
Jan 30, 2007, 08:59 AM
http://img178.imageshack.us/img178/8008/lmat2007edit1zq5.png
Added some diagonals.
... is that using the fixed tile I showed you? I can't be bothered to check...
PurpleJazz
Jan 30, 2007, 08:59 AM
... is that using the fixed tile I showed you? I can't be bothered to check...
Yes.
n00b
Jan 30, 2007, 11:16 AM
after all these months I think time isnt an issue anymore, so just waste time if you want :P
NO. We must finish by the looming August deadline!! This can't still be going on by the time August ]|[ goes live!
PurpleJazz
Jan 30, 2007, 11:22 AM
*Continues working on this set*
Violet CLM
Jan 30, 2007, 11:44 AM
I would do something, but despite staring at the set, I can't figure out a thing to add to it other than background layers, and it needs more layer 4 variety first. Does anyone have any ideas?
CrimiClown
Jan 30, 2007, 11:50 AM
Robot cowboys from Venus... and an espressomachine.
PurpleJazz
Jan 30, 2007, 12:38 PM
http://www.visitortips.com/images/gallery/destinations/usa/california/yosemite/fullsize/yosemite.jpg
Maybe this image might give people ideas?
ThunderPX
Jan 31, 2007, 01:44 AM
What does Purplejazz's tile have to do with the rest of the set in the first place?
Fawriel
Jan 31, 2007, 05:24 AM
That's what I'm wondering, too.
I guess he drew inspiration from that picture, which is awesome and could be drawn inspiration from if the tileset was going my direction, but....... it does not fit at all...
Jerrythabest
Jan 31, 2007, 08:21 AM
(image)
Maybe this image might give people ideas?
yeh lets put in some tiny buses =D :P:lol:
at least there is something now to build on.
I'll try thinking of somehting to add
PurpleJazz
Jan 31, 2007, 08:38 AM
What does Purplejazz's tile have to do with the rest of the set in the first place?
This is a different LMAT than the other one...
cooba
Jan 31, 2007, 08:43 AM
This is a different LMAT than the other one...I don't see the thread for LMAT Feb 2 :) :)
PurpleJazz
Jan 31, 2007, 11:53 AM
http://www.jazz2online.com/jcf/showthread.php?t=16474
Saphir
Feb 1, 2007, 03:07 AM
I would do something, but despite staring at the set, I can't figure out a thing to add to it other than background layers, and it needs more layer 4 variety first. Does anyone have any ideas?
Add more layer 4 variety.
So far I've made, but not uploaded, a hurt tile for the more natural ground (semi-decent) and parts of a layer 4 backgroud for the same ground (lame).
GoldRabbit
Feb 4, 2007, 05:17 AM
i can make letters and colored-only tiles so this can be a test tileset :P
Olsen
Feb 4, 2007, 06:11 AM
so this can be a test tileset :P
Now that would be a way to waste a good looking tileset if I saw it.
GoldRabbit
Feb 4, 2007, 07:50 AM
yeah...that would waste this cool unfinished tileset...NO MORE ADDINGS!?someone pls finish this tileset i havent enough memory to download any image editor.pls!!!!
Olsen
Feb 4, 2007, 10:03 AM
yeah...that would waste this cool unfinished tileset...NO MORE ADDINGS!?someone pls finish this tileset i havent enough memory to download any image editor.pls!!!!
MsPaint?
Or perhaps you are using some kind of Linux based system? (Although I think some kind of Imageeditor is included in those too, but perhaps not.)
Jerrythabest
Feb 5, 2007, 11:51 AM
all normal operating systems come with a drawing program... <strike>even Vista!</strike>
zapS
Mar 19, 2007, 06:06 AM
vista doesn't come with an image editor????
Olsen
Mar 19, 2007, 09:45 AM
vista doesn't come with an image editor????
Ofcourse it does, dear friend. I think what Jerrythabest refered to was that it is obvious that Vista has an image editor.
It's a little vague, though. I must say, I'm not really sure what he meant either.
zapS
Apr 10, 2007, 05:51 AM
http://www.freewebs.com/dvugglan/lmatmg.bmp
some tiles added by Plin :)
come on everybody! keep adding tiles!!!
Fawriel
Apr 10, 2007, 06:04 AM
I say we just leave it like this and give zapS(/Plin?) all the credit.
Birdie
Apr 10, 2007, 07:16 AM
I rather agree with faw.
I'll add a textured background when I get home and have time, but after that I think we can call it good. (Although zaps should get only most of the credit, not all of it.)
