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Bboy Type7
Mar 5, 2008, 06:00 PM
Which boss in jj2 did you think was hard to beat the most? I don't know, I found the red demon in that ice level was the toughest one to beat. I nailed devon down pretty easy.

Grytolle
Mar 6, 2008, 04:11 AM
yeah he's the hardest

Fawriel
Mar 6, 2008, 04:21 AM
Bubba is easy. o_0

The hardest one is obviously Bilsy.

Cpp
Mar 6, 2008, 04:38 AM
None of them are particularly hard when you know their weaknesses. I've beaten Devan without losing a single heart by only using Jazz's blaster. Bilsy can be annoying at times, yes.

Valco
Mar 6, 2008, 06:15 AM
Bilsy. He's the only boss that actually takes some effort to kill. Everything else seems to be jump, shoot, and use your special attack.

Eigus
Mar 6, 2008, 07:10 AM
Bilsy. Devan was really lol for a final boss imo. Just the 2-phase fight made him a bit tougher than a normal boss fight, but he still was really easy.

Xobim
Mar 6, 2008, 07:16 AM
Bilsy is really hard for me to kill. The other bosses are not that difficult, with bubba being somewhat of a nuisance in the right environment. The robot is the easiest to defeat, you just need to freeze it.

Unhit
Mar 6, 2008, 07:30 AM
They're all trivial except for Bilsy :/

cooba
Mar 6, 2008, 08:11 AM
Bilsy is the only one that requires any player interaction more advanced than 'shoot shoot dodge'. He goes down fairly easily though, as long as you have a Blaster powerup at least.

Who here had trouble beating Bolly when first playing JJ2 SP?

Pako
Mar 6, 2008, 08:46 AM
Bilsy is pretty easy if you buttstomp before his fireballs touch you. I also find Bubba to be the hardest one.

EDIT- Wait, forgot Bolly. Two years ago I couldn't beat him and I got stuck D=

Unhit
Mar 6, 2008, 09:48 AM
Who here had trouble beating Bolly when first playing JJ2 SP?

i think i died once :x

Erik
Mar 6, 2008, 10:43 AM
bosse

Grytolle
Mar 6, 2008, 11:00 AM
i think i died once :xspare us your religious mumbo-jump :rolleyes:

DoubleGJ
Mar 6, 2008, 11:44 AM
Bilsy is the only one that requires any player interaction more advanced than 'shoot shoot dodge'. He goes down fairly easily though, as long as you have a Blaster powerup at least.

Who here had trouble beating Bolly when first playing JJ2 SP?
I did

I had like 30 lives collected up to this point and he dragged me down to Game Over

first encounter with Devil Devan strapped me of all 50 lives too

n00b
Mar 6, 2008, 12:27 PM
Bubba is easy. o_0

The hardest one is obviously Bilsy.

Nay, all the bosses but Bubba and Bilsy follow a pattern or have limited attack range (I.E.- Devan can only shoot in certain directions, etc.). However, Bilsy is really easy once you learn that you can cancel his sole attack if you're close enough, but Bubba's unpredictability and lack of attack canceling makes him a bit of a challenge.

Vegito
Mar 6, 2008, 01:36 PM
I find bubba fairly easy to dodge. Bilsy I found the hardest one

Unhit
Mar 6, 2008, 02:35 PM
How doesn't Bubba follow a pattern? I also find Bubba extremely easy, he's among the easiest imo.

n00b
Mar 6, 2008, 03:12 PM
I've always found his attacks to come at random intervals instead of something like "Jump, fireblast, charge, Jump etc"

Jimbob
Mar 6, 2008, 03:47 PM
How doesn't Bubba follow a pattern? I also find Bubba extremely easy, he's among the easiest imo.
It's not just 'shoot shoot dodge' just like cooba said. Actually, he does shoot you with fireballs and jump, but when you get farther away from him, he will do a tornado attack (does a whirly thing right towards you, best thing to do then is jump) and you can fool him (in the level Frog Stomp (at least) by doing a sidekick under the middle platform just before he can attack.)
Anyways, he <i>is</i> pretty easy.

Unhit
Mar 6, 2008, 03:59 PM
Thanks for telling me what Bubba does, I absolutely did not know that yet. No wait, actually I did, I just don't really find it random.

