Violet CLM
Nov 9, 2006, 02:16 PM
This topic is intended to serve as a listing for bugs or things that could be otherwise improved in the official tilesets. It should come in handy whenever someone wants to make an edit of a tileset, as they'll be able to see where to start beyond simply changing the colors. post more plz!
<b>Castle:</b>
* No tile to connect 6,19 and 8,22.
* 8,22 and cannon not available against bricks.
* 9,21 and 9,22 unmasked.
* Slides have questionable masking.
* No tile to expand doors' height.
* No / version of 10,10.
* 3,12 requires floor on both sides, limiting level design.
* Exit sign only points one way, and is only against bricks.
* No good transition tiles from 4,1 to 2,29.
<u>Day-Specific:</u>
* 10,19 unmasked.
<u>Night-Specific:</u>
* 10,19; 4,53; and 5,53 horribly masked.
<b>Carrotus:</b>
* 10,18 and 6,31 have strange masking.
* All background stuff is fully or automasked which could be inconvinient.
* 1,13 and 3,65 are masked differently and don't have enough other tiles to be particularly useful.
* Row 71 (or 72 in night) does not do a perfect job of extending the castle.
* 10,72 stencil masking.
* 1-7,67 automasked.
* Caves have only horizontal borders available.
* 5,65 and 7,65's masks are too tall.
* The giant carrot's bottom grass tiles are not particularly useful.
<b>Beach:</b>
* 5,1 and 9,1 have stencil masking.
* 9,25 to 10,29 are from an old background and no longer connect.
* 2,39 and 3,39 have unfinished ground.
* The sunken ship has outdated masking.
<b>Diamondus:</b>
* Tiles 1,2 and 7,7 are exactly the same.
* Cave spikes have an outdated cave background.
* 1,40 is too dark.
* Pointless tiles under the top half of textured BG.
* Caves have only horizontal and diagonal borders.
* Foreground tree has outdated inaccurate masking.
* 8,16 and 10,16 are uselessly masked.
* 1,20 and 2,20 shouldn't have the bonus thing solid.
* The bottoms of 3,23 and 4,23 are badly masked.
* 5-9,23 are all stencil masked duplicates of tiles found elsewhere in the set.
* No reverse versions of 6 and 7,73.
* V-pole can not extend into the ceiling.
* Poles and vines can not appear inside caves.
* Tree branches cannot go between cave and sky.
* Exit sign only points right.
<b>Tubelectric:</b>
* Spikes mostly missing (though their mask carries over into the rows above).
* 9,40 stencil masking.
<b>Dam Nation:</b>
* Metal vine at 5,21 is fully masked and does not perfectly link up to its wall-connection tiles.
* Row 55 appears useless.
<b>Castle:</b>
* No tile to connect 6,19 and 8,22.
* 8,22 and cannon not available against bricks.
* 9,21 and 9,22 unmasked.
* Slides have questionable masking.
* No tile to expand doors' height.
* No / version of 10,10.
* 3,12 requires floor on both sides, limiting level design.
* Exit sign only points one way, and is only against bricks.
* No good transition tiles from 4,1 to 2,29.
<u>Day-Specific:</u>
* 10,19 unmasked.
<u>Night-Specific:</u>
* 10,19; 4,53; and 5,53 horribly masked.
<b>Carrotus:</b>
* 10,18 and 6,31 have strange masking.
* All background stuff is fully or automasked which could be inconvinient.
* 1,13 and 3,65 are masked differently and don't have enough other tiles to be particularly useful.
* Row 71 (or 72 in night) does not do a perfect job of extending the castle.
* 10,72 stencil masking.
* 1-7,67 automasked.
* Caves have only horizontal borders available.
* 5,65 and 7,65's masks are too tall.
* The giant carrot's bottom grass tiles are not particularly useful.
<b>Beach:</b>
* 5,1 and 9,1 have stencil masking.
* 9,25 to 10,29 are from an old background and no longer connect.
* 2,39 and 3,39 have unfinished ground.
* The sunken ship has outdated masking.
<b>Diamondus:</b>
* Tiles 1,2 and 7,7 are exactly the same.
* Cave spikes have an outdated cave background.
* 1,40 is too dark.
* Pointless tiles under the top half of textured BG.
* Caves have only horizontal and diagonal borders.
* Foreground tree has outdated inaccurate masking.
* 8,16 and 10,16 are uselessly masked.
* 1,20 and 2,20 shouldn't have the bonus thing solid.
* The bottoms of 3,23 and 4,23 are badly masked.
* 5-9,23 are all stencil masked duplicates of tiles found elsewhere in the set.
* No reverse versions of 6 and 7,73.
* V-pole can not extend into the ceiling.
* Poles and vines can not appear inside caves.
* Tree branches cannot go between cave and sky.
* Exit sign only points right.
<b>Tubelectric:</b>
* Spikes mostly missing (though their mask carries over into the rows above).
* 9,40 stencil masking.
<b>Dam Nation:</b>
* Metal vine at 5,21 is fully masked and does not perfectly link up to its wall-connection tiles.
* Row 55 appears useless.