View Full Version : What happened to the JJ2 Bonus Levels?
General Hare
Sep 1, 2006, 10:40 AM
I just wonder why there isn't at least one bonus level in JJ2. The song is still in the folders and with some programs you can even see some of the 'forgoten' animation that no longer exist within the game. It would be good if someway it will someday make it to the features. What do you think?
cooba
Sep 1, 2006, 10:57 AM
http://www.jazz2online.com/jcf/showpost.php?p=318888&postcount=2
Iam Canadian
Sep 1, 2006, 11:52 AM
JJ2 was rushed to the extreme, it's common knowledge. There was an old list on J2C prior to JJ2's release that listed features we were supposed to get. Among others, we were to get 42 levels, 30 enemies, and fifteen bosses.
Pako
Sep 2, 2006, 12:51 AM
JJ2 levels in 3D would be great! Imagine a race in 3D... Or a treasure hunt, or a test, or even a battle! Shouldn't us be able to decompile, edit and compile the 3D bonus levels?
LittleFreak
Sep 2, 2006, 01:33 AM
I don't think they actually exist, just the sprites and music do.
There was an old list on J2C prior to JJ2's release that listed features we were supposed to get. Among others, we were to get 42 levels, 30 enemies, and fifteen bosses.
I suppose you don't have a link to that list, do you?
Doubble Dutch
Sep 2, 2006, 03:15 AM
e what it would've been like it if had had more tiem...
n00b
Sep 2, 2006, 05:39 AM
JJ2 levels in 3D would be great! Imagine a race in 3D... Or a treasure hunt, or a test, or even a battle! Shouldn't us be able to decompile, edit and compile the 3D bonus levels?
Except
A) It wouldn't be Multiplayer
B) It wouldn't even have shooting
and
C) All you're doing is running around through time trying to collect enough gems to amass a 1up or so.
Just take JJ1's bonus levels, spruce them up graphically and musically, and toss in Time Travel elements/effects.
Bake for 5 minutes, and then let it cool for 3.
Boom- JJ2 Bonus level.
Violet CLM
Sep 2, 2006, 09:15 AM
And you'd have a bird.
n00b
Sep 2, 2006, 10:54 AM
Yeah, that too.
I constantly forget about that.
Pako
Sep 2, 2006, 02:15 PM
A) It wouldn't be Multiplayer
We could make multiplayer support for it. If we would be able to implement bonus 3D levels, making bonus levels would be a piece of cake.
B) It wouldn't even have shooting Well, jumping on someone's head should work.
C) All you're doing is running around through time trying to collect enough gems to amass a 1up or so. Not neccesarily (sp?). The goal could be changed to something else (Getting to the end avoiding stuff, destroying all enemies by jumping on them etc.).
White Rabbit
Sep 2, 2006, 03:08 PM
Yes, there should have been bonus levels, but not many of the world's 'should've's actually happen. :(
n00b
Sep 2, 2006, 05:38 PM
Ok Pako, I was telling you how it would end up if JJ2 Bonus levels were actually programmed by Arjan and Michael, not how they would be programmed in some namby-pamby fantasy land where the JJ community has time to make all the animations and code everything needed to actually create their own internal bonus levels, because there sure as hell ain't any code in JJ2 right now for them.
ThunderPX
Sep 3, 2006, 01:11 AM
JJ2 was rushed to the extreme, it's common knowledge. There was an old list on J2C prior to JJ2's release that listed features we were supposed to get. Among others, we were to get 42 levels, 30 enemies, and fifteen bosses.
So we basically only got half the game?
WaterRabbit
Sep 3, 2006, 06:14 AM
<<>> Brandon, our Co-President strikes it again! Here's the details of Jazz 2 and Claw, quote:
Captain Claw
Jazz2's only real competition is Monolith (http://web.archive.org/web/20010307063609/http://www.lith.com/)'s new release, Captain Claw (http://web.archive.org/web/20010307063609/http://www.captainclaw.com/). Let's take a look at what Claw has to offer. Below is a chart comparing Claw to Jazz2.
<table border="0" cellpadding="0" cellspacing="0" cols="2" width="80%"> <tbody><tr> <td align="center">Claw</td> <td align="center">Jazz2</td> </tr> <tr> <td align="center">2 playing modes</td> <td align="center">5 playing modes</td> </tr> <tr> <td align="center">1 playable character</td> <td align="center">2 playable characters</td> </tr> <tr> <td align="center">2 small level demo</td> <td align="center">2 full sized level demo</td> </tr> <tr> <td align="center">14 registered levels</td> <td align="center">42 registered levels</td> </tr> <tr> <td align="center">unregistered, unsported editor</td> <td align="center">registered, fully supported editor</td> </tr> <tr> <td align="center">21 enemies</td> <td align="center">at least 30 enemies</td> </tr> <tr> <td align="center">7 bosses</td> <td align="center">at least 15 bosses</td> </tr> <tr> <td align="center">64 player support</td> <td align="center">32 player support</td> </tr> <tr> <td align="center">4 different attacks</td> <td align="center">14 different attacks</td> </tr> <tr> <td align="center">3 power-ups for sword</td> <td align="center">1 power-up for each of 12 guns</td> </tr> </tbody></table> As you can see, other than 64 player support by Claw, Jazz2 hasn't got much competition. Of coarse, Claw is available now, while Jazz2 won't be available until early '98. Those are about the only strong points of Jazz2's competition.
I found the list. It shows you what they were going to put in JJ2. It was actually comparing JJ2 to another game, Claw (for those you who don't know, when JJ2 was being made there was another game like JJ2 that was being made by a company called Monolith).
n00b
Sep 3, 2006, 07:22 AM
I think they were just trying to make Captain Claw look bad, and hype the release of JJ2.
R3ptile
Sep 3, 2006, 10:08 AM
I have to admit Claw is just way cooler than JJ2 :p
Pako
Sep 3, 2006, 11:45 AM
Actually, the list is right. However, I'm not sure about the attacks (and bosses are obviously wrong).
KRSplat
Sep 3, 2006, 02:53 PM
Weapon 0 is missing. And no, the laser shield is NOT weapon 0.
Bonus levels would've been fun in JJ2. Honestly, though, they weren't greatly missed.
n00b
Sep 3, 2006, 02:59 PM
Actually, the list is right. However, I'm not sure about the attacks (and bosses are obviously wrong).
My demo had over 2 levels, I don't know about yours.
Even though the list is wrong, JJ2 still had 9 working bosses (animations for 10) which is still more than Claw's. Also on attacks, each character has 12 ammo types and 2 melee attacks (Ok, so Double Jump and Copterearing aren't really "attacks" since they can't harm anything)
Speeza
Sep 4, 2006, 08:56 AM
JJ2 was rushed to the extreme, it's common knowledge. There was an old list on J2C prior to JJ2's release that listed features we were supposed to get. Among others, we were to get 42 levels, 30 enemies, and fifteen bosses.
links?
LittleFreak
Sep 4, 2006, 09:02 AM
Read the topic. I asked the same question and WaterRabbit answered it.
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