PDA

View Full Version : NEw wierd tileset bug I"m having.


sonicnathan 1
Mar 12, 2009, 08:49 AM
I think you can tell from the picture that there's something wrong.

http://img15.imageshack.us/img15/8431/wtfaor.png

What's going on? In case your wondering, that's an edited version of cells medivo. I just edited it and took the pallet from his original and put it in the edited. This is also happening with my other tileset project. What's going on? Only happening with the edit tilesets.

master sven
Mar 12, 2009, 09:05 AM
I think that, because the tiles have different places in the left menu that the tiles in the level itself have taken another shape.

sonicnathan 1
Mar 12, 2009, 09:09 AM
What? that makes no sense. How do i fix it?

Puffie40
Mar 12, 2009, 09:27 AM
I don't see what is wrong... Did you JUST change the pallete, or did you swap tiles around?

What is the offending tile? Let's see a image file of the tileset.

blurredd
Mar 12, 2009, 09:37 AM
It looks like you placed the transparency color in the first index of the palette. Keep the first index black and use the transparency color you want in the second index.

sonicnathan 1
Mar 12, 2009, 10:09 AM
WOW how did that get messed up? I didn't edit the pallet...whatever. thanks! fixed.

blurredd
Mar 12, 2009, 11:17 AM
I'm guessing Neobeo just didn't know he should've created palettes differently through his Tileset Extractor.