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BlueDragon
Sep 27, 2009, 12:42 AM
Well i would like to know what is this file?

I know it has to do something whit the data in jj2 but what can you find in it?

And is there a way you could open this file other then use a hex editor?

cooba
Sep 27, 2009, 12:50 AM
.j2d - There's very little useful stuff:
ogLogo.ColorLUT
Menu.ColorLUT
Shield.Plasma
SoundFXList.Ending
SoundFXList.Intro
SoundFXList.P2
SoundFXList.Logo
Menu.Texture.128x128
Menu.Texture.32x32
Menu.Texture.16x16
Tiles.Order
Tiles.Offset
Credits.Palette
Order.ShadeLUT
Order.Palette
Order.Newspaper
Order.Colors
ogLogo.Balls
Balls.Dump
Picture.OrderTexture128x128
Picture.Continue
Picture.CreditsEaster
Picture.Credits
Picture.Loading
Picture.Thanks
Picture.EasterTit
Picture.Title-XMas
Picture.Title
ogLogo.Palette
Std.Palette
Menu.Palette<!>

BlueDragon
Sep 27, 2009, 12:57 AM
Thanks cooba!

But can you view these pictures?

Is this file for the jj2 menus to work?

Penalty
Sep 27, 2009, 02:22 AM
They use some raw format that you might be able to manipulate in a hex editor. Upon unpacking, you'll have to repack them again to apply the changes. A while ago I've worked on a program that does just that, I'll see if I still have it...

BlueDragon
Sep 27, 2009, 02:28 AM
kk thanks if you do find the program can you send it to me?

DoubleGJ
Sep 27, 2009, 08:17 AM
Menu.Texture.128x128
Menu.Texture.32x32
Menu.Texture.16x16
Huh. Any chance I could replace those with something else of the same size?

Violet CLM
Sep 27, 2009, 10:13 AM
If you edited the file, then yes, of course.

BlueDragon
Sep 28, 2009, 06:17 AM
So is there not any more info on this file?

I would like to know everything about it!

Violet CLM
Sep 28, 2009, 09:01 AM
I don't have any exact specifications... I poked around in it for an hour or two a while back, and it looked like a standard JJ2 file, a bunch of zlibbed blocks, except that for the most part their compressed and uncompressed length longs were themselves inside of a block which also contained their names. I could be wrong, though... I don't think I ever got around to extracting anything but that initial block. One way or other, it's all stuff you should be able to figure out by cross-applying the principles used by JJ2's other file formats.

BlueDragon
Sep 28, 2009, 09:38 AM
Thanks UR but is there a way to uncompress the whole file?

And what program do you use to open the file(or any other)?
Is it a hex editor?

I'm working on a jj wiki on wikia thats why i need some info on the jj2 files.

Oh and a question about the .j2b format.
Would i be able to play it whit any other program other then jj2 whit-out converting it?

Stijn
Sep 28, 2009, 09:41 AM
I'm working on a jj wiki on wikia thats why i need some info on the jj2 files.

You are aware of this (http://www.jazz2online.com/J2Ov2/wiki/), I hope?

BlueDragon
Sep 28, 2009, 09:44 AM
Yes i know that wiki but wouldn't a wiki on wikia.com be a good thing for the game?
I mean many games have a wiki on wikia.com why not JJ?

Oh and this is a little off-topic...(if by any chance you want to look at it idk how the rules are for linking to a public wiki but the link is in my profile.

Penalty
Sep 28, 2009, 09:50 AM
I have a copy (http://downlink.lordprime.com/jazzjackrabbit/2/data_123.zip) of the uncompressed data.
If you want to poke around with it, feel free to do so.

BlueDragon
Sep 28, 2009, 09:54 AM
ok thanks Penalty!

Stijn
Sep 28, 2009, 10:22 AM
Yes i know that wiki but wouldn't a wiki on wikia.com be a good thing for the game?
I mean many games have a wiki on wikia.com why not JJ?
Why another wiki when we've got one with a reasonable amount of content already? Your effort is better spent on expanding on what we have, instead of starting anew.

Ðx
Oct 14, 2009, 09:59 PM
Why another wiki when we've got one with a reasonable amount of content already? Your effort is better spent on expanding on what we have, instead of starting anew.

Laat hem toch :)