View Full Version : JJ2 Tileset Sources
Violet CLM
May 21, 2009, 12:36 PM
So where do all the JJ2 tilesets come from? The following seem pretty unambiguous:
Carrotus: Lion King, Hakuna Matata
Labrat: Earthworm Jim, New Junk City
Damn: Lion King, Pride Rock
Inferno appears to come from Earthworm Jim, What The Heck, at least the floor and background, but the soil is quite different so there may be some better or second source I'm not remembering. I assume Diamondus, Tubelectric, and Medivo are "originals." This leaves Castle, Jungle, and all of Jazz in Time. Does anyone recognize these from anywhere else?
(I don't remember any claims that JJ1 planets come from anywhere else, minus the groundless accusation that every JJ1 set is "traced" from Sonic. You could maybe say that Sluggion resembles Emerald Hill, but after that you're on shaky ground at best.)
Stijn
May 21, 2009, 12:52 PM
THIS THREAD IS WORTHLESS WITHOUT PICS
Lion King/Carrotus/Hakuna Matata
http://www.jazz2online.com/J2Ov2/upload/adminmedia/1112114790-02.pnghttp://www.jazz2online.com/J2Ov2/upload/adminmedia/1112114790-04.png
Lion King/Pride Rock/Damn
http://www.jazz2online.com/J2Ov2/upload/adminmedia/1112114791-03.pnghttp://www.jazz2online.com/J2Ov2/upload/adminmedia/1112114791-02.png
Earthworm Jim/New Junk City/Labrat
http://orig05.deviantart.net/822b/f/2010/215/f/1/new_junk_city_by_cstyler.jpghttp://i84.photobucket.com/albums/k39/Antraxx777/earthworm_jim.jpg
Earthworm Jim/What The Heck/Inferno
https://www.mobygames.com/images/shots/l/418340-earthworm-jim-special-edition-iphone-screenshot-level-2-what.pnghttp://www.abandonia.com/files/games/440/Earthworm%20Jim_3.png
Torkell
May 21, 2009, 01:59 PM
Psych is definetely from Alice in Wonderland - the Cheshire cats and the mad hatter are a dead giveaway.
Colon is I think from The Wind in the Willows - there's the toad disguised as a washerwoman.
Stijn
May 21, 2009, 02:20 PM
Yes, but those are merely inspired by those; I think Violet means tilesets whose style was obviously copied from existing graphics (as seen in the screenshots in my previous post).
EvilMike
May 21, 2009, 02:41 PM
More was stolen from earthworm jim than just those two tilesets. The graphic for the electroblaster ammo was also stolen from that game. Or maybe it was earthworm jim 2.
Newspaz
May 21, 2009, 03:03 PM
Haven't you combined Jazz1's Diamondus with a Sonic tileset quite succesfully Violet? Is that a coincidence?
Violet CLM
May 21, 2009, 03:49 PM
<img src="http://www.tachyonlabs.com/sam/DiamHill3.png">?
If you're asking if it's a coincidence that I could do that, then yes, basically. The grass is from Diamondus, but as has been pointed out, it doesn't look much like the actual Green Hill Zone grass. Looks more like Emerald Hill Zone, although the Diamondus grass went through at least one complete revision during development and there are only so many abstract ways of drawing grass. The soil is from Deckstar, recolored, and the plants are from Sluggion and Jungrock, so I wouldn't say there's any resemblance. The only real connection is that both Sonic and JJ1 start with a grass tileset, but practically every platformer does.