Radium
Mar 6, 2008, 04:33 PM
Who here had trouble beating Bolly when first playing JJ2 SP?Funny story, actually. I had the JJ2 OEM version before the full version, and the OEM didn't have any boss at the end of Medivo. A while after getting the full version I decided to cruise through the single player levels again, and when I got to Bolly it was a real "WHAT the hell?!" moment.

Also, like about everything, Bolly is definitely Spaz-biased.

n00b
Mar 6, 2008, 05:10 PM
@Jimbob: It doesn't matter how far away you are, he'll even spin attack you if you're close.

Bboy Type7
Mar 6, 2008, 05:55 PM
dang the queen was pretty hard too. it took me 2 lives to get past her. i didn't know why devan was so easy to beat. i smoked that fool in like 40 secs and he was like the cheapest boss in the game.

Radium
Mar 6, 2008, 07:12 PM
i didn't know why devan was so easy to beat. i smoked that fool in like 40 secs and he was like the cheapest boss in the game.I guess it's kind of logical. I mean, why would he send all these hirelings out to kill you if he could do it himself?

master sven
Mar 6, 2008, 10:52 PM
If you want te beat bubba, just make sure he hurts you and then you can use an everlasting ninja kick on him. xD

Nonomu198
Mar 7, 2008, 05:48 AM
Wait... you guys had problems beating the bosses? I couldn't beat the queen when I first played, but then I killed her in the second try. After that, I killed all the bosses.... except Uterus, I had some hard time with him. I hate him. Well that was like 9 years ago...


I think I'l pick Uterus. (-) hate him.

Puffie40
Mar 7, 2008, 08:10 AM
The bosses of JJ2 seemed a little too easy, but compared to the scripted bosses (Move to point A, attack no.1, wait, Move to Point B, attack no.2...) found in JJ1 and most other platformers, they are a little toughter.

Userlevels in JJ2 attempt to add more difficutly / increase battle time by using multiple bosses. I feel this works okay, but It should be best used on the "Insane difficulty".

Depending on who made the level, the toughest (to hit) would be the rocket turtle.

Sacrush
Mar 7, 2008, 08:22 AM
All bosses are pretty weak, I mean Bilsy is pretty weak too. Uterus can be really annoying fighting him underwater though.

DoubleGJ
Mar 7, 2008, 08:52 AM
Userlevels in JJ2 attempt to add more difficutly / increase battle time by using multiple bosses. I feel this works okay, but It should be best used on the "Insane difficulty".
Actually it's the environment that can increase the difficulty incredibly... Take Bolly, put him and the player in a very limited space, add some spikes, and you have an overwhelming challenge. Many more examples can follow.

Xobim
Mar 7, 2008, 10:41 AM
Who here had trouble beating Bolly when first playing JJ2 SP?I was PWNED so badly! :(
No really, it took me a huge amount of time, levels and agony when I first met him. In fact, I used JJnext to skip the boss fight. :P

Fawriel
Mar 7, 2008, 12:19 PM
All bosses are pretty weak, I mean Bilsy is pretty weak too. Uterus can be really annoying fighting him underwater though.

Ooooh, that is one fight that I would actually consider fun!

In fact, I had that one in my relatively successful SCE levelpack.
With translucent yellow tiles on layer 3.
And with random fish enemies.
And some arbitrarily placed floor and ceiling tiles.


I just realized that I am evil.

DoubleGJ
Mar 7, 2008, 03:16 PM
Actually not, I just fought it today completely underwater while testing a level of mine, though it appeared without the first phase somehow. There are also a whole bunch of spikes around, but it's not as overdone as Faw's. Anyway, the fight ended in a few seconds, and even whilst slowed down by water I managed to dodge Uterus with ease.

Bboy Type7
Mar 7, 2008, 07:34 PM
yea uterus was pretty hard to kill.

-mo93-
Mar 8, 2008, 08:15 AM
Dunno. I think, Bolly is the only boss, i am not able to kill without loosing lives and using only the blaster. Devil ist so easy. In dragonform he is more easy, than before.

I think, the creators should have given us the ability to make our own enemys, with own graphics. Sometimes i am thinking about, what would i do, if i could make my own bosses. probably, I would only pick someone and give him more lifes and more speed.

All the bosses were hard at the beginning, when i foght first against them(1998, i Was 5 years old), but now, they are all so easy...

