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View Full Version : Jazz Unleashed Full Game


DennisKainz
Oct 28, 2008, 07:36 AM
Jazz Unleashed wasn't completed yet. BlurredD Brought us a demo of a great episode, but never brought us the complete one.
WHY DON'T WE write our ideas for how it should be when completed?
A story should be included.
Tilesets shouldn't have been already seen. There should be new tilesets with new features.
For example, the Green Vine Forest shouldn't be made from Agama's tileset, but from a brand new tileset. A different tile set would be especially nice on "Astroid City".
The Boss could be made like this: He is on layer 5, and when you harm him with a special object, a white light comes out, as if it was an explosion that harmed him. A lot of animations should be used. The music might be Cold Fear or Fire Orb.
There should be a variant "for morons", that is much easier, so that people who can't play on hard may play too, and enjoy.
There should be people to interact with in the half of the game, like rabbits or humans, with text strings, included in the set.
I think there should be 25 levels this time.
JJ2+ should be used for endless pits and secret levels.
Also, we might create our own tile sets of Jazz Unleashed, and the best might be used in the episode.

n00b
Oct 28, 2008, 10:24 AM
At night Jazz becomes a Wererabbit.

Violet CLM
Oct 28, 2008, 12:25 PM
At night Jazz becomes a Wererabbit.
QFT.

I'm confused. What do the ideas in this thread have to do with Jazz Unleashed specifically? They seem general SP ideas coupled with venerating Jazz Unleashed as the best that SP can possibly be, no matter what little we know about it.

blurredd
Oct 28, 2008, 02:04 PM
I'm slightly confused myself. That said, I'm all for more Gus tilesets, especially if he starts taking other people's advice.

Grytolle
Oct 29, 2008, 05:23 AM
"endless" pits :D

Here I thought pits couldn't be more annoying, but then someone comes along and makes them never ending

MSB3000
Nov 15, 2008, 03:55 PM
QFT.

Quantum Field Theory!