THIS THREAD IS WORTHLESS WITHOUT PICS
Lion King/Carrotus/Hakuna Matata
http://www.jazz2online.com/J2Ov2/upload/adminmedia/1112114790-02.pnghttp://www.jazz2online.com/J2Ov2/upload/adminmedia/1112114790-04.png
Lion King/Pride Rock/Damn
http://www.jazz2online.com/J2Ov2/upload/adminmedia/1112114791-03.pnghttp://www.jazz2online.com/J2Ov2/upload/adminmedia/1112114791-02.png
Earthworm Jim/New Junk City/Labrat
http://hg101.classicgaming.gamespy.com/earthwormjim/newjunkcity.pnghttp://i84.photobucket.com/albums/k39/Antraxx777/earthworm_jim.jpg
Earthworm Jim/What The Heck/Inferno
http://hg101.classicgaming.gamespy.com/earthwormjim/ewjse-hell.pnghttp://www.abandonia.com/files/games/440/Earthworm%20Jim_3.png
somebody should be making a tileset from the first picture :O Wiew.
DodgeS
May 22, 2009, 02:37 AM
We have better quality in jj2-tilesets than those ones, but the main idea is just stolen :D
Jerrythabest
May 22, 2009, 05:48 AM
THIS THREAD IS WORTHLESS WITHOUT PICS
Lion King/Carrotus/Hakuna Matata
http://www.jazz2online.com/J2Ov2/upload/adminmedia/1112114790-02.pnghttp://www.jazz2online.com/J2Ov2/upload/adminmedia/1112114790-04.png
Lion King/Pride Rock/Damn
http://www.jazz2online.com/J2Ov2/upload/adminmedia/1112114791-03.pnghttp://www.jazz2online.com/J2Ov2/upload/adminmedia/1112114791-02.png
Earthworm Jim/New Junk City/Labrat
http://hg101.classicgaming.gamespy.com/earthwormjim/newjunkcity.pnghttp://i84.photobucket.com/albums/k39/Antraxx777/earthworm_jim.jpg
Earthworm Jim/What The Heck/Inferno
http://hg101.classicgaming.gamespy.com/earthwormjim/ewjse-hell.pnghttp://www.abandonia.com/files/games/440/Earthworm%20Jim_3.png
This wasn't done with JSD, right? :O:O:O
CrimiClown
May 22, 2009, 06:06 AM
This wasn't done with JSD, right? :O:O:O
No, he's merely referring to games from which JJ2 'borrowed' graphics.
Jerrythabest
May 23, 2009, 08:00 AM
DUH. You really believe that? ;p
But seriously, the JJ2 tilesets are almost identical to what I see on these screenshots. If you compare a JJ2 screenshot with one of these, it would be hard to tell which of the screenshots came from JJ2 if both don't include sprites.
PurpleJazz
Jul 1, 2009, 06:26 AM
http://www.8bitx.com/Shows/uploaded_images/comix_zone_s9357_wii_8-726228.jpg
The sewers in Colon heavily resemble those found in the Mega Drive game Comix Zone.
Violet CLM
Jul 1, 2009, 11:02 AM
Yes! Thank you! I'd seen that before and could not remember it at all.
DoubleGJ
Jul 2, 2009, 01:54 AM
So all the tiles that were reused in JJGBA were actually copied from other games... Oh the irony.
DennisKainz
Mar 3, 2016, 06:45 AM
I found a new one ... Beach tileset (Pirates Age) contains bits from Earthworm Jim's Big Bruty.
http://199.101.98.242/media/images/63967-Earthworm_Jim_-_Special_Edition_(U)-3.png
And nobody mentioned the piano highway in Psych (Hippie Age), ripped from Rayman's Band Land.
http://raymanpc.com/wiki/script-en/images/f/f0/MaracasRocket.png
But don't worry. I'm working on a new pair of tilesets that aren't ripped from other games.
Here's a sample of some new and original tileset remakes I'm working on. I've also drawn new ammo and powerups, because some ammo are ripped from Earthworm Jim and the Powerup monitors are ripped from Sonic The Hedgehog. The following sample tiles represent Castle, Damn, Carrotus, Jungle and Colonius.
http://i.imgur.com/PKymIO8.png
I've also made new samples of JJ1 remakes, just in case the original JJ1 ones were as well not so "original". They represent Turtemple, Sluggion, Fanolint, Jungrock, Technoir and Muckamok.
http://i.imgur.com/Ho5x6VV.png
I'm still working on them. They will look better when they're done.