Bboy Type7
Mar 9, 2008, 01:19 PM
that'd be cool, but lots of people here don't know how to pixel lol. in case, maybe mods for jj2 bosses would work. that'd be sick.

n00b
Mar 9, 2008, 01:26 PM
but lots of people here don't know how to pixel lol.

Citation needed

Bboy Type7
Mar 9, 2008, 03:23 PM
And yea if you're gonna make boss graphics, it's quite easy. You can make a static sprite, and just make him fire a kazillion of missiles. Plus you'll need to have him have a breathing animation so you can bring him to life.

Plus, making sprites is not any easy task. Most people make sprites, but they are sprites doesn't mean there are pixels. They must be pixel perfect means they have the three aspects below. Lots of amateur artists miss these concepts when they make sprites for bosses, etc if they are gonna do it for jj2.

- Color conserving, using jj2 palette as a limit
- anti-aliasing inside sprite
- selective outlining

n00b
Mar 9, 2008, 04:43 PM
Apparently Nick Stadler is an amateur artist guys, he doesn't use anti-aliasing at all.

EDIT- Actually I guess you could say he does, but it works differently from most anti-aliasing techniques where it stems from the shading instead of the actual outline.

Bboy Type7
Mar 9, 2008, 05:33 PM
He does use AA, i just don't like it. Dude you're so off topic.

Stijn
Mar 10, 2008, 12:04 AM
Dude you started talking about anti-aliasing in the first place so shut up.

DoubleGJ
Mar 10, 2008, 12:37 AM
And yea if you're gonna make boss graphics, it's quite easy. You can make a static sprite, and just make him fire a kazillion of missiles. Plus you'll need to have him have a breathing animation so you can bring him to life.
okay now i lol'd

the boss just stands in base and somehow gets you roasted with a kazillion of missiles

ya that is much cooler than what we have already k

Bboy Type7
Mar 10, 2008, 11:36 AM
Dude you started talking about anti-aliasing in the first place so shut up.

Citation needed.

okay now i lol'd

the boss just stands in base and somehow gets you roasted with a kazillion of missiles

ya that is much cooler than what we have already k

Another thing could work is if you can blast his shields off then kill him finally.

Stijn
Mar 10, 2008, 11:40 AM
Citation needed.
Plus, making sprites is not any easy task. Most people make sprites, but they are sprites doesn't mean there are pixels. They must be pixel perfect means they have the three aspects below. Lots of amateur artists miss these concepts when they make sprites for bosses, etc if they are gonna do it for jj2.

- Color conserving, using jj2 palette as a limit
- anti-aliasing inside sprite
- selective outlining
<!--bosse-->

Unhit
Mar 10, 2008, 11:44 AM
okay now i lol'd

the boss just stands in base and somehow gets you roasted with a kazillion of missiles

ya that is much cooler than what we have already k

you should also add that he's camping

Bboy Type7
Mar 10, 2008, 11:49 AM
Bosses camping would be dope. Camping can be the word I say.

<!--bosse-->

I mentioned AAing cuz I was talking about you need AAing to pixel the bosses if you're making them.

n00b
Mar 10, 2008, 12:24 PM
Dude you're so off topic.

Brah, you're such a hypocrite its a wonder if theres any legitimate thoughts that stick in your head.

cooba
Mar 11, 2008, 06:47 AM
For those who find Devan easy: <a href="http://chaos.foxmage.com/cooba/bubbahardtest.zip">click</a>

Unhit
Mar 11, 2008, 07:37 AM
first try, lost 2 hearts. bubbas where too inactive :/ (still harder than all original jj2 bossfights though)

cooba
Mar 11, 2008, 07:46 AM
wtf, they kept killing me all the time :|

-mo93-
Mar 11, 2008, 09:40 AM
same. I had no chance... This is really a good idea to make a level hard...

n00b
Mar 11, 2008, 10:08 AM
It was fairly hard I guess, compared to the regular campaign (took me about three tries) but most of the challenge came from fighting devil Devan in a cramped area rather than the Bubbas who were fairly easy to dodge.

