DennisKainz
Oct 20, 2008, 01:09 AM
Everyone seems to think that I DAYDREAM about Jazz's future.
I have got an idea: Why don't we REALLY daydream about Jazz's future IN A WHOLE THREAD?
I have got some ideas about what we could daydream about Jazz.
Try to imagine cool moves, like digging the soil, hanging upon projections, rolling on the ground, kicking and punching objects and foes, dealing with objects, climbing up vertically, rolling on a horizontal pole and standing for a while on the top of Turtemple's poles, also to be combined, like rolling and shooting at the same time.
And to reach the Twin Battleships? You ride a small ship that you stole from the station. You can shoot the enemies with the ship's weapons. A lot of troops are sent by Devan. When all the defenses are vanquished, he will try to directly attack you. You will need the hyperdrive to avoid the powerful energy bolts shot by the battleships.
Also, you escape from a giant boulder in Pezrox, with no other chance (You can't jump over it, and once it crushes you, you are ALREADY dead).
There are lots of puzzles that require logics in the middle of the adventures.
For example, pulling down a huge plug and inserting it into its socket in Letni. A puzzle in which you can also pull and push the colored plugs around and match them with the sockets of the same colors. Note: A match with the wrong color will kill you instantly. Also, some plugs have the wrong socket at the bottom, and you must SWING if you don't want to insert them.
Find the instruction book to insert the IDENTICAL plugs with a code written in the right socket (Eg. The manual says the white plug with the text "620" goes into the socket with the text "346", but you cannot know it if you don't pick up this INTERACTIVE SPECIAL ITEM).
There are useful animations, UNLIKE Agama's Heaven and Jazz3's barrier with the buttons. This time, the fingers of Jazz will move toward the buttons to press them and the hands of Jazz will pull the lever back.
Also, when Jazz or a foe are harmed, they bounce against the harming thing (a punch or a weapon), and slide as fast as the blow is strong
Relative health. Jazz's health lost depends on the strength of the blow.
Also, planet usage is reduced to make the story neater. For example, Tubelectric, Technoir and Orbitus are no more.
In the first episode, Jazz must find a medieval castle in the midst of a forest, and remove the curse that improved the experience of Devan, and so make him an easier target.
The second is ALL in Letni. Jazz must remove the USB Pen Drive with Devan's data inside, of which the GeoSat that makes him see everywhere, the control of the shipment trains for his warriors, the virus programs for Carrotus computers and so on.
In the third, Jazz must walk into a huge forest, climb up a high mountain and find the Mega Air Base from which all the enemy fleets come.
In the fourth, Jazz must kill all of the turtles settled into the temple in the middle of the jungle, who would otherwise invade Carrotus with the spaceships that are coming. Jazz must also destroy those.
"The Chase Is On" is removed. In the fifth one, Jazz must raid the dangerous mountains of Devan's homeland, avoiding all sorts of traps, of which spiky boulders rotating, swinging spike balls and so on. Pezrox and Crysilis are THE SAME PLACE. You enter and exit the crystal caves INSIDE the mountains. Then you find the spaceship station, and chase with a ship the Twin Battleships.
In the home cooked levels, there are Challenge levels, of which the Cracco Balloon Race, in which you mustn't fail the challenge more than 3 times.
I have got an idea: Why don't we REALLY daydream about Jazz's future IN A WHOLE THREAD?
I have got some ideas about what we could daydream about Jazz.
Try to imagine cool moves, like digging the soil, hanging upon projections, rolling on the ground, kicking and punching objects and foes, dealing with objects, climbing up vertically, rolling on a horizontal pole and standing for a while on the top of Turtemple's poles, also to be combined, like rolling and shooting at the same time.
And to reach the Twin Battleships? You ride a small ship that you stole from the station. You can shoot the enemies with the ship's weapons. A lot of troops are sent by Devan. When all the defenses are vanquished, he will try to directly attack you. You will need the hyperdrive to avoid the powerful energy bolts shot by the battleships.
Also, you escape from a giant boulder in Pezrox, with no other chance (You can't jump over it, and once it crushes you, you are ALREADY dead).
There are lots of puzzles that require logics in the middle of the adventures.
For example, pulling down a huge plug and inserting it into its socket in Letni. A puzzle in which you can also pull and push the colored plugs around and match them with the sockets of the same colors. Note: A match with the wrong color will kill you instantly. Also, some plugs have the wrong socket at the bottom, and you must SWING if you don't want to insert them.
Find the instruction book to insert the IDENTICAL plugs with a code written in the right socket (Eg. The manual says the white plug with the text "620" goes into the socket with the text "346", but you cannot know it if you don't pick up this INTERACTIVE SPECIAL ITEM).
There are useful animations, UNLIKE Agama's Heaven and Jazz3's barrier with the buttons. This time, the fingers of Jazz will move toward the buttons to press them and the hands of Jazz will pull the lever back.
Also, when Jazz or a foe are harmed, they bounce against the harming thing (a punch or a weapon), and slide as fast as the blow is strong
Relative health. Jazz's health lost depends on the strength of the blow.
Also, planet usage is reduced to make the story neater. For example, Tubelectric, Technoir and Orbitus are no more.
In the first episode, Jazz must find a medieval castle in the midst of a forest, and remove the curse that improved the experience of Devan, and so make him an easier target.
The second is ALL in Letni. Jazz must remove the USB Pen Drive with Devan's data inside, of which the GeoSat that makes him see everywhere, the control of the shipment trains for his warriors, the virus programs for Carrotus computers and so on.
In the third, Jazz must walk into a huge forest, climb up a high mountain and find the Mega Air Base from which all the enemy fleets come.
In the fourth, Jazz must kill all of the turtles settled into the temple in the middle of the jungle, who would otherwise invade Carrotus with the spaceships that are coming. Jazz must also destroy those.
"The Chase Is On" is removed. In the fifth one, Jazz must raid the dangerous mountains of Devan's homeland, avoiding all sorts of traps, of which spiky boulders rotating, swinging spike balls and so on. Pezrox and Crysilis are THE SAME PLACE. You enter and exit the crystal caves INSIDE the mountains. Then you find the spaceship station, and chase with a ship the Twin Battleships.
In the home cooked levels, there are Challenge levels, of which the Cracco Balloon Race, in which you mustn't fail the challenge more than 3 times.