Slaz
Mar 3, 2016, 09:06 AM
Looks like very professional concept art, like the ones you see on whiteboards at game developers.
Maybe Colonius is a bit too industrial/modern age with those brickstones? It reminds me of Industrius from JJ1. Fanolint looks like it's built from actual greenhouse equipment, unlike the orinal set which is made from orange blocks somehow.
Turning these into sets would be a ton of work though, but I like these artsies, hehe.
Violet CLM
Mar 3, 2016, 04:21 PM
I'm not convinced about Beach--they're just wooden beams--but that keyboard hill picture looks <em>very</em> similar. Nice find.
Blaze The Movie Fan
Mar 4, 2016, 08:49 AM
I find it very interesting that these tilesets are based on tilesets from other games.
But one thing I'm wondering about though is if most of the tilesets are references to other media.
I mean I know psych is based on Alice in Wonderland, it's obvious, everything about the tileset is very much like Alice in Wonderland. But what about everything else?
Also, regarding those images, yeah I can see they are like these tilesets from other games, but I can also see it's only loosley based on these, and are for the most part very original. I think the most original one is the Carrotus one. I can't think of any game that has tileset like that.
Violet CLM
Mar 4, 2016, 08:53 AM
I think the most original one is the Carrotus one. I can't think of any game that has tileset like that.
well, I mean,
Lion King
Primpy
Mar 4, 2016, 10:48 AM
well, I mean,
Lion King
:lol:
Blaze The Movie Fan
Mar 4, 2016, 01:40 PM
well, I mean,
Lion King
But that game's tileset isn't mainly focused on carrots like the carrotus tileset, that's what I'm talking about.
Slaz
Mar 5, 2016, 03:12 AM
But that game's tileset isn't mainly focused on carrots like the carrotus tileset, that's what I'm talking about.
Well yes, but it's the ground tiles and green foliage that express the similarities way more than the carrots.
Oh, and I don't know if it's been mentioned before, but I think Colonius strikes some similarities to Pinokio's town graphics from the SNES:
http://s20.postimg.org/o94aq2fel/Pinocchio_2.png
DennisKainz
Mar 5, 2016, 06:49 AM
Oh, and I don't know if it's been mentioned before, but I think Colonius strikes some similarities to Pinokio's town graphics from the SNES:
http://s20.postimg.org/o94aq2fel/Pinocchio_2.png
Oh, my! My childhood is being torn away bit to bit ... :(
Further clarifications on Labrat and Inferno:
Labrat has the walls and colors of Earthworm Jim's New Junk City, AND the floor of Earhtworm Jim's For Pete's Sake.
Inferno does not only have EJ's What The Heck floor, but also EJ's New Junk City SPIKES.
Furthermore, JJ2's jungle climber resembles Rayman's jungle climber.
http://raymanpc.com/wiki/script-en/images/1/1f/PetitExplorateurMains.png
Same for the fruit platform.
http://www.gamesstationretro.com/images/s_Rayman_2.jpg
And looks like MEZ followed Nick's footprints in MEZ03...
http://img.gamefaqs.net/screens/f/d/e/gfs_50650_2_9.jpg
http://raymanpc.com/wiki/script-en/images/3/32/Image1PC.png
I also noticed a slight resemblance between 7th Lava Fall and some levels of Alien Carnage.
http://image.dosgamesarchive.com/screenshots/aliencarnage2.gif
And a slight resemblance between JJ2's jungle trees and the Jungle Book ones.
http://img-ak.y8.com/system/thumbnails/29254/big.jpg?1399321932
And someone on DeviantART thinks Damn's layer 8 picture is actully one of DOOM's bad guys. I'm not sure about that, because I never played DOOM.
Blaze The Movie Fan
Mar 6, 2016, 04:36 PM
Am I the only one who finds the resemblances to these tilesets of other games minor at best?