DoubleGJ
Mar 11, 2008, 11:16 AM
those pillars were the biggest problem actually

-mo93-
Mar 11, 2008, 11:38 AM
You can make nearly impossible levels. I built 10 minutes before a level, where you have to fight against devan*2 and the robot, and it was not so easy too beat. Without the bot it would be easier i think, because he has less lifes and is easier too kill

Xobim
Mar 12, 2008, 07:53 AM
A really hard boss fight was the one from Jungle Jeopardy. Killing Devan while witches keep turning you into frogs is impossible! D=

Ragnarok!
Mar 12, 2008, 11:51 AM
Rocket Turtle... if you make it hard that is > All

Valco
Mar 14, 2008, 11:52 AM
Rag's right, if you use Rocket turtle in an evil way, (No area IDs) he can be literally impossible.

Also, I killed the Devan boss fight cooba made on my first try. He's only a bit harder.

Nonomu198
Mar 14, 2008, 12:54 PM
Cooba tricked us, you actually gutta kill the bubbas too!

Valco
Mar 14, 2008, 06:41 PM
In said situation, it's actually possible to kill all three bosses. Lower all their health drastically, and kill them before the level ends.

EvilMike
Mar 14, 2008, 10:46 PM
All the bosses can be hard if they are used right. However some have more potential than others. Here's what I think.

Robot: The easiest, no question. Especially if you shoot it with ice. Otherwise spaz can make quick work of it with his kick. The only way to make this boss interesting is to limit the player somehow. Like by using a frog morph, or by filling the room with respawning enemies. But even then the boss dies faster than you can lose 5 hearts.

Turtle boss: By himself, probably the second second easiest to defeat. His attack can get you if you're not paying attention, but it's easy to dodge, though it can't be stomp shielded (use the first few frames of the stomp animation which make you invincible) very easily. The thing that makes this boss really easy is the fact that spaz can just kick him to death at point blank range. This boss is fun to use as a "support" for some other boss though. Stick him in some unreachable place and let him harass the player by throwing things.

Crab boss: Has no real weaknesses, but no real attacks either after the first phase, which ends quickly. The only way this boss can hurt you is by flying into you, and it's easy to dodge if there's room. That's really the key. To make this boss difficult, the arena has to be difficult. Fill it with spikes, make it full of respawning badguys, make the player fight on a tiny platform with death pits to the sides. Or do something with water, since it fits the theme. Overall it has decent potential, but the real challenge to the player will have to come from other things.

Bubba: His fireball is easy to avoid, but the tornado is quick and sometimes hard to avoid. It also has a weird knockback effect. Again pretty easy by itself, but with other hazards it might pose a challenge, though spaz can kill it somewhat quickly. Stick bilsy on a platform below the room for extra fun. He will help out with his fireballs. Bubba can also be used as a "helper" for some other boss, like in cooba's example, but personally I don't like that example level very much. Maybe it's just because he hid them with lighting effects though.

Bilsy: Some people think this is the toughest boss. By himself he's actually very easy since his fireballs can be stomp shielded once you have the timing down. They do a lot of damage but it's not a big deal if you know how to block them. Harder is probably the fact that he teleports around, making spaz's death kick useless. Personally I think bilsy is much more useful as a helper, using his fireballs to make another boss harder. Same as the turtle boss.

Bolly: This is a fun one. The missles are easy to dodge but can't be blocked by stomping. The chain is easy to destroy but still easy to get hit by too. And this boss tends to die fairly slowly. It's really not THAT hard, but it's a good boss to use in a room full of other hazards. Better than the crab boss or bubba in my opinion. The only thing is it's easy to do a lot of damage by stomping on it over and over, so I recommend using celing spikes. Creative people can also use this boss as a sort of missle turret by trapping it with wind events (or is it belts?) and destroying the chain with exploding TNT.

Queen: Easy in the single player, but can actually be very hard. And can take a very long time to kill depending on level design. Like most bosses this one is all about augmenting the difficulty with other hazards. Even the official level this boss is in does it. Also you can have a lot of fun with this boss by making it move left on belt events. It will cause autoscrolling, although a really weird sort that has little gameplay use.

Devan: Hard because he has lots of health. But easy to avoid. Like so many others, you need to make the room itself hazardous. You can also climb the level by stomping on his second form, so it might be necessary to prevent that through spikes, or maybe lighting.

Rocket Turtle: My favourite. And the hardest, no question. It's all about the level design with this one. If he makes it to the end of the level you lose, and if you kill him before makes it to the end, you win. And along the way a bunch of stuff should ideally make it as hard as possible. This boss also flies at a different speed depending on difficulty level. Hard mode usually ends up being REALLY hard.