GoldRabbit
Apr 11, 2007, 11:15 PM
you get home?xD
BattleSpaz
Apr 14, 2007, 11:52 PM
This LMAT looks VERY nice. I hope I could add tiles there too, but I quite cant do anything like that :/ ... When and IF this LMAT is ready, I could use this in a level.
$ÏMØÑ
Apr 15, 2007, 01:29 AM
And please add letters :P
I will use it, when its finish, for a test-tileset^^
GoldRabbit
Apr 15, 2007, 03:27 AM
I would do that but...Now that would be a way to waste a good looking tileset if I saw it.
FQuist
Apr 15, 2007, 07:14 AM
If it makes hotels look better even if 'degrading' the tileset, why not ;-)
P¼ul
May 11, 2007, 11:44 AM
lets finish this tileset already :mad:
I made a background because someone forgot to promise to make one
<img src="http://www.chaos.foxmage.com/pfourul/lmatBG.png" />
the bg also has a palette already
Jerrythabest
May 11, 2007, 12:23 PM
Looks cool =) I guess it's a textured bg?
P¼ul
May 11, 2007, 12:30 PM
yes it's textured, genius
P¼ul
May 11, 2007, 01:24 PM
I also let myself do some destruct scenery
<img src="http://www.chaos.foxmage.com/pfourul/destructblocks.png">
n00b
May 11, 2007, 01:28 PM
Those are really nice destruct blocks
zapS
May 24, 2007, 03:44 AM
should we put these things together again?
Birdie
May 25, 2007, 06:19 PM
I'm not sure the textured BG p4ul made would look very good while tiling.
Neobeo
May 25, 2007, 06:24 PM
It's pretty tileable. Well, actually the black spots that appear when tiling it spoil it somewhat.
Jerrythabest
May 26, 2007, 01:42 AM
it looks really great, just copypaste some in paint and see, it doesn't even need to be a textured background :D
cooba
May 26, 2007, 05:27 AM
<img src="http://www.chaos.foxmage.com/pfourul/lmatBGv2.png" />
All you had to do is changing the palette -_-
Jerrythabest
May 26, 2007, 05:43 AM
http://84.107.204.56/ipshow.php
Click on the page to toggle bedween the two versions of the background ;p then you can compare easier ;p :p
Torkell
May 27, 2007, 11:19 AM
http://84.107.204.56/ipshow.php
Click on the page to toggle bedween the two versions of the background ;p then you can compare easier ;p :p
Could you fix the javascript so it works in more than just Firefox? Nothing happens in Internet Explorer or Opera.
Jerrythabest
May 27, 2007, 01:30 PM
I have no idea why it doesn't work in those browsers... There appear no errors or warnings in the javascript debug window, and those happen to appear really easily, even for scripts that turn out to be working completely fine, so just use FF.
<a href="http://www.spreadfirefox.com/?q=affiliates&id=0&t=216"><img border="0" alt="Rediscover the web. Again." title="SpreadFirefox" src="http://sfx-images.mozilla.org/affiliates/Buttons/firefox2/468x60FF2_Orange.png"/></a>
Valco
Jun 16, 2007, 05:47 AM
I had some ideas, if only I was good at making tilesets... :(
zapS
Jun 22, 2007, 02:08 PM
you can at least try to do something :)
http://chaos.foxmage.com/n0/lmatmg.bmp
Like, whoa, an update!
Changes: The background fence thing now tiles right, two new types of goop, four more signs, some unsmashed lockers, a couple more animations for our friend the computer, and integrated the background and destruct blocks previously provided.
So... I think we could probably use a bit more eyecandy, such as ruined security cameras, some office chairs, and some sort of layer7 eyecandy (mountains, plains, ruined city... something)
After that a pallet and a masking and then a release!
FireSworD
Oct 26, 2007, 10:00 PM
Well that took a while. I'd like to ask permission on the example level? :)
cooba
Oct 27, 2007, 02:06 AM
I'd like to give the palette a try when the set is done. ;)
(oh and can the piston at the top be removed? :()
Stijn
Oct 27, 2007, 10:24 AM
I like the "piston", it'd be useful for sliding doors in for example Assault or Single Player levels I suppose.
Ricerind
Oct 27, 2007, 02:27 PM
The piston is nice. Also, the textured background rocks!
Jerrythabest
Oct 28, 2007, 01:47 AM
you forgot the rest of the tiles. They rock ;p
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