I mean to me at least only the basics of these other tilesets are used in the JJ2 tilesets.
Stijn
Mar 6, 2016, 07:25 PM
You may not be the only one, but I think it's a bit strange to say the resemblance is minor. The basic platforms are copied almost one-on-one in some cases, like Carrotus.
snzspeed
Mar 8, 2016, 09:04 AM
http://s20.postimg.org/o94aq2fel/Pinocchio_2.png
http://oi65.tinypic.com/2zdsr34.jpg
Indeed :D
PurpleJazz
Mar 9, 2016, 07:00 AM
I also noticed a slight resemblance between 7th Lava Fall and some levels of Alien Carnage.
http://image.dosgamesarchive.com/screenshots/aliencarnage2.gif
http://i.imgur.com/UnQ8DVJ.png
7th Lava Fall's background is actually ripped straight from DM-Crane from Unreal Tournament. The others I agree with though - in fact it seems not only the trees but also the foliage surrounding the trees and the distant bushes bare a notable resemblance to Jungle's background.
http://s20.postimg.org/o94aq2fel/Pinocchio_2.png
http://oi65.tinypic.com/2zdsr34.jpg
The mystery of the lighter bricks has finally been solved!
Slaz
Mar 9, 2016, 12:42 PM
The mystery of the lighter bricks has finally been solved!
There are actually more similarities that makes things even more clear. Those arch doors and wooden windows are in Pinokio too, as well as similar street lanterns as foreground. And yes I still have my SNES (including this game) connected to this day (these shots are just googled though).
http://s20.postimg.org/e72dpt6rh/Pinocchio_SNES_Screen_Shot2.gifhttp://s20.postimg.org/4b1aq60zh/pinocchio_5.png
cooba
Mar 9, 2016, 02:29 PM
jesus h christ
Stijn
Mar 9, 2016, 02:35 PM
well well well
That leaves Castle, Holiday Hare, Haunted House and Town House?
cooba
Mar 9, 2016, 03:33 PM
At this point in my life I don't know if "piano keys laid over a hill" is a common motif in fiction, or if I think that way because I've been seeing it in Psych for 16 years
Violet CLM
Mar 9, 2016, 07:41 PM
well well well
That leaves Castle, Holiday Hare, Haunted House and Town House?
The latter three were drawn by Dean, I thought? Anyway Castle, sure, and I would say Beach. Although really, the others do vary wildly in blatancy... Carrotus or Colonius may be near-copies, but Jungle and Psych are showing only pieces here or there.
Didn't see a picture of this one above, but the Inferno bones look like more Lion King material:
http://www.bghq.com/bgs/snes/l/lk/104.png
DennisKainz
Mar 10, 2016, 06:36 AM
Jazz Jackrabbit is the right character in the wrong hands.
Jazz 1 is mostly a copy of Sonic, from which the nickname/custom episode "Sonic with a Gun". It also contains hidden obscenities. And it's for MS-DOS, the Internet Explorer of gaming platforms.
Jazz 2 is a copypasta of other games, and only has 12 worlds (16 with expansion packs), while JJ1 had 18 (30 with expansion packs). It has room for 4 background layers, but some are missing, and some are repetitive.
Jazz 3 wasn't even released. I've been hoping for a Jazz 3 game since I was 10.
15 years of my life!
As a character, I always preferred Jazz over Mario and Sonic. Those ones, tbh, seem drawn by a 3 years old, while Jazz Jackrabbit, and Earthworm Jim as well, are true artistic masterpieces.
Back to the topic ...
As for the castle and haunted house tilesets, some bits might have been ripped from Maui Mallard.
https://i.ytimg.com/vi/F7BSwIWPNSw/hqdefault.jpg
https://i.ytimg.com/vi/09IQOEVLD18/hqdefault.jpg
Colonius also contains bits from Mickey's Wild Adventure.
http://www.hardcoregaming101.net/mickeymania/MickeysWildAdventure-03.png
http://www.gameclassification.com/files/games/Mickeys-Wild-Adventure.jpg
And the skeletons that lose bones are a ripoff of the Mad Doctor ones in Mickey's Wild Adventure. You shoot them 3 times, they scatter bones around.