Valco
Mar 15, 2008, 06:10 AM
Using Bolly as a turret, I had trouble defeating him in my testing grounds level. (Where I put theories and ideas before putting them in actual levels)
I added difficulty by using wind going towards him; it was supposed to give the affect he was chasing you, and with moving background, I think I achieved that. I could show you guys the level if you want. It was supposed to be part of a pack, but I guess it wouldn't reveal much.

cooba
Mar 15, 2008, 08:26 AM
Cooba tricked us, you actually gutta kill the bubbas too!You do not. :(

n00b
Mar 15, 2008, 09:47 AM
Robot: The easiest, no question. Especially if you shoot it with ice. Otherwise spaz can make quick work of it with his kick. The only way to make this boss interesting is to limit the player somehow. Like by using a frog morph, or by filling the room with respawning enemies. But even then the boss dies faster than you can lose 5 hearts.

An idea I've had for a few years now and never really got around to designing was making the Robot boss harder by having a constantly shifting arena (somewhat hard to explain) so you have long stretches of time where the boss can't be attacked and you have to deal with other issues like enemies.

Valco
Mar 15, 2008, 11:42 AM
I could design a level to display that idea, if you'd like.

Xobim
Mar 15, 2008, 12:40 PM
I had this idea of a boss fight with float-up area's since UR's boss contest. Doublejumping or just jumping too high would make the player float up to a ceiling with 3D-bolls.

n00b
Mar 15, 2008, 01:24 PM
That added with Bilsy would be pure murder, Xobim.

EvilMike
Mar 15, 2008, 02:37 PM
I added difficulty by using wind going towards him; it was supposed to give the affect he was chasing you, and with moving background, I think I achieved that. I could show you guys the level if you want. It was supposed to be part of a pack, but I guess it wouldn't reveal much.

That's a good idea, but it has a problem in that if you run too far away from the boss, it disappears, just like most things that are 2-3 screens away do. The only boss that does not do this is the rocket turtle.

EvilMike
Mar 15, 2008, 02:39 PM
An idea I've had for a few years now and never really got around to designing was making the Robot boss harder by having a constantly shifting arena (somewhat hard to explain) so you have long stretches of time where the boss can't be attacked and you have to deal with other issues like enemies.

Shoot him with ice and it stops moving, kick him with spaz and he dies in seconds. A shifting arena might make it harder but it won't solve those two problems unless the level is designed in a VERY annoying way.

n00b
Mar 15, 2008, 02:44 PM
I can solve the first problem easy, the solution is "don't use ice in the level". Tho the second one is an issue.

Valco
Mar 15, 2008, 05:22 PM
That's a good idea, but it has a problem in that if you run too far away from the boss, it disappears, just like most things that are 2-3 screens away do. The only boss that does not do this is the rocket turtle.

I put invisible walls around it. }> I also forgot to mention there's a turtle boss in the turret where bolly fires from, and he shoots spikeballs. Without him, the boss fight would merely be a matter of time.
So, are you guys interested in seeing the level?

-mo93-
Mar 16, 2008, 03:09 AM
yeah. I would like to see this level, cuz i cannot imagine it^^

Xobim
Mar 16, 2008, 07:56 AM
That added with Bilsy would be pure murder, Xobim.A bossfight Hot Springs-style would be even worse. But that has already been done in "The Underground".

Valco
Mar 16, 2008, 08:26 AM
yeah. I would like to see this level, cuz i cannot imagine it^^

How do I put downloads on the forums? :confused:

n00b
Mar 16, 2008, 08:38 AM
Try sendspace.com or rapidshare.com or something.

That or beg Radium for a foxmage account.

Valco
Mar 16, 2008, 01:13 PM
Radium only goes on the off-topic forums now :(

Valco
Mar 16, 2008, 01:20 PM
http://www.sendspace.com/file/myrqh5

I'll punch someone's nose if this doesn't work.
NOTE: Level was made a while ago, when I used TSF.
Don't download without it.

DennisKainz
Mar 27, 2008, 06:31 AM
The ever hardest boss to beat is the Burning Lizard Avatar in JJ3's castle basement.

-mo93-
Mar 27, 2008, 06:44 AM
Can“t say anything, because i dont have jj3, or jj3 demo, and i dont know, ho to get it.

