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View Full Version : 1.20 -> 1.22 changelog


BattleSpaz
Oct 12, 2006, 07:03 AM
I can't find this anywhere, I bet I saw this somewhere... Even search won't give it. I heard 1.22 are better than 1.23, and I would like to see (All versions if possible) 1.22 changelog. If you can find and give it to me, I'll be really, really happy! :D
Thanks.

Saphir
Oct 12, 2006, 09:59 AM
I don't think 1.22 is so much better; I was using that until four days ago :P

Grytolle
Oct 12, 2006, 10:23 AM
It's not better

n00b
Oct 12, 2006, 12:25 PM
In 1.22 you get a green logo, and... I think a lack of Trigger Zones?
So really, unless you really really really like Nick's Original Logo (and to lazy to do a pixel by pixel remake with JSD) and want a bunch of levels to not work, then yeah, 1.22 is better.

Grytolle
Oct 12, 2006, 12:59 PM
You can put the logo back using res hack:P

n00b
Oct 12, 2006, 01:15 PM
No you can't.

Neobeo
Oct 12, 2006, 02:30 PM
The Daily Carrot Tech. Support: v1.20 - v1.23 Changes Information (http://web.archive.org/web/20031207041930/http://jazzjackrabbit.com/faq/120123.htm)

Saphir
Oct 13, 2006, 11:50 PM
In 1.22 you get a green logo, and... I think a lack of Trigger Zones?
So really, unless you really really really like Nick's Original Logo (and to lazy to do a pixel by pixel remake with JSD) and want a bunch of levels to not work, then yeah, 1.22 is better.
Actually, somehow, trigger zone using levels DID work on my 1.22. Don't ask me.
I couldn't make them using JCS though.

BattleSpaz
Oct 14, 2006, 08:37 AM
v1.23 (Released Patch Version)


Removed new volume max @ 50%.

Changed default to UseDirectSound=true (New galaxy works on most PC's, those who don't can turn it off, seems driver bugs with SB16 has been fixed/Unreal test bed).

Fixed music always be reset to 100% when entering level, restarting game, etc.

Command-line "-nosound" option didn't work with the new sound system, fixed.

Minimized server now gives up TimeSlice and maxes out to 50 frames/sec, works better when multitasking.
------------------------------------------------------------------------------------------------------------
v1.22 (Gathering of Developers Retail Release Version)


Repeating "<name> captured the flag" messages. Fixed.

TEAMplay/CLANplay:
People can now select their own team when they join a game. Set to Default, this will choose even/odd client numbers (like 1.21 games) but you can now also select blue or red as the team. You will join the server as that team. Combined with kicking with this simple Clan based play can be done, in all game modes.

Not shown for local-multiplayer games (non-network based)
*NEW EVENT*: Trigger Zone. Thanks Dethman.
When a player walks through this event, a switch is pulled.

Destructable scenery can now also be reset back by having an OFF event.

SWITCH=1 flips the current state.
When a server stops, the message "server stopped'" is shown correctly now...

Music Files:
Files with other extensions such as S3M, XM or IT can now be played directly, no .J2B patched behind the name anymore (oops, thought we fixed this before). This makes the MOD2J2B utility for end-users obsolete, MOD2J2B is bad since it's also sound system version dependent, just include your normal original S3M/whatever files now.
Fixed joystick key setup + tested with sidewinder.
System waits for button after pressing a new on.

Tested MS Sidewinder 2 software, works fine here.
Loading wrong savegame type. Multiplayer vs. Single Player fixed.

Fixed some problems with starting games through commandlines. Entering number of players (-PLAYER2) when lastplayed menu-interfaced game had another count of players. Now fixed.

Added a file selector for local multiplayer games. Game now no longer defaults to the official Party Mode levels for split screen play.

All key buffers cleared after playing a game.

When you get a crate of powered-up homing missilles, you can sometimes get over 50 ammo. Fixed.

Kicking:
Type T, then kick <NUMBER> <ENTER> or kick <NAME> <ENTER> etc...
The number is the number of the player that you want to kick off. The client of the player gets disconnected, so if the guy is playing with more players, they are all kicked off. Player is shown "Server Kicked You Off" message.

Banning: (Use banlist.txt)
Servers can see IP addresses of players (press F9 twice, only on server).

The banlist.lst can contain names, which are substrings and which will be illegal. Names are A-Z only, numbers are not counted (so an entry like HENK or HENK01 or H2E2N2K will be the same as just HENK).

Can contain IP addresses, with wildcards 192.168.*.*

One new entry on each new line.

Usage: T, BAN HENK<ENTER> or BAN 1 <ENTER>. The name and IP of the guy are added to the banlist.txt.

User is shown "Server Banned You." message.

Other players (1.22 clients) are shown: "<name> was BANNED" or "<name> was kicked off."
Chat Filter:
The Chat filter is clientside and takes input strings and does substring matches on them and replaces bad language with "---".

"-NOFILTER" option for turning the filter off (it's client side only).

Extended default file.
New order info and readme texts.

Server should now always send UDP packets from port 10052.

Fixed bug in JCS where some mask files could crash with a General Protection Violation or Page Fault.

New keys in JCS which let you scroll easily with Tab.

Fixed bug on Non-P2 MMX based machines which didn't show an option for 16 bit colour in the Video pulldown menu in Windowed Mode.

Fixed server passwording bug. Thanks HiDDeN.

Fixed bug where completing a secret level like Gargoyles Lair caused the Area End of Level events to stop working.
I didn't want competion wich is better, I just wanted the changelog >_>

Thanks Neobeo.

Grytolle
Oct 15, 2006, 01:24 PM
Well then don't mention if it's better or not in your first post :P

Ylle
Oct 16, 2006, 09:07 AM
You can put the logo back using res hack:P
Put this in Jazz Sprite Dynamite @ Yellow Logo?

http://img295.imageshack.us/img295/6708/testqq9.png

http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=4041

Black Ninja
Oct 19, 2006, 05:43 PM
1.22 had trigger zones. They were actually added in that version and then Epic told us about them when 1.23 was released. It was a lack of communication or some such thing.

FQuist
Oct 20, 2006, 02:29 AM
<strike>Either that or they wanted the scoop to go to Queen of Board</strike> ;-) ;-)

(joking, fyi)

KRSplat
Oct 21, 2006, 06:53 PM
1.23>1.22.

PurpleJazz
Oct 24, 2006, 11:32 AM
If you want to have the old logo in 1.23, use JSD to take the logo from 1.22 or lower and replace the logo wwith the standard yellow one.

Violet CLM
Oct 24, 2006, 12:52 PM
Wasn't 1.22 the version that wasn't actually publically released as a patch, so people just saw news about a 1.23 patch and had to wonder why they skipped a number?

PurpleJazz
Oct 24, 2006, 12:53 PM
Wasn't 1.22 the version that wasn't actually publically released as a patch, so people just saw news about a 1.23 patch and had to wonder why they skipped a number?

Maybe.

Grytolle
Oct 24, 2006, 01:06 PM
1.22 was also sold

Pyromanus
Oct 25, 2006, 11:53 PM
1.21 was released in US only.
1.22 was the European/Australian release I think.