Some of these tiles may or may not have been used in Castle, Labrat, Medivo and Haunted House.
http://3.bp.blogspot.com/-eqIW7rHdMPo/T2f2ANwY3yI/AAAAAAAABnE/Ly4qnvg88Q4/s320/Mickeys+Wild+Adventure+Screenshots.jpg
http://images.nintendolife.com/screenshots/29574/large.jpg
I also found a minor resemblance between JJ2 tilesets and Little Ralph ones, like this one:
http://pix.academ.org/img/2013/12/24/832fd11e7310fc7ad1fa08595e425375.jpg
wai u do dis epic gaemz
Another Jazz 2 fan
Mar 13, 2016, 08:12 PM
How did I never know about this? Where did this discovery originate? (The first post here assumes it's common knowledge, but this is news to me.) Jazz does seem to reference a lot of other games intentionally, I wonder how much of this is intended as homage (benefit of the doubt), or whether there is actual plagiarism in some of the tiles and sprites. The lion king stuff, especially, looks too eerily similar - if you put a Jazz sprite in there I wouldn't realize it was a different game! It's kind of crazy how little actually seems to be original... Is there a news story about all this?
~AJ2f
Primpy
Mar 13, 2016, 10:12 PM
Jazz Jackrabbit is the right character in the wrong hands.
Jazz 1 is mostly a copy of Sonic, from which the nickname/custom episode "Sonic with a Gun". It also contains hidden obscenities. And it's for MS-DOS, the Internet Explorer of gaming platforms.
Jazz 2 is a copypasta of other games, and only has 12 worlds (16 with expansion packs), while JJ1 had 18 (30 with expansion packs). It has room for 4 background layers, but some are missing, and some are repetitive.
Jazz 3 wasn't even released. I've been hoping for a Jazz 3 game since I was 10.
15 years of my life!
That's just so sad to hear. My respect for Jazz and Jazz 2 slowly went down, even though I just love Jazz Jackrabbit, the character itself. Let's just hope that one day, someone will take this character and make a great original game out of it. Jazz had and still has so much potential, what a shame people forgot about it.
I don't really mind the obscenities, I find them rather funny than rude. It just shows the developers' mind back in the day. They were young after all!
Seren
Mar 14, 2016, 12:55 AM
People seem devastated by this thread, whereas I just feel better-informed having read it. I always wondered how a single person could draw so many good tilesets in so little time and now that I have an answer, I feel better about my own pace of work.
Stijn
Mar 14, 2016, 05:29 AM
That's just so sad to hear. My respect for Jazz and Jazz 2 slowly went down, even though I just love Jazz Jackrabbit, the character itself. Let's just hope that one day, someone will take this character and make a great original game out of it. Jazz had and still has so much potential, what a shame people forgot about it.
I don't really mind the obscenities, I find them rather funny than rude. It just shows the developers' mind back in the day. They were young after all!
Don't listen to Gus. Jazz 1 is hardly a copy of Sonic; it shares gameplay concepts but the art is original and so are plenty of other things (like, Jazz having a gun). It's silly to read anything into the "Sonic with a Gun" title, as it belongs to a fan production that explicitly aims to recreate bits of the Sonic games (including copied graphics), something JJ1 didn't do.
The idea of MS-DOS being the "Internet Explorer" of gaming platforms is possibly even more ridiculous and just an example of Gus' personal crusade against the Jazz Jackrabbit games. Obviously the same goes for arguments such as "not all layers were used" or "there were less levels"; neither actually has any bearing on how enjoyable the game is. There's plenty to criticize in the Jazz Jackrabbit games, but these things are hardly relevant.
