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GoldRabbit
Jun 20, 2010, 02:55 AM
I can't believe I'm posting a thread again, let alone one in the JCS forum.

Anyway, today's question is pretty straightforwars and may also be dumb, but I still cannot do anything about it.

Is there any way to force the Eva event to look left or right on purpose?

Say I want her to look left when I use her in one part of the level, but when I use her again in another part of the level, I want her to look right.

Any help? Thanks in advance!

ktcap
Jun 23, 2010, 03:41 AM
I don't know how to do so, however. I would like to know if there is a way to make Eva show up in multiplayer?

Seren
Jun 23, 2010, 04:59 AM
I think it's possible to do both.

Edit: Nah, looks like only the second is possible. The first can be only made with a tileset edit. I thought the event's acting in another way.

minmay
Jun 23, 2010, 05:33 AM
I would like to know if there is a way to make Eva show up in multiplayer?

Use an MCE and the appropriate ambient sound (http://www.jazz2online.com/jcf/showthread.php?t=13205) to load the sprite. (37 and 38, for 1.23 and TSF, respectively)

ktcap
Jun 23, 2010, 09:08 AM
Thank you, minmay.
I don't really know how to use MCE though. D:
I have tried putting Eva and generator and belts and ambient sound and Pulze light.
Only thing that did show up was a Jazz sprite on an air board. O_o

Violet CLM
Jun 23, 2010, 09:16 AM
If you specify which events you used, where, and with what parameters, we can actually tell you what you did wrong. As it stands, that is not enough information.

ktcap
Jun 23, 2010, 09:56 AM
x__x I really have no idea what I have been doing...

http://i109.photobucket.com/albums/n76/so3mpty/sdfsdf.jpg

Generator: Delay: 9 Genarator: 216
Pulze Light Sync: 9 Speed: 9
Eva: nothing
Belt left: speed 9

This setting however did not make jazz show up.. D: I changed it because I wanted Eva to show up and I don't remember what values I put. D: Sorry.

cooba
Jun 23, 2010, 10:04 AM
First things first: You're supposed to put the generating event above the belt. MCEs are essentially the Generator event breaking apart by being put onto a belt.

And you should change the event field from 216 to 32, this will move your MCE 32 pixels (1 tile) to the left, directly to the Pulze Light.

The Pulze Light must then use Speed: 217 (217 is Eva's event ID. See a pattern yet?). The Sync won't do anything, so you can make it a 0.

Belt speed is unimportant for MCE's, so better leave it at 0.

ktcap
Jun 23, 2010, 10:35 AM
Thanks! Very much appretiated! :D

ktcap
Jun 23, 2010, 12:27 PM
Sorry for doubleposting.

Hmm... I did what you told me, but she is still not showing up. I don't know what I'm doing wrong. I play the secret files. Do I need some kind of patch or anything? Did I miss something?

http://i109.photobucket.com/albums/n76/so3mpty/jazz-1.jpg

The generator turned into "DON'T USE.
Anyways.
Don't use: Event: 32 Delay: 0
Eva: Nothing
Pulze Light: Sync: 0 Speed 217
Belt Left: speed: 0

Violet CLM
Jun 23, 2010, 12:59 PM
Are you including the Ambient Sound event(s) somewhere in the level? (Also you don't need to have that Eva event there since it won't do anything.)

cooba
Jun 23, 2010, 01:04 PM
Works for me...

ktcap
Jun 23, 2010, 01:19 PM
No, I didn't have any ambient sound events... x__x Forgot about them.
What values should I put? And in what slot?

37? 38?

cooba
Jun 23, 2010, 01:28 PM
Oh, I completely forgot WHY you need an MCE in the first place. Anyway, put two Ambient Sound events with sample: 37/38 respectively and you'll have a working(?) Eva in MP. Make sure you place them somewhere remote (and NOT the upper left corner of a level) so they can't be heard in-game.

ktcap
Jun 23, 2010, 01:47 PM
Thank you so much! It works now!

Dermo
Jun 23, 2010, 06:41 PM
I still don't understand how any of this works. Ugh, FML... What event is the Generator? I want to add it to my JCS.ini

Is it possible with this to make a spawning trigger crate on a certain trigger ID? That would be so nice.

I'm sorry, those of you reading are probably thinking SMH

Troglobite
Jun 23, 2010, 07:44 PM
I'd suggest reading the articles on JCSref if you haven't yet. That's where I learned it. The generator is event 216.

Trigger crates can be spawned with certain ID's, although may end up with an initial crate with the wrong ID.

This (http://www.jazz2online.com/jcsref/node.php?node=84&mode=id&menu=topics) article explains it pretty well. Also, my rock paper scissors level in plunK's single screen ctf contest pack (http://www.jazz2online.com/downloads/info.php?levelID=5602) uses it very heavily, if you want to look at it.

minmay
Jun 24, 2010, 11:38 AM
What event is the Generator? I want to add it to my JCS.ini
It's already in your JCS.ini. (There's nothing you can do to make it show up in the event list, though, and you probably wouldn't want it to anyway.)