Xobim
Dec 13, 2007, 04:38 AM
Hello everyone! I've got myself into some trouble with the jungle tileset. I'm making a level which should resemble a forest. Thus, loads of trees. The only problem is that all the tree tiles in the tileset are masked, so Jazz keeps bumping into them when testing the level. I want the level to be full of trees, but I don't want all of them to obstruct the players path.
I've placed trees on the 3rd and 5th layer of the level, but that results in tilebugs:
<img src=http://img140.imageshack.us/img140/542/layers2ln4.jpg>
The tree on layer 3 gives tilebugs which cannot be solved. The tree on layer 5 dissappears behind the ground. It looks kinda weird, and when jazz stands on a branch, the tree seems to be placed on both layers.
<img src=http://img140.imageshack.us/img140/1092/layers1pv0.jpg>
This is the way I solved it, but I'm not satisfied with this solution.
My question is: does anybody have an idea on how to make those trees be placed on the foreground and background without tilebugs? Or does anybody know a good example level for the jungle tileset?
Thanks in advance! :)
I've placed trees on the 3rd and 5th layer of the level, but that results in tilebugs:
<img src=http://img140.imageshack.us/img140/542/layers2ln4.jpg>
The tree on layer 3 gives tilebugs which cannot be solved. The tree on layer 5 dissappears behind the ground. It looks kinda weird, and when jazz stands on a branch, the tree seems to be placed on both layers.
<img src=http://img140.imageshack.us/img140/1092/layers1pv0.jpg>
This is the way I solved it, but I'm not satisfied with this solution.
My question is: does anybody have an idea on how to make those trees be placed on the foreground and background without tilebugs? Or does anybody know a good example level for the jungle tileset?
Thanks in advance! :)