I also have a hard time seeing what was copied from Gus' screenshots. Sure, there are some thematic similarities, but there are only so many ways to depict a dungeon or stone wall.
Primpy
Mar 14, 2016, 09:23 AM
Don't listen to Gus. Jazz 1 is hardly a copy of Sonic; it shares gameplay concepts but the art is original and so are plenty of other things (like, Jazz having a gun). It's silly to read anything into the "Sonic with a Gun" title, as it belongs to a fan production that explicitly aims to recreate bits of the Sonic games (including copied graphics), something JJ1 didn't do.
I don't think Jazz 1 is a copy of Sonic either. I really enjoyed and still do enjoy playing Jazz 1 sometimes, especially custom levels. Jazz 2 however just feels like a ripoff. I can't say I did not enjoy Jazz 2, of course I did, and I still do. But it was just rushed, it could've been a way better game. It just feels incomplete, single player is storyless (unless you read the manual), the levels are repetitive when it comes to gameplay (except some levels, such as the water level), multiplayer is buggy and, uh, I don't really know, it just feels kind of weird to play it when you know how many stuff are inspired from other games or other things (tilesets, music, maybe even level design, who knows!). Also, the amount of content that was scrapped but not added in the final game is huge compared to other games. Sorry, feel free to argue with me but it's just my opinion.
I also have a hard time seeing what was copied from Gus' screenshots. Sure, there are some thematic similarities, but there are only so many ways to depict a dungeon or stone wall.
Me neither. Probably they are just inspired of them or they aren't linked at all.
Violet CLM
Mar 14, 2016, 11:23 AM
Also, the amount of content that was scrapped but not added in the final game is huge compared to other games.
<a href="https://tcrf.net/The_Cutting_Room_Floor">I wonder...</a>
Primpy
Mar 14, 2016, 12:42 PM
<a href="https://tcrf.net/The_Cutting_Room_Floor">I wonder...</a>
Don't wonder. (https://tcrf.net/Jazz_Jackrabbit_2) You know it well, we all do, there's a crap ton (excuse the way I said that) of unused content.
Stijn
Mar 14, 2016, 12:55 PM
If the content listed there would've been finished, or actually used in the game and not just left to JCS users, we'd have had:
- Two extra bosses (presumably with two corresponding levels)
- One new enemy (that is generally agreed to be frustrating to play against)
- One existing enemy with different behaviour (the sucker)
- Two extra guns
- 3D bonus stages!
- Some alternative sprites for otherwise already functional events
- Some more animated in-game "cutscenes" with bosses
- One secret level
- Two extra game mechanics (fast feet and freeze enemies)
- Powerups for guns that did not have one in the game
- Possibly more things about which nothing can be said because we don't know anything about them
That's quite a bit of stuff indeed. Though it's wise to remember that -
There were many elements that needed to be dropped due to time constraints in finishing the game and there were probably an equal amount of elements that simply didn’t work. They distracted from the overall FUN of the game.
It's easy to think of all this content as "missing", but there is always the possibility that it was finished, tested, and found to not actually contribute to the game's quality.
cooba
Mar 14, 2016, 01:58 PM
It's easy to think of all this content as "missing", but there is always the possibility that it was finished, tested, and found to not actually contribute to the game's quality.Case in point: Bilsy
Love & Thunder
Mar 14, 2016, 03:31 PM
TBH, I don't think any of these would have really improved the game in a big way. Tweedle and the extra level(s) would have been cool, but nothing earth-shattering really.
Violet CLM
Mar 14, 2016, 06:51 PM
- Two extra bosses (presumably with two corresponding levels)
Or more likely, Bilsy would have been at the end of Jungle and Tweedle somewhere in Psych.
- Two extra guns
Nope. They were coded, usable, decided against, cut, and <em>replaced</em>. It's not like we would have gotten the blade gun <em>and</em> the electroblaster at the same time... for one thing, there are only so many number keys on the keyboard.
