View Full Version : Idea for an "Online multiplayer adventure controller" ("OMAC")!
TheKax
Nov 18, 2007, 01:50 AM
Would someone who is able to code better than me make online multiplayer adventure controller?
The Idea:
Companion of three rabbits (blue team) fights against large Devan's armies (red team) through levels.
How it would work:
Game mode is CTF. The 3 (it would be good if this number could also be cahnged.) first joiners would be in team blue, everyone else goes to team red.
Team red would have a trigger scenery set up (by the controller) to recognize them (I know how to get worked with those triggers in JCS, but such as changing team would probably lead in wrong start poisitons etc.).
And also the red team would start on different positions on level, blue ones will start at the start. Blues would have the normal 5 hearts, but reds only one. Also the blue team has a large ammunition stock at the start of level to help them survive the hazards.
At the end of the level, there would be a boss enemy, a 15(make also this changeable!)-heart red rabbit.
Blue team would win, if they survive to the end of the level, and red if they kill the blue team members "number of flag captures needed" times. So red gets points of killing blueys and blues win if the get to the end. Simple?
So you probably got the idea?
If you can do it, do it! }>
When the program is ready, post it here.:+
Jimbob
Nov 18, 2007, 08:02 AM
How about (for some levels) a hard to kill 10 or 15-heart boss at the end as well?
Birdie
Nov 18, 2007, 08:27 AM
I could code it.
<!--but I don't especially want to go through the trouble of making the scoring system-->
n00b
Nov 18, 2007, 08:30 AM
How about (for some levels) a hard to kill 10 or 15-heart boss at the end as well?
I think we should work out this concept and make it more feasible by having one more member on the red team than the blue team who has full health and waits at the end of the level to function as a boss on every level.
The player would have other powers as well so they wouldn't get bored waiting for the blue team, but I don't have any real solid concepts at the top of my head.
FreeFull
Nov 18, 2007, 09:46 AM
The teams have separate starting positions, it's not necessary to program them.
TheKax
Nov 19, 2007, 04:08 AM
The teams have separate starting positions, it's not necessary to program them.
Yes it is. What about if the controller changes the rabbits teams?
I think that will cause a spawning point error.
I think we should work out this concept and make it more feasible by having one more member on the red team than the blue team who has full health and waits at the end of the level to function as a boss on every level.
The player would have other powers as well so they wouldn't get bored waiting for the blue team, but I don't have any real solid concepts at the top of my head.
Yes, that would be nice! I also talked to my frien about this project, and he said the same!
BTW, I'm already making a lvl for OMAC.
Birdie, if you could, it would be awesome.
FreeFull
Nov 19, 2007, 10:09 AM
Yes it is. What about if the controller changes the rabbits teams?
I think that will cause a spawning point error.
It won't. After the player with the changed team will get roasted he/she will get to the spawning point of the team he/she was changed to.
TheKax
Nov 20, 2007, 05:00 AM
It won't. After the player with the changed team will get roasted he/she will get to the spawning point of the team he/she was changed to.
I know that is true, but I don't think that if a blue rabbit would spawn to the end of level and survive the possible boss and win the level, that would be very... um... (Can't remember the word)... unwanted? Yes, unwanted occuring.
Could it be possible, that players would really get hur when touchin the hur-events, online?
And dear FreeFull, my name is Kax! With X in the end, not Z :mad: (Playing angry:p ) Heh...
FreeFull
Nov 20, 2007, 08:51 AM
Red rabbits spawn only at red team start position and blue at the blue position. When changing the team, the player's team will first change and then the player will get roasted automatically and go to the start position of it's new team.
TheKax
Nov 24, 2007, 12:16 AM
Red rabbits spawn only at red team start position and blue at the blue position. When changing the team, the player's team will first change and then the player will get roasted automatically and go to the start position of it's new team.
I know how the satrt points work.
Well, that way it would work, but does it make points to red team, as they win by roasting the blueys? :confused:
We have a real problem-tastic conversation here... :rolleyes:
FreeFull
Nov 24, 2007, 12:58 AM
The program would take the points made by changing teams away.
TheKax
Nov 24, 2007, 09:01 PM
The program would take the points made by changing teams away.
That way it would work.
Well now we have a full idea, now to the programming...
TheKax
Dec 24, 2007, 04:04 AM
BUMP!
I could code it, If someone tells me how to edit and read memory adresses in C++.
Icould create a DLL to use with GML-coded engine, as I'm quite good in GML.
TheKax
Jan 26, 2008, 01:45 AM
I'm working now on a project called the "Jazz Grip", a new controller for JJ2.
I would plan to add the OMAC capabilities to it, if it ever gets ready.
Birdie
Jan 26, 2008, 06:15 AM
Not to sound offensive or anything, but have you heard of carrotade? :l
(we don't really need another 'controller')
Jimbob
Jan 26, 2008, 10:51 AM
Well, yeah, we have lots of other controllers, but I think another one might be nice, imho.
TheKax
Feb 11, 2008, 06:49 AM
Not to sound offensive or anything, but have you heard of carrotade? :l
(we don't really need another 'controller')
Yes, I have heard of Carrotade, (and I even use it...), but please read the first message.
Could I mention that Carrotade doesn't have these capabilities to create the MMORPG adventure online. (or something if you wish to call it with other names...)
Raven aka StL
Feb 12, 2008, 02:21 AM
This concept sounds meaninglessly drawn out and complicated, and it wouldn't be revolutionizing.
Also, besides carrotade, likewise tools are but meaningless.
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