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View Full Version : To much events cause the regainerator to fail?


TechnoPauluz
Mar 27, 2007, 10:20 AM
Yeah another maybe intresting question from me;)

Ill need to explain this one...:-)

I am working on a new kind of online level, its a kind of groundforce thematic game and there are a lot of stomping events. When i was finished with that
I placed food events that where pretty common.

Now i did test this lvl.. In single player its always trouble if u use a lot of events so that wasn't the problem. Than i did test it online and the food didn't always came back, and i had problems with shooting (it didnt work:eek: )

Than I did edit the lvl and removed a lot of food tested it again and no problems now...

No, my problem isn't solved otherwise i didn't write this article:p
My question is; Is there a maximum of events (maybe specific events) that u might use before you get errors like this?
And is it based on the size of the level?? or on a other strange thing?

It would be great if u guys can help with this tricky problem:rolleyes:

Thanks and Succes!

Birdie
Mar 27, 2007, 10:46 AM
Well, in theory you could have 1048576 events, but it's more of just how much memory your jj2 is allowed to have. Some user patches like 1.23 + (I think) patch a few bytes so jazz2 can use more memory. The reason events don't regenerate all the time is actually just lazy programming though, it happens in all levels, but there are also user patches and utilitys to fix it.

Grytolle
Mar 27, 2007, 10:59 AM
i dont think i included any such hack in 1.23+

Birdie
Mar 27, 2007, 11:03 AM
I remember having some jj2 with a hack like that.

Radium
Mar 27, 2007, 05:10 PM
I remember having some jj2 with a hack like that.1.24? That had more memory, I think.

Birdie
Mar 27, 2007, 05:26 PM
it was a 1.23 hack.