Meh. For any given "scrapped" feature, including the many not listed on that page, there are going to be a number of overlapping reasons it ultimately didn't make the cut, ranging from fun factor to programming difficulty to whether anyone ever thought about it. (I imagine the Spaz blaster powerup is in the third category. And probably "Max Weapon" wasn't so much scrapped as someone randomly wrote it down as an idea one day and then nobody ever looked at it again.) But is that proof that JJ2 somehow vastly outstrips other games in how much revision was done during development, or just proof that JJ2 is bad at <em>hiding</em> it? (And in some cases, hiding it against JCS, JSD, and JJ2+, tools that most other games don't have sitting around to hunt for unfinished ideas with.)
Some content definitely looks like casualties of lack of time, sure. The secret levels come to mind. But I don't want to fault Epic for making any revisions during development at all, because that's how making games is supposed to work. The alternate Beach background, the Tubelectric spikes... they were used, considered, and rejected. That's normal.
The unfinished JJ1 tilesets thing on that page pretty transparently doesn't belong there. That's JJ1 cutting room floor stuff, not JJ2--they're just there because they needed .anm files to test MLLE's code with, and then nobody ever bothered to remove those files from the folder.
Seren
Mar 15, 2016, 12:34 AM
Bilsy would have been at the end of Jungle
Why does everyone always place Bilsy in Jungle? The location of JJ2 bosses always makes sense, if you ignore Bolly, who clearly should have been in Tubelectric, so there's no reason a demon would be the final boss of Jungle. I can think of three more likely options:
Bilsy was the final boss of Medivo, until found to be overpowered. They removed him, but then Medivo was missing a boss, so they moved the closest one, because they couldn't allow that to happen in the final stage of an episode. This would explain the misplacement of Bolly, although Medivo, despite its somewhat hellish appearance, is also not the best placement for a demon boss.
Bilsy was the final boss of Inferno. Inferno is the only world to have a boss in its first level, and there are also clear visual similarities between Bilsy and Bubba, meaning they were likely to exist in the same world. This hypothesis is supported by the fact Nick Stadler calls them collectively the 'boss characters in "Hell" levels' in his interview from 1997.
Bilsy was a boss in the first level of Damn. This is not supported by any evidence, but it's clear he would fit into the theme, and as Damn is the final world, it wouldn't be unreasonable to think it might have had two bosses.
Violet CLM
Mar 15, 2016, 01:42 AM
Because bilsboss.j2l, included in 1.10o, puts him in Jungle.
Bolly is presumed to have been made the JJ2 Medivo boss because Bolly is a loose remake of the JJ1 Medivo boss.
Seren
Mar 15, 2016, 02:26 AM
Fair enough; that is a decent piece of evidence, although I'd say so is the word of Nick Stadler. Basically I think that if the decision to remove Bilsy from the game hadn't occurred, he would be more likely to be fought in a different level. The name of that file suggests it might have been created solely to test the mechanics of the boss, and thus the tileset used would be whatever was at hand.
As for Bolly, that doesn't convince me, mostly because that would be a very loose remake, and in part also because the mechanical body of Bolly is very clearly controlled by a single Sparks eyeball, an enemy exclusively found in Tubelectric. Perhaps Bolly was selected by someone else to be a Medivo boss, but I'd say that minimally the artist's intention was to place him in Tubelectric.
cooba
Mar 15, 2016, 04:00 AM
Because bilsboss.j2l, included in 1.10o, puts him in Jungle.Counterpoint: flag.j2l from 1.10o puts two bases on the opposite corners of battle1 without rhyme or reason. I'm willing to bet this was the case for bilsboss too.
snzspeed
Mar 15, 2016, 04:30 AM
- One new enemy (that is generally agreed to be frustrating to play against)
New enemy? which one?
Stijn
Mar 15, 2016, 06:33 AM
BeeBoy.
