View Full Version : SCE's
Violet CLM
Nov 18, 2006, 01:39 PM
Does anyone know anything more about the use of SCE's than is documented on Overlord's site? Specifically I'm trying to get ice to work.
JanusJackrabbit
Nov 18, 2006, 02:48 PM
From what I've read, they're very unreliable except for a few. I'd spam them all over a certain area if I wanted a steady rate of whatever shot you wanted.
Violet CLM
Nov 18, 2006, 03:59 PM
Maybe, but I would prefer it to work on a specific tile; otherwise what's the point?
JanusJackrabbit
Nov 18, 2006, 10:53 PM
Well, it is somewhat of a glitch =x
What exactly are you trying to create? Perhaps there's a work-around?
Cpp
Nov 19, 2006, 01:08 AM
Most of them are unreliable and seem to fire in random directions. The direction seems to be related to how you approach the SCE (from what side) and I have not been able to figure out a reliable pattern. On the other side, there are some of them that always fire in the same direction regardless the circumstances (eg. where you place them, how you approach them, etc).
I have not yet played with the parameters and I think the answer lies somewhere within the memory. There should be a memory value which tells how a SCE behaves, but I have not been able to locate it. Even should you somehow locate it theres no telling whether you can directly edit it from JCS. Let me know if you find out anything.
~Ol
Saphir
Nov 19, 2006, 04:34 AM
Well, at least sometimes, the generator delay seems to affect the direction in which the gun is fired.
It's not the only thing that comes in to play, though.
Violet CLM
Nov 19, 2006, 10:57 AM
Well, at least sometimes, the generator delay seems to affect the direction in which the gun is fired.
It's not the only thing that comes in to play, though.
Can you replicate this? I just went through a series of tests editing all the parameters I could find and was unable to alter the behavior in any way. I suspect that it is indeed a memory thing, and yet I have seen ice SCE's actually moving, albeit on seemingly random occasions, so there must be some set of circumstances that can trigger it...
(Janus: No, there is no workaround.)
Saphir
Nov 20, 2006, 06:39 AM
Can you replicate this? I just went through a series of tests editing all the parameters I could find and was unable to alter the behavior in any way. I suspect that it is indeed a memory thing, and yet I have seen ice SCE's actually moving, albeit on seemingly random occasions, so there must be some set of circumstances that can trigger it...
(Janus: No, there is no workaround.)
I was working on a race level where activating a trigger zone would open blocks that would make ice freeze some springs. At first the ice ammo fired in one direction. I changed the delay and it fired in the opposite direction. I changed it back and it fired in the first direction again. When I tried doing the same in other locations of the level it wouldn't work. I am fairly sure that I approached the event from the same direction with the same velocity everytime, since in the level where I tested it I've made the flow fitting for just randomly holding run+forward pressed down.
Too bad I removed the event, without thinking much of it, when it wouldn't work properly. It might have had something to do with its location, or its relative location compared to other events/SCE:s (had a few others in the area where I was testing). The numbers I used to fill the delay box was either first 0 then 1, or first 1 then 2. Don't remember.
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