View Full Version : In a Quandary
Iam Canadian
Aug 14, 2006, 08:03 PM
I'm in the middle (or, to be more accurate, the very beginning) of making a level, and I've run into a snag, one I really should have seen coming earlier. But I digress.
Basically, it's a clash between two mutually exclusive design features: water and lighting. See, the basic premise of the level is that you're sneaking into a heavily guarded fortress via the underground waterway, so naturally that includes water. Yet I also would like to include some dark lighting effects, to properly set the mood. I know I'm going to have to compromise in some way, and I just wanted input as to which property to sacrifice.
KRSplat
Aug 14, 2006, 08:13 PM
I understand your predicament, because if you had lightning in a water level, Jazz would get ELECTROCUTED AND LOSE FIVE HEARTS.
Violet CLM
Aug 14, 2006, 11:16 PM
Well, you could have two separate levels, I guess... or the lighting before the water... if neither work, go with what you say is the premise of the level.
Stijn
Aug 15, 2006, 12:49 AM
You could fake lightning using translucent dark tiles. I doubt that would look good, though. Or just use a darker tileset, with a palette like Townsville II Night.
ThunderPX
Aug 15, 2006, 01:03 AM
Actually, this raises an interesting point. Why don't lighting (no N) effects work in water levels?
minmay
Aug 15, 2006, 06:29 AM
They do, but only in 8-bit.
Violet shall explain soon, and if he doesn't, I guess I will.
blurredd
Aug 15, 2006, 06:54 AM
Or just use JCSref: Underwater Ambient Lighting (http://www.jazz2online.com/jcsref/node.php?node=71&mode=id&menu=topics).
Edit: If I had to guess, Violet probably would have posted a link as well.
minmay
Aug 15, 2006, 07:09 AM
Aw, I wanted to make Violet write a huge post explaining it all D=
Violet CLM
Aug 15, 2006, 10:16 AM
Violet would have just quickly explained that water takes over the effects of ambient lighting and that for some reason JJ2 does not think to also darken/lighten the area of level outside the water, and <i>then</i> given the link in case anyone wanted more information.
Iam Canadian
Aug 15, 2006, 11:10 AM
Well, after some thought, I decided I'll save the water gameplay for another level and just alter the underground section and keep the lighting.
(Your suggestion about splitting the level into two wouldn't really work because the design of the level would involve going back into the underground sections at parts, necessitating backtracking into the water)
minmay
Aug 15, 2006, 11:19 AM
So use the non-linearity system EvilMike came by.
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