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NovaStar
Apr 19, 2007, 10:02 PM
http://princess--kitty.deviantart.com/
Bleh.

Nonomu198
Apr 20, 2007, 01:05 AM
:O .....The pic looks like somthin heavy came and squeesed the poor kitto.
But the handwrite is kool.

Radium
Apr 24, 2007, 12:28 PM
Okay, nobody is responding to this and I haven't done my critic thing in a while.

First let me say that, while there isn't much in your gallery to judge by, it's important to learn to draw from other angles as early as possible - most of your drawings (er.. 2/3) are the same pose and from the same angle. Even if you're not very good at them, practice some action poses, extreme closeups with perspective, back views, top views, extreme closeup action poses from a bottom view, whatever - and get criticism on them. Find people who draw better than you, and ask them "what is it that makes your pictures so much more awesome than mine?" and whatever they say you are doing wrong, stop doing wrong.

There's a certain point when learning to draw where you suddenly realize you can do absolutely anything, and suddenly no longer feel confined to what you know how to draw. Even if you're wrong, feeding yourself the delusion that you can draw anything will add a visible degree of confidence to your work.

Anyway, I'll individually critique the art so you can pick up things you need to work on.

First, the Princess Kitty drawing. It looks good, but you need to pay more attention to forms rather than lines. Her tail, for example, changes thickness all over the place. Most artists plan things out lightly in pencil first, such as drawing a regular line, then outlining it into a form, like:
http://foxmage.com/Construct1.gif
Or better yet, add some third dimension juice in there. Something you definitely want to avoid is characters that look like they are laying flat against the background.
http://foxmage.com/Construct2.gif
Also, don't forget to imply depth! Your characters will look less flat if you have subtle clues that they aren't, in fact, flat. For instance, you might want to add another spike on the crown in back, to show that it continues in a complete circle behind the front. Also, changing the way her dress wraps around her neck can better show depth.
http://foxmage.com/Construct3.gif
And don't forget to keep things like arm thickness the same! Again, planning out ahead of time with stick figures or a sketch helps greatly with this.

Anyway, moving on to Cheeky. I like the fuzzyness of the dress/sleeves; is that marker? The texture turned out great. You still need to show depth, though. Remember that things wrap around, and use this to imply roundness:
http://foxmage.com/Construct4.gif
This especially applies to transparent or webbed fabric, since when viewed from an angle it is actually less transparent.
Anatomy-wise, her hips are too thin in comparison to her shoulders. Characters will look more feminine if given wider hips.

Lastly, the wolfdingo. The biggest problem with this drawing is a problem the ancient Egyptians had with drawing, too: putting front-view eyes on a side-view figure. Eyes stick out a bit; you have to remember that they're actually spheres in someone's head. You're only seeing a sliver of the eye - think like a slice of a watermelon. Specifically one this shape:
http://www.patsymoore.com/grafx/watermelon.gif
If you look at the bottom of the slice, it'd be an eye shape. However, viewed from the side, the slice of watermelon has a more triangular shape - this applies to all sphere slices, including eyes.
http://www.wolfmountain.com/niosha-Side-veiw.jpg
The short way of saying this is "don't make side view eyes pointed at the front", but it's important to think in three dimensions and draw with the right side of your brain. The left side of your brain follows directions as though it's casting a magic spell; to it, an eye is a ")" shape with a "(" shape above it. That's not drawing, that's copying, and it's not a useful skill because cameras do it better than people can. The right side of your brain can envision three dimensional forms, and it's the one you want to use in drawing. So when drawing eyes, don't think parenthesis, think watermelon.
Also, his teeth are too far forward. As spiky as they are, it's not particularly menacing because he clearly isn't able to close his mouth. Try to think how they would interlock if his mouth was closed, and make sure he has enough lip to cover them.

I think that's all the important stuff. Good luck and keep drawing!

Olsen
Apr 25, 2007, 11:19 AM
Even though the criticism is not directed at me, I am implied to say thanks, because it helped me quite alot.

So thanks, Radium. :)

Nonomu198
Apr 26, 2007, 06:38 AM
Wow Radium, look like u put alot of effort helping Novastar with drawing.
But ithink (she?) is trayng to make it flat.Or not.
Still i gutta say (no offence) the draw is realy flat,most ppl draw like this wen they r trayng.Not every one want their art 3d, u kno.

ThunderPX
Apr 26, 2007, 07:10 AM
I don't know of anybody who intentionally draws things flatly.

EDIT: Watched you, btw.

n00b
Apr 26, 2007, 10:48 AM
I don't know of anybody who intentionally draws things flatly.

Please tell me you mean "most of the time" and not "never ever"

Puffie40
Apr 27, 2007, 08:46 AM
I don't know of anybody who intentionally draws things flatly.

Then you never drafted anything.
http://www.devon-cornwall.police.uk/v3/about/departm/AirOps/images/blueprint.gif

NovaStar
May 16, 2007, 06:50 PM
I've picked up a bit from last time (updated again), but I realise the noses on the huskies aren't exactly great, but I'm getting the hang of it. And.. I went digital ;o!

And about the breeds of them (as the breeds can make them look very different):
Pure-bred husky - Elysium
Husky/Wolf hybrid - Bullet, Vesper & Cobalt
Wolf - Flint

Nonomu198
May 17, 2007, 03:32 AM
Vesper rox! Say is he holy or somthin?
And wut have you done to Flints neck!?!?