Violet CLM
Mar 15, 2016, 10:04 AM
Counterpoint: flag.j2l from 1.10o puts two bases on the opposite corners of battle1 without rhyme or reason. I'm willing to bet this was the case for bilsboss too.
I don't seem to have a flag.j2l...?
If there is such a level, though, counterpoint: they probably didn't have any CTF levels already designed prior to coding CTF bases, but 1.00 suggests they had the entire SP campaign desired prior to coding Bilsy.
DennisKainz
Mar 18, 2016, 03:30 AM
I think Jazz 2 deserves a mention in the "Honest Game Titles" section, so ...
http://i.imgur.com/0yaAfWX.png
if (dennisKainz.banned == true)
dennisKainz.drawString("Totally worth it!")
snzspeed
Mar 18, 2016, 07:14 AM
I think Jazz 2 deserves a mention in the "Honest Game Titles" section, so ...
http://i.imgur.com/0yaAfWX.png
if (dennisKainz.banned == true)
dennisKainz.drawString("Totally worth it!")
Almost all games have unused content. :P
DennisKainz
Mar 18, 2016, 11:51 AM
Back to the topic ...
I see a resemblance between Jazz 2's Holiday Hare 98 thingamajig and the snowy tiles of Donkey Kong Country 3.
http://www.hardcoregaming101.net/donkeykongcountry/dkc3-10.pnghttp://www.mariowiki.com/images/9/99/Tearaway_Toboggan.pnghttp://www.vizzed.com/vizzedboard/retro/user_screenshots/saves27/277988/SNES--Donkey%20Kong%20Country%203%20%20Dixie%20Kongs%20D ouble%20Trouble_Mar25%208_23_20.png
cooba
Mar 18, 2016, 04:06 PM
The only resemblance is that they both have snow and pine trees.
DennisKainz
Mar 19, 2016, 01:16 AM
These tiles in particular
http://i.imgur.com/ktVmvmg.png
Primpy
Mar 19, 2016, 10:59 AM
I still see no resemblance.
Slaz
Mar 19, 2016, 12:31 PM
Well it's no direct copy, that's for sure. But I do see what Dennis is trying to point out: the obvious similarity of the pathways with their position in the snow. It could be that Nick used that DKC3 set as 'inspiration' for his Holiday Hare set just for it's floor tile layout, or just as well not, it's not evident enough as proof yet it's definitely an interesting find.
Violet CLM
Sep 5, 2016, 10:25 AM
<img src="http://i.imgur.com/f2ilMHn.png" />
Beach vs. Aladdin (Genesis)'s desert area. Thoughts? They're not <em>identical</em> but the shapes/positioning of the bottom edges look very similar, especially the weird lighter tendril things. A much closer match than Dennis's I think.
Jelly Jam
Sep 5, 2016, 11:38 AM
The bottom edges look really similar, yes. GJ finding it!
Slaz
Nov 20, 2016, 01:43 PM
And now for the other way around. Today I was playing some Rayman Adventures (an iOS/Android game with assets from Rayman Legends) and found this section in a level that design-wise may've been inspired by TSF's included QoB level. That, or the order of the colored doors is very coincidental.
https://s20.postimg.org/pnrjxkm65/IMG_0010.png
Jelly Jam
Oct 7, 2017, 12:00 PM
I don't know how Slaz's post ended up unnoticed for a year, heh.
Better late than never! I think is coincidental.
Not sure if this is offtopic, but I think I found the source for Palmtree Plaza. Well, minus all the grass.
http://info.sonicretro.org/images/c/c3/Pppresent.png
EDIT: This and the tileset even have a similar theme.
https://i.ytimg.com/vi/MwgnY3s3KUU/hqdefault.jpg
Yes these are both Sonic games.
Violet CLM
Oct 5, 2020, 03:15 PM
<img src="https://i.insider.com/556fb82e69beddcc55748a8f?width=1100&format=jpeg&auto=webp" />
Chernabog (from Fantasia, 1940) looks a good bit like one of the Medivo gargoyles.
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