Stijn
Mar 27, 2008, 07:42 AM
JJ3's bosses are very easy, considering their only dangerous attack is melee and Jazz is faster than them.

They can take a loooong time to kill, though.

Xobim
Mar 27, 2008, 07:43 AM
It's a piece of pie. The worst problem in the demo is that saving is impossible...

Jimbob
Mar 27, 2008, 09:03 AM
http://www.sendspace.com/file/myrqh5
...I'll punch someone's nose if this doesn't work.

Well, it doesn't.

Enigma
Mar 27, 2008, 02:31 PM
Who here had trouble beating Bolly when first playing JJ2 SP?

*raises hand* Though I did manage to beat him that first time, before I realised the idea was to stomp him. The toaster was the only weapon I managed to actually get a decent number of hits with, so I kept using that, all the time running around his room screaming like a little girl. I think it took like 15 minutes that way, and I did have only 1 heart left at the end.

Valco
Mar 28, 2008, 11:03 AM
Well, it doesn't.

IM GONNA PUNCH YOUR NOSE! HAPPY?

Jimbob
Mar 28, 2008, 01:20 PM
No D:

LittleFreak
Mar 28, 2008, 02:33 PM
Ooooh, that is one fight that I would actually consider fun!

In fact, I had that one in my relatively successful SCE levelpack.
With translucent yellow tiles on layer 3.
And with random fish enemies.
And some arbitrarily placed floor and ceiling tiles.


I just realized that I am evil.

How come I don't remember that at all?

I guess I'm the only one that had trouble with Devan at the end. He kept me from winning the game for a looong time, till I finally made it.

JanusJackrabbit
Mar 28, 2008, 07:48 PM
The first time I eve played the game, Bolly and Devan were the hardest. After playing the game off-and-on for ten years, I've found that Bubba and Bilsy are the hardest, but it depends a great deal on how the map is set up.

Bubba is fairly unpredictable and can catch you easily in a narrow enough boss room, but he goes down fast.

Bilsy is easy if you stomp to avoid his fireballs, but if the ground was nothing but buttstomp block with a fiery pit below. Having him teleport into you is also a pain.

Fin
Mar 29, 2009, 01:34 PM
Hello guys,

i wanted to start a new thread, but i am not allowed to.
So I am bugging you in this thread :D

Can anybody tell me the magic keys to press for the "side kick" of Spaz?
I fiddled around a lot to find out, changed the standard layout as well.

Would be really nice to know, I googled for it as well, but couldn't find any info.

Thanks a lot and have a good time!

Stijn
Mar 29, 2009, 01:40 PM
Hold down (default: down arrow), then press jump (default: ctrl).

cooba
Mar 29, 2009, 01:42 PM
A thread revived exactly one year after? Epic timing.

Vegito
Mar 29, 2009, 02:00 PM
He was a few hours late :(

Mephisot
Mar 31, 2009, 12:23 AM
epic timing indeed, i thought the ball and chain guy with missles on medivo was hard, the red devil wasn't that bad for me, i have problems with devan :devan: and his winged demon end form

DoubleGJ
Mar 31, 2009, 05:11 AM
The ball'n'chain guy (Bolly) isn't that much hard when you pound its chain with RFs and then use the much bigger now space to your advantage. Remember it locks on target just a second before it shoots and that should be more than enough to move somewhere else. It always takes the same time to lock on and shoot again, so until it does just blast away with fast fire blaster.

CelL
Mar 31, 2009, 11:18 AM
All aside from being indeed the hardest (which isn't saying much, also environmental hazards notwithstanding) boss in the game, did anyone else ever notice how Bilsy's fighting style seems to be an homage to Dracula from the Castlevania series? I mean, the constant teleporting and throwing fireballs seem like a dead ringer to me. I thought it was pretty cool when I noticed it, at least.

Black Ninja
Mar 31, 2009, 11:42 AM
All aside from being indeed the hardest (which isn't saying much, also environmental hazards notwithstanding) boss in the game, did anyone else ever notice how Bilsy's fighting style seems to be an homage to Dracula from the Castlevania series? I mean, the constant teleporting and throwing fireballs seem like a dead ringer to me. I thought it was pretty cool when I noticed it, at least.

I realized this a while ago and never posted about it because I thought I might be crazy. But yes, quite awesome.